"[ci skip] Automatic Build - 2020.12.01.17.59.45"

This commit is contained in:
AuroraBuildBot
2020-12-01 17:59:45 +00:00
parent c82bcbda40
commit 7516bbad0b
3 changed files with 6 additions and 7 deletions
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<li class="tweak">Optimized explosion code a little, it should be a teeny bit faster.</li>
<li class="rscadd">Added a full stop to the sentence saying which slot you're holding your animal / pAI / drone.</li>
<li class="bugfix">Species with off-centre alignments will now retain those alignments after attacking or after being grabbed.</li>
<li class="rscadd">You can now destroy the energy fields that shield generators make by hitting it, as long as your weapon is strong enough.</li>
<li class="rscadd">Energy shields now fade in and fade out, instead of just popping into existence.</li>
</ul>
<h3 class="author">Karolis2011 updated:</h3>
<ul class="changes bgimages16">
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@@ -17211,6 +17211,10 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
animal / pAI / drone.
- bugfix: Species with off-centre alignments will now retain those alignments after
attacking or after being grabbed.
- rscadd: You can now destroy the energy fields that shield generators make by hitting
it, as long as your weapon is strong enough.
- rscadd: Energy shields now fade in and fade out, instead of just popping into
existence.
Karolis2011:
- rscadd: Added back clock to modular computers.
MoondancerPony:
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@@ -1,7 +0,0 @@
author: Geeves
delete-after: True
changes:
- rscadd: "You can now destroy the energy fields that shield generators make by hitting it, as long as your weapon is strong enough."
- rscadd: "Energy shields now fade in and fade out, instead of just popping into existence."