"[ci skip] Automatic Build - 2022.12.13.17.41.42"

This commit is contained in:
AuroraBuildBot
2022-12-13 17:41:42 +00:00
parent 56802e4231
commit 3ff4a47547
3 changed files with 6 additions and 7 deletions
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@@ -46,6 +46,8 @@
<li class="bugfix">Audible emotes (say !emote ...) are now audible by other players again.</li>
<li class="bugfix">Fixed runechat breaking on bolded audible emotes.</li>
<li class="backend">Deleted / cleaned up some unused saycode.</li>
<li class="bugfix">Respawn timers are now properly reset upon spawning / being granted a respawn.</li>
<li class="tweak">Respawn / death timer is no longer reset when observing after having already spawned once in the round.</li>
</ul>
<h3 class="author">SleepyGemmy updated:</h3>
<ul class="changes bgimages16">
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@@ -27053,6 +27053,10 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- bugfix: Audible emotes (say !emote ...) are now audible by other players again.
- bugfix: Fixed runechat breaking on bolded audible emotes.
- backend: Deleted / cleaned up some unused saycode.
- bugfix: Respawn timers are now properly reset upon spawning / being granted a
respawn.
- tweak: Respawn / death timer is no longer reset when observing after having already
spawned once in the round.
SleepyGemmy:
- tweak: Tricordrazine now needs water to react, which makes Tricordrazine no longer
mix in your bloodstream if you inject inaprovaline and dylovene at the same
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@@ -1,7 +0,0 @@
author: JohnWildkins
delete-after: True
changes:
- bugfix: "Respawn timers are now properly reset upon spawning / being granted a respawn."
- tweak: "Respawn / death timer is no longer reset when observing after having already spawned once in the round."