197 Commits

Author SHA1 Message Date
runecap 441ef5805d Splits Pilot: SpaCecRaft intO three levelS and Adds Piloting Education BacKgrounds (#22673)
These were some of the first given feedback for skills, so I may as well
implement it.

Piloting is now split into three levels like other skills which note
what pilot class of vessel you may comfortably pilot.
(Familiar) **Shuttle Pilot** is for all landables: Spark, Canary,
Intrepid, the Quark, and the like are all equal under it.
(Trained) **Class II Pilot** covers most ships, which are "overmap-only"
and unable to land or dock.
(Professional) **Class IV Pilot** covers only the Horizon normally, but
design-wise extends to whatever is the main player ship, or for anything
massive

**Antags get Professional Pilot, so they can always do ship hijack
gimmicks without worry.**

As a convenience to make Bridge personnel stand out, Professional/Class
IV Pilots can deduce their current overmap coordinate from examining
space on help intent for 3s. There's no way to directly link to the
overmap, so on the backend, this ability briefly references an existing
ship console.

### Design

Class II and IV are pre-existing terms in-lore, used on the Interstellar
Travel page to refer to civilian size classes.
With how important each level of piloting is, they cost _+4 points_ each
instead of going 2 -> 4 -> 8. This lets there exist the occasional pilot
character from any background, but it's _always_ an investment and
piloting the Horizon stays hard without training.
As Familiar currently costs 6 points, this is effectively a 2-point buff
for most cases as you'll rarely have to pilot non-shuttles.
(**EDIT**: Piloting levels are now 4 -> 8 -> 10 so there's a bit of
flexibility to have an extra skill for Professional Pilots from
Expeditionary Trade)

#### The _**real meat**_ of this PR...
is that you can now attempt to pilot vessels a level higher than you
with penalties, so there's now a failure spectrum should you manage to
access an adjacent-class ship rather than always being hard-locked. The
penalties affect acceleration, slowing, turning, and rolling. They're
most extreme for Shuttle and Class IV to represent how clueless an
unlicensed pilot would be and how complex the Horizon realistically is
to operate.

With smart usage of autopilot, you can actually find a way to travel
normal-ish. I think this is a fun interaction to have for underskilled
characters, and makes autopilot actually have a use as it otherwise
kills you. Maybe Bridge personnel can give lessons to Class II pilots
with it.

### Piloting Education Backgrounds

Coming are THREE piloting education backgrounds: Flight Academy, Fleet
Training, and Expeditionary Trade.

#### ALL GET _Familiar Electrical Engineering,_ _Familiar Atmospheric_

(EDIT: Flight Academy is now the only background that gets Familiar
Mechanical Engineering, this makes them stand out as being notably
handy/utility-ready for emergencies, but other backgrounds can still
easily match them with points.
Fleet Training has Tenacity down to Trained for character variety,
though tenacity is very slight buffs and hard to notice.
Expeditionary Trade now uses Familiar Firearms over Familiar Armed
Combat as it's more immediately important.)

Electrical Engineering now lets you use a power cell on an unpowered
ship console to give it emergency battery life based on the charge. This
helps with cases of being stranded from an APC broken by a meteor, a
high-capacity cell can give 10m or more based on Electrical level. I may
expand this bypass mechanic to all consoles in the future.
Atmospherics skill has no implementation currently, but dealing with
breaches or cycling on shuttles is too important.

Flight Academy - BC, XO, Captain
*Professional Piloting, Trained Leadership, Familiar Mechanical
Engineering*
> "You are at least 25 years of age, with the best navigation training
the Spur can offer, vessel handiness in a pinch, and the know-how for
reining in or assuring passengers for the voyage."

Flight Academy has Leadership honestly just because I didn't want Fleet
Training to look too good, and because I think they can rock the "this
is your pilot speaking" in a cool way. Bridge personnel are usually the
ones that have to wraggle people on away sites, especially during
events.
Mechanical Engineering allows them to make machine frames of ship
consoles in emergencies.


Fleet Training - BC, XO, Captain 
*Professional Piloting, Trained Firearms, Trained Tenacity*
> "You are at least 25 years of age, with the most extensive navigation
training possible and military discipline to back it up. You're a steady
shot in emergencies and, damn it-- You. Go. Down. With. The. Ship."

This was made because a player informed me many BC and XOs choose
military backgrounds, and the +4 points design would prevent that. Fleet
Training isn't the same as Military Training, but having all of Piloting
gives you 6 points free to match MT if wanted. The high Tenacity is
primarily for surviving in ship combat, where you'll probably
bleed/suffocate to death.

Expeditionary Trade - Miners, Xenology roles, OM, RD
*Familiar Piloting, Familiar Firearms, Familiar Medicine*
> "You've developed trade skills for a career of expeditions. You are at
home in a shuttle piloting to and from for an average day's work. You
can even hit a shot or tend to wounds when things eventually get
unsafe."

This is for Miner and Xenoarch primarily. An expedition is just any
journey with an objective, all roles revolving around piloting shuttles
to an objective needs to be able to hold their own if they ever find
carp or have an accident, especially since they'll likely be alone.

