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"[ci skip] Automatic Build - 2022.11.15.22.04.46"
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@@ -35,6 +35,20 @@
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-->
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<div class="commit sansserif">
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<h2 class="date">15 November 2022</h2>
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<h3 class="author">MattAtlas updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Bridge crew no longer have access to the flak cannon or to ammunition storage.</li>
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<li class="tweak">Leviathan powerup is now a global effect.</li>
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<li class="tweak">Lowered the sound of most guns.</li>
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<li class="tweak">Ammunition loaders no longer instantly explode and die when hit.</li>
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<li class="bugfix">Fixes ship weapons not being anchored.</li>
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<li class="bugfix">Fixes projectiles not deleting when they reach the Overmap edge area. They now wrap around and delete after a certain amount of steps (30 for leviathan shots, 10 for normal shots).</li>
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<li class="tweak">Finished longbow shells will now have the impact type in the name.</li>
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<li class="tweak">Leviathan projectiles have been sped up.</li>
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<li class="tweak">Targeted overmap objects are now detargeted if they go past the 7 tile range.</li>
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</ul>
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<h2 class="date">14 November 2022</h2>
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<h3 class="author">Alberyk updated:</h3>
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<ul class="changes bgimages16">
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@@ -26628,3 +26628,17 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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TheDanseMacabre:
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- maptweak: Made a number of minor fixes to various third party ships. Most notably,
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their rotary guns should no longer fall off.
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2022-11-15:
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MattAtlas:
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- tweak: Bridge crew no longer have access to the flak cannon or to ammunition storage.
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- tweak: Leviathan powerup is now a global effect.
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- tweak: Lowered the sound of most guns.
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- tweak: Ammunition loaders no longer instantly explode and die when hit.
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- bugfix: Fixes ship weapons not being anchored.
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- bugfix: Fixes projectiles not deleting when they reach the Overmap edge area.
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They now wrap around and delete after a certain amount of steps (30 for leviathan
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shots, 10 for normal shots).
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- tweak: Finished longbow shells will now have the impact type in the name.
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- tweak: Leviathan projectiles have been sped up.
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- tweak: Targeted overmap objects are now detargeted if they go past the 7 tile
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range.
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@@ -1,49 +0,0 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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# balance
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# admin
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# backend
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# security
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# refactor
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#################################
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# Your name.
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author: MattAtlas
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- tweak: "Bridge crew no longer have access to the flak cannon or to ammunition storage."
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- tweak: "Leviathan powerup is now a global effect."
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- tweak: "Lowered the sound of most guns."
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- tweak: "Ammunition loaders no longer instantly explode and die when hit."
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- bugfix: "Fixes ship weapons not being anchored."
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- bugfix: "Fixes projectiles not deleting when they reach the Overmap edge area. They now wrap around and delete after a certain amount of steps (30 for leviathan shots, 10 for normal shots)."
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- tweak: "Finished longbow shells will now have the impact type in the name."
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- tweak: "Leviathan projectiles have been sped up."
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- tweak: "Targeted overmap objects are now detargeted if they go past the 7 tile range."
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