Commit Graph

34 Commits

Author SHA1 Message Date
Kano 465e34d509 Some tweaks for the runtime map (#22755)
## About PR

- Adds a latejoin landmark, this was causing a runtime when
`LateSpawn()` weren't able to find any (somehow missed this after the
remap, oops)

- Adds some sections for kitchen and disposal testing, among a few other
qol changes

- Removes some ancient area definitions (most of it unused) from the
code. Some of these were used in the old runtime map and
`vault_unique.dmm`, which is also removed in this pr since it no longer
spawns
2026-06-26 18:19:40 +00:00
Kano c4ce0da8f4 Runtime 2.0 (#22338)
## About PR

Remaps runtime, the debugging map so it hopefully now has less ancient
layout and provides a more thorough testing space

Known issues:

- Due to a race condition in between the overmap z-level and overmap
object initialization, runtime's overmap object won't be tranferred to
overmap properly, meaning not being able to test away site docking
process with the runtime and its shuttle is still a present issue

## Images

<img width="1376" height="1792" alt="image1"
src="https://github.com/user-attachments/assets/31b069af-7cbb-4199-bc6f-925d6d6f1223"
/>
<img width="1376" height="1792" alt="image2"
src="https://github.com/user-attachments/assets/0d5dc182-036b-4cea-b66a-3dd588f53e5d"
/>
2026-04-27 02:11:39 +02:00
Batrachophreno d712dbfab9 Moves area blurbs permanently to status pane (#21797)
As title. Less annoying chat spam.
2026-02-04 17:01:30 +00:00
Wildkins bad60b2f67 Revert new lobby ui. (#21494)
Reverts #20467

For some reason, if you put a png into icon() and then show that to a
client, it uses a colossal amount of GPU. No idea.

Reverts to our older lobby system pending TGUI update.

Fixes #21489
2025-10-14 23:04:18 +00:00
Batrachophreno c2f054fd81 DMdocs (#21103)
Progress on DMDocs. PRing progress so far so there's not one mega PR
later with 1500 affected files.

I want my goddamn highlight text on what all these goddamn procs goddamn
do goddamnit. >:(

No actual code change anywhere in this PR, only comments.

---------

Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
2025-08-09 12:22:56 +00:00
Batrachophreno 0851144182 Area definitions cleanup (Horizon/Runtime) (#20914)
**Goals:**
1. Delete area definitions no longer used in any map or file.
2. Update area definitions such that everything used in mapping the
Horizon exists in 'maps\sccv_horizon\areas' with the parent
'area\horizon\'.
3. Reorganize/rename/restructure those Horizon area definitions to make
future mapping easier and code that hooks into area properties easier.
4. Present area names and blurbs in the status panel.

This PR only handles Horizon and Runtime areas, for digestibility/ease
of reviewing. Offsite areas for another PR.

Naming convention reference:
The /area/ 'name' variable no longer contains either 'Horizon' or the
Deck# of the area or its approx location on the ship. All Horizon areas
now have several new variables as metadata-- area names now need only be
strictly descriptive, and the appropriate constants used in the area
definition, and a new function generates the display name with
consistent formatting for us.

Detailed documentation to follow after any adjustments are made to
mappers' preferences.

This also adds area blurbs to most areas- if not bespoke, then general
department-wide blurbs to parents. I know feature creep always sucks,
but while some areas having pre-existing blurbs, the overwhelming
majority of areas don't, and while testing it was very distracting to
see them randomly appearing and disappearing. Most blurbs are pretty
basic but I feel are entirely presentable- more clever individual ones
can follow in a separate PR.
2025-07-25 19:16:33 +00:00
Wowzewow (Wezzy) 88d2958ecd Updates Lobby UI (#20467)
![dreamseeker_l6iQkKYgId](https://github.com/user-attachments/assets/6e901739-032e-48f3-aafd-d23591f2ad8b)

---------

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2025-02-25 17:46:34 +00:00
Geeves 6bc8d93419 Package Delivery Expansion (#20003)
* Cargo delivery packages now have colored tags on them which should
hopefully make it easier to distinguish between them, instead of
changing the entire package's color.
* Delivering a package now outputs another, allowing you to continuously
deliver throughout the round, should you choose to.
* Fixed cargo packages runtiming on the runtime map.
2024-12-24 12:42:03 +00:00
Fluffy b8902e2e16 Runtime map now loads in ~11 seconds instead of ~40, sped up various other things (#19957)
Runtime map now has a bunch of new areas / items with often-tested
stuffs, and some hard-to-put-at-runtime stuffs.
Runtime map jobs now are positioned to make it faster to reach the
aforementioned often-tested stuffs.
Runtime map doesn't generate an overmap anymore by default, which speeds
up the process.
Runtime map now loads in ~11 seconds instead of ~40 seconds as it was
before.
Updated the maploader to be faster in parsing maps.
Bapi is not engaged anymore if we're only measuring the map size, which
speeds up the process.
In fastboot we do not generate the codexes anymore, which speeds up the
process.
In fastboot and if exoplanets and away sites are not enabled, we do not
parse the map templates anymore, which speeds up the process.
Updated the icon smoothing to be faster.
Optimized cargo area code.
Other optimizations.
2024-10-06 21:31:01 +00:00
Fluffy f26e4a0380 Collapse dmms (#19698)
Collapsed all the multi-z dmm maps into single-file dmms
Moved some of the map geometry into traits
2024-07-27 19:00:57 +00:00
Fluffy a63ddbfa68 Removes the Aurora map (#19534) 2024-06-27 20:04:33 +02:00
Geeves d7db1f6d4a Orion Express Courier System (#17952)
* Orion Express Courier System

