33 Commits
Author SHA1 Message Date
57be123352 Renames Ninja to Operative (#18677)
* Renames Ninja to Operative

* CL

* Update gamemode.dm

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-03-21 19:02:29 +00:00
FluffyandGitHub 25dc248979 Updated statpanel and added client pings (#18337)
* SSatlas.current_map

* hardsuit spell tab appears to clear correctly

* sdfsa

* from the moment i understood the weakness of my flesh, it disgusted me

* sdf
2024-02-08 12:29:42 +00:00
WildkinsandGitHub 619d88e613 Replace Aurora with Horizon (dynamically), NT -> SCC (#13940) 2022-05-17 14:19:53 +02:00
mikomyazakiandGitHub 9ae2efba53 Removes continuous_rounds config option and the ability of the game to trigger ending based on antagonist death. (#13645) 2022-04-24 16:06:29 +02:00
GeevesandWerner 4c4bcb671c Makes Ninja need slight higher Playercount (#7277) 2019-11-08 22:21:37 +01:00
GeevesandErki c2979e5496 Shinobi: Geeves Destroys Game Balance: Electric Boogaloo (#6989)
Added a ninja frequency to radios which ninjas spawn with to collaborate.
    Two ninjas now spawn instead of just one.
    Gave the ninja better spawning gear, a syndicate uniform, a belt with some tools and a pAI card.
    The ninja suit now has new lights, and its shoes are now magboots.
    Added a doorhack RIG module. Functions the same as the normal doorhack, but the user can move around after initiating the hack, as well as hack multiple airlocks at once.
    Added new advanced combat belt, can hold various gear that a ninja would usually come across.
    Gave the ninja teleporter a 5 second cooldown between uses.
    Buffed the ninja's RIG armour values slightly. Still requires feedback, if ninjas die too quickly, it will be buffed more.
    Added an additional toolbox, chair, suitcooling unit and ninja spawn point to the ninja shuttle on the centcomm level.
    Gave the ninja a new uniform + gloves.
    Tweaked Emergency Power Generator to give 2500 energy, but take 5 minutes to recharge. In the past, they took 24 seconds to recharge and gave 1500 energy, which made all other sources of energy regeneration useless.
2019-09-19 09:43:30 +03:00
BurgerLUAandWerner 4cbd2f4e2c Gamemode Start Tweaks (#5719)
When the round refuses to start because of a lack of players or lack of antags, it will properly state this instead of stating that there aren't enough players.

The Wizard gamemode, and the Ninja gamemode, both have restrictions that prevent the gamemode from being launched if there are more than 15 players, unless it was voted specifically.
2018-12-11 20:38:31 +01:00
BurgerLUAandErki c66b7c1941 Gamemode Requirement Tweaks (#5247)
A lot of the gamemodes had bad requirements for players and antags, and as a result, it would result in bad rounds that were either incredibly boring or one sided. Gamemodes would appear to be far too common, such as changeling and vampire, as the requirements for players and antags are VERY little.
2018-11-04 12:35:01 +02:00
PsiOmegaDelta 3fd28dd361 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	html/changelogs/.all_changelog.yml
2015-10-14 08:41:38 +02:00
PsiOmegaDelta a19829e968 Merge pull request #11289 from Kearel/secRemoveMaster
Pointed secret changes to master
2015-10-13 20:27:56 +02:00
Kearel 78956843a8 Pointed secret changes to master
New gamemodes on dev will still need to be changed.
2015-10-13 12:30:52 -05:00
PsiOmega 95b12da391 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/__defines/gamemode.dm
	code/game/antagonist/outsider/ert.dm
	code/game/gamemodes/ninja/ninja.dm
2015-09-05 09:35:02 +02:00
Zuhayr 23fb8d8b99 Antag system cleanup/fixes. 2015-09-04 18:28:05 +09:30
Zuhayr 3bfa541612 Adds variables for CentComm, NanoTrasen and the station name. 2015-08-22 02:10:11 +09:30
Zuhayr 98da191ac3 Gamemode refactor, lots of code shuffles, PR will have details. 2015-03-21 11:08:17 +10:30
PsiOmega 57c0591283 Fixes ninja spawn logic.
Fixes the logic I re-made after a PR comment without double-checking it.
Changes ninjastart to use the actual landmarks instead of locs for consistency.
2015-03-09 19:22:07 +01:00
PsiOmega 958391d06b Custom ninja spawn points.
The ninja should no longer risk spawning far away from the station, with no clue where to go to reach it.
2015-02-18 08:14:40 +01:00
Zuhayr 2c82daa594 Fixes #7599 2015-01-03 06:30:43 +10:30
Zuhayr ebbb9b36b5 Moved everything to a module-based hardsuit system.
Generalized all ninja power and gear code to work with new rig system.
Added shurikens, weapon mount, more work on deployable items.
Readded energy nets and energy blades.
Grenade launcher/charge stuff, interface stuff.
Renamed previously existing rigs to voidsuits, restructured rig and voidsuit files.
Refactored the energy net and teleportation proc.
Totally rewrote AI core/intellicard transfer procs.
Added rig sprites by Mordeth221, added step by steap suit sealing/inability to interfere with suit sealing process.
Updated map paths to use voidsuits.
Added chemical dispenser functionality, added power sink, added atom/drain_power() proc for later use.
Added rigsuit verbs, added voice changer.
Renamed MASKINTERNALS to AIRTIGHT, added internals checks for airtight helmets.
Added drain_power() procs to vulnerable machinery.
Reimplemented data theft.
Added suit maluses for losing your cell while wearing one.
Transitioned the rig suits to a back-mounted item that also controls a chestpiece.
Converted rig module to a storage item, convert ERT voidsuits to hardsuits.
2014-11-14 22:57:26 +10:30
Zuhayr f2393d9465 Replaces antag intro text and objective announcement with a proc. 2014-07-30 21:36:31 +09:30
mwerezak cd971fb4ea Fixes a missing config check in autotraitor
Also adds a config check to the various forge_* procs just to be sure.
2014-06-19 00:01:47 -04:00
DJSnapshot 9c803dc1f6 Added the rest of the objectiveless antag types 2014-02-04 23:51:34 -08:00
Zuhayr b2da52098a Removing my debug changes. 2014-01-09 13:07:02 +10:30
Zuhayr 68499b4ae2 Fixes #4151 2014-01-09 12:57:27 +10:30
Zuhayr ee6a69e35d Fixes #3248 2013-11-23 00:57:40 +10:30
Zuhayr bf44db3393 Due to total absence of ninja spawn points, using carpspawn directly. 2013-11-23 00:39:43 +10:30
Whitellama 99a317cf07 Removed debug outputs 2013-06-30 20:08:46 -07:00
Whitellama f9b01a09cc Removed debug outputs and fixed double-forging of ninja objectives 2013-06-27 18:52:00 -07:00
Whitellama ca74c8ab44 Raised required players of ninja gamemode (no longer 1, for debug) 2013-06-26 17:08:08 -07:00
Whitellama 90eaca1e53 WIP Ninja GM junk 2013-06-26 16:30:24 -07:00
Whitellama bf953679c7 No more placeholder antags, and WIP space ninja gamemode stuff 2013-06-25 16:49:53 -07:00
Whitellama 424c9a0161 Space Ninja Gamemode Implementation 2013-06-22 00:19:32 -07:00
Whitellama d23b758006 WIP: Implementing space ninja gamemode 2013-06-15 16:09:23 -07:00