34 Commits
Author SHA1 Message Date
hazelratandGitHub 6a385d0864 Custom item prosthetics fix (#20462)
This adds a toggle to the equip_custom_items proc to alternate between
it equipping only body-related items, and everything else. These two
toggleable modes are called separately.

This is intended to resolve a bug in live where, if you join in with a
custom item prosthetic leg, your shoes will be automatically unequipped
the moment you join. This seems to happen because custom items are
currently equipped after the rest of the loadout/job equipment, so your
shoes are put on before your custom item leg is.
2025-02-27 13:34:25 +00:00
GeevesandGitHub 851c34337f Custom Item Limb Framework + Gracia's Aut'akh Arm (#20004)
* You can now view your custom items from within the loadout.

Also implements the framework necessary for custom items to be limbs,
and to automatically replace the limb it's meant to replace.

Implements the Aut'akh arm mentioned in this request:
https://forums.aurorastation.org/topic/21092-gracias-autakh-arm
2024-10-13 21:16:01 +00:00
GeevesandGitHub 75eed5504d Synthetic Loadout Stuff (#19763)
* AIs can now dress up their preview mob.
* Cyborgs now have the cardboard outfit in the loadout again. You can
toggle it by deselecting the job suit and hat options.
* Job suits are now hidden correctly when the job suit is deselected.
2024-09-21 11:35:48 +00:00
c40a37db22 Some Preview Stuff (#19308)
* Added more backgrounds to choose from in the character preview screen.
* You can now selectively hide your job uniform, suit, or hat.

---------

Signed-off-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2024-06-10 11:54:20 +00:00
GeevesandGitHub c2ae767e15 Character Preview Augments (#19196)
* Augments such as the Idris Faceplate are now visible in the character
preview screen.


![image](https://github.com/Aurorastation/Aurora.3/assets/22774890/2d3ffadf-5754-488f-8b55-da191f6b67ba)
2024-05-22 16:11:22 +00:00
d95734c606 Emissives (#18895)
A significant amount of influence was taken from
https://github.com/Baystation12/Baystation12/pull/33255, however adapted
to Aurora. Key things to note is the port of the newer alpha settings
from /tg/, among other improvements.

The ancient holographic and screen overlay code has been purged. This is
now handled with emissives, while holograms are handled with filters as
well.

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-05-12 20:51:45 +00:00
RustingWithYouandGitHub 1506f1a50d Departmental Event Jobs (#18245)
* event jobs: the test of faith

no horizon spawns

engineering name fix

* event jobs 2: they work now
2024-02-09 12:18:15 +00:00
FluffyandGitHub e867030c2e Update MC (#18112)
* sdf

* fsda

* fuck

* fuck2

* toolz

* sdaf

* sdfa

* saf

* sdfa

* sdfa

* sdf

* sdfa

* temp rename

* temp rename

* temp rename

* sdaf

* the pain is immensurable in the land of byond

* the curse of rah

* safd

* sadf

* sadf

* gf

* asf

* fssdfa

* sfd

* sadf

* sfda

* brah

* brah

* it's easier for you to fix this

* ffs

* brah

* brah
2024-01-06 17:03:57 +01:00
65d32eabd6 Random spawn mobs now have random cultures, hair, and skin tone. (#18120)
* Random spawn mobs now have random cultures, hair, and skin tone.

* fixes + trioxin

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-01-05 17:48:13 +00:00
cadd19beac Ports the TG globals controller and converts globals. (#18057)
* SDQL2 update

* fix that verb

* cl

* fix that

* toworld

* this is pointless

* update info

* siiiiick..

* vv edit update

* fix that

* fix editing vars

* fix VV

* Port the /TG/ globals controller.

* part 1

* part 2

* oops

* part 3

* Hollow Purple

* sadas

* bsbsdb

* muda na agaki ta

* ids 1-15

* 16-31

* 41-75

* bring me back to how things used to be before i lost it all

* the strength of mayhem

* final touches

* cl

* protect some vars

* update sdql2 to use glob

* stuff?

* forgot that is not defined there

* whoops

* observ

* but it never gets better

* a

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-12-26 01:16:02 +00:00
FluffyandGitHub a02be9f1fd Updated SSAtoms to TG's version (#18032)
* emperor protects

* sdfas

* sadf

* sdf
2023-12-25 20:38:08 +00:00
baeb7c6afd Updates subsystem definitions to new standards. (#17470)
* My heart is dragging me down into...

...oblivion!

