26 Commits

Author SHA1 Message Date
VMSolidus e117ef3f87 Nuke Limb Processing (#22814)
<img width="1549" height="857" alt="image"
src="https://github.com/user-attachments/assets/3830233d-0635-4942-b2aa-024651e6cffa"
/>

Limbs make up roughly half of the "Per additional player" processing
overhead, while Organs make up most of the other half.
Not every organ is an easy candidate for "Event-only processing", but
external limbs are significantly easier to do so.

So this PR makes it so that External Limbs no longer require Processing
unless an event happens that would justify them requiring processing.
Which SIGNIFICANTLY reduces the overall additional cost to the
Processing subsystem per player that joins the server.

Oh and I also made the Appendix and Kidneys not require constant
processing. The Appendix will only process if it is hit by an
Appendicitis event, and the Kidneys will only process if they are either
damaged, or you get poisoned.
2026-07-12 20:45:24 +00:00
Batrachophreno 0c7ab8baa7 Lemurian Sea (#22686)
changes:
  - refactor: "Refactors Gravity Generator UI from HTML to TGUI."
- rscadd: "Adds sector-based modifier var 'overmap_hazards_multiplier'
for generating total overmap hazard count."
  - soundadd: "Adds new Lemurian Sea 'welcome' announcements."
- rscadd: "Added Lemurian Sea gravitic anomalies as overmap hazards and
random events."
  - rscadd: "Adds ADPI/The Voices."
- rscadd: "Adds ADPI Panel for modmins to send ADPI messages to a single
character or all characters from their respective pools, or custom
messages."
- balance: "Vaurca Hivenet communication, the Hivenet Manifest, and
Hivenet Echoes are now disabled while the ship is in Lemurian Sea
sectors."
2026-06-13 16:25:49 +00:00
Batrachophreno 1b05577bdf TGUI Hotfixes, Oh God Am I The TGUI Guy Now Edition (#22648)
changes:
- bugfix: "Restores the Modular Computer access cable header button for
connecting to IPCs and machinery."
- bugfix: "Fixes display issues in the Robotics interface's
<collapsible> elements."
- bugfix: "Fixes in-chat feedback text provided by the Cyborg Analyzer
(organ name and status now both inline)."
  - bugfix: "Crew Manifest PDA app now filters out off-ship personnel."
- bugfix: "Fixes Autolathe TGUI appending search- and category- filtered
recipes instead of recomputing the list with those filters."
- bugfix: "Fixes runtime when ghost opens dedicated camera console UI."
- code_imp: "Update some defs referencing 'supply' department to
'operations'."
- refactor: "Standardizes all interface search bars to use the native
'SearchBar' component."
- refactor: "AtmosAlarmControl interface now correctly auto-sorts alarms
by alert status."
2026-06-08 10:45:31 +00:00
Batrachophreno cde601b021 TGUI Fixes, Did You Think I Was Done Edition (#22641)
Fixes https://github.com/Aurorastation/Aurora.3/issues/15357
Fixes https://github.com/Aurorastation/Aurora.3/issues/22459
Fixes https://github.com/Aurorastation/Aurora.3/issues/22593
Fixes https://github.com/Aurorastation/Aurora.3/issues/22634

changes:
- bugfix: "Restores chat highlight background color selection
functionality (PR #20701)"
  - bugfix: "Restores customizable chat message retention settings."
  - bugfix: "Updates recommended vscode extension config file."
- bugfix: "Corrects some mismapped and missing scss files as well as
removing temporary working files leftover in PR."
- bugfix: "Fixes silicons/AI being unable to interact remotely with
shield capacitor and shield generator machinery."
- bugfix: "Fixes gene data disks produced by xenobotany's
lysis-isolation centrifuge machine not displaying gene names."
  - bugfix: "Makes AI remote access to machinery TGUIs more consistent."
- bugfix: "Fixes the Sensors interface not displaying sensor machinery's
current health."
- bugfix: "Fixes the Sensors interface displaying strange values for
current range."
- bugfix: "Fixes modular computer software displaying device themes
instead of explicit software themes."
  - bugfix: "Fixes MC tab links."
  - spellcheck: "Fixes a typo in the TGUI fatal error message."
2026-06-07 00:16:53 +02:00
Batrachophreno cbd3ab0da2 More TGUI Hotfixes (#22632)
changes:
- bugfix: "Fixes LateJoin and Manifest interfaces not displaying
department colors by creating a shared component for both interfaces to
use."
- bugfix: "Fixes the Manifest interface not displaying colors for crew
status."
  - bugfix: "Fixes status composer not allowing AIs to view TGUIs."
  - bugfix: "Fixes inline icons in alt-click atom viewer."
  - bugfix: "Fixes PDA light toggle icon not appearing."
  - bugfix: "Fixes autolathe category view not filtering items."