#### MISC stuff

corrected shaper gear comments I left wrong

Hotwiring piloting consoles now checks for Familiar in Electrical
Engineering. Its visible emote also now looks identical to attempting an
emergency bypass at first glance, so you can sneakily attempt one with
an unpowered console.

The Doctor of Psychology education background now gives Trained in
Leadership. This was intended to be uncommented, but the person forgot
to do it.

Research Directors now need to have Familiar/Shuttle Pilot. According to
the Guide to Piloting wikipage, they're supposed to be able to fly the
Intrepid and Quark for expeditions, and likely mirroring how the OM can
fly the Spark, but an RD can spawn completely incapable of piloting
currently.

---------

Signed-off-by: runecap <43975590+runecap@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2026-07-08 17:13:18 +00:00
Batrachophreno 0c7ab8baa7 Lemurian Sea (#22686)
changes:
  - refactor: "Refactors Gravity Generator UI from HTML to TGUI."
- rscadd: "Adds sector-based modifier var 'overmap_hazards_multiplier'
for generating total overmap hazard count."
  - soundadd: "Adds new Lemurian Sea 'welcome' announcements."
- rscadd: "Added Lemurian Sea gravitic anomalies as overmap hazards and
random events."
  - rscadd: "Adds ADPI/The Voices."
- rscadd: "Adds ADPI Panel for modmins to send ADPI messages to a single
character or all characters from their respective pools, or custom
messages."
- balance: "Vaurca Hivenet communication, the Hivenet Manifest, and
Hivenet Echoes are now disabled while the ship is in Lemurian Sea
sectors."
2026-06-13 16:25:49 +00:00
lew 11a9a2d644 Multi-Languages: a complete Saycode rewrite (#22637)
Rewrites Saycode and Langchat to add support for multiple languages in
one message, including audible emotes.

<img width="1139" height="338" alt="image"
src="https://github.com/user-attachments/assets/25e26932-7a6e-4c54-ab74-56fffb92ecad"
/>

Here's some samples to explain how to mix languages.

<img width="422" height="26" alt="image"
src="https://github.com/user-attachments/assets/e1b176cc-8625-4dc9-83c8-a053d3f310e6"
/>

`Languages ,2 can be mixed ,3 like this.`

<img width="540" height="21" alt="image"
src="https://github.com/user-attachments/assets/19156c67-4670-4d7a-84d7-26e527de2676"
/>

`!explains, ,2Emotes work too. ,0The text will get auto-quoted.`

<img width="592" height="18" alt="image"
src="https://github.com/user-attachments/assets/cfc31c5c-2383-41c8-82be-b36836339321"
/>

`,3Most languages ,0can be ,2mixed ,1arbitrarily, ,3any number of
,0times.`

<img width="636" height="20" alt="image"
src="https://github.com/user-attachments/assets/388b4f9d-192a-4374-ac31-bbd4e4e5dfe4"
/>

`,2Emotes. ,eAnd he nods. ,3They don't have to come first anymore.`

There are some exceptions. The exceptions are currently anything with
any of the flags `SIGNLANG`, `HIVEMIND`, `PRESSUREPROOF`,
`KNOWONLYHEAR`. Exceptions work the same as current languages do: they
must be the first language in the message. If so, they prevent switching
into any other language mid-message; if they're not first, they just
wont trigger.

They're exceptions currently because there's not really a clean way that
I or the people I asked for help on this one to make them look nice.
`SIGNLANG` for example doesn't scramble text, it shows it's own `
gestures a lengthy message.` text for those that don't understand. Could
we just replace every instance of sign language with that if somebody
doesn't understand? Probably. It would look pretty awful though. e.g.
`Alina Eskelinen says, "Hello." Alina Eskelinen gestures a short
message.`

This definitely needs testmerging because it more or less rewrites the
entire pipeline surrounding `say`. The `say` code itself had to be
rewritten to support the multiple languages, as well as all the existing
plumbing for listeners receiving messages. In return though, it's
significantly more straightforward and hopefully by extension easier for
people to add to in the future.

Primarily, instead of having four different `hear_say`, `hear_radio`,
`hear_sleep`, etc., routes for messages to come through, every single
audible message is received by `hear_message`, which is responsible for
figuring out how clear the message is (is the radio damaged? is it a
whisper we're eavesdropping on?), who needs to receive it in their
chatbox, formatting it correctly for each listener, and finally if any
npc or object within range needs to react to it in some way, like a
parrot or a mech.

changelog:
- rscadd: "Adds code-switching: you can now speak in multiple languages
in the same message."
- rscadd: "Adds audible emotes to the language list. They can be
triggered with ,e."
  - rscdel: "Removes SSrunechat."
- refactor: "Rewrote langchat in order to support multiple languages and
partial comprehension."
- refactor: "Rewrote a vast majority of all saycode and the code
responsible for displaying saytext to clients."
- bugfix: "Sleeping mobs are no longer able to understand all
languages."
- bugfix: "Langchat now correctly shows the appropriate comprehension
for all viewers rather than all viewers sharing the comprehension of the
last viewer."
- bugfix: "Languages which are supposed to be invisible when not
understood no longer appear as scrambled overhead text."