* drifting closer to the edge but she won't have me

* ever round me we are dead before we meet her

* for the last time

* wake up in sweat

* n

* fff

* uff

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-10-01 14:24:40 +00:00
GeevesandGitHub a5dac3bc0a Big Mob Preview Fixes (#17308)
* Big Mob Preview Fixes

* more cl
2023-09-11 10:21:56 +00:00
Matt AtlasandGitHub 465d2179b8 Culture and origin restrictions for ghost spawners, makes cryo work with ghost spawners. (#15537) 2023-02-07 13:11:10 +01:00
ac20badaa0 Tail Overhaul 2 (#15577)
* Tail Styles

* sql migration

* finishing touches

* cl

* accidentally left this in

* credit spriter

* animated cloth

* cl fix

* update migration

* updated SQL & changelog, merge conflicts resolved

* adds checks for species type in standard.dm

* the above but better

* Applies Suggestions

---------

Co-authored-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-02-05 20:22:33 +01:00
WildkinsandGitHub 2bb8db37b9 Clean up runtime errors, fix VueUIs opening offscreen (#14025)
* Clean up runtime errors, fix VueUIs opening offscreen

* woops

* myazaki is based
2022-05-20 18:36:14 +02:00
Matt AtlasandGitHub 8f9d5a4e71 Revert "Tail Stuff (#12785)" (#13582)
This reverts commit 42f5ff082c.
2022-04-19 19:41:46 +02:00
GeevesandGitHub 42f5ff082c Tail Stuff (#12785) 2022-04-19 12:02:00 +02:00
WildkinsandGitHub 90b00a04a9 Fix lobby ready names runtiming on assistant/no pref (#13474) 2022-04-12 20:18:56 +02:00
mikomyazaki 9f9ac45230 Replaces all references to a 'civilian' department with 'service'. Also fixes operations colour on the late join menu. 2022-04-07 19:02:02 +01:00
Matt AtlasandGitHub 0396e07182 Contractor uniforms now actually show in the preview. (#11939) 2021-05-21 19:54:06 -03:00
Matt AtlasandGitHub 2f53644eb0 fixes security/engineering occupation being broken (#11353) 2021-03-02 09:56:54 +01:00
GeevesandGitHub 062f3a855a Ready Names (#11294) 2021-03-01 23:43:02 +01:00
Jiří BaroušandGitHub 37cbb8fdb8 Categorized latejoin menu and made it into VueUI, improved crew manifest logic and made Verb manifest same as VueUI program, Job fixes (#10470) 2020-11-12 17:08:31 +01:00
JohnWildkinsandGitHub 616776f886 Modular PDAs: The End of an Era (#10319)
PDAs are dead, long live PDAs. All trace of old PDAs has been scoured from the codebase, and in its place are modular computer PDAs that are feature-equivalent. Essentially every PDA function except the Syndicate detonation feature and Notepad has been ported over, and battery life for handheld computers has been boosted alongside the addition of charging cables to make things easier.
2020-11-01 21:09:50 +02:00
fernerrandGitHub b68ef43bfe Adds buttons to hide loadout/job equipment in the character preview (#9998) 2020-09-18 12:48:29 -03:00
mikomyazakiandGitHub 3f2a515a8b Changes all cases of update_icons(), updateicon(), UpdateIcon() etc. to update_icon(). (#9432)
update_icons(), UpdateIcon() and updateicon() are now changed to be update_icon().

Many interactions expect a target to have an update_icon(), so they should all be the same.

Also fixed some stuff that was using relative pathing, along the way.
2020-07-26 12:28:36 +03:00
Matt AtlasandGitHub f3c2b5316f Ported MAP preferences from Vore + custom preview backgrounds. (#9300)
Todo:

Figure out the big empty space thing

SQL
2020-07-09 18:09:13 +03:00
Matt AtlasandGitHub 700e49f047 New Underwear (#8343)
If there is a God, then He will prevent me from clicking the green button.
2020-03-23 20:27:57 +01:00
WernerandGitHub cb4a712851 Enforces Lineendings and adds Editorconfig (#7657) 2019-12-21 16:19:24 +01:00
Matt AtlasandErki 3b6f7996c4 Human Sprites 2: The Desimpsonifying (#7057) 2019-11-09 11:23:42 +02:00
WernerandGitHub a8e4e7f88c Ghost Roles (#6706) 2019-08-10 23:57:49 +02:00
BurgerLUAandWerner 6cf7aadf8c Fixed an age-old tail layering issue. (#4889)
When wearing clothing in the suit slot, tails would layer over clothes when facing south, toward the screen.
This PR fixes it by telling the game to layer it behind the suit slot if the player is facing south.
2018-07-16 23:25:31 +02:00
LohikarandWerner 0abc1d2a65 Repath a bunch of things to /mob/abstract childtypes (#4111)
* Repaths eyes, observers, dview, and new_players to /mob/abstract subtypes.

* Adds /mob/abstract, a base type for 'abstract' mobs that aren't meant to be directly affected by the game world.
2018-01-24 11:27:14 +01:00