---------

Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
2026-06-05 23:22:00 +00:00
Batrachophreno 0d92359da7 Bun, Inferno->React migration (#22529)
Re-creation of https://github.com/Aurorastation/Aurora.3/pull/21046 to
skip merge conflict hell. Brings us modern TGUI.

**ALTERNATE TITLE: TGUI HELLSCAPE PR
ABANDON ALL HOPE YE WHO ENTER HERE**

- [x] Migrate build tools (javascript -> typescript, bun for package
management).
- [x] Upgrade all TGUI dependencies and associated root files to
TG-congruent versions (axios, babel, dompurify, eslint, highlight,
marked, prettier, sass, source-map, stacktrace-parser, typescript).
- [x] InfernoJS -> React migrations
- [x] React cleanup and polish (migrate all remaining .js files to
appropriate .ts or .tsx filetype, all remaining hooks, linting, error
corrections, etc.)
- [ ] Test all remaining TGUI interfaces
2026-06-05 15:55:22 +02:00
VMSolidus 201592f6bd Mob Destroy Refactoring (#22573)
Refactoring the entire destroy proc path from Mob Human all the way down
to Atom while trying to find the causes for the damn mob human hard
deletes. This PR comprehensively reorganizes every single stray
snowflake var used by /atom/ all the way to /mob/living/carbon/human,
and makes sure that every var that COULD store a reference, is now
cleared during the entirety of the Mob Destroy() parent hierarchy.

This may very well be the end of the lag war. 

In total, I've hunted down and cleared 39 hanging references between
/atom and /mob/living/carbon/human

---------

Signed-off-by: VMSolidus <evilexecutive@gmail.com>
2026-06-03 15:15:56 +00:00
Casper3667 2948b1dc87 Fixes the citizenship check for factions (#22243)
Now the new faction window will properly display if a nation can't be
selected due to the citizenship of a char.
2026-04-18 01:55:17 +00:00
Wildkins 04c8e9e78c Lag War Interlude: Fix chat scrolling + other misc fixes (#21855)
<img width="300" height="350" alt="image"
src="https://github.com/user-attachments/assets/d36417c3-7531-4b5b-b1c2-9189501edd95"
/>


Port Monkestation/Monkestation2.0#6171
Port cmss13-devs/cmss13#8492

Hopefully fix TGUI scrolling and also chunks topic messages since
apparently that's a potential issue. No clue if this will have any
impact on chat failing to load.
2026-02-14 02:17:36 +00:00
Wildkins 84d3a447ab Lag War Day 2: TGUI performance improvements (#21848)
<img width="707" height="659" alt="image"
src="https://github.com/user-attachments/assets/6c8db0bf-dec6-40f2-86e8-120531fa5693"
/>

the traitor uplink is causing a genuine hostage situation to the server
by simply being open due to the frankly insane amount of data that it
builds and ships every single UI process tick (which is very often!!!)

i've never been ragebaited by a single .dm file before so hard in my
entire developer career so I simply neutered it into using static data
and hit the commit button. it might break, if it does we're burning it
to the ground and remaking it. genuinely heinous crimes going on there

In addition I'm porting:

* [Fix several SHOULD_NOT_SLEEP hits in SStgui.update_uis()
tgstation/tgstation#75411](https://github.com/tgstation/tgstation/pull/75411)
* [Moves ui references from the tgui subsystem to datums themselves
tgstation/tgstation#76215](https://github.com/tgstation/tgstation/pull/76215)
* [Fixes some spurious runtimes in SStgui procs
tgstation/tgstation#76251](https://github.com/tgstation/tgstation/pull/76251)
* [Fixes tgui_open_uis tracking
tgstation/tgstation#77101](https://github.com/tgstation/tgstation/pull/77101)

moving ui references to the datums themselves is a pretty nice
performance boost because otherwise we have to iterate across all open
uis every time a list input closes which sucks! the rest are just fixes
to that original PR.

