50 Commits

Author SHA1 Message Date
Casper3667 45372d6f97 Adds the Orion theme and a couple of small changes to the cargo programs (#22655)
The orion theme has arrived! This theme is intentionally not using the
orion colors, as I couldn't get them to look good and I found this theme
to feel better for the warehouse aesthetic.
Other changes include:
- It is now possible to clear the currently selected/viewed order in the
cargo control and cargo delivery programs.
- The cargo delivery program was fixed to not crash if you clicked
overview or pay before selecting an order
- It is now possible to pick a theme for the program selection screen
(see last image) for modular computers. This is currently only used for
the operations delivery tablets.
- The cargo delivery program can print invoices, if the modular computer
has a nanoprinter. One was given to the delivery tablet in the HT
locker.

<img width="800" height="800" alt="image"
src="https://github.com/user-attachments/assets/4f2de8dd-9e94-4898-9907-c97a53084771"
/>
<img width="800" height="800" alt="image"
src="https://github.com/user-attachments/assets/afc841ca-a257-4cd0-9d9d-654ba6abe8f6"
/>
<img width="800" height="800" alt="image"
src="https://github.com/user-attachments/assets/7d2e757e-79fb-4100-a373-9a378d18d6ec"
/>
<img width="1200" height="800" alt="image"
src="https://github.com/user-attachments/assets/bc2da18b-1a5c-463e-a63c-a79b10de20b0"
/>
<img width="1200" height="800" alt="image"
src="https://github.com/user-attachments/assets/441e3479-71b0-4898-a5f0-14f6441ebf97"
/>
<img width="575" height="700" alt="image"
src="https://github.com/user-attachments/assets/25e95e1a-3b1d-4a5b-bc8f-dc01ba07c107"
/>
<img width="620" height="800" alt="image"
src="https://github.com/user-attachments/assets/f68f6954-f077-40c7-b57d-d65e16b897ae"
/>
<img width="575" height="700" alt="image"
src="https://github.com/user-attachments/assets/879d97d3-e5ed-499b-9e15-5459e16ee38e"
/>
<img width="400" height="500" alt="image"
src="https://github.com/user-attachments/assets/ae7b4123-b556-438e-8d55-a826611f00bf"
/>

---------

Co-authored-by: Batrachophreno <batrochophreno@gmail.com>
2026-06-18 20:02:49 +00:00
Batrachophreno 0d92359da7 Bun, Inferno->React migration (#22529)
Re-creation of https://github.com/Aurorastation/Aurora.3/pull/21046 to
skip merge conflict hell. Brings us modern TGUI.

**ALTERNATE TITLE: TGUI HELLSCAPE PR
ABANDON ALL HOPE YE WHO ENTER HERE**

- [x] Migrate build tools (javascript -> typescript, bun for package
management).
- [x] Upgrade all TGUI dependencies and associated root files to
TG-congruent versions (axios, babel, dompurify, eslint, highlight,
marked, prettier, sass, source-map, stacktrace-parser, typescript).
- [x] InfernoJS -> React migrations
- [x] React cleanup and polish (migrate all remaining .js files to
appropriate .ts or .tsx filetype, all remaining hooks, linting, error
corrections, etc.)
- [ ] Test all remaining TGUI interfaces
2026-06-05 15:55:22 +02:00
Batrachophreno 4ecb0bc21c Repath obj/machinery to obj/structure/machinery [MDB Ignore] (#22500)
Repaths obj/machinery to obj/structure/machinery. **Note for
reviewers:** the only meaningful changed code exists within
**code/game/objects/structures.dm** and
**code/game/objects/structures/_machinery.dm**, largely concerning
damage procs. With the exception of moving airlock defines to their own
file, ALL OTHER CHANGES ARE STRICTLY PATH CHANGES.

Objects, _categorically_, are largely divided between those you can hold
in your hand/inventory and those you can't. Machinery objects are
already subtypes of Structures behaviorally, this PR just makes their
pathing reflect that, and allows for future work (tool actions, more
health/destruction functionality) to be developed without unnecessary
code duplication.

