27 Commits

Author SHA1 Message Date
Matt Atlas f759aebad3 Ports TG attack animations. (#22319)
https://github.com/user-attachments/assets/0af58b65-552e-48c2-ab97-56ebf0794127

To-do:

- [x] Simple mobs
- [ ] Icon angles for most icons
- [x] Attack effects for kicking/biting/etc

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Co-authored-by: Matt Atlas <liermattia@gmail.com>
2026-06-05 10:12:43 +00:00
VMSolidus 201592f6bd Mob Destroy Refactoring (#22573)
Refactoring the entire destroy proc path from Mob Human all the way down
to Atom while trying to find the causes for the damn mob human hard
deletes. This PR comprehensively reorganizes every single stray
snowflake var used by /atom/ all the way to /mob/living/carbon/human,
and makes sure that every var that COULD store a reference, is now
cleared during the entirety of the Mob Destroy() parent hierarchy.

This may very well be the end of the lag war. 

In total, I've hunted down and cleared 39 hanging references between
/atom and /mob/living/carbon/human

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Signed-off-by: VMSolidus <evilexecutive@gmail.com>
2026-06-03 15:15:56 +00:00
Fluffy c24b4c7097 Projectile refactoring madness (#19878)
Refactored the projectile code, mostly in line with TG's now.
Refactored various procs that are used or depends on it.
Projectiles can now ricochet if enabled to.
Damage falloffs with distance.
Homing projectiles can now have accuracy falloff with distance.
Projectiles have a maximum range.
Muzzle flash is configurable per projectile.
Impact effect of the projectile is configurable per projectile.
Accuracy decreases with distance.
Projectiles work with signals and emits them, for easy hooking up from
other parts of the code.
Meatshielding is now less effective .
Impact sound is now configurable per projectile.

High risk.
2024-09-23 10:12:57 +00:00
Fluffy 4538e2a7cc Fix indentations (#17481)
* cbt

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* fsadffsda sad

* sadfasd

* jhn

* dsfa

* saf

* safsad

* sda
2023-10-05 10:15:58 +00:00
Geeves 98f088d4ea InUs Game-Helm Upgrade (#15684)
* InUs Game-Helm Upgrade

* forgor

* bribed
2023-09-23 10:26:42 +00:00
Matt Atlas fee7deabd7 Fixes a lot of bugs. (#16187)
* Fixes a lot of bugs.

* fix more shit

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Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-04-10 17:29:16 +00:00
Matt Atlas b5bff36a2c Fixes mobs floating on holes. (#15656) 2023-01-26 13:00:06 +01:00
Matt Atlas dd482c63af Update the codebase to 515. (#15553)
* Update the codebase to 515.

* edit that

* WHOOPS

* maor

* maybe works

* libcall and shit

* do that too

* remove that

* auxtools isnt updated so get rid of it

* actually remove auxtools lol

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-01-23 21:21:37 +01:00
Geeves b4c4cf69ec Hole and Hole-Adjacent Changes (#15345) 2022-12-20 17:05:43 +01:00
SleepyGemmy 48a15bb2c4 Adds a Throwing Animation (#14680) 2022-08-24 20:02:08 +02:00
Sparky bd4b88b045 You see me rollin' - Roller Bed Tweaks (#11150) 2021-02-16 19:41:55 +01:00
Geeves 9f4af360dd Species Alignment (#10681) 2020-11-29 13:20:59 +01:00
Geeves 3b465b7938 CPR QoL (#10607) 2020-11-23 13:15:23 +01:00
Geeves 4aa4f9a60a Morph Gore (#10186) 2020-10-12 19:26:38 +02:00
Geeves fd364943c7 /tg/station Attack Animation (#10059) 2020-10-01 18:17:55 +02:00
Geeves 08964ec3f3 Hardsuit and Pickaxe Bugfixes (#9594) 2020-08-11 12:17:33 +02:00
alsoandanswer e004413c18 adds cool animations (#6533) 2019-06-14 17:53:58 +02:00
Ron d1c1d84bde Refactors gravity checking (#4591)
Removes a lot of duplicated or redundant code from areas when checking gravity.
2018-04-12 20:31:05 +03:00
MarinaGryphon 02a12bcb02 Fixes #258 (#3040)
Fixed #258, in my current testing.

I don't know why I didn't do this earlier.
2017-07-15 21:54:27 +03:00
NanakoAC a8b9ae0022 Window Booping Fix (#2691)
A minor issue that's annoyed me for a long time;
This PR adds ON_BORDER support for attack animations and atom facing, causing you to face and strike in the correct direction when dealing with border objects on the same tile as you. Previously these things would fail and do no animation/facing change

Afaik, border objects really just means single pane windows and windoors right now.
2017-06-15 12:31:20 +03:00
LordFowl 93143a8e45 Vaurca Update Dec2016 (#1289)
Adds Vaurca subspecies and a whole slew of content related to them. Also, custom organs for them.
2016-12-25 01:11:09 +02:00
Bjorn Neergaard 6b742bd44f Add /tg/-style attack animations
Thanks to @GinjaNinja32 for some style tweaks
2015-11-20 15:45:16 -05:00
Zuhayr e0cfd8fdbd Merge pull request #10420 from Kearel/sbike
[Feature] Space Bikes!
2015-09-07 13:58:25 +09:30
Kearel 10359889e7 Fixes
Slight change to airflow/animations interaction when buckled
2015-08-04 13:41:27 -05:00
RavingManiac aeea42ded9 Refactors floating and magboot checks. Fixes #10256 2015-08-03 23:19:04 +10:00
mwerezak 01e8246e64 Clean up world print 2015-05-20 00:35:26 -04:00
mwerezak 9ae57e95e1 Moves mob animations to a new source file, adds attack animation 2015-05-16 12:44:49 -04:00