Some Odin tweaks (#11112)

Added a ready room to the CCIA Odin section, openable by only the agents, not the escorts.
    For when CCIA/FIB are in need of extra gear for gimmicks and the like without having to involve an admin.
This commit is contained in:
fernerr
2021-02-05 23:31:24 +02:00
committed by GitHub
parent a570b21ff6
commit 75170bf750
2 changed files with 490 additions and 94 deletions
@@ -0,0 +1,5 @@
author: Ferner
delete-after: True
changes:
- maptweak: "Surgeons/Pharmacists can now access the Odin surgery/chem dispensery sections respectively."
- maptweak: "Added a CCIA/FIB escort Ready Room, openable by the agents if needed, they can also now access the Odin detention wing."
+485 -94
View File
@@ -2156,6 +2156,12 @@
icon_state = "tiles"
},
/area/antag/raider)
"aiy" = (
/obj/machinery/vending/security,
/turf/unsimulated/floor{
icon_state = "dark2"
},
/area/centcom/control)
"aiz" = (
/turf/unsimulated/wall/darkshuttlewall,
/area/tdome/tdomeobserve)
@@ -3583,7 +3589,7 @@
"avU" = (
/obj/machinery/door/airlock/glass_security{
name = "Security Disarmament Point";
req_access = list(2)
req_access = list(1)
},
/turf/unsimulated/floor{
icon_state = "dark2"
@@ -3803,6 +3809,18 @@
/obj/machinery/megavendor,
/turf/unsimulated/floor,
/area/centcom/spawning)
"aBO" = (
/obj/structure/closet/secure_closet/guncabinet{
name = "CCIA Bodyguard Sidearm";
req_access = list(109)
},
/obj/item/gun/energy/disruptorpistol/magnum,
/obj/item/gun/energy/disruptorpistol/magnum,
/obj/item/gun/energy/disruptorpistol/magnum,
/turf/unsimulated/floor{
icon_state = "dark2"
},
/area/centcom/control)
"aBS" = (
/turf/simulated/floor/holofloor/tiled/dark,
/area/holodeck/source_battlemonsters)
@@ -6839,6 +6857,7 @@
/area/shuttle/escape)
"aWZ" = (
/obj/structure/shuttle_part/transfer{
density = 0;
desc = "A large, bloated shuttle designed for automated passenger transport.";
icon_state = "13,3";
name = "transport shuttle"
@@ -8166,6 +8185,39 @@
icon_state = "wood"
},
/area/centcom/distress_prep)
"bFS" = (
/obj/effect/floor_decal/corner/blue{
dir = 10
},
/obj/structure/table/rack,
/obj/item/melee/telebaton{
pixel_x = 7;
pixel_y = 5
},
/obj/item/melee/telebaton{
pixel_x = 7;
pixel_y = 5
},
/obj/item/melee/telebaton{
pixel_x = 7;
pixel_y = 5
},
/obj/item/crowbar{
pixel_x = -3;
pixel_y = 3
},
/obj/item/crowbar{
pixel_x = -3;
pixel_y = 3
},
/obj/item/crowbar{
pixel_x = -3;
pixel_y = 3
},
/turf/unsimulated/floor{
icon_state = "dark2"
},
/area/centcom/control)
"bGo" = (
/obj/machinery/door/airlock/centcom{
locked = 1;
@@ -8332,7 +8384,7 @@
"bKw" = (
/obj/machinery/door/airlock/glass_security{
name = "Holding Cell";
req_access = list(2)
req_access = list(1)
},
/turf/unsimulated/floor{
icon_state = "dark2"
@@ -8916,6 +8968,20 @@
},
/turf/space/dynamic,
/area/shuttle/mercenary)
"cfh" = (
/obj/effect/floor_decal/corner/blue/full,
/obj/structure/table/rack,
/obj/item/storage/box/cdeathalarm_kit{
pixel_x = 1;
pixel_y = 2
},
/obj/item/device/camera,
/obj/item/device/megaphone/sec,
/obj/item/device/megaphone/sec,
/turf/unsimulated/floor{
icon_state = "dark2"
},
/area/centcom/control)
"cfo" = (
/obj/machinery/atmospherics/pipe/simple/hidden,
/obj/effect/decal/cleanable/dirt,
@@ -9327,6 +9393,14 @@
icon_state = "wood-broken4"
},
/area/centcom/legion/hangar5)
"csc" = (
/obj/effect/floor_decal/corner/blue{
