14 Commits

Author SHA1 Message Date
VMSolidus 201592f6bd Mob Destroy Refactoring (#22573)
Refactoring the entire destroy proc path from Mob Human all the way down
to Atom while trying to find the causes for the damn mob human hard
deletes. This PR comprehensively reorganizes every single stray
snowflake var used by /atom/ all the way to /mob/living/carbon/human,
and makes sure that every var that COULD store a reference, is now
cleared during the entirety of the Mob Destroy() parent hierarchy.

This may very well be the end of the lag war. 

In total, I've hunted down and cleared 39 hanging references between
/atom and /mob/living/carbon/human

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Signed-off-by: VMSolidus <evilexecutive@gmail.com>
2026-06-03 15:15:56 +00:00
Fluffy ab23fbdb70 Function overloads condensation (#18939)
Unified most of the procs into one definition, so there are no duplicate
around the codebase.
Marked some of the above as overridable if a good enough case can be
made for them (eg. external dependency or unlikely to be used).
2024-04-19 21:19:41 +00:00
Fluffy 343b989747 Mob death signal mannequin ref clearing (#18639)
* Atomization

* sdafs

* sadf

* sdfa

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Co-authored-by: FluffyGhost <FluffyGhost>
2024-03-17 21:54:58 +00:00
Fluffy ca6b04e1d7 Updated SSgarbage (#18173)
* pain

* sadfas

* sdfa

* sdfasf

* sfa

* sdf

* might the lord have mercy on our soul

* i cri everidai

* adeste fideles

* sdf

* where will this lead, what's coming next, from your inventions

* dear lord

* gjvhk

* i cri everidai

* fsgf

* sdfa

* sdaf

* hiuhi
2024-01-15 14:08:27 +00:00
Cody Brittain b981ee6854 Updated targeting code (#17845)
* Updated targeting code

* Spellcheck and missing code addition

* Re-add balance code

* Apply suggestions from code review

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* Resolve issues from Code Review

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Co-authored-by: Cody Brittain <cbrittain10@live.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2023-12-05 11:37:11 +00:00
Matt Atlas d4e676a820 Fixes a bunch of broken verbs (#16581)
* b

# Conflicts:
#	html/changelogs/mattatlas-scopefix.yml

* bbb

* fix debug log

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Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-06-28 17:40:25 +00:00
Geeves 2fed43a871 VR, Remote Mechs and Remote Robots (#7523)
Adds VR functionality, subsystem and a command VR system.
2020-01-12 14:09:48 +01:00
LordFowl 8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00
Erki 6c47fb889a Revert #3241 (#3670) 2017-10-17 20:39:50 -05:00
Lohikar b9a4ecd173 DEvent, Mk II (#3241)
Redesign of PR #2209, now with sane unregistration + a new event.
2017-09-06 18:08:44 +02:00
Pacmandevil ff3b59f67f Adds a cooldown to aiming after shooting, also makes shooting while aiming drop the aim (#3271)
The cooldown is currently 3 seconds as suggested by this thread

also adds a nifty proc to Aiming to set said cool-down, it's variable.
The proc is "aim_cooldown(x)" with x being the time you want them unable to aim.
2017-08-29 23:18:59 +03:00
PsiOmegaDelta dbe608d1d4 Gun aiming status now updates on attacker/target movement.
Also corrects the in-view logic. Now checks if the aimer can see the target, not if the target is within a given radius. Fixes #11926.
Cleans up Destroy() code a bit.
2016-01-23 16:10:14 +01:00
Zuhayr 8da41d6bca Fixes #676 2016-01-14 08:36:06 +01:00
Zuhayr 1ab263f662 Rewrote targeting. 2015-12-16 10:10:13 +10:30