"[ci skip] Automatic Build - 2020.06.19.21.57.57"

This commit is contained in:
AuroraBuildBot
2020-06-19 21:57:57 +00:00
parent 9dffea6eea
commit a40d7fef7e
3 changed files with 52 additions and 24 deletions
+22
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@@ -40,6 +40,28 @@
<ul class="changes bgimages16">
<li class="rscadd">You can now toggle headphones on and off by using it in-hand.</li>
</ul>
<h3 class="author">Geeves updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a roller bed holder, a health analyzer, a medical borg hypospray, a plastic explosive dispenser, and a smokebomb deployer to syndicate cyborgs.</li>
<li class="rscadd">Syndicate cyborgs now get antag radio channels.</li>
<li class="tweak">Syndicate cyborgs' components are two times more robust than normal, at spawn.</li>
<li class="tweak">Cyborg grenade launchers now come with a grenade chambered.</li>
<li class="bugfix">Cyborgs should now be able to see how many grenades their grenade launchers hold, as well as whether one is chambered or not.</li>
<li class="bugfix">Viscerators no longer target syndicate cyborgs.</li>
<li class="bugfix">Cyborg mounted SMGs and Net Launchers now properly charge.</li>
<li class="rscadd">Added a number to stationbound guns in the inventory which shows how much ammunition they have.</li>
<li class="rscadd">Added up-hints to cyborgs.</li>
<li class="tweak">Syndicate cyborgs are now immune to flashes and have EMP surge protectors pre-installed.</li>
<li class="rscadd">Clicking on an item in your borg inventory now works, even if you have a module active in your 'active hand'.</li>
<li class="rscadd">Alt-clicking the 'store' button now stores all your modules.</li>
<li class="rscadd">Shift-clicking your 'radio' button now gives you a list of radios and their keybinds.</li>
<li class="rscadd">Shift-clicking your 'module' button now reports what your selected module's name is.</li>
<li class="rscadd">Shift-clicking your 'health' indicator as a cyborg gives you a diagnostics report.</li>
<li class="bugfix">Self-diagnostics no longer work if the diagnosis isn't working, or isn't powered.</li>
<li class="rscadd">Syndicate cyborgs now spawn in as antagonists.</li>
<li class="rscadd">Grenade launchers can now load grenades by clicking on them.</li>
<li class="rscadd">Added a key for the ninja radio channel, Q.</li>
</ul>
<h3 class="author">ParadoxSpace updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Checking a pulse is now less metagamey.</li>
+30
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@@ -13707,5 +13707,35 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
2020-06-19:
Doxxmedearly:
- rscadd: You can now toggle headphones on and off by using it in-hand.
Geeves:
- rscadd: Added a roller bed holder, a health analyzer, a medical borg hypospray,
a plastic explosive dispenser, and a smokebomb deployer to syndicate cyborgs.
- rscadd: Syndicate cyborgs now get antag radio channels.
- tweak: Syndicate cyborgs' components are two times more robust than normal, at
spawn.
- tweak: Cyborg grenade launchers now come with a grenade chambered.
- bugfix: Cyborgs should now be able to see how many grenades their grenade launchers
hold, as well as whether one is chambered or not.
- bugfix: Viscerators no longer target syndicate cyborgs.
- bugfix: Cyborg mounted SMGs and Net Launchers now properly charge.
- rscadd: Added a number to stationbound guns in the inventory which shows how much
ammunition they have.
- rscadd: Added up-hints to cyborgs.
- tweak: Syndicate cyborgs are now immune to flashes and have EMP surge protectors
pre-installed.
- rscadd: Clicking on an item in your borg inventory now works, even if you have
a module active in your 'active hand'.
- rscadd: Alt-clicking the 'store' button now stores all your modules.
- rscadd: Shift-clicking your 'radio' button now gives you a list of radios and
their keybinds.
- rscadd: Shift-clicking your 'module' button now reports what your selected module's
name is.
- rscadd: Shift-clicking your 'health' indicator as a cyborg gives you a diagnostics
report.
- bugfix: Self-diagnostics no longer work if the diagnosis isn't working, or isn't
powered.
- rscadd: Syndicate cyborgs now spawn in as antagonists.
- rscadd: Grenade launchers can now load grenades by clicking on them.
- rscadd: Added a key for the ninja radio channel, Q.
ParadoxSpace:
- tweak: Checking a pulse is now less metagamey.
@@ -1,24 +0,0 @@
author: Geeves
delete-after: True
changes:
- rscadd: "Added a roller bed holder, a health analyzer, a medical borg hypospray, a plastic explosive dispenser, and a smokebomb deployer to syndicate cyborgs."
- rscadd: "Syndicate cyborgs now get antag radio channels."
- tweak: "Syndicate cyborgs' components are two times more robust than normal, at spawn."
- tweak: "Cyborg grenade launchers now come with a grenade chambered."
- bugfix: "Cyborgs should now be able to see how many grenades their grenade launchers hold, as well as whether one is chambered or not."
- bugfix: "Viscerators no longer target syndicate cyborgs."
- bugfix: "Cyborg mounted SMGs and Net Launchers now properly charge."
- rscadd: "Added a number to stationbound guns in the inventory which shows how much ammunition they have."
- rscadd: "Added up-hints to cyborgs."
- tweak: "Syndicate cyborgs are now immune to flashes and have EMP surge protectors pre-installed."
- rscadd: "Clicking on an item in your borg inventory now works, even if you have a module active in your 'active hand'."
- rscadd: "Alt-clicking the 'store' button now stores all your modules."
- rscadd: "Shift-clicking your 'radio' button now gives you a list of radios and their keybinds."
- rscadd: "Shift-clicking your 'module' button now reports what your selected module's name is."
- rscadd: "Shift-clicking your 'health' indicator as a cyborg gives you a diagnostics report."
- bugfix: "Self-diagnostics no longer work if the diagnosis isn't working, or isn't powered."
- rscadd: "Syndicate cyborgs now spawn in as antagonists."
- rscadd: "Grenade launchers can now load grenades by clicking on them."
- rscadd: "Added a key for the ninja radio channel, Q."