Forgive me whoever has to review this. Biggest areas that have room for
error is stuff like a borer inside someone's head, and Dionae stuff. Old
langchat had odd exceptions for those and I was forced to rewrite it
entirely, but I think I got it all back to how it was working before.
2026-06-11 10:47:26 +00:00
runecap bcac7f7567 Adds Hivenet echoes for Vaurcae (#22140)
First PR. Adds mechanical representation of faint Hivenet echoes for
Vaurcae. Like the lore, only they can pick them up.

It's designed for a lot of variety so as to trigger every 3-5 minutes
without boring players. All together, there's 500 different echoes.
There are three categories of broadcasts (gossip, happy, tense) split
between "starter" and "response" messages to imitate two vaurcae
talking. These make up 380/500.

Gossip can occasionally have a singular, joined echo to represent only a
single vaurcae talking for extra variety. Happy is less common and tense
is the rarest, implying possible danger.

There's also echoes of projections, on a separate 4-8m timer with 120
different sensations for the remaining echoes.

Hivenet should never feel empty again and echoes extend past being
fluff, they can prompt roleplay since they'd ICly be just as valid as an
in-round broadcast. Echoes are automatically disabled in the Lemurian
Sea to represent the Fog there and can be manually toggled by Admins &
Storytellers for gimmicks or events.

---------

Signed-off-by: runecap <43975590+runecap@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2026-05-18 19:21:31 +00:00
runecap 9d67a6afbf Wearing Shaper gear removes Hive name and color from Hivenet. (#22311)
Mechanically representing its pre-existing lore and description.
Mechanical description added on the item too.

<img width="416" height="97" alt="image"
src="https://github.com/user-attachments/assets/e70da937-30ab-42f3-bf85-5a8da5accddf"
/>

NEW:
Shaper Helmet now also removes Hive name when physically speaking.
<img width="330" height="65" alt="image"
src="https://github.com/user-attachments/assets/a56af02c-0494-4589-bf15-4d59f6d0767e"
/>

NEWER: Helmet affects visible name and messages. It ignores worn ID for
obvious reasons, but some Shapers may hide their ID while talking to
other Vaurcae.
<img width="533" height="225" alt="image"
src="https://github.com/user-attachments/assets/da85914d-52bc-4036-9616-66e479794fa3"
/>

Full Preimminent Shapers should wear robes and helmet with TTS accent to
be as anonymized as possible. Parts of your carapace that peek through
can be easily hidden as well.

NEWEST: Robes and helmet functionality have been swapped, as it makes
more sense for the robes that cover you up to remove from physical
messages.
2026-05-07 00:16:43 +00:00
Cody Brittain 3f62424312 [MDB Ignore] [IDB Ignore] Kills off /obj/item/device (#21774)
This has zero reason to exist in our code base. We have no procs or
variables tied to this. I removed it to make future modifications
cleaner.

---------

Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
2026-02-01 05:14:26 +00:00
Casper3667 71c8c64667 Fixes the hivenet and nralmalic language augs (#21685)
fixes https://github.com/Aurorastation/Aurora.3/issues/21684
2026-01-14 06:59:01 +00:00
FlamingLily 97f91b4a24 Adds more syllables to Nral'malic (#21240)
Significantly increases the number of syllables in nral'malic to add
more diversity but also to make the use of non-standard syllables (*,
!). Also adds two more for diversity (-, ')
2025-08-28 10:37:46 +00:00
Batrachophreno af6c74d917 Verb organization stuff (#21131)
Currently, only Preferences Verbs use subcategories. As a result, all
other Verb tabs are only organized alphabetically, meaning that a single
mechanic (ie. languages) has its governing Verbs scattered rather than
grouped together.

Verb organization by Tab handles broad organization - IC, OOC, Objects,
etc.- highly effectively but requires the user to click-navigate to
other Tabs to access any other verbs.

Verb organization within a Tab can be handled by A.) subcategories and
B.) Verb name prefixes (such as Earphones - *****). The first option is
the clearest and cleanest, but consumes additional vertical space. The
second option conserves vertical space at the cost of visual clarity.

This PR attempts to reorganize Verbs by their Tabs, Subcategories, and
prefixes with the following priorities in mind:
- Minimal disruption; any radical change must be justified (don't move
shit around just for the sake of moving shit around.)
- Verbs which share common functions (such as Languages) should be
grouped together.
- Maintainability. Contributors should not need to memorize an
excessively convoluted Subcategories list; Subcategories must be
intuitive and simple.
- Subcategories should be used judiciously when grouping Verbs to
conserve vertical space. Example: Instead of creating a Subcategory for
Emotes, just rename Audible Emote and Visual Emote to Emote (Audible)
and Emote (Visual).
- Subcategories should highlight uncommon or unusual verbs when
reasonable. Example: There are several animal husbandry-related Verbs,
and because most characters will not have access to those verbs
regularly, we can be less conservative with space (because they'll be
gone most of the time) for the sake of emphasizing their availability.

