76 Commits

Author SHA1 Message Date
FabianK3 50eb01db6e Lobby track and background machine ambience (#22789)
# Summary

This PR adds a new grim spatial sound track to the lobby track list +
lemurian sea sector and adds an ambience loop tracks to vents+scrubbers
as well as SMES's.

## Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:

| Path | Original Author | License |
| --- | --- | --- |
| sound/music/lobby/spatial_audio.ogg | [spatial audio 2 by
BadWolf23/freesound.org](https://freesound.org/people/BadWolf23/sounds/723957/)
| CC BY 4.0 |
| sound/machines/ventilation_humming.ogg | [humming machinery by
Lewooz/freesound.org](https://freesound.org/people/Lewooz/sounds/545952/)
| CC0 1.0 |
| sound/machines/electrical_humming.ogg |
[SFX_GEOFON-HUM-ELECTRICAL-BOARD_4824_01 by
pblzr/freesound.org](https://freesound.org/people/pblzr/sounds/785942/)
| CC0 1.0 |

**Changes made to original sounds:**

- Added fadein/out to spatial_audio, reduced volume, corrected file
metadata (author, trackname, comment).
- Cut background noise in ventilation_humming, shortened soundfile,
corrected file metadata (author, trackname, comment).
- Shortened electrical_humming soundfile, corrected file metadata
(author, trackname, comment).
2026-07-09 21:04:01 +00:00
Batrachophreno fd0935eb5a Radio Stations (#22760)
Radio station configuration for several sectors
2026-07-01 10:31:51 +00:00
Batrachophreno f1ac588b71 Lemurian Sea hotfixes (#22731)
changes:
- rscadd: "Adds some additional grates to the Horizon's D2 Medical for
traction in zero-g."
  - rscdel: "Removes ADPI sound effects."
  - bugfix: "Fixes inflated Gravity Anomaly timing values."
  - bugfix: "Fixes ADPI line retrieval."
  - qol: "Reduces screenshake strength globally by 33%."
2026-06-19 12:51:12 +00:00
Batrachophreno 62d3ee304b Lemurian Sea Hotfixes (#22694)
Tunes overmap spawns, hazard weighting, away site and offship exceptions
for the 8th time, admin logging, grav anom safeties for shuttles, etc.

<img width="425" height="245" alt="image"
src="https://github.com/user-attachments/assets/405a9887-9daf-4781-a9c3-2b837db09fbb"
/>

^ LOOKING AT YOU, TRAMP FREIGHTER
2026-06-13 22:18:36 +00:00
Batrachophreno 0c7ab8baa7 Lemurian Sea (#22686)
changes:
  - refactor: "Refactors Gravity Generator UI from HTML to TGUI."
- rscadd: "Adds sector-based modifier var 'overmap_hazards_multiplier'
for generating total overmap hazard count."
  - soundadd: "Adds new Lemurian Sea 'welcome' announcements."
- rscadd: "Added Lemurian Sea gravitic anomalies as overmap hazards and
random events."
  - rscadd: "Adds ADPI/The Voices."
- rscadd: "Adds ADPI Panel for modmins to send ADPI messages to a single
character or all characters from their respective pools, or custom
messages."
- balance: "Vaurca Hivenet communication, the Hivenet Manifest, and
Hivenet Echoes are now disabled while the ship is in Lemurian Sea
sectors."
2026-06-13 16:25:49 +00:00
runecap bcac7f7567 Adds Hivenet echoes for Vaurcae (#22140)
First PR. Adds mechanical representation of faint Hivenet echoes for
Vaurcae. Like the lore, only they can pick them up.

It's designed for a lot of variety so as to trigger every 3-5 minutes
without boring players. All together, there's 500 different echoes.
There are three categories of broadcasts (gossip, happy, tense) split
between "starter" and "response" messages to imitate two vaurcae
talking. These make up 380/500.

Gossip can occasionally have a singular, joined echo to represent only a
single vaurcae talking for extra variety. Happy is less common and tense
is the rarest, implying possible danger.

There's also echoes of projections, on a separate 4-8m timer with 120
different sensations for the remaining echoes.

