138 Commits

Author SHA1 Message Date
Batrachophreno eebb8b971c Materials Repath (#22388)
Soft-ish port of https://github.com/NebulaSS13/Nebula/pull/540. Except
we call them singletons.

Repaths all materials as singletons instead of datums, and replaces
material defines from strings to paths so that we can just run
GET_SINGLETON instead of needing to use SSMaterials. This is Step One.

This PR has no player-facing changes.

changes:
  - refactor: "Repaths /material to /singleton/material."
- refactor: "Replaces all material string defines to path defines,
replacing SSmaterials procs w/ GET_SINGLETON instead."
- refactor: "Removes all material var edited objects from all maps,
adding new presets where necessary."
- refactor: "Updates recipes unit test to run all recipes against all
material singletons."

---------

Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
Co-authored-by: kano-dot <bhutanlikanoxy@gmail.com>
2026-07-10 18:45:58 +00:00
Batrachophreno 4ecb0bc21c Repath obj/machinery to obj/structure/machinery [MDB Ignore] (#22500)
Repaths obj/machinery to obj/structure/machinery. **Note for
reviewers:** the only meaningful changed code exists within
**code/game/objects/structures.dm** and
**code/game/objects/structures/_machinery.dm**, largely concerning
damage procs. With the exception of moving airlock defines to their own
file, ALL OTHER CHANGES ARE STRICTLY PATH CHANGES.

Objects, _categorically_, are largely divided between those you can hold
in your hand/inventory and those you can't. Machinery objects are
already subtypes of Structures behaviorally, this PR just makes their
pathing reflect that, and allows for future work (tool actions, more
health/destruction functionality) to be developed without unnecessary
code duplication.

I have tested this PR by loading up the Horizon and dismantling various
machines and structures with tools, shooting guns of various types
throughout the ship, and detonating a bunch of explosions throughout the
ship.
2026-05-26 19:35:48 +00:00
Batrachophreno fffc406aae Deprecation of DNA Modifier UI, AME, misc NanoUI templates, and _old spritefiles. (#22320)
Lead-up to final push on NanoUI conversion; AME was removed (w approval
from Matt), DNA modifier will not be converted to Nano at this time, a
heap of templates and associated unused sprite files also removed.
2026-04-26 19:55:31 +00:00
Cody Brittain 23789d4113 Sorts out existing projectile weapons (#22059)
This PR is intended to sort out our existing guns into something
resembling organization. In addition, ancient decrepit guns are removed,
and abstract paths are labeled as such.

In addition, all guns are now standardized to refer to their model.
Considering the huge number of weapons we have, a `pistol` is not
descriptive enough.

NOTE: At over 200 files touched, this is being split. Not everything was
sorted, but this is already a monster to sort through. The rest can
wait.
2026-03-25 15:37:50 +00:00
Cody Brittain 3f62424312 [MDB Ignore] [IDB Ignore] Kills off /obj/item/device (#21774)
This has zero reason to exist in our code base. We have no procs or
variables tied to this. I removed it to make future modifications
cleaner.

---------

Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
2026-02-01 05:14:26 +00:00
Cody Brittain ccbfbdc50a Ported the Microlathe from Bay, and began autolathe refactor: Take II (#21668)
Continued from #19839

> Part 1 of a refactor to try and make our various fabricators use the
same system and basic code. This adds the microlathe as a proof of
concept to the whole refactor, ported from Baystation. Currently not
mapped anywhere.

> This also ports over Nebula's autolathe working sound, however it is
adapted to fit our code. As such, I went to the original sound and
re-cut it, now including start and stop sounds.

Plan is overall to make it much easier to add new types of fabricators. 

### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:

| Path | Original Author | License |
| --- | --- | --- |
| icons/obj/machinery/fabricators/microlathe.dmi |
[BloodyMan](https://github.com/BloodyMan) (Baystation 12) | CC-BY-SA |
| sound/machines/fabricators/autolathe/ |
[pencilina](https://freesound.org/people/pencilina/) | CC-0 |

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2026-01-14 19:29:32 +00:00
Casper3667 9a9e259104 Adds the parcel cart to operations. (#21288)
This adds a parcel cart to the mail room in operations, which can be
loaded with up to 17 packages. These packages can be any that can be
held in the hand, so not crates but anything smaller effectively yes as
long as it can be wrapped in package wrapper.
When it is loaded with 5 packages, it gives a slowdown to the person
pushing it, and further slowdown at 11 packages.
The cart can have a total of 17 packages at the moment, as that is the
amount of different sprites I have for it.
The code is based on the engineering cart, and also contain a small
bugfix so the engineering cart give back steel when taken apart, as that
is what is used to build it.


https://github.com/user-attachments/assets/b8613c9e-55e1-4f76-926a-60f4acd6269e

### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:

| Path | Original Author | License |
| --- | --- | --- |
| icons/obj/parcelcart.dmi | Tomixcomics (Aurora Station) | CC-BY |
2025-09-10 19:05:19 +00:00
naut 14b3228582 Adjusts credit value to be more consistent (#20913)
- Reworked prices, wages and balances of (almost) everything ingame.
- Added coinage and decimal support to cash, ruthlessly sanitized to
avoid floating-point errors. Reflected in cash-related things like ATMs.
- Tweaked how cash bundles are made and distributed to support
decimalization.
- Adjusted the starting money individuals and departments receive in
their accounts.
- Adjusted the funding Tajara, Unathi, Diona, Vaurca, and IPCs receive
in their accounts. Should earn more on average than they used to.

Credit values are now roughly 1/10th what they were before, across the
board.

Coins were added too! These have names:
- Unie: 0.01 credits
- Quin: 0.05 credits
- Dece: 0.10 credits
- Quarter: 0.25 credits

These can be seen cameo'd in the screenshots below.

Values, wages, etc, are based on the wiki page
https://wiki.aurorastation.org/index.php?title=Guide_to_Wages_and_Pay .

Values are not anchored to any singular real-world currency.

Example price differences:

| Example Item | Old Price | New Price |
| --- | --- | --- |
| Comet Cola | 15.00 | 1.50 |
| Cup Ramen | 20.00 | 2.00 |
| Jyalara | 38.00 | 3.00 |
| Trans-Stellar Cigarettes | 76.00 | 9.00 |
| Zo'ra Soda | 29.00 | 2.50 |
| Gumball | 5.00 | 0.25 |
| 50x plasteel sheets | 700.00 | 120.00 |
| 5x meat (cargo) | 160.00 | 55.00 |
| 50x phoron crystals (cargo) | 2200.00 | 400.00 |

Wages and account balances have also been tweaked:
| Type | Old Amount | New Amount |
| --- | --- | --- |
| Ship Account | 75,000.00 | 35,000.00 |
| Departmental Accounts | 10,000.00 | 15,000.00 |
| Personal Account (avg) | 200.00 - 20,000.00 | 20.00 - 2,000.00 |

Might break the economy; prices will likely need some adjusting
depending on gameplay constraints. Can be adjusted in TMs.
A little testing never hurt anyone.


![image](https://github.com/user-attachments/assets/006e78bf-bfe6-4003-a88d-7b26d6cf2e80)

![image](https://github.com/user-attachments/assets/ac365c3d-bd55-4de5-bd9f-95c7c629462a)

---------

Signed-off-by: naut <55491249+nauticall@users.noreply.github.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2025-07-28 18:11:58 +00:00
Geeves 99b8b251eb Value Reorganization (#19879)
Deletes the worths files and moves them to their values instead, ctrl +
click will now go to the correct definition in VSCode.

No user facing changes.
2024-09-21 11:24:17 +00:00
Fluffy 1e43a1267c Turned various spawns into timers / removed (#19402)
Turned various spawns into timers / removed.
Removed the magnet machinery and sd alerts, ancient code that was not
used anywhere anyways.
2024-06-16 15:24:27 +00:00
LynxSolstice 4a45d5454b Return of the Paramedic (#19125)
This PR brings back the more accurate title for First Responders, of
Paramedic, to bring it in line with some snippets of the SOP and to be
more accurate to the role itself, as both Security Officers and the rare
and elusive Firefighting Atmospherics Technician can be considered first
responders.

also I just like it better.