* tweaks and fixes

* whoops this goes in the back

* cement das conk creet baybee

* while funny, fixed supplies count

* add support for non-overmap tests

* guh

* anotha one

* feedback

* remove unused imports
2023-12-19 11:45:39 +00:00
Fluffy 4538e2a7cc Fix indentations (#17481)
* cbt

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* fsadffsda sad

* sadfasd

* jhn

* dsfa

* saf

* safsad

* sda
2023-10-05 10:15:58 +00:00
Matt Atlas bdefb3d2f6 Fixes people getting shoved into the overmap zlevel when falling out of the ship. (#16383)
* Fixes people being shoved to the overmap zlevel.

* c

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-05-22 14:04:46 +00:00
Matt Atlas fd0b2e60d0 Fixes the unit test failures (#15708) 2023-02-03 10:54:10 -03:00
anconfuzedrock 50e9e803b2 Splits up the budgets for ruins and ships (#15212) 2022-12-13 12:56:47 +01:00
Wildkins 311659290a Add away site checking unit test, fix code_check (#14010) 2022-05-19 15:46:15 +02:00
Wildkins 210840acd9 Fire Alarm Unit Tests (#13982) 2022-05-18 12:51:39 +02:00
Wildkins 619d88e613 Replace Aurora with Horizon (dynamically), NT -> SCC (#13940) 2022-05-17 14:19:53 +02:00
Matt Atlas f3be650719 Exoplanet ruins, away sites, overmap submaps and maploader goodies. (#12933) 2022-02-18 15:34:10 +01:00
Matt Atlas ac35de8417 Fixes exoplanet turf generation. (#12925) 2022-01-18 20:55:28 -03:00
Matt Atlas 5bcf84cb23 Overmap exoplanet generation, ported from Bay. (#12362) 2022-01-17 22:16:48 -03:00
Matt Atlas 5234c0544a Fixes evac shuttles being called as transfer shuttles, fixes shuttle arrive time announcement. (#12876) 2021-12-30 22:10:05 +01:00
Alberyk dbebed0075 Ports overmap hazards (#12581) 2021-10-30 14:22:18 +02:00
Geeves fdddb91bd1 Event Map Refactor (#12329) 2021-09-23 13:34:47 -03:00
Matt Atlas b64224770c Ports Bay's updated evacuation controller and bluespace jump. (#12445) 2021-09-07 17:12:10 +02:00
Geeves 84d0007e55 Overmap Runtime (#12146) 2021-07-06 22:31:24 -03:00
Alberyk da4f065701 Where No Spaceman Has Gone Before: a space sector system (#11801) 2021-05-31 00:32:07 +02:00
Geeves 8319cf040d Turbo Lifts Tweak (#10593) 2020-11-22 11:33:10 +01:00
Jiří Barouš 7587e222a0 Adds AI, telecomms and bridge consoles to runtime (#10274) 2020-10-20 09:54:18 +02:00
Geeves a17b5d26fe Runtime Title Screens (#9460)
Added custom-made high definition developer title screens to the Runtime map.
2020-07-29 21:58:37 +03:00
Matt Atlas fbba380b32 Adds new synthlore title screens, reworks title logic. (#9407)
Leaving the lobby screen list empty now adds all icon states to the lobby screen list. Also, only one dmi plays at a time.

This means that adding a new title screen is now as simple as just adding it to the dmi. Or making a new dmi for a new category.

Added a new sound when you click things in the menu - more futuristic.
2020-07-25 15:34:28 +03:00
Lohikar b4fdd35a1e MZ Fixes (#4936)
changes:

Fixes a regression in GetAbove/GetBelow() that caused passing an atom that wasn't directly on the map to return a false negative.
Fixes runtime's broken Z1 MZ by moving it to Z2.
Fixes some outdated Z-level defines on Runtime.
Moves z_levels global to SSatlas for easier debugging.
Atlas will now list the size of the world in its MC entry.
Map diffs are fucked up because of the index shift, nothing on the maps themselves was actually changed beyond adding a blank Z at the bottom.

Fixes #4692.
2018-06-26 23:16:23 +03:00
Lohikar 61b5203d24 Runtime Map Loading (#3597)
changes:

Maps are no longer compiled in, instead loaded directly from the DMMs at runtime.
Z level defines have been moved from the config to map datums.
Unit tests now use typecaches.
DMMS now actually works.
DMMS has been updated slightly.
DMMS is now capable of loading simple lists of non-text types.
DMMS is now faster when loading many types without mapped in attributes and when loading area instances.
Asteroid generation is now defined on the map datum instead of being hard-coded in SSasteroid.
Holodeck presets are now defined on the map datum.
Atmos machinery now uses Initialize().
2017-10-18 23:07:34 +03:00