145 Commits
Author SHA1 Message Date
Casper3667andGitHub d002b8bd51 Various changes to black gloves (#21778)
- Leather gloves, black gloves and workboots now have unique names for
taj and unathi variants
- Updated the description of the leather and black gloves

The above was done so they can be recognized on sight, particularly in
the wardrobe machines where they otherwise looked identical.

- Renamed the black gloves to work gloves

This is effectively what they are. They have unique stats compared to
other colored gloves and as such, they should stand out a bit more aside
from just their description.

- Added taj and uanthi variants of the work gloves, leather gloves and
workboots to the wardrobe machines

The drobes had the human versions already, so this permits taj and
unathi to get their versions too.

- Made hangar techs spawn with work gloves and workboots

They already had access to these in the drobes, and it make sense for
their warehouse work that they got proper gear when spawning. The
workboots replace the sneakers they used to spawn.
2026-02-03 10:10:21 +00:00
BatrachophrenoandGitHub 5277251959 Tool behaviors port (#21663)
For a robust crafting system, I need a new materials framework.
For a new materials framework, I need to clean up reagents.
To clean up reagents, I need to pare down foods from reagent holders.
To pare down foods from reagent holders, I need to port edibility
components.
To port edibility components, I need to port processing components.
To port processing components, I need to port tool behaviors.

This is all back-end code, no new features or functionality from this.
2026-01-27 08:44:49 +00:00
7d058fc613 Jukebox TGUI update, Earphones autoplay, sound keys refactor (#21630)
V2 of [previous music playing
PR](https://github.com/Aurorastation/Aurora.3/pull/21466). TLDR no
longer uses the connect_range component for implementation because it
turned out a bit too inflexible for overlapping music players.

Removes a NanoUI template for the [TGUI
update](https://github.com/Aurorastation/Aurora.3/pull/21046).

New changelog:
  - refactor: "Ported Jukebox's NanoUI interface to TGUI."
- refactor: "Ported Jukebox audio playing functionality to a component."
- refactor: "Sound keys refactored from singletons to datums, along with
larger breakout of sound.dm to allow for easier SFX updates in future."
  - code_imp: "Expanded track datums to include track lengths."
- code_imp: "Reorganized music file folders for more intuitive access."
  - rscadd: "Earphone status feedback text now includes track length."
  - rscadd: "Added autoplay functionality to earphones."
- bugfix: "Fixed earphones' 'Previous Song' verb not sending you to the
end of the playlist when used while the first track is selected."
- bugfix: "Fixed gain adjustment for 'Konyang-1' (-23 dB -> standard
-9.8 dB)."
- bugfix: "Fixed y-offset of audioconsole-running overlay animation to
line up with the actual screen."

---------

Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2026-01-22 16:54:40 +00:00
BatrachophrenoandGitHub 387cee9243 Object Examine Text Overhaul (#20923)
Extends and reworks how various extended information text (desc_info,
desc_build, desc_upgrades) are handled to make object interactions and
mechanics A.) much more clearly documented in-game and B.) much easier
to support from the back-end.

Almost certainly a candidate for test merge.

Assembly/Disassembly instructions are noticeably sporadic, largely due
to our current lack of a unified framework. That's a future thing I'd
like to attack so that it can be handled programmatically, but for now I
only targeted the biggest culprits as I came across them.

---------

Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
2025-07-21 15:35:14 +00:00
CometBlazeandGitHub 71af7f3f22 The Great Sprite Unification: Part 1 (#21006)
In an effort to make the way our sprites are organized make a little bit
more sense, this takes ALL the sprites in `icons/clothing` and moves
them over `icons/obj/item/clothing` or another appropriate file in the
case of non-clothing items.

A lot of these files had to be split since they lumped everything into
the same dmi which had to be changed since people, reasonably, expect to
find a hat in the folder named `hat` and not in the one where we're
supposed to keep uniforms in.

A lot of smaller files were also merged into already existing dmis where
it made sense.

