41 Commits
Author SHA1 Message Date
2e3f29983c Fixed round extended description grammar as per bug report suggestion (#19385)
Fixed round extended description grammar as per bug report suggestion

Fixes #19383

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Signed-off-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Co-authored-by: Llywelwyn <82828093+Llywelwyn@users.noreply.github.com>
2024-06-08 16:26:30 +00:00
FluffyandGitHub ab23fbdb70 Function overloads condensation (#18939)
Unified most of the procs into one definition, so there are no duplicate
around the codebase.
Marked some of the above as overridable if a good enough case can be
made for them (eg. external dependency or unlikely to be used).
2024-04-19 21:19:41 +00:00
57be123352 Renames Ninja to Operative (#18677)
* Renames Ninja to Operative

* CL

* Update gamemode.dm

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Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-03-21 19:02:29 +00:00
FluffyandGitHub 25dc248979 Updated statpanel and added client pings (#18337)
* SSatlas.current_map

* hardsuit spell tab appears to clear correctly

* sdfsa

* from the moment i understood the weakness of my flesh, it disgusted me

* sdf
2024-02-08 12:29:42 +00:00
FluffyandGitHub 4538e2a7cc Fix indentations (#17481)
* cbt

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* fsadffsda sad

* sadfasd

* jhn

* dsfa

* saf

* safsad

* sda
2023-10-05 10:15:58 +00:00
43a1cfba48 Added a new mixed gamemode, rebellion, which mixes cult and rev (#17141)
* Added a new mixed gamemode, rebellion, which mixes cult and rev

* Fix macro

* Update code/game/gamemodes/mixed/rebellion.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

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Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-09-03 11:27:14 +00:00
890b5882b9 Removes the Visitors gamemode. (#14745)
Co-authored-by: Matt Atlas <liermattia@gmail.com>
2022-11-01 18:41:53 +01:00
Matt AtlasandGitHub fce80a17d6 Rev now requires 1 head loyalist and 1 head rev to start, instead of 3 of each. (#14637) 2022-08-21 12:28:29 +02:00
WildkinsandGitHub 619d88e613 Replace Aurora with Horizon (dynamically), NT -> SCC (#13940) 2022-05-17 14:19:53 +02:00
mikomyazakiandGitHub 9ae2efba53 Removes continuous_rounds config option and the ability of the game to trigger ending based on antagonist death. (#13645) 2022-04-24 16:06:29 +02:00
DoxxmedearlyandGitHub 3acb186b26 Removes Wizard + Conflux (#12067) 2021-06-30 19:55:06 -03:00
Matt AtlasandGitHub a63f5582b3 Technomancer bugfixes. (#11913) 2021-05-18 22:24:31 +02:00
GeevesandGitHub 701d81d0a2 AI Whitelist Preparation (#11276) 2021-03-01 01:57:21 +01:00
AlberykandGitHub 9cf3782625 Ninja tweaks: sledgehammer edition (#11282) 2021-02-25 15:57:07 +01:00
fernerrandGitHub 3e747be8e0 Sets burglars required enemies to the intended number (#10807) 2020-12-15 19:06:26 +01:00
mikomyazakiandGitHub d5e278b2f6 Restricts required_enemies more via unit test (#10613) 2020-11-20 22:44:41 -03:00
mikomyazakiandGitHub e483fa1938 Adds a unit test to ensure that all game modes have a sensible required_enemies and required_players (#10589) 2020-11-19 08:51:45 +01:00
GeevesandGitHub 05f6e81c60 Lowpop Antag: Burglar (#9193)
Added a lowpop gamemode called 'Burglars', featuring a new type of antagonist, a mix between a heister and a traitor. Neutered for lowpop fun.
    Added a mixed gamemode, 'Conflict', which is heisters and burglars.
2020-06-29 09:35:18 +03:00
Matt AtlasandGitHub 092435ef73 Removes spy vs. spy as a playable gamemode. (#9014) 2020-06-06 12:06:22 +02:00
GeevesandGitHub 6d2f66efcc Acolytes Fix (#8987) 2020-05-29 16:21:27 -03:00
Matt AtlasandGitHub 2e5fdf970c Landmark Shuttles (#8512)
The lifeless live again. Or in this case, what never actually lived here.

Ports Baystation12/Baystation12#17460 probably for real this time. What this allows us to do is create shuttles on runtime and make shuttles easier by just making landmarks and a shuttle instead of areas and shuttles. Also allows runtime landmark creation via flares or whatever AND allows shuttles to use different landmarks at will.

I removed most of the overmap stuff, I think. It shouldn't be hard to slam it in whenever we need to.

