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"[ci skip] Automatic Build - 2020.06.19.21.57.57"
This commit is contained in:
@@ -40,6 +40,28 @@
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<ul class="changes bgimages16">
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<li class="rscadd">You can now toggle headphones on and off by using it in-hand.</li>
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</ul>
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<h3 class="author">Geeves updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added a roller bed holder, a health analyzer, a medical borg hypospray, a plastic explosive dispenser, and a smokebomb deployer to syndicate cyborgs.</li>
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<li class="rscadd">Syndicate cyborgs now get antag radio channels.</li>
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<li class="tweak">Syndicate cyborgs' components are two times more robust than normal, at spawn.</li>
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<li class="tweak">Cyborg grenade launchers now come with a grenade chambered.</li>
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<li class="bugfix">Cyborgs should now be able to see how many grenades their grenade launchers hold, as well as whether one is chambered or not.</li>
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<li class="bugfix">Viscerators no longer target syndicate cyborgs.</li>
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<li class="bugfix">Cyborg mounted SMGs and Net Launchers now properly charge.</li>
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<li class="rscadd">Added a number to stationbound guns in the inventory which shows how much ammunition they have.</li>
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<li class="rscadd">Added up-hints to cyborgs.</li>
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<li class="tweak">Syndicate cyborgs are now immune to flashes and have EMP surge protectors pre-installed.</li>
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<li class="rscadd">Clicking on an item in your borg inventory now works, even if you have a module active in your 'active hand'.</li>
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<li class="rscadd">Alt-clicking the 'store' button now stores all your modules.</li>
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<li class="rscadd">Shift-clicking your 'radio' button now gives you a list of radios and their keybinds.</li>
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<li class="rscadd">Shift-clicking your 'module' button now reports what your selected module's name is.</li>
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<li class="rscadd">Shift-clicking your 'health' indicator as a cyborg gives you a diagnostics report.</li>
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<li class="bugfix">Self-diagnostics no longer work if the diagnosis isn't working, or isn't powered.</li>
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<li class="rscadd">Syndicate cyborgs now spawn in as antagonists.</li>
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<li class="rscadd">Grenade launchers can now load grenades by clicking on them.</li>
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<li class="rscadd">Added a key for the ninja radio channel, Q.</li>
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</ul>
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<h3 class="author">ParadoxSpace updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Checking a pulse is now less metagamey.</li>
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@@ -13707,5 +13707,35 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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2020-06-19:
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Doxxmedearly:
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- rscadd: You can now toggle headphones on and off by using it in-hand.
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Geeves:
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- rscadd: Added a roller bed holder, a health analyzer, a medical borg hypospray,
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a plastic explosive dispenser, and a smokebomb deployer to syndicate cyborgs.
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- rscadd: Syndicate cyborgs now get antag radio channels.
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- tweak: Syndicate cyborgs' components are two times more robust than normal, at
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spawn.
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- tweak: Cyborg grenade launchers now come with a grenade chambered.
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- bugfix: Cyborgs should now be able to see how many grenades their grenade launchers
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hold, as well as whether one is chambered or not.
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- bugfix: Viscerators no longer target syndicate cyborgs.
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- bugfix: Cyborg mounted SMGs and Net Launchers now properly charge.
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- rscadd: Added a number to stationbound guns in the inventory which shows how much
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ammunition they have.
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- rscadd: Added up-hints to cyborgs.
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- tweak: Syndicate cyborgs are now immune to flashes and have EMP surge protectors
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pre-installed.
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- rscadd: Clicking on an item in your borg inventory now works, even if you have
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a module active in your 'active hand'.
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- rscadd: Alt-clicking the 'store' button now stores all your modules.
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- rscadd: Shift-clicking your 'radio' button now gives you a list of radios and
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their keybinds.
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- rscadd: Shift-clicking your 'module' button now reports what your selected module's
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name is.
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- rscadd: Shift-clicking your 'health' indicator as a cyborg gives you a diagnostics
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report.
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- bugfix: Self-diagnostics no longer work if the diagnosis isn't working, or isn't
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powered.
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- rscadd: Syndicate cyborgs now spawn in as antagonists.
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- rscadd: Grenade launchers can now load grenades by clicking on them.
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- rscadd: Added a key for the ninja radio channel, Q.
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ParadoxSpace:
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- tweak: Checking a pulse is now less metagamey.
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@@ -1,24 +0,0 @@
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author: Geeves
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delete-after: True
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changes:
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- rscadd: "Added a roller bed holder, a health analyzer, a medical borg hypospray, a plastic explosive dispenser, and a smokebomb deployer to syndicate cyborgs."
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- rscadd: "Syndicate cyborgs now get antag radio channels."
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- tweak: "Syndicate cyborgs' components are two times more robust than normal, at spawn."
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- tweak: "Cyborg grenade launchers now come with a grenade chambered."
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- bugfix: "Cyborgs should now be able to see how many grenades their grenade launchers hold, as well as whether one is chambered or not."
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- bugfix: "Viscerators no longer target syndicate cyborgs."
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- bugfix: "Cyborg mounted SMGs and Net Launchers now properly charge."
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- rscadd: "Added a number to stationbound guns in the inventory which shows how much ammunition they have."
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- rscadd: "Added up-hints to cyborgs."
|
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- tweak: "Syndicate cyborgs are now immune to flashes and have EMP surge protectors pre-installed."
|
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- rscadd: "Clicking on an item in your borg inventory now works, even if you have a module active in your 'active hand'."
|
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- rscadd: "Alt-clicking the 'store' button now stores all your modules."
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- rscadd: "Shift-clicking your 'radio' button now gives you a list of radios and their keybinds."
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- rscadd: "Shift-clicking your 'module' button now reports what your selected module's name is."
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- rscadd: "Shift-clicking your 'health' indicator as a cyborg gives you a diagnostics report."
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- bugfix: "Self-diagnostics no longer work if the diagnosis isn't working, or isn't powered."
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- rscadd: "Syndicate cyborgs now spawn in as antagonists."
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- rscadd: "Grenade launchers can now load grenades by clicking on them."
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- rscadd: "Added a key for the ninja radio channel, Q."
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