Indentation clearance + basic compiles

Due to missing includes, primarily.
This commit is contained in:
skull132
2016-11-12 01:02:50 +02:00
parent ee68f3c9d0
commit f75e1f3cca
7 changed files with 20 additions and 31 deletions
+1
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@@ -158,6 +158,7 @@
#include "code\datums\category.dm"
#include "code\datums\computerfiles.dm"
#include "code\datums\datacore.dm"
#include "code\datums\discord_bot.dm"
#include "code\datums\disease.dm"
#include "code\datums\mind.dm"
#include "code\datums\mixed.dm"
+1 -1
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@@ -36,5 +36,5 @@
// Chemistry lists.
var/list/tachycardics = list("coffee", "inaprovaline", "hyperzine", "nitroglycerin", "thirteenloko", "nicotine") // Increase heart rate.
var/list/bradycardics = list("neurotoxin", "cryoxadone", "clonexadone", "space_drugs", "stoxin") // Decrease heart rate.
var/list/heartstopper = list("potassium_phorochloride", "zombie_powder") // This stops the heart.
var/list/heartstopper = list("potassium_chlorophoride", "zombie_powder") // This stops the heart.
var/list/cheartstopper = list("potassium_chloride") // This stops the heart when overdose is met. -- c = conditional
+3 -3
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@@ -297,9 +297,9 @@ var/global/list/additional_antag_types = list()
sleep(10)
print_ownerless_uplinks()
// Avoid the longest loop if we aren't actively using the bot.
if (discord_bot.active)
discord_text += antag.print_player_summary_discord()
// Avoid the longest loop if we aren't actively using the bot.
if (discord_bot.active)
discord_text += antag.print_player_summary_discord()
discord_bot.send_to_announce(discord_text)
discord_text = ""
-6
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@@ -125,12 +125,6 @@ var/DBConnection/dbcon
// Added for Xenoarchaeology, might be useful for other stuff.
var/global/list/alphabet_uppercase = list("A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z")
// Chemistry lists.
var/list/tachycardics = list("coffee", "inaprovaline", "hyperzine", "nitroglycerin", "thirteenloko", "nicotine") // Increase heart rate.
var/list/bradycardics = list("neurotoxin", "cryoxadone", "clonexadone", "space_drugs", "stoxin") // Decrease heart rate.
var/list/heartstopper = list("potassium_chlorophoride", "zombie_powder") // This stops the heart.
var/list/cheartstopper = list("potassium_chloride") // This stops the heart when overdose is met. -- c = conditional
// Used by robots and robot preferences.
var/list/robot_module_types = list(
"Standard", "Engineering", "Construction", "Medical", "Rescue",
@@ -48,7 +48,6 @@
breach_threshold = 38
resilience = 0.2
can_breach = 1
sprite_sheets = list(
sprite_sheets = list("Tajara" = 'icons/mob/species/tajaran/suit.dmi',"Unathi" = 'icons/mob/species/unathi/suit.dmi')
species_restricted = list("exclude","Diona","Xenomorph","Vaurca","Golem")
supporting_limbs = list()
-5
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@@ -100,8 +100,6 @@ var/list/holder_mob_icon_cache = list()
return
if (isalive && contained.stat == DEAD)
held_death(1)//If we get here, it means the mob died sometime after we picked it up. We pass in 1 so that we can play its deathmessage
>>>>>>> development-2
//This function checks if the current location is safe to release inside
//it returns 1 if the creature will bug out when released
@@ -480,6 +478,3 @@ var/list/holder_mob_icon_cache = list()
icon_state_dead = "mushroom_dead"
slot_flags = SLOT_HEAD
w_class = 2
+15 -15
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@@ -1302,22 +1302,22 @@
if(healths) healths.icon_state = "health7" //DEAD healthmeter
// #TODO-MERGE: Check the indentation of this file! It's awful!
if(healths)
if(client.view != world.view) // If mob dies while zoomed in with device, unzoom them.
for(var/obj/item/item in contents)
if(item.zoom)
item.zoom()
break
if(client.view != world.view) // If mob dies while zoomed in with device, unzoom them.
for(var/obj/item/item in contents)
if(item.zoom)
item.zoom()
break
/*
if(locate(/obj/item/weapon/gun/energy/sniperrifle, contents))
var/obj/item/weapon/gun/energy/sniperrifle/s = locate() in src
if(s.zoom)
s.zoom()
if(locate(/obj/item/device/binoculars, contents))
var/obj/item/device/binoculars/b = locate() in src
if(b.zoom)
b.zoom()
*/
/*
if(locate(/obj/item/weapon/gun/energy/sniperrifle, contents))
var/obj/item/weapon/gun/energy/sniperrifle/s = locate() in src
if(s.zoom)
s.zoom()
if(locate(/obj/item/device/binoculars, contents))
var/obj/item/device/binoculars/b = locate() in src
if(b.zoom)
b.zoom()
*/
else
if(is_ventcrawling == 0) // Stops sight returning to normal if inside a vent