9769 Commits
Author SHA1 Message Date
GeevesandGitHub baca1af22a AI Synth Access Fix (#9108) 2020-06-12 21:04:00 +02:00
Wowzewow (Wezzy)andGitHub 8a5e14b1e8 Refactors tool colors + new sprites (#8786)
* Refactors tool sprites

* yeah

* sort the court

* changelog and worn_overlays

* fuck

* door

* waterloo

* waterloo

* skeeet

* fuck this shit

* stupid color prios

* there
2020-06-11 21:27:01 +02:00
GeevesandGitHub d5b96b0fd9 Enlightening Update (#9042)
* Enlightening Update

* matt's requests
2020-06-11 21:24:00 +02:00
Wowzewow (Wezzy)andGitHub ae24768189 Fixes Bones death description (#9085) 2020-06-11 21:10:03 +02:00
YonnimerandGitHub e898fe6401 Fixes a bug disallowing trees from picking azaziba as a language. (#9087) 2020-06-11 11:49:21 +02:00
GeevesandGitHub 90adc9f4be Stationbound RPDs (#9007)
Both classes of engineering stationbound and maintenance drone has been given rapid piping fabricators.
2020-06-10 09:03:54 +03:00
GeevesandGitHub 1f213e48c0 Description Consolidation (#9038)
I moved the desc_info to their parent thingies, because alt clicking the type and being sent to the description.dm was infuriating.
2020-06-10 09:03:44 +03:00
aleksixandGitHub 953d87df0c Borg wire message shows wires being covered. (#9072)
The messages now reflect wire status when exposing/covering borg wires.
Fixes #9052
2020-06-10 09:02:34 +03:00
GeevesandGitHub 77759d4a1f Diona Pain (#8966)
Diona now feel pain, although they only take 70% of the pain other species experience.
    Unathi now get a unique pain message, instead of the dear god one.
2020-06-08 19:04:49 +03:00
Matt AtlasandGitHub 32278e1ad1 Cult backend rework + new features. (#8996)
Guess who the baton passes to.

Convert all runes to datums

Rework arcane tome mechanics, holy shit it's terrible

Convert rune effects to actually use rune datums

Add additional effects that are now possible because of non-shitcode code
2020-06-07 10:07:32 +03:00
GeevesandGitHub 4bb4df8467 Borer Psi Oversight Fix (#9019)
Vaurca and Dionae can no longer be psionically awakened. Flatbrains.

Fixes #9004
2020-06-07 00:02:59 +03:00
Matt AtlasandGitHub e319fd87a3 Makes stasis bags not instantly kill you (#9048) 2020-06-06 16:02:53 +02:00
Matt AtlasandGitHub 76fec1fea2 Quite a few brainmed changes + fixes. (#9015) 2020-06-05 20:54:17 +02:00
GeevesandGitHub e7194e7893 pAI Computer Piloting (#8842)
pAI can now be put into modular computers to control them. When a pAI is inserted, a new service will be unlocked, which can disable their access to the computer.

The VueUI change wasn't tested, but finding and replacing should leave the functionality unchanged.
2020-06-05 21:28:52 +03:00
KaedwuffandGitHub 1529fa44c1 Removes Virology (#8927)
-Almost all aspects of virology and it's related machinery and objects have been purged from the code and map.
-Most of disease code has been purged. Some pieces of it remain as holdovers because they would require extensive rewrite of defines and codes for things like nanite robot transformation and appendicitis (that frankly isn't necessary)
-The outbreak event has been purged, as has the virology malicious code event variant.
-The Virology department has been remapped into the Abandoned Sector.
2020-06-05 20:27:46 +03:00
Matt AtlasandGitHub 88a051f78f Fixes a runtime during roundstart (#9032)
When mobs spawn for the first time, they call Move()
Move then changes the icon state of the up_hint, however, up_hint is at this point not initialized, so it runtimes instead
2020-06-04 21:49:52 +03:00
Wowzewow (Wezzy)andGitHub b44554ae5d Bigger ready up panel (#8964) 2020-06-03 11:06:10 +02:00
Wowzewow (Wezzy)andGitHub 4b791e0804 Removes useless uniforms (#8941) 2020-06-03 10:51:06 +02:00
ScheveningenandGitHub d3da6fb3aa Slime tweak (#8991) 2020-06-03 10:50:37 +02:00
Chada-1andGitHub 03f058a279 Crucial Stationbound information added to show laws. (#8989) 2020-06-03 00:06:17 +02:00
Matt AtlasandGitHub 0a00700401 Switches most common visible_messages to look like emotes, inc. surgery. (#8981) 2020-06-02 19:24:02 +02:00
GeevesandGitHub 7824a04975 Diona Cult Manifestation Tweak (#8986) 2020-06-02 11:55:19 +02:00
Wowzewow (Wezzy)andGitHub 0acced7a6d Adds pickup animations (#8984) 2020-06-01 19:35:44 +02:00
Matt AtlasandGitHub 9201b4923e You now get blood on your clothes more often when you attack people (#8961) 2020-05-31 21:40:07 -03:00
GeevesandGitHub 3ce3f2005c AI Mech Fix (#8997) 2020-05-31 17:58:51 -03:00
GeevesandGitHub bdeab68218 pAI Bot Piloting (#8840)
pAI can now pilot farmbots, cleanbots, floorbots and medbots.
    Floating messages now appear even if you're inside an object or another mob.
2020-05-30 16:24:29 +03:00
GeevesandGitHub 19b1ddb869 Remote Mech Revision (#8903)
The AI can now remotely control mechs in its network. It has one mapped in near its core.
    Messages received by your old body will now reach your VR body (does not affect Skrell Srom).
    Exosuit pilots can now interact with elevator panels without having to get out.
    Robotics and RnD can now create remote controlled mechs. The control centre is in the protolathe, while the exosuit upgrade is in the circuit imprinter.
    Mechs can no longer be dismantled if it has a pilot in it.
    Dismantling a mech now takes a while.
2020-05-30 16:20:16 +03:00
ErkiandGitHub aa39c8ca42 Fix mounted (sub)machine gun using safeties (#8992)
The mounted machine guns had a safety, which started as set to 1. This caused it being unable to function when mounted. This is fixed by removing the safety from the weapon class used.
2020-05-30 16:19:30 +03:00
YonnimerandGitHub de8e018bb6 Makes it so nymphs from a gestalt that splits due to damage split injured (#8946) 2020-05-30 09:43:05 +02:00
GeevesandGitHub 26f84c4a26 Scorched Skeletron Fix (#8969) 2020-05-29 20:40:10 +02:00
GeevesandGitHub 2caef587d9 Simple Mob Talk Fix (#8970) 2020-05-29 14:04:28 +02:00
Wowzewow (Wezzy)andGitHub aa2b320688 Adds some Diona markings (#8943) 2020-05-27 11:37:05 +02:00
Matt AtlasandGitHub 49690f4be9 Cryo and CPR bug fixes (#8960) 2020-05-26 22:51:40 -03:00
GeevesandGitHub 52923bc322 More Ghostspawners (#8909)
Posibrains are now in the ghost spawner menu. Activating them is now a one-and-done deal, as they remain open in the ghost spawner until someone disables it or someone spawns in.
    Syndicate Cyborgs have been added to the ghost spawner menu, and will remain in a boot-up state until someone spawns into it.
    Syndicate Cyborg eye overlays have been fixed.
    Wizard Familiars have been added to the ghost spawner menu, same as above.
    Mining Drones have been added to the ghost spawner menu, one swipe is all you need, until someone joins in as them.
2020-05-25 19:22:53 +03:00
GeevesandGitHub 344630ea29 Agent ID Buff (#8918)
The agent ID card now makes you invisible to the AI when electronic warfare is enabled.
    The price of the agent ID card have been upped to 4, from 3.
    Agent IDs now have a charge, which lasts for a few minutes. When the charge runs out, electronic warfare is disabled.