thank you for your attention to this matter
2026-02-14 02:17:23 +00:00
SabreML ec22fccc6a TGUI Faction Select (#21737)
## Description
Hello! First PR here so I figured I'd do a big one ~~and stress out the
maintainers as quickly as possible~~. :)

While going through the process of creating a character the 'faction
select' UI stuck out to me as *functional*, but difficult to parse
visually and pretty dated looking by modern SS13 standards. (Not too
bad, but you know what I mean)
The new version is realistically *bit* too flashy for what it is (a
single-use interface hidden away in the character creation menu), but it
was very good practise for me to get back into DM/TGUI programming so it
works out either way.

I'm very happy to implement any feedback or suggested changes that could
help improve it.

## Actual Description
This PR replaces the old HTML 'faction select' interface with a new TGUI
one, and also cleans up and fixes some adjacent code I bumped into while
working on it.

A couple of notes about the current version:
* The 'Citizenship Check' line is currently non-functional and will
always show a checkmark. I know a lot of the corporations have specific
backgrounds/origins they won't hire people from, but I wasn't sure where
exactly that's enforced in code, if at all.
(I noticed `/datum/faction` has a `blacklisted_citizenship_types`
variable, but it's currently unused.)
* De-adminning or changing species doesn't immediately update the UI to
reflect the changes, you have to click on something new to trigger an
update manually. This doesn't have any actual consequences since I made
sure to sanitise everything, but it is a visual thing.

## Screenshots

<details><summary><b>Collapsed so it doesn't take up so much
room:</b></summary>

### Before
<img width="752" height="482" alt="xziPCYXbkn"
src="https://github.com/user-attachments/assets/334e0609-c2e3-4a33-92ad-15120b78ab35"
/>

### After
<img width="900" height="645" alt="NT"
src="https://github.com/user-attachments/assets/476702c7-c83c-4fee-a2cd-34d912468903"
/>

### Unathi attempting to join Zeng-Hu (Button disabled)
<img width="900" height="645" alt="Unathi fail"
src="https://github.com/user-attachments/assets/c5a256c1-5531-4cbe-8198-27411c1aab9a"
/>

### Faction Pages
<details><summary><b>Stellar Corporate Conglomerate</b></summary>
<img width="900" height="645" alt="SCC"
src="https://github.com/user-attachments/assets/6e8bdb64-a220-41d4-a503-1268f9f93a30"
/>

</details>
<details><summary><b>Nanotrasen</b></summary>
<img width="900" height="645" alt="NT"
src="https://github.com/user-attachments/assets/1ff107b5-7b3e-40e2-8f86-390ce29e165b"
/>

</details>
<details><summary><b>Hephaestus Industries</b></summary>
<img width="900" height="645" alt="HI"
src="https://github.com/user-attachments/assets/6fc23159-990d-4de2-9745-827e11ca0442"
/>

</details>
<details><summary><b>Idris Incorporated</b></summary>
<img width="900" height="645" alt="II"
src="https://github.com/user-attachments/assets/366a9824-81f1-4dd1-b385-4fa3968e39e0"
/>

</details>
<details><summary><b>Orion Express</b></summary>
<img width="900" height="645" alt="OE"
src="https://github.com/user-attachments/assets/5588f0fe-d6c3-44b4-8297-cca4ed991bd8"
/>

</details>
<details><summary><b>Private Military Contracting Group</b></summary>
<img width="900" height="645" alt="PMCG"
src="https://github.com/user-attachments/assets/a3dc6540-bfde-4fb2-939d-11e066b1e316"
/>

</details>
<details><summary><b>Zavodskoi Interstellar</b></summary>
<img width="900" height="645" alt="ZI"
src="https://github.com/user-attachments/assets/a8c2c33d-7138-4164-a9f1-6a2dc3eb3e61"
/>