This PR covers the IC, OOC, and Object Tabs.

Subcategories:
OOC.Chat (Chat functions)
- AOOC
- LOOC
- Devsay (moved from Special Verbs)
- Dsay (moved from Special Verbs)
- OOC

OOC.Debug (Fix shit)
- Fit viewport
- Fix chat
- Refresh TGUI

OOC.Round (Round information)
- Check Gamemode Probability
- Check Round Info
- Custom Event Info
- Vote

IC.Antag (Antag verbs w/o their own tab)
- Invite to the Loyalists
- Invite to the Revolutionaries
- Set Ambition

IC.Critters (More critter stuff than you'd expect there to be)
- Befriend Carp (Previous name 'Become Friends')
- Befriend Cat (Previous name 'Become Friends')
- Befriend Dog
- Befriend Ives
- Name Alien Species
- Name Animal

IC.Language (Language-related stuff)
- Check Default Language
- Check Known Languages
- Set Default Language

IC.Maneuver (Movement, positioning, etc.)
- Adjust walk speed
- Do Pushup
- Face Direction
- Look Down
- Look Up
- Move Downwards
- Move Upwards
- Rest

Object.Equipped (Equipped object stuff, mostly for drip)
- Adjust Badge
- Adjust Bag Straps (Backpacks)
- Adjust Goggles
- Adjust Mask
- Adjust Welding Goggles
- Adjust Welding Mask
- Change Glasses Layer
- Change Pants Layer
- Change Wrist Radio Layer
- Change Wristwear Layer
- Check Time
- Flip Badge
- Flip Belt
- Flip Eyepatch
- Flip Hat
- Flip ID card (ID card)
- Flip Radio (Clip-on radio)
- Flip Wristwear
- Fold Collar
- Lock Antenna(e)
- Point At Watch
- Raise Shroud
- Roll Up Cape Mantle
- Roll Up/Down Jumpsuit
- Roll Up/Down Sleeves
- Switch Belt Layer
- Switch ID Layer
- Switch Lanyard Layer
- Switch Shoe Layer
- Toggle Aviators (Like a dozen variants)
- Toggle Ceremonial Garment Lights
- Toggle Coat Buttons
- Toggle Coat Zipper
- Toggle Hair Coverage (For hats helmets etc)
- Toggle Hair Coverage (FOR BABY CARP!!!!!)
- Toggle Helmet Camera
- Toggle Hood
- Toggle Lyodsuit Mask
- Toggle Poncho Tail Coverage
- Toggle Shirt Buttons
- Toggle Suit Sensors
- Toggle Visor (Pilot helmet)
- Toggle Waistcoat Buttons
- Transform Holoclothing
- Voidsuit - Eject Suit Cooler
- Voidsuit - Eject Tank
- Voidsuit - Toggle Helmet

Object.Held (If you're HOLDING it, its probably relevant to you rn)
- Activate Held Object (Silicons; moved from IC)
- Alter Beacon's Signal (Radio beacon)
- Change Bite Size (Utensils)
- Change Pen Colour
- Choose Colour (Paint sprayer)
- Choose Decal (Paint sprayer)
- Choose Direction (Paint sprayer)
- Choose Preset Colour (Paint sprayer)
- Describe Prototype
- Draw Boot Knife
- Empty Bee Net
- Empty Spray Bottle
- Holster
- Name Gun
- Name Prototype
- Plant Flag (Flags)
- Print Plant Report
- Remove Chopsticks
- Remove Top
- Set Detector High-Bound (Light meter)
- Set Detector Low-Bound (Light meter)
- Set Hailer Message (Hailer)
- Set Timer (Timer igniter)
- Set Valve Pressure (Pneumatic cannon)
- Show Held Item
- Spin Cylinder (Revolvers)
- Switch Verbosity (Health analyzer)
- Toggle Chainsaw Power (Chainsaw)
- Toggle Flashlight Brightness (Flashlights)
- Toggle Gun Safety
- Toggle Hazard Vest
- Toggle Pinpointer Mode (Pinpointer)
- Toggle Mister (Backpack water tank. Goes into/out of hands)
- Twist Cap
- Use Scope
- Wield Pick/Drill
- Wield Two-Handed Weapon (Two-handed weapons)

Object.Cards (I fucking hate cards!!!)
- Deck - Deal
- Deck - Draw
- Deck - Pick
- Hand - Pick
- Turn Hand Into Deck

Object.Earphones (Enough here to separate out)
- Eject Music Cartridge
- Change Volume
- Next Song
- Pause/Unpause
- Play/Stop
- Previous Song

Object.Jetpack (This is probably really important to see quickly)
- Toggle Jetpack
- Toggle Jetpack Stabilization

Object.Tape Recorder (Enough here to separate out)
- Start Recording
- Stop Recording
- Clear Memory
- Playback Memory
- Print Transcript
- Eject Portable Storage