Credits to Loaf (the man of many names) from Nebula for teaching me this technique.
2020-05-25 19:22:41 +03:00
AlberykandGitHub 15eb1de769 Fixed laser beams creating blood splatters when hitting mobs (#8948) 2020-05-25 11:07:09 +02:00
GeevesandGitHub e6966e6e2d Wizardry Inc. (#8899)
Wizard spellbooks can now be stored in the belt slot.
    Necromancers now get 10 spell points, up from 8.
    Smoke now properly layers over mobs, obscuring them.
    Wizard Apprentices and Skeletons are now in the Ghost Spawner menu. The former can be enabled by buying an Apprentice Pebble artifact, a new wizard item which acts as a portable spawnpoint. The latter by casting Raise Dead on a corpse.
    Apprentices are now given additional spells at the bottom of their spellbook, depending on which type of wizard their master is."
    Bought artifacts now appear in your hands, if you have any free.
    The Return to Master spell has received numerous bugfixes and should now work as expected, most of the time.
2020-05-25 10:22:31 +03:00
Matt AtlasandGitHub f59e35e77c Ports Overmap from Baystation. (#8800) 2020-05-23 23:14:08 +03:00
ErkiandGitHub 65d2dec730 Fixes player poll button(#8931) 2020-05-22 19:20:22 -03:00
Matt AtlasandGitHub 641ee26141 Adjusts the new player options window and adds a map blurb. (#8897)
With inspiration taken heavily from Baystation's current window.
2020-05-22 22:34:12 +03:00
GeevesandGitHub a87d22ecc4 Screen Overlay Jazz (#8922) 2020-05-22 16:40:37 +02:00
GeevesandGitHub 51f4dea7d2 Scorched Earth Backend (#8914) 2020-05-21 21:09:24 +02:00
e28d09f88a description_fluff, description_antag and description_info shortening (#8896)
* description_fluff, description_antag and description_info shortening

* Update wezzy_desc-shit.yml

* Update html/changelogs/wezzy_desc-shit.yml

Co-authored-by: Werner <Arrow768@users.noreply.github.com>

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2020-05-21 12:45:22 +02:00
GeevesandGitHub 01659d4903 Fixes Stun Effect Runtimes (#8915) 2020-05-20 12:15:25 +02:00
AlberykandGitHub 6261d5fd13 Allows Zhan to have access to two language slots (#8886) 2020-05-18 22:56:20 -03:00
GeevesandGitHub 3ec99c8d64 Ports Hover Overlays (#8870)
* HUD Overlay

* finishes up the port

* fixes
2020-05-19 00:28:23 +02:00
AlberykandGitHub 21b4df0682 Reworks Aut'akh (#8880) 2020-05-18 15:07:34 -03:00
William LemonandGitHub f62a05a0d0 Srom Fix (#8895) 2020-05-17 15:20:35 -03:00
Wowzewow (Wezzy)andGitHub 50063a9481 Adds sounds to falling over (#8866) 2020-05-17 11:28:42 +02:00
GeevesandGitHub 11066cdb33 pAI Flashlight Fix (#8884) 2020-05-16 18:42:40 +02:00