dir = 6
},
/turf/unsimulated/floor{
icon_state = "dark2"
},
/area/centcom/control)
"cti" = (
/turf/simulated/wall/shuttle/unique/raider{
desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands.";
@@ -10548,6 +10622,7 @@
name = "transport shuttle"
},
/obj/structure/shuttle_part/transfer{
density = 0;
desc = "A large, bloated shuttle designed for automated passenger transport.";
icon_state = "0,3";
name = "transport shuttle";
@@ -10792,8 +10867,7 @@
/area/antag/raider)
"dnd" = (
/obj/machinery/door/window/brigdoor/eastright{
name = "Shuttle Brig";
req_access = list(2)
name = "Shuttle Brig"
},
/turf/simulated/floor/shuttle/black,
/area/shuttle/escape)
@@ -10841,6 +10915,26 @@
icon_state = "wood_light"
},
/area/centcom/ferry)
"doU" = (
/obj/effect/floor_decal/corner/blue{
dir = 6
},
/obj/machinery/light{
dir = 4;
icon_state = "tube1"
},
/obj/machinery/recharger/wallcharger{
pixel_x = 36;
pixel_y = -9
},
/obj/machinery/recharger/wallcharger{
pixel_x = 36;
pixel_y = 1
},
/turf/unsimulated/floor{
icon_state = "dark2"
},
/area/centcom/control)
"dpi" = (
/obj/machinery/iv_drip,
/obj/machinery/vending/wallmed1{
@@ -11168,6 +11262,7 @@
/area/shuttle/skipjack)
"dGi" = (
/obj/structure/shuttle_part/transfer{
density = 0;
desc = "A large, bloated shuttle designed for automated passenger transport.";
icon_state = "1,3";
name = "transport shuttle"
@@ -11824,6 +11919,14 @@
},
/turf/simulated/floor/tiled/dark,
/area/shuttle/administration)
"dWZ" = (
/obj/effect/landmark{
name = "CCIAEscort"
},
/turf/unsimulated/floor{
icon_state = "dark2"
},
/area/centcom/control)
"dXe" = (
/obj/structure/shuttle_part/raider{
icon_state = "8,1"
@@ -13987,6 +14090,15 @@
icon_state = "wood"
},
/area/centcom/evac)
"fsy" = (
/obj/structure/closet/secure_closet/guncabinet{
name = "Ion Rifle"
},
/obj/item/gun/energy/rifle/ionrifle,
/turf/unsimulated/floor{
icon_state = "dark2"
},
/area/centcom/control)
"fsT" = (
/obj/structure/bed/chair/office/bridge{
dir = 8
@@ -16478,7 +16590,8 @@
/area/centcom/specops)
"gMq" = (
/obj/structure/window/shuttle/unique/transfer{
icon_state = "6,22"
icon_state = "6,22";
outside_window = 1
},
/turf/simulated/floor/plating,
/area/shuttle/escape)
@@ -17474,6 +17587,26 @@
icon_state = "dark2"
},
/area/centcom/holding)
"hpB" = (
/obj/effect/floor_decal/corner/blue{
dir = 6
},
/obj/machinery/light{
dir = 4;
icon_state = "tube1"
},
/obj/machinery/recharger/wallcharger{
pixel_x = 36;
pixel_y = 1
},
/obj/machinery/recharger/wallcharger{
pixel_x = 36;
pixel_y = -9
},
/turf/unsimulated/floor{
icon_state = "dark2"
},
/area/centcom/control)
"hpC" = (
/obj/effect/map_effect/wingrille_spawn/reinforced/crescent,
/obj/machinery/atmospherics/pipe/simple/visible,
@@ -19834,6 +19967,54 @@
icon_state = "bar"
},
/area/antag/mercenary)
"iRr" = (
/obj/effect/floor_decal/corner/blue{
dir = 5
},
/obj/structure/table/rack,
/obj/item/clothing/suit/storage/toggle/fib{
layer = 2.99;
pixel_x = 6;
pixel_y = 2
},
/obj/item/clothing/suit/storage/toggle/fib{
layer = 2.99;
pixel_x = 6;
pixel_y = 2
},
/obj/item/clothing/suit/storage/toggle/fib{
layer = 2.99;
pixel_x = 6;
pixel_y = 2
},
/obj/item/clothing/suit/armor/vest/fib{
pixel_x = -6;
pixel_y = -3
},
/obj/item/clothing/suit/armor/vest/fib{
pixel_x = -6;
pixel_y = -3
},
/obj/item/clothing/suit/armor/vest/fib{
pixel_x = -6;
pixel_y = -3