Changes:

    "Shuttle code has been completely reworked."
    "Shuttles can now be modified to have more than one destination."
    "Shuttles now have a takeoff sound."
    "You can now throw mobs against walls to damage them. A lot."
    "You now need a neckgrab to throw mobs."
    "BEING UNBUCKLED DURING SHUTTLE LAUNCH IS DANGEROUS! Don't do it."
    "Adminghosts can now interact with all shuttles."
2020-04-05 21:15:31 +03:00
GeevesandGitHub af2ff7a586 Insurrection (#8267) 2020-02-19 23:25:36 +01:00
GeevesandGitHub fe883ac968 Acolytes (#8266) 2020-02-19 23:24:24 +01:00
Matt AtlasandErki caeff09b24 Miscellaneous borer/bughunt fixes. (#7930)
Borers no longer get teleported out of a host if they're manually removed after leaving the host.
    Removed synaptizine from borer chems. Added dylovene, kelotane, norepinephrine instead.
    You can now call ERTs on Bughunt.
    Borers no longer have nutrition loss.
2020-01-06 22:53:50 +02:00
Matt AtlasandErki e25dbf0f27 Fixes borers and antag spawning. (#7917)
Fixed bughunt for real.
    Bughunt now tries to spawn four mercenaries and two borers.
    Added some more intro text to Renegade.
2020-01-05 11:39:42 +02:00
skull132 8caab38392 Temp-disable bughunt 2020-01-04 20:41:41 +02:00
Matt AtlasandErki a02e6e7e81 Adds Bughunt, Incursion, Spy vs Spy, Tower Defense (#7698)
rscadd: "Added three new gamemodes: Tower Defense, Bughunt, Spy vs. Spy."
    rscadd: "Bughunt, mercenary and borer, needs twenty required players and five required enemies."
    tweak: "Borers have received some miscellaneous fixes and tweaks across the board. They should overall work better now."
    rscadd: "Borers can now awaken psionics in their hosts. Maybe it's not a bad idea to get a brain slug after all..."
    rscadd: "Spy vs. Spy, traitor and renegade, needs four required players."
    tweak: "Changed how renegades work a bit. You're not traitors! You're paranoid people who smuggled a gun to work and are working to keep themselves safe."
    rscadd: "Tower Defense, mercenary, heist and ninjas, needs thirty required players and ten required enemies. Good luck!"
2020-01-04 17:47:02 +02:00
WernerandGitHub cb4a712851 Enforces Lineendings and adds Editorconfig (#7657) 2019-12-21 16:19:24 +01:00
AlberykandErki d0dff4c370 Removes xenomorphs (#6686)
Xenomorphs are pretty much badly done and don't really fit at all. This pr fully removes the human type ones, alongside with the infection, eggs and facehuggers.
2019-07-24 21:34:44 +03:00
WernerandErki f8ce8d584e No Round End (#6346)
No longer displays a message and votes for transfer if the mercs/raiders move their shuttle back to the base.
2019-07-06 11:11:33 +03:00
WernerandErki 38adc2f203 AIs cant be traitors (#5456)
AIs are no longer able to become traitors
Adds a gamemode where traitors and malf coexist.
2018-11-04 16:58:51 +02:00
AlberykandErki 09c2824a73 Fix this bug, again (#3697)
What the title says.
2017-10-18 19:18:26 +03:00
skull132 2dc308a9c2 Merge branch 'master' into development 2017-10-14 22:35:17 +03:00
AlberykandLohikar 2e9d2cc72d Fixes two ais spawning during paranoia (#3635) 2017-10-12 00:35:30 -05:00
WernerandErki 68d3fa60f5 Added a few more gamemodes (#3337)
Adds a few more game modes as requested in https://forums.aurorastation.org/viewtopic.php?f=21&t=8798&p=82273#p82273
2017-09-02 21:32:01 +03:00
AlberykandErki d6ee6ac81f Mixed gamemodes changes (#3239)
-changes uprising from cult and rev to rev and traitors
-enable intrigue that was left behind
-updates the config to include all gamemodes
2017-08-05 23:03:25 +03:00
LordFowlandskull132 b88d6aaadb CrissCross Gamemodes Explained (#2522)
Gamemodes that haphazardly crash two or more other gamemodes together are now explained in their voting option, so we can stop having to explain it to OoC literally every round
2017-05-29 19:30:25 +03:00
Alberykandskull132 e71299699e Adds more mixed gamemodes and make them votable (#2420)
-allow voting for most mixed gamemodes, with exception of bughunt and infection
-adds crossfire(merc and heister), also adds a raider frequency to don't mix them with mercs
-adds siege(rev and merc)
-adds visitors(ninja and wizard)
2017-05-26 22:15:32 +03:00
DatraenandPsiOmegaDelta 18d0c782fb Adds extended info to certain game modes missing extended info.
Conflicts:
	code/game/gamemodes/heist/heist.dm
2016-01-08 14:47:03 +01:00
PsiOmegaDelta e41131368b Compilation fixes. 2015-10-14 08:43:38 +02:00
Zuhayr 3951b1d62c Added a handful of new mixed-antagonist modes. 2015-09-05 18:05:39 +09:30