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"[ci skip] Automatic Build - 2023.01.18.20.15.52"
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@@ -35,6 +35,22 @@
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-->
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<div class="commit sansserif">
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<h2 class="date">18 January 2023</h2>
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<h3 class="author">Geeves updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Baseline screens now render under glasses.</li>
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</ul>
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<h3 class="author">JohnWildkins updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">All flash effects (flashbang, flashes, welding w.o protection, etc.) now deal damage to eyes relative to their effect intensity.</li>
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<li class="balance">Handheld flashes are now significantly more powerful, no longer stopped by sunglasses, etc.</li>
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<li class="balance">Handheld flashes' AOE flash can now be performed by using them in-hand with harm intent.</li>
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<li class="refactor">Backend code for flash effects now unified under flash_act. Stunning sonic effects (e.g. flashbangs) now unified under soundbang_act.</li>
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<li class="refactor">Significantly cleaned up handheld flash code.</li>
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<li class="tweak">Vaurcae and Tajarans will now only take extra damage from flashes when their night vision is active, and when they do not have flash protection.</li>
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<li class="tweak">Dionae now take flash damage from all sorts of flashes, and are weakened by major sources (welding, flashes). They also gain energy equal to the intensity of the flash.</li>
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</ul>
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<h2 class="date">17 January 2023</h2>
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<h3 class="author">JohnWildkins updated:</h3>
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<ul class="changes bgimages16">
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@@ -27586,3 +27586,21 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- tweak: Adds Novi Jadran to Imperial Exile origins.
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atteria:
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- imageadd: Resprited the modular laptop to three-quarters perspective.
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2023-01-18:
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Geeves:
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- bugfix: Baseline screens now render under glasses.
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JohnWildkins:
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- balance: All flash effects (flashbang, flashes, welding w.o protection, etc.)
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now deal damage to eyes relative to their effect intensity.
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- balance: Handheld flashes are now significantly more powerful, no longer stopped
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by sunglasses, etc.
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- balance: Handheld flashes' AOE flash can now be performed by using them in-hand
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with harm intent.
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- refactor: Backend code for flash effects now unified under flash_act. Stunning
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sonic effects (e.g. flashbangs) now unified under soundbang_act.
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- refactor: Significantly cleaned up handheld flash code.
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- tweak: Vaurcae and Tajarans will now only take extra damage from flashes when
|
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their night vision is active, and when they do not have flash protection.
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- tweak: Dionae now take flash damage from all sorts of flashes, and are weakened
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by major sources (welding, flashes). They also gain energy equal to the intensity
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of the flash.
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@@ -1,6 +0,0 @@
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author: Geeves
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delete-after: True
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changes:
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- bugfix: "Baseline screens now render under glasses."
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@@ -1,12 +0,0 @@
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author: JohnWildkins
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delete-after: True
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changes:
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- balance: "All flash effects (flashbang, flashes, welding w.o protection, etc.) now deal damage to eyes relative to their effect intensity."
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- balance: "Handheld flashes are now significantly more powerful, no longer stopped by sunglasses, etc."
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- balance: "Handheld flashes' AOE flash can now be performed by using them in-hand with harm intent."
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- refactor: "Backend code for flash effects now unified under flash_act. Stunning sonic effects (e.g. flashbangs) now unified under soundbang_act."
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- refactor: "Significantly cleaned up handheld flash code."
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- tweak: "Vaurcae and Tajarans will now only take extra damage from flashes when their night vision is active, and when they do not have flash protection."
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- tweak: "Dionae now take flash damage from all sorts of flashes, and are weakened by major sources (welding, flashes). They also gain energy equal to the intensity of the flash."
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