925 Commits
Author SHA1 Message Date
WildkinsandGitHub e90465bc7c Fix paper-taping on lockers (#10713) 2020-12-03 14:19:29 +01:00
FieryTechandGitHub 5e7f18626c A storage for the research department (#10614) 2020-11-23 13:13:38 +01:00
Jiří BaroušandGitHub cf58a96cc4 Refactors some procs from unsorted.dm helper to better places (#10443) 2020-11-07 11:28:23 -03:00
Wowzewow (Wezzy)andGitHub a0c07fa6d5 Departmental Berets (#10391) 2020-11-04 11:22:39 +01:00
GeevesandGitHub 730df53192 Some Sinta Clothes (#10389) 2020-11-02 12:31:41 +01:00
GeevesandGitHub 60e12c25d8 Janitor GPS (#10400)
Added a GPS to the janitorial closets.
2020-11-01 21:13:31 +02:00
JohnWildkinsandGitHub 616776f886 Modular PDAs: The End of an Era (#10319)
PDAs are dead, long live PDAs. All trace of old PDAs has been scoured from the codebase, and in its place are modular computer PDAs that are feature-equivalent. Essentially every PDA function except the Syndicate detonation feature and Notepad has been ported over, and battery life for handheld computers has been boosted alongside the addition of charging cables to make things easier.
2020-11-01 21:09:50 +02:00
JohnWildkinsandGitHub 5230fcde5e Hand labelers are no longer eaten by storage containers (#10312) 2020-10-21 23:34:11 +02:00
Jiří BaroušandGitHub 7587e222a0 Adds AI, telecomms and bridge consoles to runtime (#10274) 2020-10-20 09:54:18 +02:00
Jiří BaroušandGitHub 6517cb952e Ghosts can see pretty closet contents lists (#10258)
Ports minor code changes to english_list from 2016 Baycode for patch compatibility:
        Baystation12/Baystation12#13852
        Baystation12/Baystation12#13853
    Adds missing is* macros for basic classes (I needed just isatom but felt like we should also really be using isitem and islist; it's not used anywhere at the moment though).
    Applies my closet patch from PolarisSS13/Polaris#6656 (they already had a kind of contents display, here it is a new feature).
2020-10-18 11:14:19 +03:00
GeevesandGitHub ec5e1503ae Admins: Super Meat (#10227) 2020-10-14 17:40:51 -03:00
GeevesandGitHub 8d3feebf3b Electro-tethers (#10117)
Added a box of eight electro-tethers to the RD's secure locker.
2020-10-02 08:53:46 +03:00
GeevesandGitHub deef6a162e Flesh to Stone Fixes (#10134) 2020-10-01 18:16:00 +02:00
Wowzewow (Wezzy)andGitHub 05f51bdc73 Departmental caps but not broken (#10123) 2020-09-29 19:44:35 +02:00
ErkiandGitHub 67260c6016 Revert "Departmental Softcaps (#10072)" (#10119)
This reverts commit 0a778af625.
2020-09-29 00:07:26 +03:00
Wowzewow (Wezzy)andGitHub 0a778af625 Departmental Softcaps (#10072) 2020-09-28 13:36:04 +02:00
Wowzewow (Wezzy)andGitHub ad9f3ab940 Adds departmental bandanas (#10013) 2020-09-24 11:05:52 +02:00
AlberykandGitHub 99071bebab Disruptor pistol tweaks (#9988) 2020-09-17 11:32:01 +02:00
WernerandGitHub 6b3212d52b Security Blasters - Ill be back edition. (#9932) 2020-09-12 00:42:35 +02:00
AboshedabandGitHub aeae2027c7 Additions and adjustment of headwear for HoS/Warden + Minor addition to items in hos locker (#9928) 2020-09-11 18:17:25 +02:00
AlberykandGitHub 49fe838fa3 Two fixes: qm jumpsuit and iac vest (#9931) 2020-09-08 15:14:29 -03:00
WernerandGitHub bc7f0563bf Anti Turret Cheese (#9915) 2020-09-07 23:36:51 +02:00
Wowzewow (Wezzy)andGitHub 2caaaa6f5e Suit refactor, fixes and general cleanup (#9862) 2020-09-07 10:27:33 +02:00
Wowzewow (Wezzy)andGitHub 307c214541 makes w_class use defines (#9848) 2020-09-06 17:37:56 -03:00
Wowzewow (Wezzy)andGitHub 8e1d716453 The clothing buckaroo (#9830) 2020-09-02 18:38:44 +02:00
GeevesandGitHub a24f4ddb79 Crystal Agitators (#8609) 2020-09-01 14:04:12 +02:00
Matt AtlasandGitHub 0dd08df5b2 Refactors sound groups to use decls instead of a massive switch with dozens of global lists. (#9702) 2020-08-28 20:47:00 +02:00
mikomyazakiandGitHub 34c6b3ed87 Pulling lockers, chairs, etc. now gives you a slowdown. (#9785) 2020-08-28 20:46:03 +02:00
GeevesandGitHub 052b65ae0d Material Deconstruction (#9377) 2020-08-25 11:52:35 +02:00
AlberykandGitHub 13f303ce81 Removes mesons and material scanners from the station (#9726) 2020-08-24 13:58:14 +02:00
fernerrandGitHub b9db49aded CC-zlevel flattening, Antag base refurbishment, bugfixes and more (#9686) 2020-08-19 10:24:25 +02:00
GeevesandGitHub f80f79dbb1 EMT Uniform (#9651) 2020-08-17 11:16:33 +02:00
Wowzewow (Wezzy)andGitHub 7114d3525f More new sounds and fixes equip sounds (#9464) 2020-08-12 11:17:39 +02:00
GeevesandGitHub 010de3fc9d Radio Things (#9487) 2020-08-06 21:13:03 +02:00
SnakebittennandGitHub 09cc511d56 Adds Additional Jackboot Styles (#9520) 2020-08-01 22:10:16 -03:00
Wowzewow (Wezzy)andGitHub 4b1faebb80 adds crushing cans on your head and bottle flipping (#9340) 2020-07-30 11:59:28 +02:00
mikomyazakiandGitHub 3f2a515a8b Changes all cases of update_icons(), updateicon(), UpdateIcon() etc. to update_icon(). (#9432)
update_icons(), UpdateIcon() and updateicon() are now changed to be update_icon().

