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"[ci skip] Automatic Build - 2018.12.16.13.24.09"
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@@ -63,6 +63,15 @@
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<li class="balance">EMPing a bluespace inhibitor can have some fun effects.</li>
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<li class="balance">Wizards can no longer randomly teleport on openspace tiles.</li>
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</ul>
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<h3 class="author">PoZe updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Straighjacket escape progress is no displayed above mob.</li>
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<li class="spellcheck">Renamed cyborg Miner module into Mining.</li>
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<li class="rscadd">Hostile mobs now check if they can see their target before moving towards or engaging.</li>
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<li class="bugfix">Ranged hostile mobs no longer get in point blank range to shoot their target.</li>
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<li class="bugfix">Security/Medical records sections max character limit was increases from 1024 to 3072, to keep it consistent with records in character setup.</li>
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<li class="bugfix">Fixed turret sprites for Energy turret. Added lethal mode sprite and connected code wise to Ionrifle turret</li>
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</ul>
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<h3 class="author">VTCobaltblood updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Ports three hairstyles from Baystation: Gentle 2, Gentle 2 (Long) and Donut Bun.</li>
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@@ -6840,6 +6840,17 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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teleport.
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- balance: EMPing a bluespace inhibitor can have some fun effects.
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- balance: Wizards can no longer randomly teleport on openspace tiles.
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PoZe:
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- bugfix: Straighjacket escape progress is no displayed above mob.
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- spellcheck: Renamed cyborg Miner module into Mining.
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- rscadd: Hostile mobs now check if they can see their target before moving towards
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or engaging.
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- bugfix: Ranged hostile mobs no longer get in point blank range to shoot their
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target.
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- bugfix: Security/Medical records sections max character limit was increases from
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1024 to 3072, to keep it consistent with records in character setup.
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- bugfix: Fixed turret sprites for Energy turret. Added lethal mode sprite and connected
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code wise to Ionrifle turret
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VTCobaltblood:
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- rscadd: 'Ports three hairstyles from Baystation: Gentle 2, Gentle 2 (Long) and
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Donut Bun.'
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@@ -1,42 +0,0 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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# balance
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#################################
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# Your name.
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author: PoZe
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- bugfix: "Straighjacket escape progress is no displayed above mob."
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- spellcheck: "Renamed cyborg Miner module into Mining."
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- rscadd: "Hostile mobs now check if they can see their target before moving towards or engaging."
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- bugfix: "Ranged hostile mobs no longer get in point blank range to shoot their target."
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- bugfix: "Security/Medical records sections max character limit was increases from 1024 to 3072, to keep it consistent with records in character setup."
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- bugfix: "Fixed turret sprites for Energy turret. Added lethal mode sprite and connected code wise to Ionrifle turret"
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