Lastly, all the colourable items kept in `icons/obj/item/clothing` were
updated to the new palette. Those items were:

**Backpacks:**
- GD Sacred Icon

**Belts:**
- Fannypack

**Gloves:**
- Gloves
- Single Glove

**Hats:**
- GD Cowl
- GD Cube Hood
- Furred Crown
- Surgeon Cap
- Kippah
- Plain Hood

**Shoes:**
- Konyanger Gomusin

**Coats:**
- GD Eccentric Coat

**Uniforms:**
- Colourable Dress
- Shortsleeve Dress
- Evening Gown
- Open Shoulder Dress
- Assymetric Dress
- Tea Dress
- Long Sleeve Dress
- Colourable Scrubs
- Colourable Jumpsuit
2025-07-21 10:33:42 +00:00
ElorgRHGandGitHub 711aa14905 Unapologetic Zeng-Hu vinyl gloves buff (it makes sense though) (#20687)
So Zeng-Hu, a medical and science company has gloves right? But they're
not on par with neither latex nor nitrile gloves, now that didn't make
sense to me so here's a buff, now they're on par with nitrile gloves.

(I don't know if glove powergaming happens but can reduce them to latex
if _nitrile_ is too strong)
2025-04-06 23:26:36 +00:00
FluffyandGitHub c5dabb9cda Armor defines (#20563)
Added armor defines
Converted raw strings use to defines
Added UT test to ensure people set the armor var correctly (to a list)

No player facing changes
2025-03-09 21:37:46 +00:00
hazelratandGitHub eafcc13b50 TCAF Corvette Remap (#19877)
This is a remap of the TCAF Corvette offship, intended to be more
intuitive than the current one.

**This is up for review.**

Notes:

1. The combustion engine isn't the only source of power in the ship,
there's also a portable generator that should be able to produce enough
to keep the ship going.
2. This adds a few clothing and overmap sprites for use in the
ghostrole, credit to Noble for them, and it also consolidates a few of
the existing TCAF assets into a single faction file. It isn't
comprehensive, but it's more organised than it was.
3. The armoury has been diversified a little. It's now composed of two
blaster rifles, one bolt slinger, one combat laser rifle, one pump
shotgun, and one burst rifle, plus the PEAC and six blaster revolvers as
sidearms. The primary intention of the combat laser rifle, pump shotgun,
and burst rifle is to provide a little AP which blasters universally
badly lack, so the ghostrole should be decently competitive against
armour. My hope is it should be roughly as strong as the Coalition
Ranger ship in combat.
4. I'm not totally happy with the hangar, but I'm not satisfied with any
of the docking port designs I've been able to think of, so I'm running
with it for now. I do believe a docking port is generally preferable.
5. Per Trio, species restrictions are tightened a bit on the Decurion to
only cover humans, Skrell, IPCs, and Vaurca Warriors. Liable to be
changed. Vaurca workers have also been excluded from every combatant
ghostrole, playable only as technicians. I'll be prodding at adding
bulwarks too, but they're not currently included due to some fickleness
with giving them appropriate uniforms.
6. The sensors are the strong variant for the shuttle and ship, with the
idea that it should be particularly good at reconnaissance. I doubt
anyone would use the shuttle to scout the sector, but the sensors are
good to throw a bone in that direction.
2024-09-30 22:00:15 +00:00
FluffyandGitHub c24b4c7097 Projectile refactoring madness (#19878)
Refactored the projectile code, mostly in line with TG's now.
Refactored various procs that are used or depends on it.
Projectiles can now ricochet if enabled to.
Damage falloffs with distance.
Homing projectiles can now have accuracy falloff with distance.
Projectiles have a maximum range.
Muzzle flash is configurable per projectile.
Impact effect of the projectile is configurable per projectile.
Accuracy decreases with distance.
Projectiles work with signals and emits them, for easy hooking up from
other parts of the code.
Meatshielding is now less effective .
Impact sound is now configurable per projectile.

High risk.
2024-09-23 10:12:57 +00:00
GeevesandGitHub af11280dc0 Gloves Stuff (#19844)
* Added single (one for each hand) and multi-color gloves to the
loadout.


![image](https://github.com/user-attachments/assets/10bbb3c5-7002-435e-8c3d-92fbf9cebb83)

![image](https://github.com/user-attachments/assets/77ef91b3-1641-46eb-833e-b5dde9f5411d)

