"[ci skip] Automatic Build - 2021.08.31.16.06.37"

This commit is contained in:
AuroraBuildBot
2021-08-31 16:06:37 +00:00
parent da2723be30
commit 53b4f37bc9
5 changed files with 24 additions and 23 deletions
+8
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@@ -50,6 +50,13 @@
<ul class="changes bgimages16">
<li class="rscadd">Revenant night vision is now located in the top left, like other nightvision abilities.</li>
<li class="bugfix">Revenant night vision now properly works.</li>
<li class="rscadd">Mech mounted firearms have been buffed. They now deal more damage and pierce through more armor.</li>
<li class="rscadd">Projectiles hitting mechs now state which component they hit rather than using the humanoid limb naming system.</li>
<li class="rscadd">Implemented an IFF system, currently only mech mounted weapons can enable them by cntrl clicking the weapon in the hotbar. IFF weapons will never hit a friendly that has the same IFF ID as you.</li>
<li class="rscadd">Pipeguns now take a makeshift 5.56mm magazine, crafted with steel sheets under the Steel Weaponry tab. It holds 7 rounds.</li>
<li class="rscadd">Pipeguns can now be held on the suit storage slot regardless of what&#x27;s in your suit slot.</li>
<li class="tweak">Pipeguns can now fire three guaranteed shots before the chance of jamming sets in, per clean.</li>
<li class="bugfix">Cleaned up some funkiness with the jam mechanics, should feel nicer now.</li>
</ul>
<h3 class="author">Lucaken updated:</h3>
<ul class="changes bgimages16">
@@ -58,6 +65,7 @@
<h3 class="author">TheGreyWolf updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Kois products were removed from the ordinary lunchbox and instead added to a new vaurca specific one listed under the vaurca xenowear tab in the loadout.</li>
<li class="tweak">Technomancer can no longer be the sole antagonist in secret if there is more than 15 players readied.</li>
</ul>
<h3 class="author">WickedCybs updated:</h3>
<ul class="changes bgimages16">
+16
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@@ -21319,12 +21319,28 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- rscadd: Revenant night vision is now located in the top left, like other nightvision
abilities.
- bugfix: Revenant night vision now properly works.
- rscadd: Mech mounted firearms have been buffed. They now deal more damage and
pierce through more armor.
- rscadd: Projectiles hitting mechs now state which component they hit rather than
using the humanoid limb naming system.
- rscadd: Implemented an IFF system, currently only mech mounted weapons can enable
them by cntrl clicking the weapon in the hotbar. IFF weapons will never hit
a friendly that has the same IFF ID as you.
- rscadd: Pipeguns now take a makeshift 5.56mm magazine, crafted with steel sheets
under the Steel Weaponry tab. It holds 7 rounds.
- rscadd: Pipeguns can now be held on the suit storage slot regardless of what&#x27;s
in your suit slot.
- tweak: Pipeguns can now fire three guaranteed shots before the chance of jamming
sets in, per clean.
- bugfix: Cleaned up some funkiness with the jam mechanics, should feel nicer now.
Lucaken:
- rscadd: Added a Golden Deep logo for use in paperwork. Writing [logo_golden] will
draw the image on any paper.
TheGreyWolf:
- rscadd: Kois products were removed from the ordinary lunchbox and instead added
to a new vaurca specific one listed under the vaurca xenowear tab in the loadout.
- tweak: Technomancer can no longer be the sole antagonist in secret if there is
more than 15 players readied.
WickedCybs:
- rscadd: Added a new hairstyle for humans, the Fingerwave.
WickedCybs, YourDaddy117:
-6
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@@ -1,6 +0,0 @@
author: TheGreyWolf
delete-after: True
changes:
- tweak: "Technomancer can no longer be the sole antagonist in secret if there is more than 15 players readied."
-9
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@@ -1,9 +0,0 @@
author: Geeves
delete-after: True
changes:
- rscadd: "Pipeguns now take a makeshift 5.56mm magazine, crafted with steel sheets under the Steel Weaponry tab. It holds 7 rounds."
- rscadd: "Pipeguns can now be held on the suit storage slot regardless of what's in your suit slot."
- tweak: "Pipeguns can now fire three guaranteed shots before the chance of jamming sets in, per clean."
- bugfix: "Cleaned up some funkiness with the jam mechanics, should feel nicer now."
@@ -1,8 +0,0 @@
author: Geeves
delete-after: True
changes:
- rscadd: "Mech mounted firearms have been buffed. They now deal more damage and pierce through more armor."
- rscadd: "Projectiles hitting mechs now state which component they hit rather than using the humanoid limb naming system."
- rscadd: "Implemented an IFF system, currently only mech mounted weapons can enable them by cntrl clicking the weapon in the hotbar. IFF weapons will never hit a friendly that has the same IFF ID as you."