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Overmap fun (#16894)
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@@ -52,7 +52,7 @@
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if(current_map.use_overmap)
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var/area/map = global.map_overmap
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for(var/turf/T in map)
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T.overlays += image('icons/obj/overmap/overmap_effects.dmi', "meteor[rand(1,4)]")
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new/obj/effect/overmap/event/meteor(T)
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next_wave = round_duration_in_ticks + meteor_wave_delay
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/datum/game_mode/meteor/process()
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@@ -0,0 +1,6 @@
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author: Alberyk
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delete-after: True
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changes:
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- rscadd: "The meteor gamemode now spawns meteor hazards on the overmap when it starts the meteor waves."
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