"[ci skip] Automatic Build - 2023.01.18.20.15.52"

This commit is contained in:
AuroraBuildBot
2023-01-18 20:15:52 +00:00
parent a77539ee65
commit 8a4b2ac693
4 changed files with 34 additions and 18 deletions
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@@ -35,6 +35,22 @@
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<div class="commit sansserif">
<h2 class="date">18 January 2023</h2>
<h3 class="author">Geeves updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Baseline screens now render under glasses.</li>
</ul>
<h3 class="author">JohnWildkins updated:</h3>
<ul class="changes bgimages16">
<li class="balance">All flash effects (flashbang, flashes, welding w.o protection, etc.) now deal damage to eyes relative to their effect intensity.</li>
<li class="balance">Handheld flashes are now significantly more powerful, no longer stopped by sunglasses, etc.</li>
<li class="balance">Handheld flashes&#x27; AOE flash can now be performed by using them in-hand with harm intent.</li>
<li class="refactor">Backend code for flash effects now unified under flash_act. Stunning sonic effects (e.g. flashbangs) now unified under soundbang_act.</li>
<li class="refactor">Significantly cleaned up handheld flash code.</li>
<li class="tweak">Vaurcae and Tajarans will now only take extra damage from flashes when their night vision is active, and when they do not have flash protection.</li>
<li class="tweak">Dionae now take flash damage from all sorts of flashes, and are weakened by major sources (welding, flashes). They also gain energy equal to the intensity of the flash.</li>
</ul>
<h2 class="date">17 January 2023</h2>
<h3 class="author">JohnWildkins updated:</h3>
<ul class="changes bgimages16">
+18
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@@ -27586,3 +27586,21 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- tweak: Adds Novi Jadran to Imperial Exile origins.
atteria:
- imageadd: Resprited the modular laptop to three-quarters perspective.
2023-01-18:
Geeves:
- bugfix: Baseline screens now render under glasses.
JohnWildkins:
- balance: All flash effects (flashbang, flashes, welding w.o protection, etc.)
now deal damage to eyes relative to their effect intensity.
- balance: Handheld flashes are now significantly more powerful, no longer stopped
by sunglasses, etc.
- balance: Handheld flashes&#x27; AOE flash can now be performed by using them in-hand
with harm intent.
- refactor: Backend code for flash effects now unified under flash_act. Stunning
sonic effects (e.g. flashbangs) now unified under soundbang_act.
- refactor: Significantly cleaned up handheld flash code.
- tweak: Vaurcae and Tajarans will now only take extra damage from flashes when
their night vision is active, and when they do not have flash protection.
- tweak: Dionae now take flash damage from all sorts of flashes, and are weakened
by major sources (welding, flashes). They also gain energy equal to the intensity
of the flash.
@@ -1,6 +0,0 @@
author: Geeves
delete-after: True
changes:
- bugfix: "Baseline screens now render under glasses."
-12
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@@ -1,12 +0,0 @@
author: JohnWildkins
delete-after: True
changes:
- balance: "All flash effects (flashbang, flashes, welding w.o protection, etc.) now deal damage to eyes relative to their effect intensity."
- balance: "Handheld flashes are now significantly more powerful, no longer stopped by sunglasses, etc."
- balance: "Handheld flashes' AOE flash can now be performed by using them in-hand with harm intent."
- refactor: "Backend code for flash effects now unified under flash_act. Stunning sonic effects (e.g. flashbangs) now unified under soundbang_act."
- refactor: "Significantly cleaned up handheld flash code."
- tweak: "Vaurcae and Tajarans will now only take extra damage from flashes when their night vision is active, and when they do not have flash protection."
- tweak: "Dionae now take flash damage from all sorts of flashes, and are weakened by major sources (welding, flashes). They also gain energy equal to the intensity of the flash."