Hivenet should never feel empty again and echoes extend past being
fluff, they can prompt roleplay since they'd ICly be just as valid as an
in-round broadcast. Echoes are automatically disabled in the Lemurian
Sea to represent the Fog there and can be manually toggled by Admins &
Storytellers for gimmicks or events.

---------

Signed-off-by: runecap <43975590+runecap@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2026-05-18 19:21:31 +00:00
Batrachophreno aaea5d8a57 Assunzione & Port Volturno (#22258)
Contains assets, code, maps, etc. for Assunzione and Port Volturno. This
is something like v0.9 for live unit testing, etc. Do not merge yet.

### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:

| Path | Original Author | License |
| --- | --- | --- |
| icons/obj/structure/urban/arches.dmi |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/assunzione_neon.dmi |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/assunzione_signs.dmi (stafylia_sign) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/billboard.dmi (sign_assunzione1 & 2) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/poles.dmi (radial_floodlight) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/restaurant.dmi (menu_gyro) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/statues.dmi (aec_small) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/pottedplants_big.dmi (luce-vine-plant) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/pottedplants_small.dmi (luce-vine-plant) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/billboard.dmi (sign_assunzione3) | Minzeyes
| CC-BY-SA |
| icons/obj/structure/urban/assunzione_96x110.dmi | Minzeyes | CC-BY-SA
|
| icons/turf/smooth/composite_brick.dmi |
[nauticall](https://github.com/nauticall) | CC-BY-SA |

---------

Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
Co-authored-by: Kano <89972582+kano-dot@users.noreply.github.com>
2026-04-19 19:50:20 +00:00
Batrachophreno 9e9808ab8a Light's Edge (#22103)
changes:
- rscadd: "Adds additional configuration data to the Light's Edge
sector."
  - soundadd: "Adds a Welcome AI voiceline for the Light's Edge sector."
  - imageadd: "Adds Light's Edge sector skybox."
  - imageadd: "Adds Light's Edge sector state to the Stargazer."
- balance: "Slightly decreases default light brightness, slightly
increases night mode light range."
  
(Light changes before and after for reference. It's a weird inclusion
for a sector PR, but I found the lights on the Horizon were washing out
the starlight, and after I stopped trying to modify starlight and
instead modified the actual light machinery, I found that the values I
landed on actually looked really nice across the ship and offsites
tested.)

Before
<img width="1346" height="1342" alt="before"
src="https://github.com/user-attachments/assets/f3d1389f-26bd-4649-a5fd-049fbee8358b"
/>
After
<img width="1347" height="1341" alt="after"
src="https://github.com/user-attachments/assets/d3109ba7-4603-47c5-83f6-5b3caa136d76"
/>
2026-03-26 20:45:31 +00:00
Batrachophreno 7d058fc613 Jukebox TGUI update, Earphones autoplay, sound keys refactor (#21630)
V2 of [previous music playing
PR](https://github.com/Aurorastation/Aurora.3/pull/21466). TLDR no
longer uses the connect_range component for implementation because it
turned out a bit too inflexible for overlapping music players.

Removes a NanoUI template for the [TGUI
update](https://github.com/Aurorastation/Aurora.3/pull/21046).

New changelog:
  - refactor: "Ported Jukebox's NanoUI interface to TGUI."
- refactor: "Ported Jukebox audio playing functionality to a component."
- refactor: "Sound keys refactored from singletons to datums, along with
larger breakout of sound.dm to allow for easier SFX updates in future."
  - code_imp: "Expanded track datums to include track lengths."
- code_imp: "Reorganized music file folders for more intuitive access."
  - rscadd: "Earphone status feedback text now includes track length."
  - rscadd: "Added autoplay functionality to earphones."
- bugfix: "Fixed earphones' 'Previous Song' verb not sending you to the
end of the playlist when used while the first track is selected."
- bugfix: "Fixed gain adjustment for 'Konyang-1' (-23 dB -> standard
-9.8 dB)."
- bugfix: "Fixed y-offset of audioconsole-running overlay animation to
line up with the actual screen."

---------

Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2026-01-22 16:54:40 +00:00
Wildkins bad60b2f67 Revert new lobby ui. (#21494)
Reverts #20467

For some reason, if you put a png into icon() and then show that to a
client, it uses a colossal amount of GPU. No idea.