</details>
<details><summary><b>Zeng-Hu Pharmaceuticals</b></summary>
<img width="900" height="645" alt="ZHP"
src="https://github.com/user-attachments/assets/4535ba80-efcb-4e50-9396-299bc16db2b5"
/>

</details>
<details><summary><b>Independent</b></summary>
<img width="900" height="645" alt="Independent"
src="https://github.com/user-attachments/assets/dcf7b46c-edce-4104-a4f5-000479a9f963"
/>

</details>
<hr>
</details>

## Changelog
- rscadd: "Revamped the 'Faction Select' UI in the occupation menu of
character setup."
- bugfix: "Fixed changing species in character setup not resetting your
faction if it became invalid."
  - Not player-facing:
- Fixed the TGUI dev server not working by bumping up the 'source-map'
version. You still have to manually refresh the interface with Ctrl+R or
Ctrl+F5 but it actually links now.
- Added a `wiki_page` variable to each faction to allow for it to be
manually set rather than being exclusively based on the name. (Mostly
just futureproofing)
- Added some line breaks to the faction descriptions to make them more
easily readable.

---------

Signed-off-by: SabreML <57483089+SabreML@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2026-01-26 23:39:22 +00:00
Matt Atlas e0aa218843 Shell May Cry: A comprehensive rework of synthetics. (#20721)
https://www.youtube.com/watch?v=9mPvZ96pHJI

A pull request commissioned by the Synthetic Lore Team to
comprehensively rework synthetics (read: IPCs) and how they work in
Aurora. The objective is to make IPCs as unique as possible from humans,
upgrading the robotic feel and atmosphere, while also preserving a good
sense of balance in-game.

Key features:

- A comprehensive expansion of synthetic organs, all of which now
fulfill a purpose: hydraulics, cooling units, power systems, actuators,
diagnostics units.
- Customizable organs with benefits and drawbacks, such as with cooling
units and power systems.
- Unique ways to repair the organs and more involved steps.
- Unique damage mechanics - every organ has wiring and electronics which
affect its functioning, and they are defended by plating which provides
natural armour.
- Improved and immersive diagnostics.
- Unique features, benefits, and drawbacks for every IPC frame.
- A rework of the positronic brain, which can be either destroyed or
shut down, alongside effects caused by low integrity.
- A rework of how EMPs affect IPC organs.
- Non-binary damage states for each organ.

To-do:

- [x] Finish the unique features for each frame.
- [x] Look into if mechanical synthskin is possible.
- [x] Power system.
- [x] Posibrain mechanics.
- [ ] Passive cooling expansion.
- [x] EMP mechanics.
- [x] Repair mechanics.
- [x] Mob weight mechanics.
- [ ] Gurney for heavy mobs.
- [x] New augments.
- [ ] IPC tag scanning and flashing.

---------

Signed-off-by: Werner <1331699+Arrow768@users.noreply.github.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: Geeves <22774890+Geevies@users.noreply.github.com>
Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
2025-12-21 16:26:23 +00:00
Cody Brittain 45139cea5c Fix DPI scaling with TGUI, TGUI Say, and Tooltips (#20734)
Got tired of the issues here when working on something else.

Ported several PRs from /tg/station to fix DPI scaling issues. This was
not a problem before 516, however 516 now respects Window's DPI setting,
causing misalignment in several of our UI elements.

This PR implements these ~~four~~ ~~five~~ six PRs:
https://github.com/tgstation/tgstation/pull/65686
https://github.com/tgstation/tgstation/pull/89994
https://github.com/tgstation/tgstation/pull/90416
https://github.com/tgstation/tgstation/pull/90418
https://github.com/tgstation/tgstation/pull/90796
https://github.com/cmss13-devs/cmss13/pull/8734

~~Does not include fixes with TGUI-Say. /tg/station refactored TGUI-Say
after their port to React before they fixed DPI scaling, and this would
be pain to deconstruct to port over to Inferno. Since porting to React
is "inevitable", I considered it not worth my time to fix this.~~

Thanks to the assistance of harry, TGUI-Say fixes now included.
2025-05-14 12:39:41 +00:00
Fluffy 7265630dde Turn more unmanaged global vars into GLOB (#20446)
Turned a ton of unmanaged globals into managed globals.
Refactored some UT output.
Removed some unused things, including vars.
Added a test to ensure people don't keep adding new unmanaged vars.
2025-02-17 23:34:02 +00:00
Fluffy be92376296 Verbs subsystem (#20333)
What it says on the can; now we can better compensate for processing
spikes by queueing and accounting for verb times (assuming we actually
use this framework to invoke the bulk of them). I have added its use to
some of them, more can be ported as time goes on, eventually everything
but the most trivial ones should go through this.