I have tested this PR by loading up the Horizon and dismantling various
machines and structures with tools, shooting guns of various types
throughout the ship, and detonating a bunch of explosions throughout the
ship.
2026-05-26 19:35:48 +00:00
FabianK3 328c56be11 Arc feature - Persistent supplies (#22368)
# Summary

This PR adds persistent supply packages and a specialized charge card
for lore arcs.
Both can only be created using admin permissions and are not intended
for general availability.

## Changes

- Added a new package type, persistent supplies.
- Abstracted existing orion deliveries for shared code.
- Added a new persistent charge card variant.
- Added exceptions and specific logging for new card variant.

## Notes

Depends on PR #22367. Specific merge order not relevant.

Icons by @Fyniiy.

Relevant information for the current arc can be found on the forum
thread [Operation Deep
Dive](https://forums.aurorastation.org/topic/22921-all-crew-thread-operation-deep-dive/).

---------

Signed-off-by: FabianK3 <21039694+FabianK3@users.noreply.github.com>
Co-authored-by: Copilot <copilot@github.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2026-05-05 01:25:06 +00:00
Casper3667 36d442beb8 Makes the ops handling fee a percentage, removes supplier fee, ability to remove approved orders and bugfixes (#22350)
- qol: "Reduced the crate fee when making operation orders."
 - bugfix: "Fixed the wording in some of the operation programs."
 - bugfix: "Fixed the delivery app showing deliveries it shouldn't."
- bugfix: "The cargo control program now properly display status
messages."
- balance: "Supplier fee was set to 0 for all current suppliers,
eliminating the 20 credit charge per supplier."
- balance: "The operations order handling fee has been turned into a
percentage charge instead, and reduced to 5% by default instead of a
flat 20 credits."
- rscadd: "It is now possible to reject orders that have been approved
but not shipped or paid for."
2026-04-29 18:08:00 +00:00
Casper3667 deab6b4e99 A large set of ops program fixes + elevator ghost sound fix (#22278)
- bugfix: "Fixed the operations status display screens not showing the
elevator status."
- bugfix: "Fixed the cargo delivery program not displaying the account
that was used to pay for an order with."
- bugfix: "Fixed the cargo delivery program not displaying shipped
orders regardless of payment status."
- bugfix: "Fixed the ghostly ambience on the operations lift and the
lift near security."
- bugfix: "The operations program now displays the elevator time in
seconds instead of minutes, given the minutes would always show 0."
2026-04-19 05:28:40 +00:00
FabianK3 6ad39a46f7 Bounty paper update (#21820)
# Summary

This PR updates the bounty paper sheet to a new design. No bounty
related content has been added or removed.

It now contains a timestamp from printing to make it easier to
differentiate between old and new prints.

## Preview

<img width="495" height="573" alt="Screenshot 2026-02-06 185245"
src="https://github.com/user-attachments/assets/1d382450-5fb9-4a36-883b-c412409706f7"
/>

<img width="476" height="559" alt="Screenshot 2026-02-06 185252"
src="https://github.com/user-attachments/assets/2a6c36e0-f184-43df-ae04-b180e2f669e3"
/>

---------

Signed-off-by: FabianK3 <21039694+FabianK3@users.noreply.github.com>
Co-authored-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
2026-02-09 23:20:30 +00:00
Casper3667 306206f542 Operations delivery app fixes and improvements (#21720)
A small bundle of fixes with what is displayed, as mentioned in the
changelog.

Notable changes:
- It is now possible to charge department accounts directly using it.
The one doing it is logged in the transaction log for that account so
command can still go and check it. This was a feature I have been
requested repeatedly to make by operations member, to help encourage
people to buy more things for their department. Only a hangar tech
should be able to change the account that is charged as well.
- The delivery and pay buttons are now separate in the delivery app,
permitting someone to pay without having it delivered, or have it
delivered without paying. This also fixes a bug that paying before it
gets shipped to the Horizon could get an order permanently stuck as
being shipped & paid but not delivered.