Reverts to our older lobby system pending TGUI update.

Fixes #21489
2025-10-14 23:04:18 +00:00
Ben b93068200a Liberty's Cradle Sector Improvements (#21254)
- Adds cargo price coefficent for all suppliers with help from lore (for
most it is +20% if non-megacorp, -20% if megacorp)
- Refactors Xanu to be child of Liberty's Cradle, this should be what is
done for the other major systems in the region
- Removes port of call days for liberty's cradle

---------

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2025-09-15 12:12:18 +00:00
Ben 532a9f7819 Crescent Expanse Price Adjustments (#21327)
With https://github.com/Aurorastation/Aurora.3/pull/20956 implemented
and a review of cargo pricing, lore believes that the current settings
for Crescent Expanse (price *200!) is too high, and significantly
brought it down

The goal with the changes is allow cheaper goods to still be
purchasable, but more specialized equipment (positronic + SM crystal for
example) like requiring delving into department accounts

---------

Signed-off-by: Ben <91219575+Ben10083@users.noreply.github.com>
Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2025-09-15 12:05:56 +00:00
Ben 859b936cc1 Adds missing cargo coefficents to Crescent Expanse (#21257)
Title

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2025-08-31 15:30:55 +00:00
courierbravo d6dd9f35dc Title Screen - Your Good Pal, Hazel! (#21164)
Adds a new title screen to the IPC rotation depicting Hazel IPCs.
<img width="1920" height="1920" alt="hazelchibi"
src="https://github.com/user-attachments/assets/9ab9d825-f798-4939-92bb-d5a5b4f790c3"
/>
2025-08-15 13:52:32 +00:00
smellie 2df7b1fc5c Europa Earphones Cartridge + Misc. Music Tweaks/Fixes (#21053)
- Adds a Europa music cartridge, with 4 new sound tracks added for this
cartridge.
- Reduces the volume of all tracks I've added in prior PRs.
- Cannibalises the `lobby/crescent_expanse` tracks as — in hindsight — a
generic sector getting its own lobby tracks is a bit much and would mean
generic lobby tracks are never heard. saving it for major
systems/uncharted zones/special places. 1 sound file removed; 1 now used
in the Europa cartridge

### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:

| Path | Original Author | License |
| --- | --- | --- |
| sound/music/regional/europa/casting_faint_shadows.ogg | "casting faint
shadows" by Ikaiora
(https://ikaiora.bandcamp.com/track/casting-faint-shadows-2) | CC
BY-NC-ND 3.0 |
| sound/music/regional/europa/where_the_dusks_rays_leap.ogg | "where the
dusk's rays leap" by Ikaiora
(https://ikaiora.bandcamp.com/track/where-the-dusks-rays-leap) | CC
BY-NC-ND 3.0
| sound/music/regional/europa/deep_beneath-.ogg | "Deep Beneath the
Solemn Waves a Vast Underwater Landscape, Brimming With Bizarre, Eerily
Gleaming Cyclopean Structures of, What Must Surely Be, Non​​​​-​​​​Human
Origin, Stretched Out Across the Ocean Floor" by Unknown
Oceanographer/Under Jorden
(https://under-jorden.bandcamp.com/album/deep-beneath-the-solemn-waves-a-vast-underwater-landscape-brimming-with-bizarre-eerily-gleaming-cyclopean-structures-of-what-must-surely-be-non-human-origin-stretched-out-across-the-ocean-floor)
| CC BY-NC-ND 3.0
| sound/music/regional/europa/instrument_park.ogg | "Instrument Park" by
Little Bradley
(https://myprivateunderground.bandcamp.com/track/little-bradley-instrumental-park)
| CC BY-NC 3.0
| sound/music/regional/europa/way_between_the_shadows.ogg | "Way Between
The Shadows" by Mokusei No Maguro
(https://mokuseinomaguro.bandcamp.com/track/way-between-the-shadows) |
CC BY-SA 3.0 |

All sound files compressed to 20K. No transformation or remixing done.


dredging bandcamp for decent, copyright permissive songs by non—mass
production artists has been soul-draining lol. this is the last music pr
from me
2025-08-03 16:16:24 +00:00
TheDanseMacabre 2cb1576d0c Liberty's Cradle Starlight (#20996)
It doesn't currently has a starlight color. This fixes that by matching
it with Arusha's.