**IC tab example:**
<img width="1061" height="277" alt="Screenshot 2025-08-09 101813"
src="https://github.com/user-attachments/assets/a2afe92d-34fd-4160-bf68-b459a4195e26"
/>
**Objects tab example:**
<img width="1100" height="472" alt="Screenshot 2025-08-09 101807"
src="https://github.com/user-attachments/assets/a36e4c76-594e-4569-93ba-ffcda57e8760"
/>
2025-08-11 15:12:56 +00:00
Matt Atlas 3837112bd1 Revert "Fix missing pixels in new hairstyle" (#20854)
bad merge
2025-06-17 02:33:31 +02:00
Batrachophreno 156620ad4f Fix missing pixels in new hairstyle (#20828)
See title- the new haircuts leave two pixels of the head uncovered, this
fixes that. My bad, know better testing now... :(
2025-06-16 22:16:59 +00:00
TheDanseMacabre 01a1f02cab Adds playable hivebots for Odyssey use (#20803)
Three types of playable hivebots, which can be spawned by admins or
storytellers. When spawned, a ghostrole will open.

---------

Co-authored-by: DanseMacabre <rsurname1212@gmail.com>
2025-06-11 09:56:45 +00:00
harry 04bc9fbd13 516 compatibility for browsers (#20652)
this is a bit of

https://github.com/cmss13-devs/cmss13/pull/8646
https://github.com/cmss13-devs/cmss13/pull/8875
https://github.com/cmss13-devs/cmss13/pull/8606
https://github.com/cmss13-devs/cmss13/pull/8607
https://github.com/cmss13-devs/cmss13/pull/8359
https://github.com/cmss13-devs/cmss13/pull/7860
( and thus https://github.com/ParadiseSS13/Paradise/pull/25105
https://github.com/ParadiseSS13/Paradise/pull/25205
https://github.com/ParadiseSS13/Paradise/pull/25363
https://github.com/ParadiseSS13/Paradise/pull/26423 and
https://github.com/ParadiseSS13/Paradise/pull/26433 )
https://github.com/tgstation/tgstation/pull/89766

in order to work properly - using the efficient storage method, instead
of the byond json method - github pages needs to be enabled and built
from the gh-pages branch. because yeah

---------

Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
2025-03-26 21:41:18 +00:00
Fluffy 7265630dde Turn more unmanaged global vars into GLOB (#20446)
Turned a ton of unmanaged globals into managed globals.
Refactored some UT output.
Removed some unused things, including vars.
Added a test to ensure people don't keep adding new unmanaged vars.
2025-02-17 23:34:02 +00:00
Matt Atlas 1da20ad33f Adds the Odyssey gamemode. (#18972)
https://forums.aurorastation.org/topic/20198-mission-briefing-auroras-gamemode-revolution

To-do:

- [x] Finish storyteller verbs.
- [x] Storyteller landmarks.
- [x] Proper storyteller spawning. Right now the gamemode system is
happy with just picking one storyteller and no actors.
- [x] Antagonist whitelists code.
- [x] Adding the Storyteller whitelist.
- [x] Mission map loading code.
- [x] Map in a bunch of missions.
- [ ] Storyteller adminhelps.

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: DreamySkrell <>
2024-11-26 20:18:43 +00:00
Geeves 6572cf3466 Short EAL (#19895)
* EAL is now much shorter to people who can't understand it, to
represent how effective it is at compressing communicated datapackets.
* Fixed scrambled languages causing double spaces and uncapitalized
words.


Showing how the shortened message looks:

![image](https://github.com/user-attachments/assets/c359dcca-8a48-4007-8243-72679a2dd88e)

![image](https://github.com/user-attachments/assets/26ebcab7-265a-4c5a-a13b-ea18ff56e8f8)

Showing the effect of the bugfix:

![image](https://github.com/user-attachments/assets/9cd19a05-392e-49b1-a47f-7df1c0f538b1)

---------

Signed-off-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2024-09-21 11:23:22 +00:00
Fluffy 0ae0b10764 Refactored all the backslash ref and ref() calls to use REF() instead (#19847)
Refactored all the backslash ref and ref() calls to use REF() instead.
Added a linting for raw ref proc calls.
2024-09-13 10:17:32 +00:00
feartheblackout c3d55e84f5 Fixes Hivenet transmissions for characters with mononyms (#19810)
mainly for ipc characters with mononyms, who would otherwise transmit
blank messages before the bugfix, like so:

![image](https://github.com/user-attachments/assets/347d1e7d-830d-4e18-ad20-05c455b70efc)
2024-08-20 14:07:57 +00:00
Fluffy 78348238a3 Removed the GELF logging infrastructure (#19577)
Removed the gelf logging infrastructure.
Refactored the various logging procs to be a direct call in light of the
above.
Removed ancilliary UDP related things.
2024-07-08 12:48:16 +00:00
senorsapo d49e0e4753 Fixes Hivenet encryption feature (#19488)
As said on the title.
2024-06-19 19:51:09 +00:00
DreamySkrell 1dc031c225 Hivenet aug messages tweaks (#19404)
changes:
  - rscadd: "Hivenet aug preset messages tweaks and additions."

