135 Commits
Author SHA1 Message Date
Casper3667andGitHub 83cd8a4d25 Make snoods able to hide ones face (#21301)
The snood can now hide ones face when worn up, and doesn't hide it when
pulled down.
2025-09-15 12:08:30 +00:00
BatrachophrenoandGitHub 387cee9243 Object Examine Text Overhaul (#20923)
Extends and reworks how various extended information text (desc_info,
desc_build, desc_upgrades) are handled to make object interactions and
mechanics A.) much more clearly documented in-game and B.) much easier
to support from the back-end.

Almost certainly a candidate for test merge.

Assembly/Disassembly instructions are noticeably sporadic, largely due
to our current lack of a unified framework. That's a future thing I'd
like to attack so that it can be handled programmatically, but for now I
only targeted the biggest culprits as I came across them.

---------

Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
2025-07-21 15:35:14 +00:00
FluffyandGitHub c5dabb9cda Armor defines (#20563)
Added armor defines
Converted raw strings use to defines
Added UT test to ensure people set the armor var correctly (to a list)

No player facing changes
2025-03-09 21:37:46 +00:00
FluffyandGitHub 457a091d9a Clicks refactor (#20321)
Added various events to the dcs system in regards to click handling.
Refactored various mouse related procs.
Fixed MUI mask.
Fixed AI jump on double click.
Fixed some runtimes with the click handler system.
Updated the click handler system.
Fixed fireman carry.
2025-01-09 23:04:48 +00:00
1da20ad33f Adds the Odyssey gamemode. (#18972)
https://forums.aurorastation.org/topic/20198-mission-briefing-auroras-gamemode-revolution

To-do:

- [x] Finish storyteller verbs.
- [x] Storyteller landmarks.
- [x] Proper storyteller spawning. Right now the gamemode system is
happy with just picking one storyteller and no actors.
- [x] Antagonist whitelists code.
- [x] Adding the Storyteller whitelist.
- [x] Mission map loading code.
- [x] Map in a bunch of missions.
- [ ] Storyteller adminhelps.

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: DreamySkrell <>
2024-11-26 20:18:43 +00:00
FluffyandGitHub a3a4d46fa7 Hitby refactor (#19624)
Refactored hitby to be in line with TG's version.
Refactored item weight defines to a more clear naming scheme, also in
line with TG's version.
Refactored how the movement bumps are handled, ported signals to handle
them, in preparation for the movement update.
Fixed disposal hit bouncing the hitting atom on the wall.
Items do not push other items anymore if they are tiny.
2024-07-28 20:52:08 +00:00
SparkyandGitHub 7db6034c2d Snoods (#19176)
Adds snoods to the mask loadout.

Adhomai is returning and I couldn't help myself.

Images because I've learned my lesson


![image](https://github.com/Aurorastation/Aurora.3/assets/26849270/c8053cc8-b8b0-460a-8a13-f40f2460cb55)

![image](https://github.com/Aurorastation/Aurora.3/assets/26849270/e0c53593-d6bf-4937-8bb3-7162e0880016)

![image](https://github.com/Aurorastation/Aurora.3/assets/26849270/48498460-e07f-4d3e-82ac-b98357e3ed7e)

![image](https://github.com/Aurorastation/Aurora.3/assets/26849270/34ebc4b8-bc1b-4080-9176-954c9d689b68)
2024-05-22 09:10:06 +00:00
RustingWithYouandGitHub 6957bc34f1 Blueprints Rework (#18947)
Reworks blueprints to use an eye component for area selection and
changing. Blueprints will now work on whichever overmap site they spawn
on if overmap is enabled, though currently they have only been added to
the Horizon.

Adds shuttle-modifying blueprints for altering shuttle areas and
exoplanet outpost blueprints for creating areas on exoplanets. A set of
outpost blueprints and a lockbox containing blueprints for the Horizon's
shuttles have been added to the CE's locker.

Moves eye creation to a component.

Ported from:
https://github.com/NebulaSS13/Nebula/pull/465
https://github.com/NebulaSS13/Nebula/pull/564
https://github.com/NebulaSS13/Nebula/pull/3046
2024-04-19 21:56:26 +00:00
06601c9ec3 Split up and rename var/flags (#17794)
* Split up and rename `var/flags`

* Various fixes

* CL

* Don't rename Phoron Guard phoron preset

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2023-11-22 16:27:51 +00:00
FluffyandGitHub c25c8b6a37 Last editorconfig fixup (#17782)
* one

* two

* three

* fsdsdf
2023-11-20 18:22:42 +00:00
54dc8a0860 Adds TGUI say and TGUI input. (#17471)
* i alone am the honoured one