Co-authored-by: DanseMacabre <rsurname1212@gmail.com>
2025-07-15 10:11:23 +00:00
smellie bfb076eea5 Uncharted Space (#20937)
Adds 3 Crescent Expanse regions due to how large a region it is:
- Crescent Expanse (West): Nralakk and Solarian heavy region.
- Crescent Expanse (East): Coalition and Solarian heavy region.
- Crescent Expanse (Uncharted): Deep Crescent expanse, independents and
certain surveyors only.

Also adds a Lemurian Sea (Uncharted) sector if we ever go there.

Adds a `ccia_link` variable for sectors. Only usage is to block outbound
faxes to Central Command. For uncharted sectors. EBS remains an option
due to necessary CCIA functions (eg. scuttling), per Bear's wishes.

Adds `low_supply` variants of most vending machines and dispensers. For
later use, none mapped in.

Removes the `TEMPLATE_FLAG_SPAWN_GUARANTEED` flag from the sensors
array, because it meant it wasn't affected by `sectors_blacklist`. The
sensors array isn't so important it needs to be in every sector anyway.

Removes Burzsia from the `ALL_DANGEROUS_SECTORS` list, as the crisis has
passed and humanitarian relief efforts completed.

Adds the `ALL_EVENT_ONLY_SECTORS` for limited usage during event
arcs/similar where canon odysseys or certain thirdparties may infringe
upon an arc's narrative. Allows selective enabling/disabling of canon
odysseys or third parties for said arcs. Not intended for liberal
application.

### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:
| Path | Original Author | License |
| --- | --- | --- |
sound/music/lobby/crescent_expanse/crescent_expanse_1.ogg | "Lüüü -
Weedance" by Lüüü, Obtained from
https://myprivateunderground.bandcamp.com/track/lu-u-u-weedance | CC
BY-NC-SA 3.0.
sound/music/lobby/crescent_expanse/crescent_expanse_2.ogg | "Little
Bradley - Sunset Drive" by Little Bradley, Obtained from
https://myprivateunderground.bandcamp.com/track/little-bradley-sunset-drive
| CC BY-NC 3.0
sound/music/lobby/dangerous_space/dangerous_space_1.ogg | "You Can't
Kill The Boogeyman" by Karl Casey. Obtained from
https://karlcasey.bandcamp.com/track/you-can-t-kill-the-boogeyman | CC
BY 3.0
sound/music/lobby/dangerous_space_2.ogg | "Prison Planet" by Karl Casey,
Obtained from https://karlcasey.bandcamp.com/track/prison-planet | CC BY
3.0
sound/music/lobby/lights_edge/lights_edge_1.ogg | "Is Anyone Left?" by
Karl Casey. Obtained from
https://karlcasey.bandcamp.com/track/is-anyone-left | CC BY 3.0
sound/music/lobby/lights_edge/lights_edge_2.ogg | "Running From The
Wendigo" by Karl Casey. Obtained from
https://karlcasey.bandcamp.com/track/running-from-the-wendigo | CC BY
3.0
2025-07-12 12:12:40 +00:00
smellie 7b865b9f2e Adds the Xanu System & Xanu Prime (#20917)
Adds a Xanu region for Xanu Prime to spawn in. Ice/barren asteroids as
possible spawns for mining operations.

Adds Xanu Prime as a visitable planet, with 2 regions: the arid
grasslands of Naya-Khyber; the tundra of Himavatia.

Only basic, super generic planet ruins included.

Random ground survey data available for scientific investigations.