---------

Co-authored-by: DreamySkrell <>
2024-06-13 00:05:20 +00:00
RustingWithYou ddbe7073eb Ve'katak Hivenet Receiver (#18771)
Adds a new augment, available in loadout to non-Vaurca members of the
Ve'katak Phalanx, which can receive Hivenet broadcasts and transmit from
a selection of preset messages. Sprites done by @GMR25

---------

Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>
Co-authored-by: GMR25 <GMR25@users.noreply.github.com>
Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>
2024-06-09 12:09:08 +00:00
Fluffy aeb27e21e1 Fixed vars getting set twice in the same class (#19294)
Fixed vars getting set twice in the same class
2024-06-02 23:13:31 +00:00
Sniblet a584985eec pAIs cannot receive Hivenet (#18711)
* the pr

* Geevies

* Update code/modules/mob/language/station.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Signed-off-by: Sniblet <36427443+Sniblet@users.noreply.github.com>

* Update code/modules/mob/living/silicon/silicon.dm

lookin weird

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Signed-off-by: Sniblet <36427443+Sniblet@users.noreply.github.com>

---------

Signed-off-by: Sniblet <36427443+Sniblet@users.noreply.github.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2024-03-24 14:04:45 +00:00
Fluffy 2455785fd9 Bots revamp (#18649)
* revamp logic

* ui, navbeacons

* JPS, buildable navbeacons, heap, more pain

* sdf

* sdaf

* Update html/changelogs/fluffyghost-botsnavbeaconspath.yml

Co-authored-by: Ben <91219575+Ben10083@users.noreply.github.com>
Signed-off-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* sdf

* sd

* SSmove_manager, navbeacon and cleanbot fixes

* sdaf

* swap most mobs to use movement loops

* dfgs

---------

Signed-off-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Co-authored-by: Ben <91219575+Ben10083@users.noreply.github.com>
2024-03-21 20:11:56 +00:00
Fluffy 04d70d32fc sadf (#18576) 2024-02-29 17:38:23 +00:00
Matt Atlas 13cbf1267e Added a new mob and a weapon for Purpose. (#18500)
* extreme measures

* hunter killer

* Adds a new mob and a weapon for Purpose.

* cl

* Update code/modules/clothing/spacesuits/rig/suits/terminator.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>

* Update code/modules/projectiles/guns/energy/scythe.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>

* Update code/modules/projectiles/guns/energy/scythe.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>

* Update code/modules/projectiles/guns/energy/scythe.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>

* Update code/modules/projectiles/guns/energy/scythe.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>

---------

Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2024-02-26 08:47:49 +00:00
RustingWithYou a16fce4b71 Konyang: The Infected (#18301)
* ipc zombies

punch sounds & corpses

jungle map & icon fix

sounds

zombie village

glowing screen: you should kill yourself, now

light

ship 1

da wreck

infected outpost

ok ok ok

globs & templates

* changelog

* Update code/modules/mob/living/simple_animal/hostile/ipc_zombie.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/hostile/ipc_zombie.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>

* dmdoc & parent call

* unspeakable its patterns laid

* yeah

* glob

* Update code/modules/mob/living/silicon/robot/items/robot_tools.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>

* Update code/modules/mob/living/silicon/robot/items/robot_tools.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/hostile/ipc_zombie.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>

* Update code/modules/mob/living/silicon/robot/items/robot_tools.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>

* dmdoc

---------

Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2024-02-03 00:18:05 +00:00
TheDanseMacabre c5fb17a276 Greimorian queen expansion (#18235)
* I wonder if this works

* let's try this bullshit

* more bullshit

* that did the job

* well, let's ask for help

* don't look at this too hard please

* we're so back

* let's fucking go

* spring cleaning

* hello, old friend, goodbye, old friend

* now now, we can't forget this

* make it not die

* updates

* I worked on this specific code for three+ hours

* this should take twice as long

* let's get language in here too

* changelog

* updates

* list

* can't forget this

---------

Co-authored-by: DanseMacabre <rsurname1212@gmail.com>
2024-01-20 15:00:06 +00:00
AlaunusLux 629b0ad436 Adds follow button to hivenet broadcasts, fixes follow button falling off observer manifest (#18200)
* Adds follow button to hivenet broadcasts, fixes follow button falling off ghost manifest

Fixes #18190

* Update code/modules/mob/language/station.dm

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
Signed-off-by: AlaunusLux <89751433+AlaunusLux@users.noreply.github.com>

---------

Signed-off-by: AlaunusLux <89751433+AlaunusLux@users.noreply.github.com>
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2024-01-15 13:51:28 +00:00
Fluffy e867030c2e Update MC (#18112)
* sdf

* fsda

* fuck

* fuck2

* toolz

* sdaf

* sdfa

* saf

* sdfa

* sdfa

* sdf

* sdfa

* temp rename

* temp rename

* temp rename

* sdaf

* the pain is immensurable in the land of byond

* the curse of rah

* safd

* sadf

* sadf

* gf

* asf

* fssdfa

* sfd

* sadf

* sfda

* brah

* brah

* it's easier for you to fix this

* ffs

* brah

* brah
2024-01-06 17:03:57 +01:00
Matt Atlas 30f521acb1 Fixes audible emotes having weird colour sometimes. (#18142)
Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-01-05 17:04:52 +00:00
Matt Atlas cadd19beac Ports the TG globals controller and converts globals. (#18057)
* SDQL2 update

* fix that verb

* cl

* fix that

* toworld

* this is pointless

* update info

* siiiiick..