<img width="575" height="700" alt="image"
src="https://github.com/user-attachments/assets/f14c9c0d-39fb-41b1-b3e9-aa479ccc0804"
/>
<img width="575" height="700" alt="image"
src="https://github.com/user-attachments/assets/7e33b8ef-caff-4e11-9e02-7c0ab3b4dba9"
/>
<img width="452" height="532" alt="image"
src="https://github.com/user-attachments/assets/413d8097-1379-432a-91ec-cd7ed13f0832"
/>
<img width="452" height="532" alt="image"
src="https://github.com/user-attachments/assets/8b73ddc0-3dfa-4503-bfcc-972a32687f97"
/>
<img width="575" height="700" alt="image"
src="https://github.com/user-attachments/assets/93663ba7-e443-45f4-8b87-cc04de35faf7"
/>
<img width="452" height="532" alt="image"
src="https://github.com/user-attachments/assets/8d4a1ba7-fbd5-40c9-a5ef-592c2067074e"
/>
2026-02-01 23:29:38 +00:00
Casper3667 9a9e259104 Adds the parcel cart to operations. (#21288)
This adds a parcel cart to the mail room in operations, which can be
loaded with up to 17 packages. These packages can be any that can be
held in the hand, so not crates but anything smaller effectively yes as
long as it can be wrapped in package wrapper.
When it is loaded with 5 packages, it gives a slowdown to the person
pushing it, and further slowdown at 11 packages.
The cart can have a total of 17 packages at the moment, as that is the
amount of different sprites I have for it.
The code is based on the engineering cart, and also contain a small
bugfix so the engineering cart give back steel when taken apart, as that
is what is used to build it.


https://github.com/user-attachments/assets/b8613c9e-55e1-4f76-926a-60f4acd6269e

### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:

| Path | Original Author | License |
| --- | --- | --- |
| icons/obj/parcelcart.dmi | Tomixcomics (Aurora Station) | CC-BY |
2025-09-10 19:05:19 +00:00
Batrachophreno 3e8e76b464 Improve usefulness of Custodial Supplies Locator app (#20814)
Currently, the Custodial Supplies Locator app provided X and Y coords of
every single mop, bucket, janicart, and cleanbot on the entire server.

This PR makes it so that these objects will only be registered to the
global list of custodial supplies if they are present on the Horizon on
init, and it will also provide Z coords so you can tell if they're on a
different deck.

The app also has a weird built-in GPS function that tracks the reader's
movements instead of the device's. Instead of fixing this to follow the
device, I just removed GPS feedback text- a Janitor can grab one of the
GPS units that comes in their lockers, and this also allows them to be
tracked by other units.
2025-06-22 18:09:07 +00:00
naut 55f4e12614 Codeside Cargo Refactor (#20030)
**NOTE TO SYSADMINS: See "SQL Details" section below for information on
SQL modifications.**

Moves the data containing cargo items (i.e. the ones you order from ops
and get in the cargo shuttle) from the online database to the codebase.
Everything from suppliers to categories to individual items is now
code-side and editable by developers/contributors.

Refactors cargo items to use `singletons` instead of `datums` for
`cargo_supplier`, `cargo_category`, and `cargo_item`. Multiple-instnace
things like cargo_orders, etc. still use `datums`.

Fixed a bunch of strange discrepancies in categories, suppliers, and
pricing for various cargo items. I did a little bit, but it's exhausting
to go through all of it right now.

Clicking the 'Details' button on the Cargo Order app now actually gives
you details instead of bluescreening. Also added some UI elements to the
Cargo Order app - Cargo Control and Delivery remain untouched.

Overhauled the Cargo Order console TGUI window. It now has tabs on the
left, displays restricted access, supplier information, and boasts
search functionality.

### SQL Details
<details>
<summary>SQL Details [Click to Expand]</summary>

The following SQL tables should be deleted or deprecated from the server
database, as they are no longer in use:

- `ss13_cargo_items`
- `ss13_cargo_categories`
- `ss13_cargo_suppliers`

The included migration file, `V011__codeside_cargo`, creates a new table
`ss13_cargo_item_orderlog` to the DB. This **replaces**
`ss13_cargo_orderlog_items`. Because of this,
`ss13_cargo_orderlog_items` is deprecated and should either be deleted
or locked & preserved for logging purposes.