},
/obj/item/clothing/head/helmet/ballistic{
pixel_x = -7;
pixel_y = 8
},
/obj/item/clothing/head/helmet/ballistic{
pixel_x = -7;
pixel_y = 8
},
/obj/item/clothing/head/helmet/ballistic{
pixel_x = -7;
pixel_y = 8
},
/turf/unsimulated/floor{
icon_state = "dark2"
},
/area/centcom/control)
"iRA" = (
/obj/structure/shuttle_part/hapt{
desc = "A scary armed military corvette. Carries no branding or emblem of any sort. This thing looks mean.";
@@ -20270,6 +20451,36 @@
},
/turf/space/dynamic,
/area/shuttle/merchant)
"jhw" = (
/obj/structure/closet/secure_closet/guncabinet{
name = "FIB Sidearm";
req_access = list(109)
},
/obj/item/ammo_magazine/c45m/rubber,
/obj/item/ammo_magazine/c45m/rubber,
/obj/item/ammo_magazine/c45m/rubber,
/obj/item/ammo_magazine/c45m,
/obj/item/ammo_magazine/c45m,
/obj/item/ammo_magazine/c45m,
/obj/effect/floor_decal/corner/blue{
dir = 5
},
/obj/item/ammo_magazine/mc9mmt,
/obj/item/ammo_magazine/mc9mmt,
/obj/item/ammo_magazine/mc9mmt,
/obj/item/ammo_magazine/mc9mmt,
/obj/item/gun/projectile/automatic/wt550/lethal,
/obj/item/gun/projectile/automatic/wt550/lethal,
/obj/item/ammo_magazine/mc9mmt,
/obj/item/ammo_magazine/mc9mmt,
/obj/item/gun/projectile/automatic/wt550/lethal,
/obj/item/gun/projectile/sec,
/obj/item/gun/projectile/sec,
/obj/item/gun/projectile/sec,
/turf/unsimulated/floor{
icon_state = "dark2"
},
/area/centcom/control)
"jhx" = (
/obj/structure/computerframe,
/turf/simulated/floor/shuttle/black,
@@ -21478,6 +21689,18 @@
},
/turf/simulated/floor/tiled/dark,
/area/shuttle/syndicate_elite)
"kbh" = (
/obj/effect/floor_decal/corner/blue{
dir = 9
},
/obj/machinery/light{
dir = 8;
icon_state = "tube1"
},
/turf/unsimulated/floor{
icon_state = "dark2"
},
/area/centcom/control)
"kbi" = (
/obj/structure/shuttle_part/merchant{
icon_state = "2,7"
@@ -21842,7 +22065,7 @@
"kml" = (
/obj/machinery/door/airlock/glass_centcom{
name = "Cell 2";
req_access = list(103)
req_access = list(105)
},
/turf/unsimulated/floor{
icon_state = "new_reinforced"
@@ -23604,6 +23827,7 @@
/area/shuttle/merchant)
"lvN" = (
/obj/structure/table/reinforced,
/obj/machinery/recharger,
/turf/unsimulated/floor{
icon_state = "dark2"
},
@@ -23788,7 +24012,8 @@
/area/shuttle/merchant)
"lCv" = (
/obj/structure/window/shuttle/unique/transfer{
icon_state = "7,22"
icon_state = "7,22";
outside_window = 1
},
/turf/simulated/floor/plating,
/area/shuttle/escape)
@@ -23940,7 +24165,8 @@
/obj/effect/floor_decal/corner/orange/diagonal,
/obj/machinery/door/window/eastright{
name = "dispensary";
req_access = list(5)
req_access = null;
req_one_access = list(33,104)
},
/obj/item/reagent_containers/dropper,
/turf/unsimulated/floor{
@@ -24519,7 +24745,7 @@
"lYZ" = (
/obj/machinery/door/airlock/centcom{
name = "Detention Wing";
req_access = list(103)
req_access = list(105)
},
/obj/machinery/door/blast/odin{
dir = 4;
@@ -24531,7 +24757,7 @@
id = "detention";
name = "detention wing blast doors";
pixel_x = -23;
req_access = list(108)
req_access = list(109)
},
/turf/unsimulated/floor{
icon_state = "dark2"
@@ -25024,6 +25250,7 @@
name = "transport shuttle"
},
/obj/structure/shuttle_part/transfer{
density = 0;
desc = "A large, bloated shuttle designed for automated passenger transport.";
icon_state = "14,3";
name = "transport shuttle";
@@ -25403,7 +25630,7 @@
"mxw" = (
/obj/machinery/door/airlock/glass_centcom{