* THROUGHOUT HEAVEN AND EARTH I ALONE AM THE HONOURED ONE

* hollow point

* nanana

* ssss

* tgsay final touches

* stuff

* tgui inputs

* help

* carpal tunnel syndrome

* ffff

* again and again and again and again

* hehehehe

* dsada

* readd sanitize

* whoops

* dsad

* nah fuck that

* sd

* fix

* ow

* remove prefs for testmerging

* oops

* oops 2

* fix that

* f

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-10-11 23:26:59 +02:00
RustingWithYouandGitHub 57fd0eaf76 Vaurca filters now work as described (#16590)
* vaurca filters are now gas masks

* changelog

* fixes mapped-in vaurca masks
2023-07-13 13:32:44 +00:00
FluffyandGitHub a9100fedd4 Fixed ai mask Initialize (#16131) 2023-03-27 15:40:22 +00:00
kyres1andGitHub 681abce496 Offworlder loadout/webbing resprite (#15976)
* wrapping up

* adding that bugfix to the changelog
2023-03-11 11:02:33 +00:00
Wowzewow (Wezzy)andGitHub e7aabb7e14 Standardised Contained Sprites : Now Atomic (#15142) 2022-12-17 12:28:27 +01:00
SleepyGemmyandGitHub df52af42ca Biosuit Code Cleanup and Tweaks (#15233) 2022-12-08 21:33:05 +01:00
SleepyGemmyandGitHub 38c261b600 Tweaks Examination Code (#14843) 2022-11-18 12:47:46 +01:00
LlywelwynandGitHub 2423bbcbd0 Srom mask itemsize tweak (#14083) 2022-05-25 12:57:01 +02:00
LlywelwynandGitHub 39a114c7ec Adds Srom masks, renames Dreamer mantle (#14024) 2022-05-23 12:43:07 +02:00
RyverStyxandGitHub 43d8b65578 Mantle Fix 2.0 and Refactoring Skrell Sprites (#13809) 2022-05-08 15:52:04 +02:00
Casper3667andGitHub f37e47049a fixes thakhist head wrappings (#12889) 2022-01-07 19:17:00 +01:00
441128150a fixes the sun sister veil not showing properly on tajara (#12773)
Co-authored-by: TGW <mc-casper@hotmail.dk>
2021-11-20 12:02:06 -03:00
desvenandGitHub a04ea25793 The Lii'dra update (#12366) 2021-08-25 14:09:22 +02:00
Casper3667andGitHub f170b715c8 More sun sister veil bugfixes (#12206) 2021-07-18 12:55:38 -03:00
HaydizzleandGitHub 977bed4596 Unabashed Unathi Clothes Update: Part 1 (#11840) 2021-05-08 12:04:23 +02:00
GeevesandGitHub cd15d63d05 Eyestab Stuff (#11812) 2021-05-08 12:03:34 +02:00
Matt AtlasandGitHub 68dff443d6 Deletes the clown outfit from the game. (#11722) 2021-04-24 18:24:33 +02:00
WickedCybsandGitHub df7640c327 Adds Face Masks - A Gas Mask Variation (#11516) 2021-03-29 22:47:44 -03:00
Matt AtlasandGitHub c30cd94024 Reworks armor damage reduction + armor components + more goodies. (#11106)
Ports Baystation12/Baystation12#27254 and Baystation12/Baystation12#24787 and everything inbetween I guess.

Note that this PR makes guns and armor overall stronger. Lasers also once again do organ damage.
2021-02-14 17:54:45 +02:00
Matt AtlasandGitHub b65a598b85 Completely removes Vox from the game. (#10028) 2020-10-07 13:52:08 +02:00
Wowzewow (Wezzy)andGitHub 307c214541 makes w_class use defines (#9848) 2020-09-06 17:37:56 -03:00
SnakebittennandGitHub fb2bf1f4b5 Refluffs Pioneer Scarf (#9857) 2020-09-05 11:25:09 +02:00
CyantimeandGitHub 1a8940bbd8 Adds defines for species and bodytypes (#9707) 2020-08-24 13:59:24 +02:00
Matt AtlasandGitHub c7c5d44a97 Reworks stasis, reshuffles life order, makes gases use defines. (#9409) 2020-08-09 13:20:06 +02:00
GeevesandGitHub 33ad8096fb The Great Spanning (#9320)
This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
AlberykandGitHub 7fbdeb2a02 Adds an accent system (#9196) 2020-07-03 21:36:08 +03:00
e28d09f88a description_fluff, description_antag and description_info shortening (#8896)
* description_fluff, description_antag and description_info shortening

* Update wezzy_desc-shit.yml

* Update html/changelogs/wezzy_desc-shit.yml

Co-authored-by: Werner <Arrow768@users.noreply.github.com>

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2020-05-21 12:45:22 +02:00
mikomyazakiandGitHub 21f348ec57 Adds a unit test to check for any missing initial icon states (#8332) 2020-02-23 02:43:12 -03:00
ParadoxSpaceandGitHub ffeacf3433 Some Skrell Additions (#8196)
You can now put headcloth on your head instead of ears. Adds a breath mask. Adds a bunch of random gen names.
2020-02-11 20:31:07 +01:00
AmoryBlaineandGitHub 12f723ff72 Balaclava sprites (#8213)
* Revert "Merge remote-tracking branch 'origin/master'"

This reverts commit 024d03016a.

