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"[ci skip] Automatic Build - 2020.05.25.16.23.25"
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@@ -53,6 +53,14 @@
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<li class="rscadd">Apprentices are now given additional spells at the bottom of their spellbook, depending on which type of wizard their master is.</li>
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<li class="rscadd">Bought artifacts now appear in your hands, if you have any free.</li>
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<li class="bugfix">The Return to Master spell has received numerous bugfixes and should now work as expected, most of the time.</li>
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<li class="rscadd">Posibrains are now in the ghost spawner menu. Activating them is now a one-and-done deal, as they remain open in the ghost spawner until someone disables it or someone spawns in.</li>
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<li class="rscadd">Syndicate Cyborgs have been added to the ghost spawner menu, and will remain in a boot-up state until someone spawns into it.</li>
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<li class="bugfix">Syndicate Cyborg eye overlays have been fixed.</li>
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<li class="rscadd">Wizard Familiars have been added to the ghost spawner menu, same as above.</li>
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<li class="rscadd">Mining Drones have been added to the ghost spawner menu, one swipe is all you need, until someone joins in as them.</li>
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<li class="rscadd">The agent ID card now makes you invisible to the AI when electronic warfare is enabled.</li>
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<li class="tweak">The price of the agent ID card have been upped to 4, from 3.</li>
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<li class="tweak">Agent IDs now have a charge, which lasts for a few minutes. When the charge runs out, electronic warfare is disabled.</li>
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</ul>
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<h3 class="author">Karolis2011 updated:</h3>
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<ul class="changes bgimages16">
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@@ -73,6 +81,7 @@
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<h3 class="author">Wowzewow (Wezzy) updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds Fit Viewport verb in OOC tab. No more fiddling around with the screen, this does it for you automatically!</li>
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<li class="imageadd">Improves ore redemption console sprite.</li>
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</ul>
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<h2 class="date">24 May 2020</h2>
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@@ -13258,6 +13258,20 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- rscadd: Bought artifacts now appear in your hands, if you have any free.
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- bugfix: The Return to Master spell has received numerous bugfixes and should now
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work as expected, most of the time.
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- rscadd: Posibrains are now in the ghost spawner menu. Activating them is now a
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one-and-done deal, as they remain open in the ghost spawner until someone disables
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it or someone spawns in.
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- rscadd: Syndicate Cyborgs have been added to the ghost spawner menu, and will
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remain in a boot-up state until someone spawns into it.
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- bugfix: Syndicate Cyborg eye overlays have been fixed.
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- rscadd: Wizard Familiars have been added to the ghost spawner menu, same as above.
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- rscadd: Mining Drones have been added to the ghost spawner menu, one swipe is
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all you need, until someone joins in as them.
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- rscadd: The agent ID card now makes you invisible to the AI when electronic warfare
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is enabled.
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- tweak: The price of the agent ID card have been upped to 4, from 3.
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- tweak: Agent IDs now have a charge, which lasts for a few minutes. When the charge
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runs out, electronic warfare is disabled.
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Karolis2011:
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- balance: AIs and silicons can no see unavailable buttons to electrocute doors
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or bolt them.
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@@ -13285,3 +13299,4 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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Wowzewow (Wezzy):
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- rscadd: Adds Fit Viewport verb in OOC tab. No more fiddling around with the screen,
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this does it for you automatically!
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- imageadd: Improves ore redemption console sprite.
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@@ -1,7 +0,0 @@
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author: Geeves
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delete-after: True
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changes:
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- rscadd: "The agent ID card now makes you invisible to the AI when electronic warfare is enabled."
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- tweak: "The price of the agent ID card have been upped to 4, from 3."
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- tweak: "Agent IDs now have a charge, which lasts for a few minutes. When the charge runs out, electronic warfare is disabled."
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@@ -1,10 +0,0 @@
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author: Geeves
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delete-after: True
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changes:
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- rscadd: "Posibrains are now in the ghost spawner menu. Activating them is now a one-and-done deal, as they remain open in the ghost spawner until someone disables it or someone spawns in."
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- rscadd: "Syndicate Cyborgs have been added to the ghost spawner menu, and will remain in a boot-up state until someone spawns into it."
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- bugfix: "Syndicate Cyborg eye overlays have been fixed."
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- rscadd: "Wizard Familiars have been added to the ghost spawner menu, same as above."
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- rscadd: "Mining Drones have been added to the ghost spawner menu, one swipe is all you need, until someone joins in as them."
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@@ -1,41 +0,0 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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# balance
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# admin
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# backend
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# security
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# refactor
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#################################
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# Your name.
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author: Wowzewow (Wezzy)
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- imageadd: "Improves ore redemption console sprite."
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