name = "Cell 1";
req_access = list(103)
req_access = list(105)
},
/turf/unsimulated/floor{
icon_state = "new_reinforced"
@@ -25494,10 +25721,10 @@
"mBP" = (
/obj/machinery/door/airlock/centcom{
name = "Advanced Interrogation";
req_access = list(103)
req_access = list(105)
},
/turf/unsimulated/floor{
icon_state = "dark2"
icon_state = "new_reinforced"
},
/area/centcom/specops)
"mBU" = (
@@ -25878,6 +26105,29 @@
icon_state = "new_reinforced"
},
/area/antag/mercenary)
"mPL" = (
/obj/structure/table/rack,
/obj/item/storage/briefcase/aluminium{
layer = 2.99;
pixel_y = 6
},
/obj/item/storage/briefcase/aluminium{
layer = 2.99;
pixel_y = 6
},
/obj/item/storage/lockbox/cciaa/fib{
pixel_y = -1
},
/obj/item/storage/lockbox/cciaa/fib{
pixel_y = -1
},
/obj/effect/floor_decal/corner/blue/full{
dir = 8
},
/turf/unsimulated/floor{
icon_state = "dark2"
},
/area/centcom/control)
"mPM" = (
/turf/simulated/wall/shuttle/unique/tcfl{
icon_state = "3,1"
@@ -26315,6 +26565,59 @@
/obj/item/rig/ert/engineer,
/turf/unsimulated/floor/plating,
/area/centcom/specops)
"nfl" = (
/obj/effect/floor_decal/corner/blue/full{
dir = 1
},
/obj/structure/closet{
icon_closed = "blue";
icon_state = "blue";
name = "\improper FIB tactical gear"
},
/obj/item/clothing/gloves/swat/tactical,
/obj/item/clothing/gloves/swat/tactical,
/obj/item/clothing/gloves/swat/tactical,
/obj/item/clothing/suit/armor/tactical{
name = "\improper FIB tactical armor"
},
/obj/item/clothing/suit/armor/tactical{
name = "\improper FIB tactical armor"
},
/obj/item/clothing/suit/armor/tactical{
name = "\improper FIB tactical armor"
},
/obj/item/clothing/head/helmet/tactical{
name = "\improper FIB tactical helmet"
},
/obj/item/clothing/head/helmet/tactical{
name = "\improper FIB tactical helmet"
},
/obj/item/clothing/head/helmet/tactical{
name = "\improper FIB tactical helmet"
},
/obj/item/clothing/mask/gas/alt,
/obj/item/clothing/mask/gas/alt,
/obj/item/clothing/mask/gas/alt,
/obj/item/clothing/gloves/swat/tactical,
/obj/item/clothing/gloves/swat/tactical,
/obj/item/clothing/mask/gas/alt,
/obj/item/clothing/mask/gas/alt,
/obj/item/clothing/suit/armor/tactical{
name = "\improper FIB tactical armor"
},
/obj/item/clothing/suit/armor/tactical{
name = "\improper FIB tactical armor"
},
/obj/item/clothing/head/helmet/tactical{
name = "\improper FIB tactical helmet"
},
/obj/item/clothing/head/helmet/tactical{
name = "\improper FIB tactical helmet"
},
/turf/unsimulated/floor{
icon_state = "dark2"
},
/area/centcom/control)
"nfY" = (
/turf/unsimulated/wall/darkshuttlewall,
/area/centcom/spawning)
@@ -27568,6 +27871,17 @@
},
/turf/simulated/floor/carpet/blue,
/area/shuttle/merchant)
"nQb" = (
/obj/structure/table/rack,
/obj/item/storage/box/zipties,
/obj/item/storage/box/zipties{
pixel_x = 5;
pixel_y = 3
},
/turf/unsimulated/floor{
icon_state = "dark2"
},
/area/centcom/control)
"nQe" = (
/obj/structure/flora/tree/jungle{
icon_state = "tree3"
@@ -29939,6 +30253,21 @@
},
/turf/unsimulated/floor,
/area/centcom/spawning)
"pwd" = (
/obj/structure/closet/secure_closet/guncabinet{
name = "FIB Primary";
req_access = list(109)
},
/obj/effect/floor_decal/corner/blue{
dir = 5
},
/obj/item/gun/energy/rifle,
/obj/item/gun/energy/rifle,
/obj/item/gun/energy/rifle,
/turf/unsimulated/floor{
icon_state = "dark2"
},
/area/centcom/control)