Many interactions expect a target to have an update_icon(), so they should all be the same.

Also fixed some stuff that was using relative pathing, along the way.
2020-07-26 12:28:36 +03:00
GeevesandGitHub 990f178024 HoS Armored Trenchcoat (#9425) 2020-07-25 11:58:42 +02:00
kyres1andGitHub 9e486ce599 Dominian gear update/dresses (#9367)
Adds a Dominian mercenary loadout, finishing off the main Human factions that can be represented via mercs.

Also, adds two Dominian dresses to the loadout (the Dominian clothing selection) and fixes the description of the Himeo cap.

The weirdest part of this PR is the 80 melee resists on the Dominian RIG. The other stats have been lowered to compensate for this (given it's meant to be a melee-centered suit) but let me know if the stats aren't to your liking, and I'll be willing to change them.

The Dominian mercenary kit gets 4 voidsuits, the RIG, 4 energy cutlasses and 4 resprited energy shields. The resprite just turns them red.

The solo mercenary kit gives you 1 voidsuit, a shield, a cutlass, and that's it.
The RIG is below, armed and unarmed.
2020-07-22 23:20:54 +03:00
JoshieandGitHub fb8af14858 Renames all instances of "Norepinephrine" to "Inaprovaline" (#9389)
It was a mistake to use real life chemicals on the grounds of "realism", especially when the chemical doesn't actually act realistically to how it does in real life. With the removal of the Inaprovaline medication as well, we can return the name to Norepinephrine, which was originally called Inaprovaline anyway.
2020-07-21 17:57:44 +03:00
AlberykandGitHub d231ef8f34 Adds some dionae food (#9345)
Adds a couple of dionae related food and recipes at the request of the lore team.
2020-07-20 20:53:31 +03:00
Wowzewow (Wezzy)andGitHub 89eb38177a The awesome fancy box update which looks super epic, immersive and cool (#9331)
rscadd: "The cookie snack now contains cookies, like the mint and gum packs. They've also been added to the rations box selection."
    rscadd: "Gum packs, mint packs and the cookie snack from the vending machines visibly open when clicked on."
    rscadd: "Gum packs, mint packs and the cookie snack can be crumpled up when empty. If you really wanted to, you still can crumple it with things inside, so long as you're in harm intent."
    rscadd: "Odd boxes, such as candle boxes, donut boxes, crayon boxes and egg boxes can be folded and unfolded from cardboard sheets."
    rscadd: "Donut boxes, egg cartons and cigarette packets visibly open when clicked on. Alt-click to close."
    rscadd: "Mints actually have a proper taste description now."
2020-07-18 00:10:53 +03:00
GeevesandGitHub 33ad8096fb The Great Spanning (#9320)
This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
MarinaGryphonandGitHub 37c80988ce Converts Reagents to Typepaths and Centralises Reagent Spawning (#9140)
Converts reagents to use typepaths instead of IDs.
    Centralises reagent spawning in a lot of places to use reagents_to_add instead of a variety of custom methods or initialise overrides.
2020-07-05 20:47:48 +03:00
GeevesandGitHub 4a78637d8a (Optional) Acting Captain Gear (#9198)
Added an optional acting captain uniform briefcase to the captain's locker. It includes a jacket, a cap, an armband, and a captain radio.

Currently, the only way to show that you're acting captain is to change your ID or to steal the captain's clothes. I thought that was pretty silly, especially for something that's somewhat standard procedure during a chaotic antag round. So I sprited some gear that allows command members to say "Hey, you see this sprite? You should be listening to this guy."
2020-06-29 09:37:29 +03:00
GeevesandGitHub 40421b0c94 Some Antag Things (#9091)
Added sharpened bear traps, a mechanical trap that ignores armour in the clamp action, to the Stealthy and Inconspicuous Weapons uplink.
    Added closet teleporters to the Stealth and Camouflage Items uplink, a device that start linked and can be attached to closets to set-up a teleport network. Step inside and close the door to teleport.
    Pushing a wall to try and find a secret entrance now takes a few seconds of touching and feeling.
2020-06-24 23:08:32 +03:00
GeevesandGitHub d5b96b0fd9 Enlightening Update (#9042)
* Enlightening Update

* matt's requests
2020-06-11 21:24:00 +02:00
Wowzewow (Wezzy)andGitHub f882fc0762 Fixes bodybag examine text (#9066)
It was incorrectly using closet examine code and it incorrectly kept displaying it as empty.

This should resolve that issue.

Also tides up code here and there and some cleanup.

PR'd again, in an attempt to stop travis cloning itself.

Also makes a proc out of the examine to make things cleaner I guess
2020-06-10 09:03:13 +03:00
Wowzewow (Wezzy)andGitHub f6ae4f144c Removes useless code for deleted uniform (#9035) 2020-06-06 12:06:46 +02:00
Wowzewow (Wezzy)andGitHub 4b791e0804 Removes useless uniforms (#8941) 2020-06-03 10:51:06 +02:00