</details>

## Screenshots


![image](https://github.com/user-attachments/assets/79129923-1fb6-4cee-ac8d-5505a52270a4)

![image](https://github.com/user-attachments/assets/a323be35-8ce6-4ec4-98f7-ee701d0931a3)

![image](https://github.com/user-attachments/assets/5ddb02c5-152f-4715-b2da-20903fa11c93)

![image](https://github.com/user-attachments/assets/420e45b0-6a9f-4420-beb8-a2c8423a5be4)

![image](https://github.com/user-attachments/assets/114f4755-ee51-41e6-8670-07aacc5326ae)

---------

Signed-off-by: naut <55491249+nauticall@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2025-03-04 18:18:00 +00:00
BoomerThor 93ab1c9791 Cargo additions, bugfixes and changes (#19438)
Operation Managers and Hangar Techs were supposed to always have the
Cargo Control program downloadable, but it was access-locked behind HOP
(which has been changed to executive officer). I also gave the program
the ability to run on laptops, so cargo techs actually have a reason to
bring a laptop.

Fixes some cargo bounties that were bugged (including #17225) and
removed some that cannot be fulfilled. Smoke grenades were removed from
security, machinists can't print the Telecomms Traffic Control board,
science can't print NVGs anymore, and there is no way in-game to produce
monkey hide.
2024-06-16 15:22:03 +00:00
LynxSolstice 4a45d5454b Return of the Paramedic (#19125)
This PR brings back the more accurate title for First Responders, of
Paramedic, to bring it in line with some snippets of the SOP and to be
more accurate to the role itself, as both Security Officers and the rare
and elusive Firefighting Atmospherics Technician can be considered first
responders.

also I just like it better.

Changes any mentions of first responder in gear/access/etc to Paramedic
or PARAMEDIC where applicable.
2024-06-14 21:05:34 +00:00
Cody Brittain 9983fca311 Update SSOverlays (ported from Baystation) (#19051)
Our SSOverlays system is outdated, and is likely the cause of many of
the issues seen in #18895. It has also been linked to a massive server
performance decrease.

This brings an updated system from Baystation, hopefully with speed
increases.

Should be testmerged, ideally with #18895.

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-05-01 07:46:27 +00:00
DreamySkrell 45390466f7 Cooking Codex (#18220)
* hmm

* cooking

* need a medic bag

* a

* cc

* a

* huh

* k

* oops

* Update codex.dm

* hmm

* ahhhhhhhh

* tests rerun please

---------

Co-authored-by: DreamySkrell <>
2024-01-30 10:56:57 +00:00
Matt Atlas cadd19beac Ports the TG globals controller and converts globals. (#18057)
* SDQL2 update

* fix that verb

* cl

* fix that

* toworld

* this is pointless

* update info

* siiiiick..

* vv edit update

* fix that

* fix editing vars

* fix VV

* Port the /TG/ globals controller.

* part 1

* part 2

* oops

* part 3

* Hollow Purple

* sadas

* bsbsdb

* muda na agaki ta

* ids 1-15

* 16-31

* 41-75

* bring me back to how things used to be before i lost it all

* the strength of mayhem

* final touches

* cl

* protect some vars

* update sdql2 to use glob

* stuff?

* forgot that is not defined there

* whoops

* observ

* but it never gets better

* a

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-12-26 01:16:02 +00:00
Fluffy b183188689 Better logging (#16164)
* Initial

* Cleared duplicates

* More work, get rid of log_error

* more

* log_debug() to macro LOG_DEBUG

* More work

* More

* Guh

* Maybe better?

* More work

* gah

* Dear lord

* *inserts swears here*

* gdi

* More work

* More

* dear lord

* fsdfsdafs

* rsdaf

* sadfasf

* sdafsad

* fgsd

* small fuckup fix

* jfsd

* sdafasf

* gdi

* sdfa

* sfdafgds

* sdafasdvf

* sdfasdfg

* sdfsga

* asdf

* dsfasfsagf

* ihibhbjh

* fsadf

* adfas

* sdafsad

* sdfasd

* fsda

* vhb

* asf

* for arrow

* removed source file-line logging, added header for tgui
2023-08-05 21:53:11 +00:00
Matt Atlas 31956c7eb0 Rock the UI Away - Removes VueUI and adds TGUI (#16509)
* tgui the beginning

* binaries and the like

* Bring in the last of it

* Example radio UI

* delete example

* NTOS Main Menu, start on manifest, tgui states

* tasks.json

* gunnery ui pt 1

* okay

* fix everything

* scss update

* oops

* manifest gigablast

* downloader part 1

* download prt 2

* NTOSDownloader final

* mfw committing to_worlds

* gunnery console pt2

* i cooked

* targeting (finished)

* one vueui down

* voting ui almost done

* MY MIND FEELS LIKE AN ARCH ENEMYYYY

* voting ui down

* photocopier

* ntos config + download fixes

* photocopier 2

* refactor define

* NTOS client manager + fixes

* fax machine final (it also uses toner now)

* marching forwards... left behind...