Changes any mentions of first responder in gear/access/etc to Paramedic
or PARAMEDIC where applicable.
2024-06-14 21:05:34 +00:00
Sparky b790191c24 Togglable Science Goggles (#19203)
Science goggles can now be toggled onto your forehead like safety
goggles.
2024-05-28 20:54:52 +00:00
Fluffy ab23fbdb70 Function overloads condensation (#18939)
Unified most of the procs into one definition, so there are no duplicate
around the codebase.
Marked some of the above as overridable if a good enough case can be
made for them (eg. external dependency or unlikely to be used).
2024-04-19 21:19:41 +00:00
Andrew 50ba56174a Condensed laser scalpels into a single version (#18697)
* Condensed laser scalpels into a single version

title

* Remove unused laser scalpel icons
2024-03-23 17:24:41 +00:00
Matt Atlas 13cbf1267e Added a new mob and a weapon for Purpose. (#18500)
* extreme measures

* hunter killer

* Adds a new mob and a weapon for Purpose.

* cl

* Update code/modules/clothing/spacesuits/rig/suits/terminator.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>

* Update code/modules/projectiles/guns/energy/scythe.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>

* Update code/modules/projectiles/guns/energy/scythe.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>

* Update code/modules/projectiles/guns/energy/scythe.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>

* Update code/modules/projectiles/guns/energy/scythe.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>

---------

Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2024-02-26 08:47:49 +00:00
SleepyGemmy 5ccdcc94cb Changes the Chocolate Hazelnut Spread Paths to Lowercase (#18452)
* Changes the Chocolate Hazelnut Spread Paths to Lowercase

* Changelog Entry Type
2024-02-21 13:57:09 +00:00
tomixcomics 5e95fa42b6 New foods and drinks, tweaks/updates to old food. (#18140)
* first commit

fixed wooden platter sprite
fixed error in bounty phrasing
created recipe for hash browns
replaced flat dough in doner kebab recipe with a pita
made it so muffins are made in larger batches, and each muffin is less filling seperately
created 7 new kinds of milkshake
changed some incorect capitalization
made it so bread that's been eaten no longer creates leftover plates
updated ravioli code to fit with correct format
updated ravioli to be more filling.

* Roast chicken and River Loaf

created roast chicken and river loaf

* changleog

* corrected changelog

* updated food bug

* grammar update

updating capitalization

* updated bowl pickup ability

* code update
2024-01-09 17:11:55 +00:00
tomixcomics fec20152b8 New lore foods, Milkshakes, and a bugfix. (#18048)
* New foods, milkshakes, and a bugfix.

* changed syrup colors

* resolved weird merge conflict

* Update code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* Update code/modules/reagents/reagent_containers/food/snacks/cultural/human.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* Update code/modules/reagents/reagent_containers/food/snacks/cultural/human.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* made requested changes

* Update code/modules/reagents/reagent_containers/food/snacks/cultural/human.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* Update code/modules/reagents/reagent_containers/food/snacks/cultural/human.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* Update code/modules/reagents/Chemistry-Recipes.dm

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>

* Update code/modules/reagents/reagent_containers/food/snacks/cultural/human.dm

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>

* Update code/modules/reagents/reagent_containers/food/snacks/cultural/human.dm

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>

* Update code/modules/reagents/reagent_containers/food/snacks/cultural/human.dm

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>

* Update code/modules/cooking/recipes/cultural/recipes_human.dm

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>

* Update code/modules/reagents/reagent_containers/food/snacks/cultural/human.dm

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>

* Update code/modules/reagents/reagent_containers/food/snacks/cultural/human.dm

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>

* Update code/modules/reagents/reagent_containers/food/snacks/cultural/human.dm

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>

* Update code/modules/reagents/reagent_containers/food/snacks/cultural/human.dm

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>

* Update code/modules/reagents/reagent_containers/food/snacks/cultural/human.dm

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>

* Update code/modules/reagents/reagent_containers/food/snacks/cultural/human.dm

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>

* Update code/modules/reagents/reagent_containers/food/snacks/cultural/human.dm

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>

* Update code/modules/reagents/reagent_containers/food/snacks/cultural/human.dm

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>

* made requested changes

* more corrections

* updating again because it didn't take last time

---------

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2023-12-27 16:40:09 +00:00
tomixcomics c234a555fd NTella food, drinks, and crepes (#17948)
* Notella food, drinks, and crepes

Added some foods and drinks using notella. Made several different kinds of crepes.