"pxm" = (
/obj/effect/floor_decal/spline/fancy/wood{
dir = 1
@@ -32941,8 +33270,7 @@
icon_state = "tube1"
},
/obj/machinery/door/window/brigdoor/southright{
name = "holding cell";
req_access = list(2)
name = "holding cell"
},
/turf/unsimulated/floor{
icon_state = "new_reinforced"
@@ -35292,6 +35620,7 @@
/area/antag/ninja)
"thI" = (
/obj/structure/shuttle_part/transfer{
density = 0;
desc = "A large, bloated shuttle designed for automated passenger transport.";
icon_state = "14,7";
name = "transport shuttle"
@@ -35449,6 +35778,21 @@
/obj/effect/floor_decal/industrial/warning/full,
/turf/simulated/floor/tiled/dark,
/area/shuttle/legion)
"tqt" = (
/obj/structure/closet/secure_closet/guncabinet{
name = "CCIA Bodyguard Primary";
req_access = list(109)
},
/obj/item/gun/energy/gun,
/obj/item/gun/energy/gun,
/obj/item/gun/energy/gun,
/obj/effect/floor_decal/corner/blue{
dir = 10
},
/turf/unsimulated/floor{
icon_state = "dark2"
},
/area/centcom/control)
"tqK" = (
/obj/structure/bed/chair/office/dark{
dir = 1
@@ -35851,7 +36195,7 @@
"tDo" = (
/obj/machinery/door/airlock/glass_medical{
name = "Emergency Surgery";
req_one_access = list(104)
req_one_access = list(45,104)
},
/obj/effect/floor_decal/corner/paleblue/diagonal,
/turf/unsimulated/floor{
@@ -36078,6 +36422,27 @@
icon_state = "dark2"
},
/area/centcom/holding)
"tKK" = (
/obj/effect/floor_decal/corner/blue/full{
dir = 4
},
/obj/structure/table/rack,
/obj/item/storage/firstaid/o2{
layer = 2.99;
pixel_x = 2;
pixel_y = 5
},
/obj/item/storage/firstaid/o2{
layer = 2.99;
pixel_x = 2;
pixel_y = 5
},
/obj/item/storage/firstaid/regular,
/obj/item/storage/firstaid/regular,
/turf/unsimulated/floor{
icon_state = "dark2"
},
/area/centcom/control)
"tKY" = (
/obj/effect/floor_decal/spline/fancy/wood{
dir = 1
@@ -37119,14 +37484,6 @@
},
/turf/unsimulated/floor,
/area/centcom/legion/hangar5)
"uvS" = (
/obj/structure/shuttle_part/transfer{
desc = "A large, bloated shuttle designed for automated passenger transport.";
icon_state = "0,3";
name = "transport shuttle"
},
/turf/unsimulated/floor/plating,
/area/centcom/evac)
"uwJ" = (
/turf/simulated/wall/shuttle/unique/mercenary{
icon_state = "12,13"
@@ -37512,7 +37869,8 @@
/obj/effect/floor_decal/corner/orange/diagonal,
/obj/machinery/door/window/eastleft{
name = "dispensary";
req_access = list(5)
req_access = null;
req_one_access = list(33,104)
},
/obj/item/reagent_containers/glass/beaker/large,
/turf/unsimulated/floor{
@@ -38559,6 +38917,14 @@
/obj/structure/bed/chair/office/bridge/pilot,
/turf/simulated/floor/shuttle/black,
/area/shuttle/mercenary)
"vxK" = (
/obj/effect/floor_decal/corner/blue{
dir = 9
},
/turf/unsimulated/floor{
icon_state = "dark2"
},
/area/centcom/control)
"vxP" = (
/obj/effect/landmark{
name = "skrell_entry"
@@ -38771,7 +39137,8 @@
"vFX" = (
/obj/machinery/door/window/northright{
name = "dispensary";
req_access = list(104)
req_access = null;
req_one_access = list(33,104)
},
/obj/effect/floor_decal/corner/orange/diagonal,
/obj/effect/ghostspawpoint{
@@ -39034,6 +39401,19 @@
},
/turf/unsimulated/floor,
/area/centcom/spawning)
"vNg" = (
/obj/machinery/door/airlock/centcom{
name = "Ready Room";
req_access = list(109)
},
/obj/machinery/door/blast/odin{
id = "CCIAReadyRoom";
name = "Ready Room"
},
/turf/unsimulated/floor{
icon_state = "dark2"
},
/area/centcom/control)
