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Fix tqi-qop rifle and inflatable sprites (#15318)
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@@ -264,7 +264,7 @@
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/obj/item/inflatable/torn
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name = "torn inflatable wall"
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desc = "A folded membrane which rapidly expands into a large cubical shape on activation. It is too torn to be usable."
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icon_state = "folded_wall_torn"
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icon_state = "folded_wall-torn"
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/obj/item/inflatable/torn/attack_self(mob/user)
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to_chat(user, SPAN_NOTICE("The inflatable wall is too torn to be inflated!"))
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@@ -273,7 +273,7 @@
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/obj/item/inflatable/door/torn
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name = "torn inflatable door"
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desc = "A folded membrane which rapidly expands into a simple door on activation. It is too torn to be usable."
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icon_state = "folded_door_torn"
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icon_state = "folded_door-torn"
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/obj/item/inflatable/door/torn/attack_self(mob/user)
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to_chat(user, SPAN_NOTICE("The inflatable door is too torn to be inflated!"))
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@@ -262,11 +262,11 @@
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projectile_type = /obj/item/projectile/beam/stun
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origin_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 2)
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modifystate = "energystun"
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modifystate = "qukalagun"
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firemodes = list(
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list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun, fire_sound='sound/weapons/Taser.ogg'),
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list(mode_name="lethal", projectile_type=/obj/item/projectile/beam/midlaser/skrell, fire_sound='sound/weapons/laser1.ogg')
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)
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has_item_ratio = FALSE
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has_item_ratio = FALSE
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@@ -0,0 +1,6 @@
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author: JohnWildkins
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delete-after: True
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changes:
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- bugfix: "Fixed missing torn inflatable door/wall sprites and tqi-qop rifle sprites."
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