* added changelog

changelog wooo

* fixed merge conflicts

* Update code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>

* Update code/modules/reagents/reagent_containers/food/snacks/confections.dm

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>

* Update code/modules/reagents/reagent_containers/food/snacks/pastries.dm

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>

* changed all the notella names to NTella

---------

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2023-12-19 11:46:06 +00:00
Fluffy df03176859 Aurora: Vietnam Edition (#17859)
* standstill landmine

* more

* fsdfsa

* cl

* sdaf

* Apply suggestions from code review

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>

* sadsdf

* sdaf

* sdaf

---------

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2023-12-09 21:28:54 +00:00
Fluffy c25c8b6a37 Last editorconfig fixup (#17782)
* one

* two

* three

* fsdsdf
2023-11-20 18:22:42 +00:00
Cody Brittain 4e2b58f02a Added new drugs from lore and otherwise (#16773)
* Initial commit of new drugs

Start on caromeg and oracle

Further work on caromeg

Fix nicotine and caromeg

Begin populating map

Designer cocaine effects

Weaken heroin, Joy now causes genetic damage

Added an artificial alternative to morphine, tramarine, that can be used in its place.

Nerf new opioids, fix tramaline recipe

Added special mentholated adhomian cigarettes, for NKA cigarettes

General fixes

Fix recipe pathing

Add coca leaves, cocaine recipes, and coca drinks

Update Chemistry-Reagents-Medicine.dm

Null name for abstract drug class

Remove abstract_class from reagents (shouldn't be used there)

* Oracle sprites by Wezzy

* .

* Begin resolving issues from code review

* Remove all per-player data from drug singletons

* Resolve Arrow's code review

* Apply suggestions from code review

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

Update code/modules/hydroponics/seed_datums/smokables.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Removed coca plants from the standard garden and hydroponics vendors (they remain as contraband and in the xenobotany garden)

* Fix merge conflict errors caused by snack PR

---------

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Co-authored-by: Cody Brittain <cbrittain10@live.com>
2023-10-20 17:55:13 +00:00
Wowzewow (Wezzy) 462115b501 The Pumped Up Kicks Update (#16265)
* The Pumped Up Kicks Update

Shoes. New shoes. Look at them.

* WELCOME TO THE UNDERGROUND

* for the love of crust

* turns out a var already existed for that but was never implemented ffs

* face it you're never going to make it

* these are winter boots

* removes Paradox's Thinly Veiled Fetish

* shiit

* Apply suggestions from code review

* Update code/modules/clothing/shoes/oxfords.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* oops

* fuck this file

* nice balls, bro

* check out how hard i can pee

* pissing on the moon

* caligaeae

* pee pee poo poo man

* fixes

* damn you

* merge fixes

* knees more

* damn you merge conflict

* fix

* fixes 2

* riding boots

* truly, this fixes things

* dammit ctrl s

---------

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>
2023-09-13 11:29:03 +00:00
Cody Brittain 9a6edb999f Cleanup and expand suppressors (#17173)
* Cleanup and expand suppressors

Suicide uses suppressed sounds too

Fix CL

Added the suppressor to the antagonist uplink

Fix CL escape characters

Fix random list

Resolve issues from code review

Split the suppressor into its own file

* Bayonets and ammo displays now add their weight to their attached weapon

* Balloon alerts for weapon mods

* Fix lint
2023-09-04 08:22:14 +00:00
Fluffy 203a780eae Materials stacktrace on deletion (#17056)
* Atomization