No player facing changes. Hopefully.

Praise be the omnissiah.
2025-01-13 12:17:37 +00:00
Ben 534a0774eb AI Remote Control Fixes (#20198)
Fixes https://github.com/Aurorastation/Aurora.3/issues/13267
Fixes https://github.com/Aurorastation/Aurora.3/issues/16881
Fixes https://github.com/Aurorastation/Aurora.3/issues/14039
Fixes https://github.com/Aurorastation/Aurora.3/issues/14062

Also adds QoL where pressing eject on remote controlled mechs exits
remote control.

---------

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2024-12-03 12:44:02 +00:00
Matt Atlas 1da20ad33f Adds the Odyssey gamemode. (#18972)
https://forums.aurorastation.org/topic/20198-mission-briefing-auroras-gamemode-revolution

To-do:

- [x] Finish storyteller verbs.
- [x] Storyteller landmarks.
- [x] Proper storyteller spawning. Right now the gamemode system is
happy with just picking one storyteller and no actors.
- [x] Antagonist whitelists code.
- [x] Adding the Storyteller whitelist.
- [x] Mission map loading code.
- [x] Map in a bunch of missions.
- [ ] Storyteller adminhelps.

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: DreamySkrell <>
2024-11-26 20:18:43 +00:00
Matt Atlas e063223199 Fixes the exosuit mounted autolathe. (#18440)
* autolathe1

* cl

* Oops

* pay the price

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-02-20 11:58:39 +00:00
Fluffy a483708104 sdfaasd (#18411) 2024-02-18 00:40:01 +00:00
AlaunusLux 8336549284 Various pAI Fixes (#18222)
* Change various PAI abilities from proc to verb, init their verbs on creation

* Provide exit button on notFound and missingExport page

* Prevent programs with no ID from populating. Will still show in services. Things like pAI Flashlight

* allows pAIs to use PDAs they are inserted into

* prevent RTE for admin created pAIs

* adds error message when trying to download incompatible software

* fixes not being able to open pAI computer UIs if the client is closed with the UIs open

* changelog

* test fix?

* Revert "Provide exit button on notFound and missingExport page"

This reverts commit 77168da050.

* changelog change

* to_chat

* don't code 30s after waking up
2024-01-19 11:33:21 +00:00
Geeves 91a45a4e39 Ship Sensor View Fix (#18030)
* Ship Sensor View Fix

* copy paste error

* Update code/modules/mob/living/carbon/human/life.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* dmdoc'd

---------

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2023-12-31 18:06:23 +00:00
Geeves fe787391c4 Hivenet Manifest (#17493)
* Hivenet Manifest

* booga
2023-11-28 11:25:18 +00:00
Geeves 73b6c1ee0d Patient Monitoring Console Overhaul (#17633)
* Patient Monitoring Console Overhaul

* cl

* i like em big

* ooga

* im doing stuff
2023-10-26 14:20:31 +00:00
Geeves 2c46ef8a4d Examinable Armor (#17364)
* Examinable Armor

* horse react this linter

* me coder

* changes

* Update tgui/packages/tgui/interfaces/ArmorValues.tsx

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>

* capitalize

* cl newline

---------

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2023-09-26 19:12:00 +00:00
Geeves 46a740eea1 TGUI Flavour Text (#17363)
* TGUI Flavour Text

* cl

* we love linetrs
2023-09-20 11:35:13 +00:00
Matt Atlas 31956c7eb0 Rock the UI Away - Removes VueUI and adds TGUI (#16509)
* tgui the beginning