* ntnrc part 1

* canister

* add quotes

* portable pumps pt1 + more backgrounds

* oops

* finish the portable pump

* freezers

so I'll keep on pushing forward... you haven't seen the last of me... oooooooh...

* doors ui pt1

* finish doors UI (forgive me wildkins it's a bit of shitcode)

* vitals monitor, make things use labeled lists, new backgrounds

* mais j'envoyé aucun mayday...

* maglock pt1

* pour ça je me suis perdu...

* infrared

* fix that

* prox sensor pt1

* prox sensor

* signaler (this was actually pretty hard)

* atmos control pt1

* atmos control pt1.1

* atmos pt 2

* fuel injector

* multitool UI

* jammer

* list viewer

* APC

* portgen

* targeting console updates + SMES ui

* new themes, shield generator

* supermatter

* Add ore detector and (shitty) NTNet Relay

* orderterminal pt1

* orderterminal pt2

* smartfridge

* Add (air-)tank GUI update ore detector size

* Adds Transfer Valves

* Add AtmoScrubber

* analyzer pt1

* weapons analyzer pt2

* bodyscanner pt1

* bodyscanner pt2

* fix this shitcode

* seed storage

* appearance changer

* appearance changer final

* sleeper pt1

* sleeper

* gps

* vehicles

* chem dispenser

* lily request

* holopad

* tgui modules pt1

* ppanel

* damage menu

* fixes

* im here too now

* follow menu, search bars

* quikpay

* quikpay fixes

* circuit printer

* ppanel

* ppanel updates

* pai

* turret controls (i want to kill myself)

* tweak

* remove the boardgame

* guntracker

* implant tracker

* penal mechs

come close to me, come close to me

* chem codex

* pai radio

* doorjack

* pai directives

* signaler removal, sensors

* ghost spawner

* spawnpoint

* fixes

* teleporter

* one more to the chopping block

* account database

* remove divider

* scanner, atmos

* latejoin ui pt1

* latejoin

* records pt1

* RECORDS UI DONE

* delete interpreter & records

* CHAT FUCKING CLIENT

* data updates

* fix some things

* final UI, log

* basic nanoui fix

* antag panel

* remove vueui

* atm update

* vending update

* warrants, cameras

* ntmonitor

* time comes for all

* preserve this legacy

* bring that back (oops)

* rcon, ui auto update for computer UIs, remove rcon computers

* alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles)

* A LIKE SUPREME

* a

* power monitor

* lights on

* fuck this code, fuck nanoui modules, and fuck nanoui

* LEAVE IT OH SO FAR BEHIND

* fix alarm monitoring for synths

* I SAW IN YOU WHAT LIFE WAS MISSING

* comms console

* idcard and record updates

* turn the light on

* arcade

* pt2

* news browser

* static

* crusher

* f

* COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO

* codeowners & suit sensors

* html ui style removal

* make lint happy

* resist and disorder

* i slowly get up and turn off the noise, already fed up...

* pleaseeeeeeeeeeeeeee

* THE CREDIT LARP IS NECESSARY

* i hold the keys

* RISE UP

* fix that?