The following assets that **have not** been created by myself are
included in this PR:

| Path | Original Author | License |
| --- | --- | --- |
| /html/images/scans/exoplanets/xanu_prime.png | Kyres1 (Sourced from
our own wiki) | CC BY-SA 4.0 |
| /sound/music/regional/xanu/xanu_rock_1.ogg | Swara Sutra
(https://swarasutra.bandcamp.com/album/indulgence) | CC BY-NC-SA 3.0 |
| /sound/music/regional/xanu/xanu_rock_2.ogg | Swara Sutra
(https://swarasutra.bandcamp.com/album/indulgence) | CC BY-NC-SA 3.0 |
2025-07-10 17:27:38 +00:00
naut 55f4e12614 Codeside Cargo Refactor (#20030)
**NOTE TO SYSADMINS: See "SQL Details" section below for information on
SQL modifications.**

Moves the data containing cargo items (i.e. the ones you order from ops
and get in the cargo shuttle) from the online database to the codebase.
Everything from suppliers to categories to individual items is now
code-side and editable by developers/contributors.

Refactors cargo items to use `singletons` instead of `datums` for
`cargo_supplier`, `cargo_category`, and `cargo_item`. Multiple-instnace
things like cargo_orders, etc. still use `datums`.

Fixed a bunch of strange discrepancies in categories, suppliers, and
pricing for various cargo items. I did a little bit, but it's exhausting
to go through all of it right now.

Clicking the 'Details' button on the Cargo Order app now actually gives
you details instead of bluescreening. Also added some UI elements to the
Cargo Order app - Cargo Control and Delivery remain untouched.

Overhauled the Cargo Order console TGUI window. It now has tabs on the
left, displays restricted access, supplier information, and boasts
search functionality.

### SQL Details
<details>
<summary>SQL Details [Click to Expand]</summary>

The following SQL tables should be deleted or deprecated from the server
database, as they are no longer in use:

- `ss13_cargo_items`
- `ss13_cargo_categories`
- `ss13_cargo_suppliers`

The included migration file, `V011__codeside_cargo`, creates a new table
`ss13_cargo_item_orderlog` to the DB. This **replaces**
`ss13_cargo_orderlog_items`. Because of this,
`ss13_cargo_orderlog_items` is deprecated and should either be deleted
or locked & preserved for logging purposes.

</details>

## Screenshots


![image](https://github.com/user-attachments/assets/79129923-1fb6-4cee-ac8d-5505a52270a4)

![image](https://github.com/user-attachments/assets/a323be35-8ce6-4ec4-98f7-ee701d0931a3)

![image](https://github.com/user-attachments/assets/5ddb02c5-152f-4715-b2da-20903fa11c93)

![image](https://github.com/user-attachments/assets/420e45b0-6a9f-4420-beb8-a2c8423a5be4)

![image](https://github.com/user-attachments/assets/114f4755-ee51-41e6-8670-07aacc5326ae)

---------

Signed-off-by: naut <55491249+nauticall@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2025-03-04 18:18:00 +00:00
Wowzewow (Wezzy) 88d2958ecd Updates Lobby UI (#20467)
![dreamseeker_l6iQkKYgId](https://github.com/user-attachments/assets/6e901739-032e-48f3-aafd-d23591f2ad8b)

---------

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2025-02-25 17:46:34 +00:00
Fluffy b8902e2e16 Runtime map now loads in ~11 seconds instead of ~40, sped up various other things (#19957)
Runtime map now has a bunch of new areas / items with often-tested
stuffs, and some hard-to-put-at-runtime stuffs.
Runtime map jobs now are positioned to make it faster to reach the
aforementioned often-tested stuffs.
Runtime map doesn't generate an overmap anymore by default, which speeds
up the process.
Runtime map now loads in ~11 seconds instead of ~40 seconds as it was
before.
Updated the maploader to be faster in parsing maps.
Bapi is not engaged anymore if we're only measuring the map size, which
speeds up the process.
In fastboot we do not generate the codexes anymore, which speeds up the
process.
In fastboot and if exoplanets and away sites are not enabled, we do not
parse the map templates anymore, which speeds up the process.
Updated the icon smoothing to be faster.
Optimized cargo area code.
Other optimizations.
2024-10-06 21:31:01 +00:00
hazelrat 8ca6459ab5 Adds radio channels to the Badlands (#19882)
Adds a few lore radio channels to the Badlands. Credit to Schwann for
the writing!
2024-09-21 11:25:11 +00:00
lavillastrangiato c03efa6661 Changes mentions of New Ankara to Tabiti (#19609)
As per NEWLORE.

