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"[ci skip] Automatic Build - 2021.08.31.16.06.37"
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@@ -50,6 +50,13 @@
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<ul class="changes bgimages16">
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<li class="rscadd">Revenant night vision is now located in the top left, like other nightvision abilities.</li>
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<li class="bugfix">Revenant night vision now properly works.</li>
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<li class="rscadd">Mech mounted firearms have been buffed. They now deal more damage and pierce through more armor.</li>
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<li class="rscadd">Projectiles hitting mechs now state which component they hit rather than using the humanoid limb naming system.</li>
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<li class="rscadd">Implemented an IFF system, currently only mech mounted weapons can enable them by cntrl clicking the weapon in the hotbar. IFF weapons will never hit a friendly that has the same IFF ID as you.</li>
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<li class="rscadd">Pipeguns now take a makeshift 5.56mm magazine, crafted with steel sheets under the Steel Weaponry tab. It holds 7 rounds.</li>
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<li class="rscadd">Pipeguns can now be held on the suit storage slot regardless of what's in your suit slot.</li>
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<li class="tweak">Pipeguns can now fire three guaranteed shots before the chance of jamming sets in, per clean.</li>
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<li class="bugfix">Cleaned up some funkiness with the jam mechanics, should feel nicer now.</li>
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</ul>
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<h3 class="author">Lucaken updated:</h3>
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<ul class="changes bgimages16">
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@@ -58,6 +65,7 @@
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<h3 class="author">TheGreyWolf updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Kois products were removed from the ordinary lunchbox and instead added to a new vaurca specific one listed under the vaurca xenowear tab in the loadout.</li>
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<li class="tweak">Technomancer can no longer be the sole antagonist in secret if there is more than 15 players readied.</li>
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</ul>
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<h3 class="author">WickedCybs updated:</h3>
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<ul class="changes bgimages16">
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@@ -21319,12 +21319,28 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- rscadd: Revenant night vision is now located in the top left, like other nightvision
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abilities.
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- bugfix: Revenant night vision now properly works.
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- rscadd: Mech mounted firearms have been buffed. They now deal more damage and
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pierce through more armor.
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- rscadd: Projectiles hitting mechs now state which component they hit rather than
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using the humanoid limb naming system.
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- rscadd: Implemented an IFF system, currently only mech mounted weapons can enable
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them by cntrl clicking the weapon in the hotbar. IFF weapons will never hit
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a friendly that has the same IFF ID as you.
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- rscadd: Pipeguns now take a makeshift 5.56mm magazine, crafted with steel sheets
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under the Steel Weaponry tab. It holds 7 rounds.
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- rscadd: Pipeguns can now be held on the suit storage slot regardless of what's
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in your suit slot.
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- tweak: Pipeguns can now fire three guaranteed shots before the chance of jamming
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sets in, per clean.
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- bugfix: Cleaned up some funkiness with the jam mechanics, should feel nicer now.
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Lucaken:
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- rscadd: Added a Golden Deep logo for use in paperwork. Writing [logo_golden] will
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draw the image on any paper.
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TheGreyWolf:
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- rscadd: Kois products were removed from the ordinary lunchbox and instead added
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to a new vaurca specific one listed under the vaurca xenowear tab in the loadout.
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- tweak: Technomancer can no longer be the sole antagonist in secret if there is
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more than 15 players readied.
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WickedCybs:
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- rscadd: Added a new hairstyle for humans, the Fingerwave.
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WickedCybs, YourDaddy117:
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@@ -1,6 +0,0 @@
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author: TheGreyWolf
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delete-after: True
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changes:
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- tweak: "Technomancer can no longer be the sole antagonist in secret if there is more than 15 players readied."
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@@ -1,9 +0,0 @@
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author: Geeves
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delete-after: True
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changes:
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- rscadd: "Pipeguns now take a makeshift 5.56mm magazine, crafted with steel sheets under the Steel Weaponry tab. It holds 7 rounds."
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- rscadd: "Pipeguns can now be held on the suit storage slot regardless of what's in your suit slot."
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- tweak: "Pipeguns can now fire three guaranteed shots before the chance of jamming sets in, per clean."
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- bugfix: "Cleaned up some funkiness with the jam mechanics, should feel nicer now."
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@@ -1,8 +0,0 @@
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author: Geeves
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delete-after: True
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changes:
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- rscadd: "Mech mounted firearms have been buffed. They now deal more damage and pierce through more armor."
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- rscadd: "Projectiles hitting mechs now state which component they hit rather than using the humanoid limb naming system."
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- rscadd: "Implemented an IFF system, currently only mech mounted weapons can enable them by cntrl clicking the weapon in the hotbar. IFF weapons will never hit a friendly that has the same IFF ID as you."
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