* harry's suggestions xoxo

* runtime fix pt2

* You are the only thing that I still care about

* adds build workflow

* Update update_tgui.yml

* adds some needed steps

* ATM

* misc fixes and tweaks

* fixes 2

* make newscasters usable and fix use power on freezers

* turret control is clearer

---------

Co-authored-by: John Wildkins <john.wildkins@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: harryob <me@harryob.live>
2023-06-25 19:03:33 +02:00
SleepyGemmy d64f4506a3 Compactor and Disposals Access Tweaks (#15062) 2022-11-13 17:25:05 +01:00
Wowzewow (Wezzy) c70f3e26cf The Computer-ening (#13831) 2022-06-04 23:19:33 +02:00
Wildkins 619d88e613 Replace Aurora with Horizon (dynamically), NT -> SCC (#13940) 2022-05-17 14:19:53 +02:00
alberyk 4b32268c1a Merge branch 'master' into final_shuttle_touches_and_stuff
# Conflicts:
#	code/game/objects/structures/window.dm
#	code/modules/client/preference_setup/loadout/loadout_uniform.dm
2021-12-21 16:51:40 -03:00
Geeves 22b4874500 Cargo Bounty Tweaks (#12771) 2021-12-01 14:56:39 +01:00
alberyk 9956bc3d81 console stuff 2021-10-10 20:58:10 -03:00
Geeves 3807baab7f Charge Card Cargo (#10843) 2020-12-25 14:15:48 +01:00
JohnWildkins 68ba50f904 Fix the Custodial Supplies Locator (#10530) 2020-11-14 12:19:59 +01:00
mikomyazaki 580519c7a0 Replaces instances of ARE_Z_CONNECTED with AreConnectedZLevels and removes ARE_Z_CONNECTED (#10466) 2020-11-07 19:30:02 +01:00
Jiří Barouš 0fc1345ddd transmission_method could probably be enumerated through #define. Is neater. (#10406)
* transmission_method-could-probably-be-enumerated-through-define.would-be-neater

* removes changelog
2020-11-03 03:12:23 +01:00
JohnWildkins 616776f886 Modular PDAs: The End of an Era (#10319)
PDAs are dead, long live PDAs. All trace of old PDAs has been scoured from the codebase, and in its place are modular computer PDAs that are feature-equivalent. Essentially every PDA function except the Syndicate detonation feature and Notepad has been ported over, and battery life for handheld computers has been boosted alongside the addition of charging cables to make things easier.
2020-11-01 21:09:50 +02:00
Werner dddd452ed8 Cargo Order Logging (#9797) 2020-08-31 21:15:51 +02:00
ParadoxSpace d062092a8f Modular Computer Program Availability Buffs (#8841) 2020-05-18 19:06:53 +02:00
Karolis 4b6505c4b4 Fixes invalid use of nano module host var. (#8858) 2020-05-13 00:53:57 +02:00
Werner 6af6d3ec7d Modular Computer Cleanup (#8790)
- rscadd: "Incompatible applications are no longer downloaded via the presets."
  - tweak: "Reduced/Adapted the size of various applications."
  - tweak: "The investigations / generic wristbounds are now enrolled aswell."
  - tweak: "Selecting a unenrolled device in the loadout no longer gives you the advanced version of it."
  - tweak: "Adapts the modular computer news browser to work with our news system"
2020-05-09 14:29:57 +03:00
Karolis 0c93d5be39 Fixes broken cargo control program. (#8834) 2020-05-08 23:01:12 +03:00
Geevies 94579a73bf a small addition 2020-04-15 19:58:18 +02:00
Matt Atlas 2e5fdf970c Landmark Shuttles (#8512)
The lifeless live again. Or in this case, what never actually lived here.

Ports Baystation12/Baystation12#17460 probably for real this time. What this allows us to do is create shuttles on runtime and make shuttles easier by just making landmarks and a shuttle instead of areas and shuttles. Also allows runtime landmark creation via flares or whatever AND allows shuttles to use different landmarks at will.

I removed most of the overmap stuff, I think. It shouldn't be hard to slam it in whenever we need to.

