Napalm Grenade now costs 8 telecrystals (from 5) in uplink.
As it stands it is too powerful for its cost, this should better reflect
it's effectiveness.
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Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
* Fixes napalm grenades failing to detonate if still held after their timer. Puts five grenades in the box, to match the uplink description
* changelog
* changelog author
* Three napalm grenades, five credits
* bluecrystals 1
* Splits telecrystals into bluecrystals and telecrystals.
* fixes
* dans ma tete ce n'est pas evident
* c'est toujours trop beau pour etre vrai
* on ne peut toucher le ciel des doigts
* thanks lily
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Co-authored-by: Matt Atlas <liermattia@gmail.com>
Rearranges some items in the uplink datums so they all go from least expensive to most expensive. It appears that most items were already placed like that.
-fixed some mapping issues with the central command level, such as wrong windows, missing playing cards and messed up health scanners
-added a module computer for the cccia at central command
-added frag grenades to the traitor uplink
-fixes #1328
-fixed some missings computer sprites and the fucked up account terminal
- Fixes#1227
- Fixes#1236
- Re-add lamarr.
- Fix bootknife thing
- Fix a couple of things related to borgs
- Re-add our tator items
- Adding back all the hardsuit modules back to robotics
- Fixing a couple of missing sprites, like fireaxe cabinet
- Fixed missing computer sprites when no power
These crystals can be inserted into active uplinks, making it possible to trade them.
Variant of https://github.com/ParadiseSS13/Paradise/pull/3174/files.
The uplink now always shows the description to avoid annoying button shifting.