---------

Signed-off-by: lavillastrangiato <63124803+lavillastrangiato@users.noreply.github.com>
Co-authored-by: La Villa Strangiato <mangodeity@gmail.com~>
2024-07-27 10:09:52 +00:00
Alberyk dd136a25ac Adhomai Soul Injection: radio and lobby music (#18966)
This pr adds some minor soulful additions to Adhomai, including radio,
lobby music, and custom survey results for the planets.
2024-05-05 13:58:48 +00:00
naut 80d79a585c Consolidates text files into their own, central folder (#19063)
Sorts the various .TXTs of the game (currently so far the lore radio
stations as well as the "verse books" (Biesel constitution, religious
scriptures, etc)) to a master `texts` file in Aurora's root directory.
Should help with config issues as well as consolidate all the texts in
one place, especially for use in future endeavors where bits of text
like these need to be made.

Should theoretically fix #19060. If it doesn't then, well, I'm stumped.
2024-05-02 16:42:57 +00:00
Alberyk 4ae03a2d1d Adds radio stations to Tau Ceti (#18963)
This pr adds some lore radio stations to Tau Ceti.

TODO:

- [x] get all the stuff the lore team wrote

---------

Signed-off-by: Alberyk <Alberyk@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
2024-04-27 01:44:51 +00:00
Ben 18b8a06794 Tau Ceti Port of Call Backend (#18998)
Variables for Tau Ceti sector adjusted in preparation for the Port of
Call map. No major changes, just has the code ready for the map.

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2024-04-26 00:10:23 +00:00
naut d59c35242a More Tau Ceti Radio Stations (#18970)
Adds three additional radio stations to Tau Ceti.

- 87.5 Mendell City Bugle is a news station bringing the latest
happenings across the city.
- 90.7 Hi-Fi Sports broadcasts an American football game as it happens,
as well as a basketball game written by Desven.
- 93.1 Phoenix FM is a generic talk/music variety station.

I'm aware Alberyk has a PR #18963 up for stations as well. These should
mesh together alright.
2024-04-22 21:08:52 +00:00
RustingWithYou a066384247 Uueoa-Esa, Part 1: Sector & Planets (#18941)
Adds the Uueoa-Esa system, its skybox and stargazer, and its lore
planets, currently without ruins for ease of review.
2024-04-18 14:03:05 +00:00
Alberyk 6a193f69a1 Adds Biesel as an exoplanet (#18902)
This pr adds biesel as a visitable exoplanet.

Animals and some ruins will come in their own prs.

---------

Signed-off-by: Alberyk <Alberyk@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
2024-04-15 08:39:08 +00:00
Alberyk 91d7507154 Back to home once again (#18720)
This pr adds some basic content for the Tau ceti system.

---------

Signed-off-by: Alberyk <Alberyk@users.noreply.github.com>
Co-authored-by: GMR25 <GMR25@users.noreply.github.com>
2024-04-08 17:58:12 +00:00
Alberyk 9f458cd0bc Revisits Adhomai and other sector content (#18703)
This pr fixes and updates some old space systems contents.

---------

Signed-off-by: Alberyk <Alberyk@users.noreply.github.com>
Co-authored-by: Greenjoe12345 <33647525+Greenjoe12345@users.noreply.github.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2024-04-02 01:46:14 +00:00
Ben 4bc0ce755e Point Verdant now only spawns when today is a Port of Call (#18670)
* Port of Call Template Flag

* oops

* bitflags

* bitflags but frfr

* I give up + fix

* bitflags again again

* Port of Call Day changes

* remove Horizon check

* small thing :)

* check day directly now

* new proc to check port of call, and possible fix

* Requested Changes

* requested gem changes

* gem gaming

* gemmmmmmmmmmmmmmmmmmmmmmmmmmm

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Co-authored-by: Benedict <Ben10083@users.noreply.github.com>
2024-03-24 14:05:10 +00:00
Matt Atlas c59b7fa6d4 Re-adds the MOTD and adds mechanical support for ports of call. (#18570)
* Re-adds the message of the day.

