"[ci skip] Automatic Build - 2020.10.23.13.25.17"

This commit is contained in:
AuroraBuildBot
2020-10-23 13:25:17 +00:00
parent 5f52e411a9
commit 3154376d3f
3 changed files with 3 additions and 4 deletions
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@@ -40,6 +40,7 @@
<ul class="changes bgimages16">
<li class="rscadd">End of round summary will now show antagonists as 'apprehended' if they end the round in brig or in cuffs (in 'regular' areas like station, centcom or shuttle) instead of 'fled the station'.</li>
<li class="backend">Added two area flags: PRISON and NO_CREW_EXPECTED. The former marks prison areas while the latter marks areas where crew is never present unless for extraordinary circumstances. They are used to detect brigged people and antag status at end of round.</li>
<li class="tweak">Unified crew manifest pop-ups, made them all look nicer. Changed printed manifest format a bit.</li>
</ul>
<h3 class="author">Ferner updated:</h3>
<ul class="changes bgimages16">
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@@ -16298,6 +16298,8 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
prison areas while the latter marks areas where crew is never present unless
for extraordinary circumstances. They are used to detect brigged people and
antag status at end of round.'
- tweak: Unified crew manifest pop-ups, made them all look nicer. Changed printed
manifest format a bit.
Ferner:
- bugfix: Hostile mobs no longer attack turrets that aren't raised.
Geeves:
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@@ -1,4 +0,0 @@
author: Amunak
delete-after: True
changes:
- tweak: "Unified crew manifest pop-ups, made them all look nicer. Changed printed manifest format a bit."