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https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-30 08:29:57 +01:00
Fixes a few bugs with armor, RIGs and fixes dreamchecker. (#11298)
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@@ -2,6 +2,7 @@
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#define ACCESSORY_SLOT_UTILITY "utility"
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#define ACCESSORY_SLOT_CAPE "cape"
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#define ACCESSORY_SLOT_ARMBAND "armband"
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#define ACCESSORY_SLOT_BADGE "badge"
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#define ACCESSORY_SLOT_ARMOR_PLATE "armor plate"
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#define ACCESSORY_SLOT_LEG_GUARDS "leg guards"
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#define ACCESSORY_SLOT_ARM_GUARDS "arm guards"
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@@ -81,7 +81,7 @@
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if(W.isscrewdriver()) // Turning it into a crossbow
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crafting = !crafting
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if(!crafting)
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to_chat(user, SPAN_NOTICE("You reassemble the RFD"))
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to_chat(user, SPAN_NOTICE("You reassemble the RFD."))
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else
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to_chat(user, SPAN_NOTICE("The RFD can now be modified."))
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src.add_fingerprint(user)
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@@ -110,9 +110,9 @@
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var/obj/item/gun/launcher/crossbow/RFD/CB = new(get_turf(user)) // can be found in crossbow.dm
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forceMove(CB)
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CB.stored_matter = src.stored_matter
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user.drop_from_inventory(src)
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qdel(src)
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user.put_in_hands(CB)
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add_fingerprint(user)
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return
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..()
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@@ -141,7 +141,7 @@
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var/list/extra_mobs = list()
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if(holder.wearer != user)
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extra_mobs += holder.wearer
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gun.attack_self(user, extra_mobs)
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gun.toggle_firing_mode(user)
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return TRUE
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gun.Fire(target, user)
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@@ -7,8 +7,8 @@
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item_state = "plate_carrier"
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blood_overlay_type = "armor"
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w_class = ITEMSIZE_NORMAL
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restricted_accessory_slots = list(ACCESSORY_SLOT_ARMOR_PLATE, ACCESSORY_SLOT_ARM_GUARDS, ACCESSORY_SLOT_LEG_GUARDS, ACCESSORY_SLOT_ARMOR_POCKETS, ACCESSORY_SLOT_ARMOR_PIN, ACCESSORY_SLOT_CAPE)
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valid_accessory_slots = list(ACCESSORY_SLOT_ARMOR_PLATE, ACCESSORY_SLOT_ARM_GUARDS, ACCESSORY_SLOT_LEG_GUARDS, ACCESSORY_SLOT_ARMOR_POCKETS, ACCESSORY_SLOT_ARMOR_PIN, ACCESSORY_SLOT_CAPE)
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restricted_accessory_slots = list(ACCESSORY_SLOT_ARMOR_PLATE, ACCESSORY_SLOT_ARM_GUARDS, ACCESSORY_SLOT_LEG_GUARDS, ACCESSORY_SLOT_ARMOR_POCKETS, ACCESSORY_SLOT_ARMOR_PIN, ACCESSORY_SLOT_CAPE, ACCESSORY_SLOT_BADGE)
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valid_accessory_slots = list(ACCESSORY_SLOT_ARMOR_PLATE, ACCESSORY_SLOT_ARM_GUARDS, ACCESSORY_SLOT_LEG_GUARDS, ACCESSORY_SLOT_ARMOR_POCKETS, ACCESSORY_SLOT_ARMOR_PIN, ACCESSORY_SLOT_CAPE, ACCESSORY_SLOT_BADGE)
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/obj/item/clothing/suit/armor/carrier/officer
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starting_accessories = list(
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@@ -11,6 +11,7 @@
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item_state = "marshalbadge"
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overlay_state = "marshalbadge"
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slot_flags = SLOT_BELT | SLOT_TIE
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slot = ACCESSORY_SLOT_BADGE
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var/stored_name
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var/badge_string = "Corporate Security"
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@@ -573,4 +573,4 @@ emp_act
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/mob/living/carbon/human/extinguish_fire()
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..()
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for(var/obj/item/I in contents)
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I.extinguish_fire()
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I.extinguish_fire()
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@@ -119,7 +119,7 @@
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to_chat(src, SPAN_WARNING("Warning: Electromagnetic pulse detected."))
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..()
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/mob/living/silicon/stun_effect_act()
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/mob/living/silicon/stun_effect_act(var/stun_amount, var/agony_amount, var/def_zone, var/used_weapon, var/damage_flags)
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return //immune
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/mob/living/silicon/electrocute_act(shock_damage, obj/source, siemens_coeff = 1.0, tesla_shock = FALSE, ground_zero)
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@@ -0,0 +1,44 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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# balance
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# admin
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# backend
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# security
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# refactor
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#################################
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# Your name.
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author: MattAtlas
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- bugfix: "Badges can now be attached to plate carriers."
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- bugfix: "Crossbows are no longer duplicated when attached to an RFD."
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- bugfix: "Fixed hardsuit weapon configuration."
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- bugfix: "Fixed riot armguards worn sprite."
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