* changelog

* sdf

* Update code/modules/item_worth/materials.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

---------

Co-authored-by: FluffyGhost <FluffyGhost>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-08-14 15:50:28 +00:00
Matt Atlas 31956c7eb0 Rock the UI Away - Removes VueUI and adds TGUI (#16509)
* tgui the beginning

* binaries and the like

* Bring in the last of it

* Example radio UI

* delete example

* NTOS Main Menu, start on manifest, tgui states

* tasks.json

* gunnery ui pt 1

* okay

* fix everything

* scss update

* oops

* manifest gigablast

* downloader part 1

* download prt 2

* NTOSDownloader final

* mfw committing to_worlds

* gunnery console pt2

* i cooked

* targeting (finished)

* one vueui down

* voting ui almost done

* MY MIND FEELS LIKE AN ARCH ENEMYYYY

* voting ui down

* photocopier

* ntos config + download fixes

* photocopier 2

* refactor define

* NTOS client manager + fixes

* fax machine final (it also uses toner now)

* marching forwards... left behind...

* ntnrc part 1

* canister

* add quotes

* portable pumps pt1 + more backgrounds

* oops

* finish the portable pump

* freezers

so I'll keep on pushing forward... you haven't seen the last of me... oooooooh...

* doors ui pt1

* finish doors UI (forgive me wildkins it's a bit of shitcode)

* vitals monitor, make things use labeled lists, new backgrounds

* mais j'envoyé aucun mayday...

* maglock pt1

* pour ça je me suis perdu...

* infrared

* fix that

* prox sensor pt1

* prox sensor

* signaler (this was actually pretty hard)

* atmos control pt1

* atmos control pt1.1

* atmos pt 2

* fuel injector

* multitool UI

* jammer

* list viewer

* APC

* portgen

* targeting console updates + SMES ui

* new themes, shield generator

* supermatter

* Add ore detector and (shitty) NTNet Relay

* orderterminal pt1

* orderterminal pt2

* smartfridge

* Add (air-)tank GUI update ore detector size

* Adds Transfer Valves

* Add AtmoScrubber

* analyzer pt1

* weapons analyzer pt2

* bodyscanner pt1

* bodyscanner pt2

* fix this shitcode

* seed storage

* appearance changer

* appearance changer final

* sleeper pt1

* sleeper

* gps

* vehicles

* chem dispenser

* lily request

* holopad

* tgui modules pt1

* ppanel

* damage menu

* fixes

* im here too now

* follow menu, search bars

* quikpay

* quikpay fixes

* circuit printer

* ppanel

* ppanel updates

* pai

* turret controls (i want to kill myself)

* tweak

* remove the boardgame

* guntracker

* implant tracker

* penal mechs

come close to me, come close to me

* chem codex

* pai radio

* doorjack

* pai directives

* signaler removal, sensors

* ghost spawner

* spawnpoint

* fixes

* teleporter

* one more to the chopping block

* account database

* remove divider

* scanner, atmos

* latejoin ui pt1

* latejoin

* records pt1

* RECORDS UI DONE

* delete interpreter & records

* CHAT FUCKING CLIENT

* data updates

* fix some things

* final UI, log

* basic nanoui fix

* antag panel

* remove vueui

* atm update

* vending update

* warrants, cameras

* ntmonitor

* time comes for all

* preserve this legacy

* bring that back (oops)

* rcon, ui auto update for computer UIs, remove rcon computers

* alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles)

* A LIKE SUPREME

* a

* power monitor

* lights on

* fuck this code, fuck nanoui modules, and fuck nanoui

* LEAVE IT OH SO FAR BEHIND

* fix alarm monitoring for synths

* I SAW IN YOU WHAT LIFE WAS MISSING

* comms console

* idcard and record updates

* turn the light on

* arcade

* pt2

* news browser

* static

* crusher

* f

* COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO

* codeowners & suit sensors

* html ui style removal

* make lint happy

* resist and disorder

* i slowly get up and turn off the noise, already fed up...

* pleaseeeeeeeeeeeeeee

* THE CREDIT LARP IS NECESSARY

* i hold the keys

* RISE UP

* fix that?

