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Adds specific cell for mechs instead of 15k-charge hi-cap.
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@@ -73,6 +73,13 @@
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maxcharge = 10000
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matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 60)
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/obj/item/weapon/cell/mecha
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name = "exosuit-grade power cell"
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origin_tech = list(TECH_POWER = 3)
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icon_state = "hcell"
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maxcharge = 15000
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matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 70)
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/obj/item/weapon/cell/high/empty/New()
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..()
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charge = 0
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@@ -107,7 +114,7 @@
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origin_tech = null
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maxcharge = 30000 //determines how badly mobs get shocked
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matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 80)
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check_charge()
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return 1
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use()
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