75 Commits
Author SHA1 Message Date
skull132 022f050c2e Fixes #853 & More Maglock Updates
* Fixes #853
* Changes the multiple modifications of icon_state to run off of the update_icon() proc
2016-01-18 18:55:14 +02:00
skull132 13181c38b1 Door Bracers to Magnetic Locks
Renames the entire deal. Also gives a powercell to the maglocks, making them last about 16 minutes with a high capacity powercell. Cell can be replaced by unscrewing the front, and crowbarring it.
2016-01-01 18:09:39 +02:00
SoundScopes 092653287f Vaurca 2015-12-08 09:46:19 +00:00
SoundScopes a5fbdacda3 Merge pull request #778 from skull132/door-bracer
Door bracer
2015-12-08 02:34:36 +00:00
skull132 ac53f18798 Door Bracers - Update
- They can now be shot off/damaged with weapons
- Icon references were updated to match icons
2015-12-02 20:30:58 +02:00
skull132 05f78a97d7 Doorbrace - Initial Commit
Adds a device that can lock doors externally.
2015-11-15 22:00:31 +02:00
jack-fractal e7fbdf7286 Adding improvised signal jammers
Adds improvised signal jammers, does a bit of light refactoring, makes
signal jammers stop radio signallers.
2015-11-07 12:39:41 -05:00
skull132 0d4df7dffc Radio Jammers - Hotfix
Fixes the logic for jamming a messaging server.
2015-11-05 14:50:50 +02:00
skull132 b135944733 Radio Jammers
Adds handheld radio jammers, costing 2 TC, to the traitor uplinks. These jam all headsets within range, as well as PDAs. If dropped next to a messaging server, they will start jamming it as well.
2015-11-05 14:42:44 +02:00
skull132 5229c0ac16 PDA reset verb
Ported from Baystation12 code.
2015-10-22 16:39:47 +03:00
SoundScopes bd223a9a2c Merge pull request #51 from Aurorastation/development
Codecatch
2015-09-02 18:54:02 +01:00
jack-fractal 836be278ac Reversing control over the external speakers.
Now, only emagged cyborgs get control of their speakers.
2015-08-15 17:30:58 -04:00
jack-fractal f59c8141d0 Emagged Cyborgs Get Access To The Syndicate Channel
This also gives cyborgs the ability to control their broadcast radius
for normal radio channels.
2015-08-14 17:48:09 -04:00
SoundScopes dfdb06ad97 Remove SSF that turns out it was a compile error 2015-08-11 11:27:30 +01:00
skull132 d6b539c9d2 SQL Backend Update 2
Updating all table names referenced in the code to match a more suitable
structure.
2015-06-21 20:57:40 +03:00
skull132 ee01065a7d Fixes #611
Tank transfer valves now have a material cost attached to themselves.
2015-06-15 14:06:31 +03:00
SoundScopes ff68c9e1f3 Scopes updates all merged and stuff
A lot of these will probably get edited again
2015-05-14 21:02:12 +01:00
SoundScopes 93e54b408b Taperecorder #513 fixed
Bringing back Mission impossible
2015-04-25 10:24:46 +01:00
SoundScopes f42e4efdd1 Mobs pass chameleon projectors and restricted custom items from default list 2015-04-10 17:10:24 +01:00
Duck- 0e3af9edd6 Merge pull request #15 from Aurorastation/master
updates
2015-04-01 10:18:55 -04:00
Duck- e706c5cc6f fixes xray, vampire eyes. adds suit cooling unit to autolathe.
there are a lot of robots on station and this seems the most practical.
also, xray/vampeyes use see invisible observer nolighting, which don't
worry doesn't let you see ghosts or anything and is essentially the same
as see invisible minimum.  it actually sees at a lower level than a
normal mob can see.
2015-04-01 09:35:21 -04:00
SoundScopes 38e98f2310 Force Gloves For Traitors 2015-03-30 22:12:17 +01:00
skull132 7c580ae816 Merge pull request #471 from skull132/master
Skull's Things, 29MAR2015
2015-03-29 20:37:53 +03:00
skull132 68d8ebb5d3 Adds #455
Suit cooling units will now work while on back as well, much like an
oxygen tank. They also come with an invisible sprite for now, will
figure something out for that at a later date.
2015-03-29 15:15:51 +03:00
suethecake c2584d918d Zoom optimization. 2015-03-27 12:09:19 -05:00
skull132 272a671a5f Initial Commit
Mainly a conflict clearance method, content unmodified as of dropping
pull #387
2015-03-15 15:08:14 +02:00
skull132 09cbc8cc61 Weaponry.dm Updates
* Fixes #431 by redoing the canesword (disguised sword). Makes you able
to lock it by clicking on it, and unsheathe it by clicking on it with
another hand.
* Removes the old box-hack for having a canesword.
* Swaps out references for the old canesword.
* Modifies how deconversion with the null rod works, to be less ganky.
2015-03-07 14:30:34 +02:00
SoundScopes 4985c705f3 Chameleon Projector is just a hologram 2015-02-15 15:11:48 +00:00
SoundScopes 3202fc3b0a msg_attack update 2015-01-31 14:45:47 +00:00
skull132 7d401983cd PDA Icon in DM
A redundant icon was used. Removed.
2015-01-23 00:45:44 +02:00
Zuhayr b567676397 Finishes porting binary headsets (with accompanying radio code refactor). Will probably need more testing than I managed locally. 2015-01-09 10:59:21 +10:30
SoundScopes fb1e4808d7 Merge pull request #9 from Duck-/master
Here's my stuffsfjfsflkj
2014-12-24 08:23:39 +00:00
SoundScopes f01bf616cf Runtimes
Flashing mobs without eyes caused errors
2014-12-24 08:07:13 +00:00
Duck- dc69cf69c0 IPCs, prosthetics, suits
Fixes suit cooling units so they no longer have infinite power.  Made
their batteries last much longer, too.