* harry's suggestions xoxo

* runtime fix pt2

* You are the only thing that I still care about

* adds build workflow

* Update update_tgui.yml

* adds some needed steps

* ATM

* misc fixes and tweaks

* fixes 2

* make newscasters usable and fix use power on freezers

* turret control is clearer

---------

Co-authored-by: John Wildkins <john.wildkins@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: harryob <me@harryob.live>
2023-06-25 19:03:33 +02:00
Wowzewow (Wezzy) 12ddd59fa9 Adds Medpouches (and other Bay Stuff) (#15505) 2023-02-08 11:27:55 +01:00
Sniblet e7b5f5fc38 Revert "Adds k'ois contaminated phoron (1)" (#15719) 2023-02-04 03:05:29 +01:00
Sniblet 08010788a3 Adds k'ois contaminated phoron (1) (#15644) 2023-02-03 23:52:13 +01:00
Fluffy 3562562067 Musical instruments (#15616) 2023-02-03 23:46:38 +01:00
Fluffy 04d89f212a Singletons + refactor of /datum/observ + refactor of /decl/ into /singleton/ (#15519) 2023-01-10 19:22:14 +01:00
Matt Atlas b1869884c1 Revert "Singletons + refactor of /datum/observ (#15487)" (#15515) 2023-01-05 19:21:22 +01:00
Fluffy 0ddcf0817a Singletons + refactor of /datum/observ (#15487) 2023-01-05 18:41:40 +01:00
SleepyGemmy 5179dad83e Removes Old Deprecated Stuff (#15241) 2023-01-02 14:27:29 +01:00
SleepyGemmy df52af42ca Biosuit Code Cleanup and Tweaks (#15233) 2022-12-08 21:33:05 +01:00
Matt Atlas 65cece06b7 Adds a ship to ship combat system and weapons for the Horizon. (#14851) 2022-11-05 20:11:16 +01:00
SleepyGemmy 836818d104 Clarifies Bone Repair Options (#14985) 2022-11-03 13:39:21 +01:00
Wowzewow (Wezzy) 51fdfb293c Removes and Replaces Generic Security Coats (#14972) 2022-10-27 21:51:12 -03:00
sadkermit b4d30e0a2c Xenobiology Revitalisations (#14365) 2022-08-21 12:28:49 +02:00
Matt Atlas 3f7877f2f3 Updates, touchups and tweaks to drink descriptions. (#14503) 2022-08-09 13:02:30 +02:00
Matt Atlas f768a9022d Removes ERT from standard gameplay. The Horizon now sends distress beacons for other Overmap vessels instead. Barricades and crew armoury buff. (#14371) 2022-08-02 17:59:51 +02:00
TheDanseMacabre 278f0d23b9 Antag Rebalances, Armory Restock (#13830) 2022-06-29 20:45:58 +02:00
TheDanseMacabre a3b4e1db26 Minor protolathe removal (#14134) 2022-06-09 12:42:26 +02:00
Wowzewow (Wezzy) 46708ab624 Fixes some Sol uniforms having their uniforms being unable to be rolled (#14243) 2022-06-09 12:03:20 +02:00
Doxxmedearly 081559d401 Space Bar + Orion Express QOL mapping and Additions (#13975) 2022-05-22 12:48:47 +02:00
mikomyazaki dae76e0558 Life improvements: Part 1 (#13912) 2022-05-18 14:22:43 +02:00
Wowzewow (Wezzy) 3e8f9e0901 The Uniformity : The Confluence of Conformity (#13773) 2022-05-13 12:08:50 +02:00
Alberyk 784faa4c1c Adds the Grand Romanovich Casino as an away site (#13461) 2022-04-16 20:48:04 +02:00
sadkermit 79372075e8 Recreational Drug & Toxins Tweaks & Additions (#13129)
This took way too long.
2022-04-08 16:38:18 +02:00
Wowzewow (Wezzy) a2f6f55584 Beakers, bottles and syringe resprite (#13096) 2022-03-04 18:45:19 +01:00