![image](https://github.com/user-attachments/assets/13455104-5d23-423c-af47-c334ed2703a9)
2024-09-13 10:17:46 +00:00
FluffyandGitHub a3a4d46fa7 Hitby refactor (#19624)
Refactored hitby to be in line with TG's version.
Refactored item weight defines to a more clear naming scheme, also in
line with TG's version.
Refactored how the movement bumps are handled, ported signals to handle
them, in preparation for the movement update.
Fixed disposal hit bouncing the hitting atom on the wall.
Items do not push other items anymore if they are tiny.
2024-07-28 20:52:08 +00:00
FluffyandGitHub 3e1b9d4170 Repathed /obj/item/projectile to /obj/projectile (#19693)
Repathed /obj/item/projectile to /obj/projectile, same as TG and Bay,
that's pretty much it.
2024-07-27 10:09:46 +00:00
FluffyandGitHub 3dc4cce9c2 Minor span refactoring (#19177)
Minor span refactoring
2024-05-19 16:37:29 +00:00
9983fca311 Update SSOverlays (ported from Baystation) (#19051)
Our SSOverlays system is outdated, and is likely the cause of many of
the issues seen in #18895. It has also been linked to a massive server
performance decrease.

This brings an updated system from Baystation, hopefully with speed
increases.

Should be testmerged, ideally with #18895.

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-05-01 07:46:27 +00:00
FluffyandGitHub ab23fbdb70 Function overloads condensation (#18939)
Unified most of the procs into one definition, so there are no duplicate
around the codebase.
Marked some of the above as overridable if a good enough case can be
made for them (eg. external dependency or unlikely to be used).
2024-04-19 21:19:41 +00:00
c59e636746 Uueoa-Esa, Part 3: Ruin Assets (#18956)
Adds several new items and structures for use in Unathi ruins. These
include:
Several ancient Unathi clothing items, including two sets of armor.
Pillars and statues for ruin decoration.
Three ancient Unathi melee weapons.
Several flags/banners/tapestries.
Sarcophagi, complete with booby-traps.
An undetonated nuclear bomb, for, uh... don't worry about it.

Bomb sprite by @nauticall, other ruin sprites by Gecko

---------

Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2024-04-19 11:06:35 +00:00
RustingWithYouandGitHub e636151bb8 Assunzione Voidsuit & Modkit Fixes (#18744)
* yeah

* rad protection

* dme fuckup
2024-03-25 20:07:43 +00:00
fec6dbe24f Adjusts the force of all items to be multiplied. (#18708)
* force balancing?

* force

* cl & maglight nerf

---------

Co-authored-by: DreamySkrell <>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-03-24 17:10:31 +00:00
FluffyandGitHub 9afe761db3 Some refactors, DMDoc and UT (#18365)
* dsfa

* accessories fix

* fixed "has been hit by" message with intent check

* sdfa
2024-02-12 15:32:23 +00:00
cadd19beac Ports the TG globals controller and converts globals. (#18057)
* SDQL2 update

* fix that verb

* cl

* fix that

* toworld

* this is pointless

* update info

* siiiiick..

* vv edit update

* fix that

* fix editing vars

* fix VV

* Port the /TG/ globals controller.

* part 1

* part 2

* oops

* part 3

* Hollow Purple

* sadas

* bsbsdb

* muda na agaki ta

* ids 1-15

* 16-31

* 41-75

* bring me back to how things used to be before i lost it all

* the strength of mayhem

* final touches

* cl

* protect some vars

* update sdql2 to use glob

* stuff?

* forgot that is not defined there

* whoops

* observ

* but it never gets better

* a

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-12-26 01:16:02 +00:00
FluffyandGitHub c25c8b6a37 Last editorconfig fixup (#17782)
* one

* two

* three

* fsdsdf
2023-11-20 18:22:42 +00:00
FluffyandGitHub 4538e2a7cc Fix indentations (#17481)
* cbt

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* fsadffsda sad

* sadfasd

* jhn

* dsfa

* saf

* safsad

* sda
2023-10-05 10:15:58 +00:00
7e41645c7a Adds TCAF Equipment and Armor (#17162)
* Adds TCAF Equipment and Armor

* Update code/game/objects/items/weapons/storage/backpack.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* Update code/modules/clothing/head/berets.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* Update code/modules/clothing/head/berets.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* Update code/modules/clothing/head/berets.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* Update code/modules/clothing/under/miscellaneous.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* Edited accidental changes to the Great Laser Nerf

* Update html/changelogs/tcaf-additions.yml

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/under/miscellaneous.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/backpack.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/gloves/miscellaneous.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/suits/modular_armor.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/suits/modular_armor.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/suits/modular_armor.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/under/accessories/armor.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/under/accessories/armor.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/under/accessories/armor.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/suits/modular_armor.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/suits/modular_armor.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/suits/modular_armor.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/suits/modular_armor.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