* vv edit update

* fix that

* fix editing vars

* fix VV

* Port the /TG/ globals controller.

* part 1

* part 2

* oops

* part 3

* Hollow Purple

* sadas

* bsbsdb

* muda na agaki ta

* ids 1-15

* 16-31

* 41-75

* bring me back to how things used to be before i lost it all

* the strength of mayhem

* final touches

* cl

* protect some vars

* update sdql2 to use glob

* stuff?

* forgot that is not defined there

* whoops

* observ

* but it never gets better

* a

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-12-26 01:16:02 +00:00
Matt Atlas 12487c94bb Updates SDQL2 to the latest TG version and adds variable protection. (#17997)
* SDQL2 update

* fix that verb

* cl

* fix that

* toworld

* this is pointless

* update info

* siiiiick..

* vv edit update

* fix that

* fix editing vars

* fix VV

* discord protection

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-12-25 17:10:35 +00:00
Fluffy e27a6f3070 Hail Lii'dra (#17925)
* fsad

* uihj
2023-12-13 19:06:40 +00:00
RustingWithYou 13143618b4 hivenet broadcasting fix (#17469) 2023-09-29 18:48:17 +00:00
RustingWithYou 0c5ea41216 Hivenet Electronic Warfare + Black K'ois Tweaks (#17234)
* hivenet emergency transmission

* no phoron + harder to remove

* a fuckton of stuff

* hive verbs

* hive admin verbs

* admin verbs again

* encrypt

* mute

* Camera Access, Neural Shock & More

* electronic warfare

* changelog

* changelog 2

* more changelog updates

* Update code/game/objects/items/devices/traitordevices.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* Update html/changelogs/RustingWithYou - willofthequeens.yml

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* test failures begone

* ok, now test failures begone

* addresses requested changes

* more requested changes

* missing span classes

* fullshield

* traits!

* addresses requested changes

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Update code/modules/mob/living/carbon/carbon.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Update code/modules/organs/subtypes/vaurca.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Update code/modules/organs/subtypes/vaurca.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Update code/modules/organs/subtypes/vaurca.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Update code/modules/organs/subtypes/vaurca.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Update code/modules/organs/subtypes/vaurca.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Update code/modules/admin/topic.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
addresses requested changes

* Update code/modules/mob/living/carbon/human/human_powers.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/organs/subtypes/vaurca.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* hivenet checks to proc, admin socket to var

* Update code/modules/organs/subtypes/vaurca.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/organs/subtypes/vaurca.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* parasite.dm span fixes

* spacing

* purge a couple unnecessary returns

* fuck your spaces

* dominia is right bots should be destroyed

---------

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-09-27 09:19:00 +00:00
RustingWithYou 2eaf9c7d51 Zeng-Hu Nral'malic Augment (#16712)
* skranguage

* removes ipc and vaurca availability

* understanding only, not speaking

* renames proc + clarification comment

* adds aug to xenobotanist

* augment will not delete a skrell's voice

* Update code/modules/mob/language/language.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* Update code/modules/mob/language/language.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

---------

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2023-09-03 11:06:49 +00:00
Matt Atlas 659752e2ea Removes goonchat, adds TGChat and TG Stat Panels (#16514)
* tgui the beginning

* binaries and the like

* Bring in the last of it

* Example radio UI

* delete example

* NTOS Main Menu, start on manifest, tgui states

* tasks.json

* gunnery ui pt 1

* okay

* fix everything

* scss update

* oops

* manifest gigablast

* downloader part 1

* download prt 2

* NTOSDownloader final

* mfw committing to_worlds

* gunnery console pt2

* i cooked

* targeting (finished)

* one vueui down

* voting ui almost done

* MY MIND FEELS LIKE AN ARCH ENEMYYYY

* voting ui down

* photocopier

* ntos config + download fixes

* photocopier 2

* refactor define

* NTOS client manager + fixes

* fax machine final (it also uses toner now)

* marching forwards... left behind...

* ntnrc part 1

* canister

* add quotes

* portable pumps pt1 + more backgrounds

* oops

* finish the portable pump

* freezers

so I'll keep on pushing forward... you haven't seen the last of me... oooooooh...

* doors ui pt1

* finish doors UI (forgive me wildkins it's a bit of shitcode)

* vitals monitor, make things use labeled lists, new backgrounds

* mais j'envoyé aucun mayday...

* maglock pt1

* pour ça je me suis perdu...

