"[ci skip] Automatic Build - 2018.12.16.13.24.09"

This commit is contained in:
AuroraBuildBot
2018-12-16 13:24:09 +00:00
parent b23f17bc64
commit f26d1ccbdd
3 changed files with 20 additions and 42 deletions
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@@ -63,6 +63,15 @@
<li class="balance">EMPing a bluespace inhibitor can have some fun effects.</li>
<li class="balance">Wizards can no longer randomly teleport on openspace tiles.</li>
</ul>
<h3 class="author">PoZe updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Straighjacket escape progress is no displayed above mob.</li>
<li class="spellcheck">Renamed cyborg Miner module into Mining.</li>
<li class="rscadd">Hostile mobs now check if they can see their target before moving towards or engaging.</li>
<li class="bugfix">Ranged hostile mobs no longer get in point blank range to shoot their target.</li>
<li class="bugfix">Security/Medical records sections max character limit was increases from 1024 to 3072, to keep it consistent with records in character setup.</li>
<li class="bugfix">Fixed turret sprites for Energy turret. Added lethal mode sprite and connected code wise to Ionrifle turret</li>
</ul>
<h3 class="author">VTCobaltblood updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ports three hairstyles from Baystation: Gentle 2, Gentle 2 (Long) and Donut Bun.</li>
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@@ -6840,6 +6840,17 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
teleport.
- balance: EMPing a bluespace inhibitor can have some fun effects.
- balance: Wizards can no longer randomly teleport on openspace tiles.
PoZe:
- bugfix: Straighjacket escape progress is no displayed above mob.
- spellcheck: Renamed cyborg Miner module into Mining.
- rscadd: Hostile mobs now check if they can see their target before moving towards
or engaging.
- bugfix: Ranged hostile mobs no longer get in point blank range to shoot their
target.
- bugfix: Security/Medical records sections max character limit was increases from
1024 to 3072, to keep it consistent with records in character setup.
- bugfix: Fixed turret sprites for Energy turret. Added lethal mode sprite and connected
code wise to Ionrifle turret
VTCobaltblood:
- rscadd: 'Ports three hairstyles from Baystation: Gentle 2, Gentle 2 (Long) and
Donut Bun.'
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@@ -1,42 +0,0 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
# balance
#################################
# Your name.
author: PoZe
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- bugfix: "Straighjacket escape progress is no displayed above mob."
- spellcheck: "Renamed cyborg Miner module into Mining."
- rscadd: "Hostile mobs now check if they can see their target before moving towards or engaging."
- bugfix: "Ranged hostile mobs no longer get in point blank range to shoot their target."
- bugfix: "Security/Medical records sections max character limit was increases from 1024 to 3072, to keep it consistent with records in character setup."
- bugfix: "Fixed turret sprites for Energy turret. Added lethal mode sprite and connected code wise to Ionrifle turret"