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https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-28 07:20:09 +01:00
Indentation clearance + basic compiles
Due to missing includes, primarily.
This commit is contained in:
@@ -158,6 +158,7 @@
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#include "code\datums\category.dm"
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#include "code\datums\computerfiles.dm"
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#include "code\datums\datacore.dm"
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#include "code\datums\discord_bot.dm"
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#include "code\datums\disease.dm"
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#include "code\datums\mind.dm"
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#include "code\datums\mixed.dm"
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@@ -36,5 +36,5 @@
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// Chemistry lists.
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var/list/tachycardics = list("coffee", "inaprovaline", "hyperzine", "nitroglycerin", "thirteenloko", "nicotine") // Increase heart rate.
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var/list/bradycardics = list("neurotoxin", "cryoxadone", "clonexadone", "space_drugs", "stoxin") // Decrease heart rate.
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var/list/heartstopper = list("potassium_phorochloride", "zombie_powder") // This stops the heart.
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var/list/heartstopper = list("potassium_chlorophoride", "zombie_powder") // This stops the heart.
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var/list/cheartstopper = list("potassium_chloride") // This stops the heart when overdose is met. -- c = conditional
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@@ -297,9 +297,9 @@ var/global/list/additional_antag_types = list()
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sleep(10)
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print_ownerless_uplinks()
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// Avoid the longest loop if we aren't actively using the bot.
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if (discord_bot.active)
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discord_text += antag.print_player_summary_discord()
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// Avoid the longest loop if we aren't actively using the bot.
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if (discord_bot.active)
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discord_text += antag.print_player_summary_discord()
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discord_bot.send_to_announce(discord_text)
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discord_text = ""
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@@ -125,12 +125,6 @@ var/DBConnection/dbcon
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// Added for Xenoarchaeology, might be useful for other stuff.
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var/global/list/alphabet_uppercase = list("A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z")
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// Chemistry lists.
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var/list/tachycardics = list("coffee", "inaprovaline", "hyperzine", "nitroglycerin", "thirteenloko", "nicotine") // Increase heart rate.
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var/list/bradycardics = list("neurotoxin", "cryoxadone", "clonexadone", "space_drugs", "stoxin") // Decrease heart rate.
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var/list/heartstopper = list("potassium_chlorophoride", "zombie_powder") // This stops the heart.
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var/list/cheartstopper = list("potassium_chloride") // This stops the heart when overdose is met. -- c = conditional
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// Used by robots and robot preferences.
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var/list/robot_module_types = list(
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"Standard", "Engineering", "Construction", "Medical", "Rescue",
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@@ -48,7 +48,6 @@
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breach_threshold = 38
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resilience = 0.2
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can_breach = 1
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sprite_sheets = list(
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sprite_sheets = list("Tajara" = 'icons/mob/species/tajaran/suit.dmi',"Unathi" = 'icons/mob/species/unathi/suit.dmi')
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species_restricted = list("exclude","Diona","Xenomorph","Vaurca","Golem")
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supporting_limbs = list()
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@@ -100,8 +100,6 @@ var/list/holder_mob_icon_cache = list()
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return
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if (isalive && contained.stat == DEAD)
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held_death(1)//If we get here, it means the mob died sometime after we picked it up. We pass in 1 so that we can play its deathmessage
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>>>>>>> development-2
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//This function checks if the current location is safe to release inside
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//it returns 1 if the creature will bug out when released
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@@ -480,6 +478,3 @@ var/list/holder_mob_icon_cache = list()
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icon_state_dead = "mushroom_dead"
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slot_flags = SLOT_HEAD
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w_class = 2
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@@ -1302,22 +1302,22 @@
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if(healths) healths.icon_state = "health7" //DEAD healthmeter
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// #TODO-MERGE: Check the indentation of this file! It's awful!
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if(healths)
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if(client.view != world.view) // If mob dies while zoomed in with device, unzoom them.
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for(var/obj/item/item in contents)
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if(item.zoom)
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item.zoom()
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break
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if(client.view != world.view) // If mob dies while zoomed in with device, unzoom them.
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for(var/obj/item/item in contents)
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if(item.zoom)
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item.zoom()
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break
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/*
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if(locate(/obj/item/weapon/gun/energy/sniperrifle, contents))
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var/obj/item/weapon/gun/energy/sniperrifle/s = locate() in src
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if(s.zoom)
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s.zoom()
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if(locate(/obj/item/device/binoculars, contents))
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var/obj/item/device/binoculars/b = locate() in src
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if(b.zoom)
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b.zoom()
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*/
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/*
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if(locate(/obj/item/weapon/gun/energy/sniperrifle, contents))
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var/obj/item/weapon/gun/energy/sniperrifle/s = locate() in src
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if(s.zoom)
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s.zoom()
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if(locate(/obj/item/device/binoculars, contents))
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var/obj/item/device/binoculars/b = locate() in src
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if(b.zoom)
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b.zoom()
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*/
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else
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if(is_ventcrawling == 0) // Stops sight returning to normal if inside a vent
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