"[ci skip] Automatic Build - 2020.10.23.12.10.35"

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AuroraBuildBot
2020-10-23 12:10:35 +00:00
parent 85bcdc243f
commit 6808769235
3 changed files with 6 additions and 4 deletions
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@@ -41,6 +41,10 @@
<li class="rscadd">End of round summary will now show antagonists as 'apprehended' if they end the round in brig or in cuffs (in 'regular' areas like station, centcom or shuttle) instead of 'fled the station'.</li>
<li class="backend">Added two area flags: PRISON and NO_CREW_EXPECTED. The former marks prison areas while the latter marks areas where crew is never present unless for extraordinary circumstances. They are used to detect brigged people and antag status at end of round.</li>
</ul>
<h3 class="author">Ferner updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Hostile mobs no longer attack turrets that aren't raised.</li>
</ul>
<h3 class="author">Geeves updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">When you check yourself for injuries, you will now be able to feel if they contain shrapnel/implants.</li>
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@@ -16298,6 +16298,8 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
prison areas while the latter marks areas where crew is never present unless
for extraordinary circumstances. They are used to detect brigged people and
antag status at end of round.'
Ferner:
- bugfix: Hostile mobs no longer attack turrets that aren't raised.
Geeves:
- rscadd: When you check yourself for injuries, you will now be able to feel if
they contain shrapnel/implants.
@@ -1,4 +0,0 @@
author: Ferner
delete-after: True
changes:
- bugfix: "Hostile mobs no longer attack turrets that aren't raised."