Anom suits can now hold suit coolers.  Softsuits can now hold large o2
tanks.

Prosthetics now malfunction at brute+burn-11% chance so getting your arm
scratched doesn't turn you into humpty dumpty.

BSTs get a new verb to ruin everything.
2014-12-21 22:49:07 -05:00
skull132 d6cba92ead Merge pull request #316 from skull132/development
Skull's Fixes, 16DEC2014
2014-12-18 20:47:44 +02:00
SoundScopes 6d8350d545 Organ code
Needs a map edit
I can't wait to see the errors from this
2014-12-18 11:27:58 +00:00
skull132 05decbebcd Stunbaton Cells
Upgrades the stunbaton code to have cells.
2014-12-17 00:42:03 +02:00
SoundScopes b051ddbac6 Pipe painter bug 2014-12-12 09:55:51 +00:00
SoundScopes 4090f46636 Merge branch 'master' into development
Conflicts:
	code/game/machinery/cryopod.dm
	code/game/objects/structures/stool_bed_chair_nest/bed.dm
	code/modules/supermatter/supermatter.dm
2014-11-06 01:25:13 +00:00
skull132 3c04d7199d Bay Merge 05NOV2014
Known errors:

* A set of errors tied to updating the fire overlays.
* A single error related to a dischephency between new and old slime
code
* A set of errors related to the recharging of stun batons
* A single error due to old machinery code coming from your grav
generator file
* A single error error from your space cooler code, due to old
atmopsherics code
* A playerpanel warning
* An error tied to extinguishing and old atmos code.
2014-11-05 23:58:05 +02:00
SoundScopes 79f3b501c7 More noticeable log 2014-11-01 10:55:59 +00:00
SoundScopes 45094c30c2 Log fixes
Bombing logs
2014-10-09 06:30:22 +01:00
SoundScopes e52dfb52a1 Admin logs
Powersinks exploding tell staff
2014-10-09 02:11:48 +01:00
skull132 0b7a687fa6 Test
Testing.
2014-10-08 21:53:44 +03:00
skull132 dad1705c46 Baystation12 Hardsuit Code
Porting over the code.
2014-10-04 22:25:40 +03:00
SoundScopes 8651d53470 Supercharge Fail
Supercharged flashes have a chance of burning the user
2014-10-04 04:12:14 +01:00
SoundScopes f998447a5b BugDuck
Bug Fixes from ducks merge
2014-09-24 11:37:19 +01:00
SoundScopes 0f1a34f6d7 Merge pull request #11 from Duck-/master
small things this update
2014-09-23 20:02:00 +01:00
SoundScopes b258227443 Mod messages
Messages for Mods
2014-09-17 14:34:00 +01:00
Duck- bb5de59a6e Vamp buffs, isocubes (needs sprite), other stuff
Vamps: Hypnotize now a free power, cooldown increased.  Space bats
nerfed, but ability now summons two as before since they don't kill each
other anymore.  Vampjaunt brought back down to thirty.  Holy water
ignites and burns vamps.

Laserpointer permablinding severely nerfed.  Bad idea in retrospect.

Added things to custom gear prefs.

All energy weapons made more accurate, to compare with bulletweapons
being generally way more deadly.  Snipers/modulasers accuracy buffed, to
account for aiming at a distance being broken.

Isocubes.  They're done but need a sprite.  Pocket dimension that you
suck highly dangerous criminals into.  Spell edits were mostly to
contain wizards and vamps from poofing out, which would cause them to be
permastunned since only getting ejected removes the permastun.
2014-09-14 22:38:22 -04:00