Fix tqi-qop rifle and inflatable sprites (#15318)

This commit is contained in:
Wildkins
2022-12-13 21:37:21 -03:00
committed by GitHub
parent 093114db59
commit 4aefd6ba5c
3 changed files with 10 additions and 4 deletions
+2 -2
View File
@@ -264,7 +264,7 @@
/obj/item/inflatable/torn
name = "torn inflatable wall"
desc = "A folded membrane which rapidly expands into a large cubical shape on activation. It is too torn to be usable."
icon_state = "folded_wall_torn"
icon_state = "folded_wall-torn"
/obj/item/inflatable/torn/attack_self(mob/user)
to_chat(user, SPAN_NOTICE("The inflatable wall is too torn to be inflated!"))
@@ -273,7 +273,7 @@
/obj/item/inflatable/door/torn
name = "torn inflatable door"
desc = "A folded membrane which rapidly expands into a simple door on activation. It is too torn to be usable."
icon_state = "folded_door_torn"
icon_state = "folded_door-torn"
/obj/item/inflatable/door/torn/attack_self(mob/user)
to_chat(user, SPAN_NOTICE("The inflatable door is too torn to be inflated!"))
@@ -262,11 +262,11 @@
projectile_type = /obj/item/projectile/beam/stun
origin_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 2)
modifystate = "energystun"
modifystate = "qukalagun"
firemodes = list(
list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun, fire_sound='sound/weapons/Taser.ogg'),
list(mode_name="lethal", projectile_type=/obj/item/projectile/beam/midlaser/skrell, fire_sound='sound/weapons/laser1.ogg')
)
has_item_ratio = FALSE
has_item_ratio = FALSE
+6
View File
@@ -0,0 +1,6 @@
author: JohnWildkins
delete-after: True
changes:
- bugfix: "Fixed missing torn inflatable door/wall sprites and tqi-qop rifle sprites."