* Re-adds the MOTD and adds mechanical support for ports of call.

* sddsds

* Destroy it all!

* incorrect info

* grammar and shit

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Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-03-06 23:06:45 +00:00
SleepyGemmy 0126d878cc Stargazer Haneuim Blurb Typo Fix (#18535)
* Haneuim Stargazer Blurb Typo Fix

* CL Syntax
2024-02-26 12:33:07 +00:00
Matt Atlas b7b62cfcc7 Adds custom Konyang lobby music. (#18478)
* Adds custom Konyang lobby music.

* fix the credits before the police kills my ass

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Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-02-24 00:16:30 +00:00
Alberyk 13f1059e4c Adds a lore analog radio (#18204)
* radio stuff

* loads of code

* more news

* mor eradio stuff

* final fixes

* radio

* Lore Radio Tweaks (#32)

* adds geeves

* matt request

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Co-authored-by: Geeves <ggrobler447@gmail.com>
2024-02-23 15:44:53 +00:00
RustingWithYou e7fd40d18d Konyang: The Haneunim System (#18075)
* it begins.

* more away sites for the road

* yeah

* refugee shuttle

* ghghhg

* ok ok ok ok

* consistent ghostrole costs

* changelog

* ghgh

* Update code/modules/maps/planet_types/lore/konyang.dm

Co-authored-by: Geeves <ggrobler447@gmail.com>
Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>

* Update code/modules/maps/planet_types/lore/konyang.dm

Co-authored-by: Geeves <ggrobler447@gmail.com>
Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>

* addresses requested changes

* geeves changes

---------

Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
2024-02-05 20:23:57 +00:00
RustingWithYou 4e264f02b7 Konyang: Welcome Voiceover & Cargo Prices (#18199)
* welcome & cargo prices

* cl fix bc it broke

* formatting
2024-01-15 14:00:05 +00:00
RustingWithYou 6f9140382f Exoplanet Random Plants (#17967)
* icons

* and now, we suffer

* i keep screaming but god wont answer

* adapt seed

* Update code/modules/hydroponics/trays/tray_update_icons.dm

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>

* Update code/modules/hydroponics/trays/tray_update_icons.dm

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>

* Update code/modules/hydroponics/trays/tray_update_icons.dm

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>

* Update code/modules/hydroponics/trays/tray_update_icons.dm

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>

* addresses requested changes

---------

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2023-12-19 11:45:10 +00:00
RustingWithYou 2ded8b8103 Konyang: Menu HUD and Title Screen (#17894)
* konyang hud

* changelog

* oops

* title screen
2023-12-10 14:51:51 +00:00
Fluffy c25c8b6a37 Last editorconfig fixup (#17782)
* one

* two

* three

* fsdsdf
2023-11-20 18:22:42 +00:00
Tag114 beedad9f68 Punctuation fixes for the descriptions for Syndicate boxes, the Romanovich Cloud and several trench coats (#17580)
* Adds missing full stop to sleek trench coat descriptions

* Fixes missing space between words in Romanovich Cloud sector description

* Adds missing full stop to syndiebox description

* Changelog

* Changelog edit

* Changelog edit
2023-10-13 19:08:28 +00:00
kyres1 f18d4128ad [WORK IN PROGRESS] Konyang and Point Verdant (#16714)
* starting point verdant

* major progress

* PAIN

* test

* zlevels AAGHHH OH NO

* im scream

* kawnyang

* dam thats good

* Biff Largehuge

* Look Gordon, ropes!

* wawagh

* rgrhgrhrgrh

* Gordon, you're alive! Thank God for that hazard suit.

* help

* frownie face

* wegh

* Gordon! Get away from the beams!

* Good morning, Gordon.

* Signs

* fix multiple proc definition

* initial ambience

* gay rain

* beach and some pebbles literally

* fixing conflicts aUGH

* generation

* guh?