* binaries and the like

* Bring in the last of it

* Example radio UI

* delete example

* NTOS Main Menu, start on manifest, tgui states

* tasks.json

* gunnery ui pt 1

* okay

* fix everything

* scss update

* oops

* manifest gigablast

* downloader part 1

* download prt 2

* NTOSDownloader final

* mfw committing to_worlds

* gunnery console pt2

* i cooked

* targeting (finished)

* one vueui down

* voting ui almost done

* MY MIND FEELS LIKE AN ARCH ENEMYYYY

* voting ui down

* photocopier

* ntos config + download fixes

* photocopier 2

* refactor define

* NTOS client manager + fixes

* fax machine final (it also uses toner now)

* marching forwards... left behind...

* ntnrc part 1

* canister

* add quotes

* portable pumps pt1 + more backgrounds

* oops

* finish the portable pump

* freezers

so I'll keep on pushing forward... you haven't seen the last of me... oooooooh...

* doors ui pt1

* finish doors UI (forgive me wildkins it's a bit of shitcode)

* vitals monitor, make things use labeled lists, new backgrounds

* mais j'envoyé aucun mayday...

* maglock pt1

* pour ça je me suis perdu...

* infrared

* fix that

* prox sensor pt1

* prox sensor

* signaler (this was actually pretty hard)

* atmos control pt1

* atmos control pt1.1

* atmos pt 2

* fuel injector

* multitool UI

* jammer

* list viewer

* APC

* portgen

* targeting console updates + SMES ui

* new themes, shield generator

* supermatter

* Add ore detector and (shitty) NTNet Relay

* orderterminal pt1

* orderterminal pt2

* smartfridge

* Add (air-)tank GUI update ore detector size

* Adds Transfer Valves

* Add AtmoScrubber

* analyzer pt1

* weapons analyzer pt2

* bodyscanner pt1

* bodyscanner pt2

* fix this shitcode

* seed storage

* appearance changer

* appearance changer final

* sleeper pt1

* sleeper

* gps

* vehicles

* chem dispenser

* lily request

* holopad

* tgui modules pt1

* ppanel

* damage menu

* fixes

* im here too now

* follow menu, search bars

* quikpay

* quikpay fixes

* circuit printer

* ppanel

* ppanel updates

* pai

* turret controls (i want to kill myself)

* tweak

* remove the boardgame

* guntracker

* implant tracker

* penal mechs

come close to me, come close to me

* chem codex

* pai radio

* doorjack

* pai directives

* signaler removal, sensors

* ghost spawner

* spawnpoint

* fixes

* teleporter

* one more to the chopping block

* account database

* remove divider

* scanner, atmos

* latejoin ui pt1

* latejoin

* records pt1

* RECORDS UI DONE

* delete interpreter & records

* CHAT FUCKING CLIENT

* data updates

* fix some things

* final UI, log

* basic nanoui fix

* antag panel

* remove vueui

* atm update

* vending update

* warrants, cameras

* ntmonitor

* time comes for all

* preserve this legacy

* bring that back (oops)

* rcon, ui auto update for computer UIs, remove rcon computers

* alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles)

* A LIKE SUPREME

* a

* power monitor

* lights on

* fuck this code, fuck nanoui modules, and fuck nanoui

* LEAVE IT OH SO FAR BEHIND

* fix alarm monitoring for synths

* I SAW IN YOU WHAT LIFE WAS MISSING

* comms console

* idcard and record updates

* turn the light on

* arcade

* pt2

* news browser

* static

* crusher

* f

* COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO

* codeowners & suit sensors

* html ui style removal

* make lint happy

* resist and disorder

* i slowly get up and turn off the noise, already fed up...

* pleaseeeeeeeeeeeeeee

* THE CREDIT LARP IS NECESSARY

* i hold the keys

* RISE UP

* fix that?

* harry's suggestions xoxo

* runtime fix pt2

* You are the only thing that I still care about

* adds build workflow

* Update update_tgui.yml

* adds some needed steps

* ATM

* misc fixes and tweaks

* fixes 2

* make newscasters usable and fix use power on freezers

* turret control is clearer

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Co-authored-by: John Wildkins <john.wildkins@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: harryob <me@harryob.live>
2023-06-25 19:03:33 +02:00