"vNj" = (
/turf/simulated/wall/shuttle/unique/ert{
icon_state = "5,0"
@@ -39582,7 +39962,8 @@
/area/antag/raider)
"weL" = (
/obj/structure/window/shuttle/unique/transfer{
icon_state = "5,22"
icon_state = "5,22";
outside_window = 1
},
/turf/unsimulated/floor/plating,
/area/shuttle/escape)
@@ -40051,8 +40432,7 @@
icon_state = "tube1"
},
/obj/machinery/door/window/brigdoor/southleft{
name = "holding cell";
req_access = list(2)
name = "holding cell"
},
/turf/unsimulated/floor{
icon_state = "new_reinforced"
@@ -40619,7 +40999,8 @@
/area/shuttle/transport1)
"wEM" = (
/obj/structure/window/shuttle/unique/transfer{
icon_state = "8,22"
icon_state = "8,22";
outside_window = 1
},
/turf/simulated/floor/plating,
/area/shuttle/escape)
@@ -41109,7 +41490,8 @@
/area/centcom/holding)
"wUa" = (
/obj/structure/window/shuttle/unique/transfer{
icon_state = "9,22"
icon_state = "9,22";
outside_window = 1
},
/turf/unsimulated/floor/plating,
/area/shuttle/escape)
@@ -42657,8 +43039,17 @@
},
/area/antag/ninja)
"xOs" = (
/obj/structure/table/reinforced,
/obj/machinery/recharger,
/obj/effect/floor_decal/corner/blue{
dir = 9
},
/obj/machinery/button/remote/blast_door{
dir = 4;
id = "CCIAReadyRoom";
name = "Ready Room";
pixel_x = -23;
pixel_y = 7;
req_access = list(103)
},
/turf/unsimulated/floor{
icon_state = "dark2"
},
@@ -68121,7 +68512,6 @@ sNE
bYs
bYs
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@@ -68130,6 +68520,7 @@ uSv
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@@ -68378,7 +68769,7 @@ vVC
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@@ -68635,7 +69026,7 @@ vVC
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@@ -68892,14 +69283,14 @@ vVC
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@@ -69669,7 +70060,7 @@ ssN
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@@ -69926,7 +70317,7 @@ bYs
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@@ -70179,14 +70570,14 @@ aaM
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@@ -70436,14 +70827,14 @@ aaM
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bFS
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@@ -70693,14 +71084,14 @@ aaM
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aaM
aaM
aaM
aaM
ayw
pwd
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tqt
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@@ -70950,14 +71341,14 @@ aaM
aaM
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aaM
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aaM
aaM
aaM
ayw
jhw
vVC
vVC
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vVC
vVC
aBO
eBz
eBz
ayK
@@ -71207,14 +71598,14 @@ aaM
aaM
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aaM
aaM
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aaM
aaM
aaM
aaM
aaM
aaM
bYs
nfl
doU
csc
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csc
hpB
tKK
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eAg
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@@ -71464,14 +71855,14 @@ aaM
aaM
aaM
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aaM
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aaM
aaM
aaM
aaM
aaM
aaM
bYs
bYs
bYs
nQb
aiy
fsy
bYs
bYs
eBz
vUv
ahe
@@ -71723,11 +72114,11 @@ aaM
aaM
aaM
aaM
aaM
aaM
aaM
aaM
aaM
bYs
bYs
bYs
bYs
bYs
aaM
eBz
tAC
@@ -75877,7 +76268,7 @@ aWV
aWI
bMd
jON
uvS
wne
wzE
aJH
vNl