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Aligns Gamemode Defines (#9242)
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@@ -9,11 +9,11 @@
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#define GAME_FAILURE_TOO_MANY_PLAYERS 0x4
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// Security levels.
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#define SEC_LEVEL_GREEN 0
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#define SEC_LEVEL_GREEN 0
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#define SEC_LEVEL_YELLOW 1
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#define SEC_LEVEL_BLUE 2
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#define SEC_LEVEL_RED 3
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#define SEC_LEVEL_DELTA 4
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#define SEC_LEVEL_BLUE 2
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#define SEC_LEVEL_RED 3
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#define SEC_LEVEL_DELTA 4
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#define BE_PLANT "BE_PLANT"
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#define BE_SYNTH "BE_SYNTH"
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@@ -32,7 +32,7 @@
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#define ANTAG_VOTABLE 0x200 // Can be voted as an additional antagonist before roundstart.
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#define ANTAG_SET_APPEARANCE 0x400 // Causes antagonists to use an appearance modifier on spawn.
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#define ANTAG_RANDOM_EXCEPTED 0x800 // If a game mode randomly selects antag types, antag types with this flag should be excluded.
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#define ANTAG_NO_FLAVORTEXT 0x1000 // To prevent flavor text from being scrubbed from crewmember intruders
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#define ANTAG_NO_FLAVORTEXT 0x1000 // To prevent flavor text from being scrubbed from crewmember intruders
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// Mode/antag template macros.
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#define MODE_BORER "borer"
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@@ -116,4 +116,4 @@
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#define VAMP_PRESENCE 0x4
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#define VAMP_FRENZIED 0x8
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#define VAMP_ISTHRALL 0x10
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#define VAMP_FULLPOWER 0x20
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#define VAMP_FULLPOWER 0x20
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