Changes:

    "Shuttle code has been completely reworked."
    "Shuttles can now be modified to have more than one destination."
    "Shuttles now have a takeoff sound."
    "You can now throw mobs against walls to damage them. A lot."
    "You now need a neckgrab to throw mobs."
    "BEING UNBUCKLED DURING SHUTTLE LAUNCH IS DANGEROUS! Don't do it."
    "Adminghosts can now interact with all shuttles."
2020-04-05 21:15:31 +03:00
Werner e37a77e335 Cargo more SQL Logging and a better invoice (#7490)
Adds the id of the object that could not be loaded to the error log.
Updates the invoice for cargo shipments.
2019-12-18 21:09:37 +01:00
Werner af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
LordFowl 8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00
Werner 93472659b7 Adds a helper proc for money transfers (#5876)
Adds a helper proc for money transfers between two accounts.
Cleans up the EFTPOS and cargo delivery code to use said helper proc.
Changes SSEconomy to use indexed lists for accounts and look up the accounts by accessing it via the index.
2019-02-03 01:12:31 +02:00
Matt Atlas 5e9f7f6ddf Modifies some current sounds and adds some new ones. (#5489)
Pretty much title, swapped some sounds around and added a few new ones.
2018-11-10 04:54:14 +01:00
Werner a42e6a118b Converts Economy to a Subsystem (#5253)
Converts Economy to a Subsystem and cleans it up a bit
2018-11-03 15:34:22 +02:00
Werner f1c7c4e091 Ports TGs System of Cargo Rewards and Bounties (#4998)
This Ports TGs System of Cargo Rewards and Bounties.
It also changes the paths of some of the foods (to be easier to use with the bounites)
It integrates the bounty application into the cargo control app
The cargo control app can now print invoices for orders and shipments
https://forums.aurorastation.org/viewtopic.php?f=21&t=11529
2018-08-04 21:34:18 +02:00
Werner d89798cf7e Various Cargo Improvements (#4435)
Implements #4434
The reason for the order can now be viewed in the cargo control application
Calculate the shuttle fee per order
It is now possible to pay for orders that have been approved by cargo before they are shipped to the station
A mainfest spawns in the crates
Schema Changes:
The supplier, path and amount columns have been retired and are no longer used
Instead the following columns will be used:
supplier - the short name of the supplier that will be used
price - the price for the items
items - the items and their variables

If you are storing the cargo items in the SQL DB, then you dont have to do anything.
They will be migrated automatically to the new format

If you are storing the cargo items in JSON Files then you have to rewrite the files to adhere to the new format.
A example file of the new format is included
2018-03-31 23:26:23 +03:00
Werner 5b7d63af57 Computer Stuff (#3932)
This started out as just some stuff for cargo.
Then it grew.

Fixed tablets and laptops not working due to some changes in #3826 that caused some old ballast to haunt us.
Changed the beeping sound of the modular computers to respect the ambience sound preference.
Added a application that can be used to pay and verify that a cargo order has been received
Added a delivery pad to cargo and spawns one in the CTs and QMs lockers.

Further tweaks to tablets and device enrollment in general are incoming, but I dont want to bloat this pr any further.
(I dont like how the company/private device system is implemented right now; It should rather be based upon the hard disk than the device itself)

closes #3931
2017-12-09 00:39:28 +02:00
Karolis 04256797d2 Unbreaking computers (#3779)
Made programs that can't run in current hardware to not show up in download list
 Adjusted some program computer compatibility flags
 Reworded laptop vendor buttons to be more consistent and more accurate on what you get
 Added description to tablets
This is balance and bug-fix PR, so it should bypass development.
2017-11-03 11:45:21 +02:00
Werner ff853542b1 Cargo Overhaul (#3221)
Changes cargo to be based on credits instead of items

The following is still ToDo:

 Test SQL Loading + Add flyway migration
 Add changelog
 Restore the PDA Application
2017-09-14 21:32:06 +03:00
Lohikar 3be27b9efa Merge SSnanoui & Nanomanager (#2427)
Merges the NanoUI subsystem with Nanomanager, as well as cleans up some nanomanager code.
Most of the files in this commit are changed as a result of removing the nanomanager global in favor of the SSnanoui global.
2017-05-23 16:33:00 +03:00
Werner 0d1d0f6429 Crusher Fixes (#2205)
Fixes the icons of the neighbouring piston-bases not updating if a linked piston base is destroyed
Fixed a few runtimes
2017-05-13 12:35:54 +03:00
Werner 5288898c78 Crusher for the new map (#2127)
* Crusher for the new map

* Use Power

* Updated the sprites

* Pre-Start Time change and more messages

* Added Changelog

* Update app_presets.dm

* Sprites for the maint hatch. And some overlay changes

* Fixed maint hatch not closing
2017-04-28 16:33:02 -04:00