* Revert "Revert "Merge remote-tracking branch 'origin/master'""

This reverts commit 891878324f.

* Balaclavas sprites added, and coded.

Most are dormant and unused.

* Changelog

* Renamed changelog
2020-02-11 07:51:55 +01:00
TheGoretandGitHub fe0ff37849 Trinary Perfection clothing (#8171)
On the occasion of The Trinary Perfection rework, a religion tab has been added to the loadout. All clothes related to this religion are available in this new tab.
In the future, it can also be used for other religions.
2020-02-06 19:15:18 +01:00
AlberykandGitHub 77a38123c6 Examine tweaks (#8099)
* Tweaks examines verbs.

* And the voicer change description too.

* This is better.

* go understand this code.

* Adds changelog.

* arrow's request.
2020-01-30 10:33:54 +01:00
DoxxmedearlyandAlberyk 7b3c360323 Pioneer scarf adjustment (#8026)
No other scarf stops you from eating or drinking, so neither do pioneer scarves anymore.
2020-01-16 23:43:37 -03:00
AlberykandWerner 1e5e57a79d Adds access restrictions to the rd console (#7759) 2019-12-24 18:03:00 +01:00
WernerandGitHub cb4a712851 Enforces Lineendings and adds Editorconfig (#7657) 2019-12-21 16:19:24 +01:00
AlberykandErki 038a4ac86b Tajaran update: the war to end all wars edition (#7638)
-changes how the tajara species handles citizenship in game: you now have to pick one of the three factions, this also enables consular officers for them
-adds a new var to the species: default_citizenship, which citizenship should be the default one for that species, so you can have species that can't get biesel citizenship as their main one
-adds a bunch of loadout options to the tajaran section
-restricts tajara from being necropolis contractors
2019-12-21 12:58:34 +02:00
Wowzewow (Wezzy)andErki 01a06d1197 New masks (#7614)
Adds new sprites for sterile mask and breath masks.
Adds new colorable cloth mask for civillians and dust mask mostly for industrial jobs.

Masks have been move to their own tab in loadout - namely because they have an entire seperate file for them, but apparently haven't been coded in their own tab. Also, they should equip properly on spawn now.
2019-12-21 12:40:58 +02:00
JohnWildkinsandErki a03f170f16 Ports BS12 fixes / refactor of visualnets. (#7572)
Ports (and adjusts) Baystation12/Baystation12#12521 et al. Essentially brings our visualnet code up to the standard of three years ago, rather than five.

Side effects of merging may include but are not limited to loss of AI vision, helmet camera failure, garbage collection implosion, infinite turf loops, and unintended layer shenanigans.

High-level changes:

    Overall, visualnet/chunk procs have been renamed and refactored to be clear as to their function.
    Fix some layering issues related to magic numbers, these have been set to constants.
    Visualnets now track source movement rather than overriding individual mob/obj procs.
    Adds obfuscation underlay to complicate memory fudging to remove camera static.
    Cameras now only add themselves to the cameranet if they're on open (non-restricted) networks.
    Helmet cameras now use cameras themselves rather than network defines.
    Adds a sorted object list insertion helper.
    The Camera MIU (presently unused) should now function properly.
    Unused cultnet / cult mask deleted because refactoring that would likely kill the few brain cells I have left
2019-12-07 18:37:40 +02:00
OneOneThreeEightandWerner 4bd2ce6ba0 Unapologetic Security Nerfs (#6679) 2019-10-07 23:34:04 +02:00
fernerrandErki 7ec85635e5 A round of sprite improvments/additions. (#6363)
This pr aims to implement a bunch of the work done by Amoryblaine (found in this thread https://forums.aurorastation.org/topic/11698-amorys-sprites/)

    Adds new sprites for the tactical gear available in cargo.
    Adds new, green, sprite for the military belt, the old red one is added as a specific syndicate variant.
    Improves the sprite of the ushanka, adds the old one as a variant by request.
    Adds rolled down sleeves states for two sol uniforms, adds sol tactical helmet and heavy armor vest.
    Adds a TCFL jacket to the loadout.
    Changes the flipped sprites of most caps to be leaning rather than straight.
    Makes the visors of biosuits transparent.
    Recolours the security biosuit from orange to pale blue.
    Recolors the hip holster to be black.
    Makes the tactical gas masks eyes transparent.
    Tweaks the red and blue bandanas to be less bright.
    Adds some missing balaclava sprites, Improves the look of rolled up balaclavas.
    Makes the security berets more fitting with the standard blue one.
2019-05-23 09:16:55 +03:00