"[ci skip] Automatic Build - 2020.05.25.16.23.25"

This commit is contained in:
AuroraBuildBot
2020-05-25 16:23:25 +00:00
parent 52923bc322
commit 2a8b386f35
5 changed files with 24 additions and 58 deletions
+9
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@@ -53,6 +53,14 @@
<li class="rscadd">Apprentices are now given additional spells at the bottom of their spellbook, depending on which type of wizard their master is.</li>
<li class="rscadd">Bought artifacts now appear in your hands, if you have any free.</li>
<li class="bugfix">The Return to Master spell has received numerous bugfixes and should now work as expected, most of the time.</li>
<li class="rscadd">Posibrains are now in the ghost spawner menu. Activating them is now a one-and-done deal, as they remain open in the ghost spawner until someone disables it or someone spawns in.</li>
<li class="rscadd">Syndicate Cyborgs have been added to the ghost spawner menu, and will remain in a boot-up state until someone spawns into it.</li>
<li class="bugfix">Syndicate Cyborg eye overlays have been fixed.</li>
<li class="rscadd">Wizard Familiars have been added to the ghost spawner menu, same as above.</li>
<li class="rscadd">Mining Drones have been added to the ghost spawner menu, one swipe is all you need, until someone joins in as them.</li>
<li class="rscadd">The agent ID card now makes you invisible to the AI when electronic warfare is enabled.</li>
<li class="tweak">The price of the agent ID card have been upped to 4, from 3.</li>
<li class="tweak">Agent IDs now have a charge, which lasts for a few minutes. When the charge runs out, electronic warfare is disabled.</li>
</ul>
<h3 class="author">Karolis2011 updated:</h3>
<ul class="changes bgimages16">
@@ -73,6 +81,7 @@
<h3 class="author">Wowzewow (Wezzy) updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds Fit Viewport verb in OOC tab. No more fiddling around with the screen, this does it for you automatically!</li>
<li class="imageadd">Improves ore redemption console sprite.</li>
</ul>
<h2 class="date">24 May 2020</h2>
+15
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@@ -13258,6 +13258,20 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- rscadd: Bought artifacts now appear in your hands, if you have any free.
- bugfix: The Return to Master spell has received numerous bugfixes and should now
work as expected, most of the time.
- rscadd: Posibrains are now in the ghost spawner menu. Activating them is now a
one-and-done deal, as they remain open in the ghost spawner until someone disables
it or someone spawns in.
- rscadd: Syndicate Cyborgs have been added to the ghost spawner menu, and will
remain in a boot-up state until someone spawns into it.
- bugfix: Syndicate Cyborg eye overlays have been fixed.
- rscadd: Wizard Familiars have been added to the ghost spawner menu, same as above.
- rscadd: Mining Drones have been added to the ghost spawner menu, one swipe is
all you need, until someone joins in as them.
- rscadd: The agent ID card now makes you invisible to the AI when electronic warfare
is enabled.
- tweak: The price of the agent ID card have been upped to 4, from 3.
- tweak: Agent IDs now have a charge, which lasts for a few minutes. When the charge
runs out, electronic warfare is disabled.
Karolis2011:
- balance: AIs and silicons can no see unavailable buttons to electrocute doors
or bolt them.
@@ -13285,3 +13299,4 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
Wowzewow (Wezzy):
- rscadd: Adds Fit Viewport verb in OOC tab. No more fiddling around with the screen,
this does it for you automatically!
- imageadd: Improves ore redemption console sprite.
@@ -1,7 +0,0 @@
author: Geeves
delete-after: True
changes:
- rscadd: "The agent ID card now makes you invisible to the AI when electronic warfare is enabled."
- tweak: "The price of the agent ID card have been upped to 4, from 3."
- tweak: "Agent IDs now have a charge, which lasts for a few minutes. When the charge runs out, electronic warfare is disabled."
@@ -1,10 +0,0 @@
author: Geeves
delete-after: True
changes:
- rscadd: "Posibrains are now in the ghost spawner menu. Activating them is now a one-and-done deal, as they remain open in the ghost spawner until someone disables it or someone spawns in."
- rscadd: "Syndicate Cyborgs have been added to the ghost spawner menu, and will remain in a boot-up state until someone spawns into it."
- bugfix: "Syndicate Cyborg eye overlays have been fixed."
- rscadd: "Wizard Familiars have been added to the ghost spawner menu, same as above."
- rscadd: "Mining Drones have been added to the ghost spawner menu, one swipe is all you need, until someone joins in as them."
@@ -1,41 +0,0 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
# balance
# admin
# backend
# security
# refactor
#################################
# Your name.
author: Wowzewow (Wezzy)
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- imageadd: "Improves ore redemption console sprite."