* infrared

* fix that

* prox sensor pt1

* prox sensor

* signaler (this was actually pretty hard)

* atmos control pt1

* atmos control pt1.1

* atmos pt 2

* fuel injector

* multitool UI

* jammer

* list viewer

* APC

* portgen

* targeting console updates + SMES ui

* new themes, shield generator

* supermatter

* Add ore detector and (shitty) NTNet Relay

* orderterminal pt1

* orderterminal pt2

* smartfridge

* Add (air-)tank GUI update ore detector size

* Adds Transfer Valves

* Add AtmoScrubber

* analyzer pt1

* weapons analyzer pt2

* bodyscanner pt1

* bodyscanner pt2

* fix this shitcode

* seed storage

* appearance changer

* appearance changer final

* sleeper pt1

* sleeper

* gps

* vehicles

* chem dispenser

* lily request

* holopad

* tgui modules pt1

* ppanel

* damage menu

* fixes

* im here too now

* follow menu, search bars

* quikpay

* quikpay fixes

* circuit printer

* ppanel

* ppanel updates

* pai

* turret controls (i want to kill myself)

* tweak

* remove the boardgame

* guntracker

* implant tracker

* penal mechs

come close to me, come close to me

* chem codex

* pai radio

* doorjack

* pai directives

* signaler removal, sensors

* ghost spawner

* spawnpoint

* fixes

* teleporter

* one more to the chopping block

* account database

* remove divider

* scanner, atmos

* latejoin ui pt1

* latejoin

* records pt1

* RECORDS UI DONE

* delete interpreter & records

* CHAT FUCKING CLIENT

* data updates

* fix some things

* final UI, log

* basic nanoui fix

* antag panel

* remove vueui

* atm update

* vending update

* warrants, cameras

* ntmonitor

* time comes for all

* preserve this legacy

* bring that back (oops)

* rcon, ui auto update for computer UIs, remove rcon computers

* alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles)

* A LIKE SUPREME

* a

* power monitor

* lights on

* fuck this code, fuck nanoui modules, and fuck nanoui

* LEAVE IT OH SO FAR BEHIND

* fix alarm monitoring for synths

* I SAW IN YOU WHAT LIFE WAS MISSING

* comms console

* idcard and record updates

* turn the light on

* arcade

* pt2

* news browser

* static

* crusher

* f

* COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO

* codeowners & suit sensors

* html ui style removal

* make lint happy

* tgchat

* tgpanels pt1

* THE SOUL LONGS FOR OBLIVION!!!!!!!!!!!!!!!!!

* figure out why stat isnt working

* goodbye ping

* shhh

* stat updates

* An oath sworn in scors! Omni vortex lies!

* final almost edits

* fix that

* last skin adjustments

* resist and disorder

* i slowly get up and turn off the noise, already fed up...

* pleaseeeeeeeeeeeeeee

* THE CREDIT LARP IS NECESSARY

* i hold the keys

* RISE UP

* fix that?

* harry's suggestions xoxo

* runtime fix pt2

* You are the only thing that I still care about

* fix runtimes and cl

* whoops

* misc fixes

* fix that too

* adds build workflow

* f

* Update update_tgui.yml

* adds some needed steps

* ATM

* misc fixes and tweaks

* fixes 2

* make newscasters usable and fix use power on freezers

* turret control is clearer

* remove duplicate

* makes some verb tabs work properly

* makes verbs work properly for real

* sans moi

* fixes pt2

* fix the chat unnecessarily reloading

* fixes

* epic

* fixes

* fix missing consoles

---------

Co-authored-by: John Wildkins <john.wildkins@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: harryob <me@harryob.live>
2023-06-26 02:00:14 +02:00
Scheveningen 1afcddf332 Makes Revenants marginally less shitty to play (#15536)
* Update outsider.dm

* Update revenant.dm

* Update revenant.dm

* Create unapologeticrevenantbuffs.yml

* Update revenant.dm

* Update revenant.dm

* Update unapologeticrevenantbuffs.yml

* Delete grue_growl.ogg

* reverts removal
2023-02-04 01:57:52 +01:00
SleepyGemmy c3881f075c Tweaks Audible Emote Visual Feedback (#15166)
* Tweaks the Audible Emote Visual Feedback

* More Accurate Description
2022-12-12 03:17:33 +01:00
Wowzewow (Wezzy) 9e3467bb72 pai sounds (#14579) 2022-08-18 19:34:07 +02:00
Matt Atlas 871e1f9008 Audible emotes and radio emotes now show accents. (#14302)
Co-authored-by: Matt Atlas <liermattia@gmail.com>
2022-06-16 00:19:05 +02:00
Jaraci 545a24d911 Removes other Tajaran languages giving partial understanding of Siik'Tajr (#13405) 2022-04-13 17:35:11 +02:00
Casper3667 644fbda38e fixes some talking related bugs (#13147) 2022-02-15 23:23:22 +01:00
Geeves 62e8224b5e Vaurca Hivenet Stuff (#12874) 2022-02-09 18:27:51 +01:00
Jaraci b55a4e206b Adds Elyran Standard language (#12880) 2022-01-17 16:52:00 +01:00
Geeves 1df88da53d Whispering Refactor (#12755) 2021-12-27 22:44:57 +01:00
Geeves 087e991aef Binary Fix (#12790) 2021-11-27 12:25:44 +01:00
Geeves 2b11579d92 Drone Matrix Things (#12709) 2021-11-07 20:30:25 +01:00