Aligns Gamemode Defines (#9242)

This commit is contained in:
Geeves
2020-06-30 11:57:47 +02:00
committed by GitHub
parent 51e330ee30
commit 28ba63b3fa
+6 -6
View File
@@ -9,11 +9,11 @@
#define GAME_FAILURE_TOO_MANY_PLAYERS 0x4
// Security levels.
#define SEC_LEVEL_GREEN 0
#define SEC_LEVEL_GREEN 0
#define SEC_LEVEL_YELLOW 1
#define SEC_LEVEL_BLUE 2
#define SEC_LEVEL_RED 3
#define SEC_LEVEL_DELTA 4
#define SEC_LEVEL_BLUE 2
#define SEC_LEVEL_RED 3
#define SEC_LEVEL_DELTA 4
#define BE_PLANT "BE_PLANT"
#define BE_SYNTH "BE_SYNTH"
@@ -32,7 +32,7 @@
#define ANTAG_VOTABLE 0x200 // Can be voted as an additional antagonist before roundstart.
#define ANTAG_SET_APPEARANCE 0x400 // Causes antagonists to use an appearance modifier on spawn.
#define ANTAG_RANDOM_EXCEPTED 0x800 // If a game mode randomly selects antag types, antag types with this flag should be excluded.
#define ANTAG_NO_FLAVORTEXT 0x1000 // To prevent flavor text from being scrubbed from crewmember intruders
#define ANTAG_NO_FLAVORTEXT 0x1000 // To prevent flavor text from being scrubbed from crewmember intruders
// Mode/antag template macros.
#define MODE_BORER "borer"
@@ -116,4 +116,4 @@
#define VAMP_PRESENCE 0x4
#define VAMP_FRENZIED 0x8
#define VAMP_ISTHRALL 0x10
#define VAMP_FULLPOWER 0x20
#define VAMP_FULLPOWER 0x20