* sewers and beach additions

* maping

* map

* womp womp

* landing zone

* fixing missing shit

* buddha

* ass

* major map updates

* implemented key doors, fixed baloon alert and tasks

* mineral color, adds ozone layer

* real fake walls

* vending subtypes for the regional market

* mooooar

* minimart pt 1

* haneunim skybox

* station mapping progress

* minimart and roboclinic

* offices progress

* bar work

* size change, some polishing of the office + police station

* map size update. Also a fuckton

* tunnels

* more work

* Why doesnt the map initialize

* broke shit

* fixing point verdant spawning, also ocean landing zone

* finishing some buildings

* mapping, village, not finished

* village, main road

* village stuff

* village stuff

* village stuff

* village stuff

* anchoring

* village stuff

* random space tiles fix

* random space tiles fix

* bin fixes

* missing initialize hint on new floors

* fix open space on basement level

* idk

* missing initialize hint

* tests again please

* tests rerun please

* oven/small be gone

* remove shuttle landmarks idk

* bad stairs fix maybe

* fix missing open space above stairs

* tests rerun please

* CircularRandomTurfAround fix

* spaces to tabs

---------

Co-authored-by: atteria <tarkona@protonmail.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Co-authored-by: DreamySkrell <107256943+DreamySkrell@users.noreply.github.com>
2023-09-23 21:23:38 +02:00
DreamySkrell 44305c9b04 Link to see ships and sites that can spawn in current sector (#16995)
* huhhh

* huhhhh

* delete

* kms

* ayo

* a

* a

* tests maybe?

* uh

* increment TO_WORLD_COUNT

* Update code/modules/background/space_sectors/space_sector.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

---------

Co-authored-by: DreamySkrell <>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2023-08-14 15:49:51 +00:00
Alberyk 5c1cb267b0 Adds the Burzsia system (#16519)
* first steps

* Adds burzsia

* space fix

* Last touches

* id and species

* Final site

* changelog

* Desc fix

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Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
2023-07-23 17:16:41 +00:00
kyres1 71a56b850b Adds the Weeping Stars, some Coalition regions, new start sound effects (#16322)
* starting out

* HEWWP

* fixing the list

* adding away sites

* bumping the stargazer down

* fix this fucking away site

* fix 2

* fix 3

* oops

* im at my limit

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Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-05-26 10:43:17 +00:00
Wildkins 9f1bdd2847 Exoplanet Overhaul: The Shape of Things to Come (#16216)
* the end of the beginning

* SPEED

* SPEED

* we real speed

* fix ore gen

* re-organize exoplanet stuff

* reorg and rename defines, fix ores

* Everything Else

* 1.2.0+a3 rust_g

* fix merge

* get rid of noise maps

* fix adhomai, delete random maps

* make adhomai poggers or something idk

* debug

* crystal planet, misc bugfixes

* fixes

* log

* change mineral gen to make adhomai work

* try this

* huh

* huhw

* rust_g 1.2.0+a4

* port adhomai changes to correct file

* fix for rock nomad

* bugfixes
2023-04-25 13:48:54 +00:00
connorjg1 6e8239478d Adhomian Mapping Tweaks (merge conflicts resolved) (#15939)
* First set of mapping changes

* Further mapping changes

* quick fix

* Create connorjg1.yml

* Fix CL

* Update raskara_okon.dmm

* NKA base

* force fix merge

* Update adhomai_hunting.dmm

* Update nka_base.dmm

* Update nka_base.dmm

* fix PSIS outpost

* outpost fix

* move cyberdogs

* Update psis_outpost.dmm

* icelance for PSIS

* Epistol

* sink!

* Fix the hunting oversight

* fix map bot

* map-bot you gonk

* floor decal fix

* shovel fix

* hopefully final fixes

* PSIS force spawn

* Update psis_outpost.dm

* Update srandmarr.dm

* Update badlands.dm

* big final sweep of bugs

* Update adhomai_raskariim_hideout.dmm

* Update adhomai_raskariim_hideout.dmm

* NKA base fix

* Update psis_outpost.dmm

* Update pra_base.dmm

* Update ala_base.dmm

* Hopefully final test for venting fix

* The final fixes to put things back
2023-03-06 13:00:48 +00:00
Caelphon c7363964ee Desert Exoplanet 3.0 (#15811)
* Desert Exoplanet

* Update aurorastation.dme
2023-03-01 17:36:18 +00:00