---------

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-09-04 18:44:12 +00:00
d4e676a820 Fixes a bunch of broken verbs (#16581)
* b

# Conflicts:
#	html/changelogs/mattatlas-scopefix.yml

* bbb

* fix debug log

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-06-28 17:40:25 +00:00
dde3e66019 Flashlight changes and fixes (#16437)
* Flashlight Fixes

* lantern small + grammar fix

also did other cases of missing \the or whatever whilst at it

* numbers

* cl

this sucked to write

* cl but better

* use SPAN_WHATEVER whilst we're here

* if i didnt link my github to employers i would write a bad word here

i missed a bracket

---------

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>
2023-06-06 21:49:01 +00:00
kyres1andGitHub 681abce496 Offworlder loadout/webbing resprite (#15976)
* wrapping up

* adding that bugfix to the changelog
2023-03-11 11:02:33 +00:00
anconfuzedrockandGitHub 72e4e94ec2 Allows unathi to take modified evening gloves and colorable leather gloves (#15837) 2023-02-19 10:37:47 -03:00
dd482c63af Update the codebase to 515. (#15553)
* Update the codebase to 515.

* edit that

* WHOOPS

* maor

* maybe works

* libcall and shit

* do that too

* remove that

* auxtools isnt updated so get rid of it

* actually remove auxtools lol

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-01-23 21:21:37 +01:00
SparkyandGitHub a7b70d1df5 Woolen hats 'n' stuff (#15545) 2023-01-23 20:51:02 +01:00
FluffyandGitHub 04d89f212a Singletons + refactor of /datum/observ + refactor of /decl/ into /singleton/ (#15519) 2023-01-10 19:22:14 +01:00
Matt AtlasandGitHub b1869884c1 Revert "Singletons + refactor of /datum/observ (#15487)" (#15515) 2023-01-05 19:21:22 +01:00
FluffyandGitHub 0ddcf0817a Singletons + refactor of /datum/observ (#15487) 2023-01-05 18:41:40 +01:00
SleepyGemmyandGitHub 38c261b600 Tweaks Examination Code (#14843) 2022-11-18 12:47:46 +01:00
AlberykandGitHub a72d9ad97e Adds a Tajaran Smuggler Ship (#14683) 2022-10-13 19:59:20 +02:00
Matt AtlasandGitHub 24e733588c Adds some Skrell weapons/armour/uniforms for the Skrell team. (#14490) 2022-09-07 13:42:13 +02:00
KingOfThePingandGitHub 1a69ade7ae Fixing some funny glove boxes + glove snipping (#14378) 2022-06-28 02:43:33 +02:00
FlamingLilyandGitHub 856d20c005 Janitorial Cleaning Gloves (#14323) 2022-06-20 17:47:46 +02:00
GeevesandGitHub 6fed849316 Sprite Generation Tweak (#12503) 2021-10-05 14:55:31 -03:00
desvenandGitHub 51495ad840 Adds Vaurca nitrile and botany gloves (#12544) 2021-09-28 01:42:47 -03:00
Casper3667andGitHub 095060d285 Knitting upgrade (#12179) 2021-07-17 18:14:53 -03:00
GeevesandGitHub f4aa217798 Siemens Checking (#11864) 2021-05-25 14:34:20 +02:00
HaydizzleandGitHub 977bed4596 Unabashed Unathi Clothes Update: Part 1 (#11840) 2021-05-08 12:04:23 +02:00
Casper3667andGitHub 56c31c4534 QoL update for investigators (#11697) 2021-04-22 19:54:49 +02:00
GeevesandGitHub 3d1b10236c Unathi Cloth Handwraps (#11637) 2021-04-18 12:42:30 +02:00
MarinaGryphonandGitHub 00d6879aff Enforces TRUE/FALSE for edge (#11495) 2021-03-24 00:20:12 -03:00
AlberykandGitHub d6e81ec372 Adds more zeng-hu loadout options (#11460) 2021-03-20 13:00:07 +01:00
AlberykandGitHub afc9134fa1 Makes the tesla gauntlet a bit better (#11373) 2021-03-10 20:16:51 +01:00
AlberykandGitHub 1935b8046b Adds the Tesla Gauntlet (#11277) 2021-03-01 23:43:27 +01:00
Matt AtlasandGitHub 622612d077 Revert "New Check" (#11344) 2021-03-01 18:24:59 +01:00
GeevesandGitHub 714448e714 New Check (#11304) 2021-03-01 16:40:59 +01:00