Commit Graph
1359 Commits
Author SHA1 Message Date
Wowzewow (Wezzy)andGitHub 04da740810 Softcap inhand and consistency fixes (#8869) 2020-05-20 12:30:34 +02:00
AlberykandGitHub c328c808b5 Reduces the presence of contractors in some departments (#8653)
And adds Zavodskoi.
2020-05-13 19:12:14 +02:00
AlberykandGitHub a5a5a79d02 Removes the chaplain cult pack, black hoodie and robes (#8779) 2020-05-02 15:19:55 -03:00
ErkiandGitHub 3c50f02911 Showers don't update on-mob icons. (#8799) 2020-05-02 15:58:14 +02:00
Matt AtlasandGitHub 4b97822bb4 Bump dreamchecker version to 1.4 (#8711) 2020-04-28 15:41:32 +02:00
AlberykandGitHub 084d38fe2f Removes some words to avoid possible problems with github terms of service (#8695) 2020-04-22 16:29:56 -03:00
Matt AtlasandGitHub d90e9ff957 Fixes broken timers by finishing the Bay timer SS port (#8709) 2020-04-21 22:17:31 +02:00
TheDanseMacabreandGitHub 0522bcd3ae Detective Gun Rebalance - Flash ammo edition. (#8634) 2020-04-18 23:41:44 -03:00
feartheblackoutandGitHub 8debcddc6f Adds Coalition of Colonies flags to loadout (#8612) 2020-04-09 16:16:30 -03:00
AveryThePandaandGitHub 615fb11051 Grate cost tweak (#8559) 2020-04-08 12:25:06 +02:00
AlberykandGitHub 8463300224 Cold War Arc Release: Hearts of Plasteel Edition (#8585) 2020-04-05 16:31:56 +02:00
GeevesandGitHub 52547b5852 Ports Railings (#8524) 2020-04-04 17:26:33 -03:00
GeevesandGitHub 2f01d15f5b Chair Rotate Fix (#8572) 2020-04-02 14:59:12 +02:00
GeevesandGitHub 482b749ff4 Misc Attack Message Fixes (#8532)
You can now put flags on windows without bashing them.
    Compartmental circuit kits no longer display pickup error messages when you put it back in the big box.
2020-03-29 12:28:39 +03:00
AlberykandGitHub 9940687bd4 Replaces two ISD in game references with security department (#8503) 2020-03-28 19:49:06 +01:00
fernerrandGitHub afc0b4b3b3 Station Facelift (#8431)
Adds some new turf sprites to replace ones in common use across the station, ports the reinforced floor from bay.
Adds new vent, scrubber, sprites for many wall-mounted objects and holopad sprites that fit in better with the changed floors.
Remaps a ton of areas visually to make better use of these changed sprites.
2020-03-27 23:27:06 +02:00
GeevesandGitHub c422449d5f Rapid Piping Fabrication Device (#8435)
Implements a Piping Rapid Fabrication Device, otherwise known as the RFD-P.

They get added to atmos tech lockers. Can't really think of a better place to slap it in. Doesn't come with extra ammo.
2020-03-26 22:48:13 +02:00
Matt AtlasandGitHub 700e49f047 New Underwear (#8343)
If there is a God, then He will prevent me from clicking the green button.
2020-03-23 20:27:57 +01:00
Wowzewow (Wezzy)andGitHub b9b42f4f8f Janitor, hydroponics and medical inhands (#8456) 2020-03-21 13:36:49 +01:00
GeevesandGitHub 28391cad07 Plasma Cutter Things (#8445)
Plasma cutters can now have their power cells removed with screwdrivers, and replaced by using the power cells on them.
Plasma cutters now do 20 damage, up from 15.
More things can now be disassembled with the plasma cutter. Non-reinforced walls, non-reinforced tables, grills, machine frames.
2020-03-21 12:46:25 +01:00
GeevesandGitHub e78127cf67 Bomb Defusal Things (#8440) 2020-03-20 09:18:20 +01:00
Matt AtlasandGitHub 82437acd43 Materials subsystem, material defines instead of strings, structure materials. (#8447)
The shitcode crusade begins.
2020-03-18 20:19:11 +01:00
Matt AtlasandGitHub 8e836a2965 More altclick functionality. (#8442) 2020-03-18 14:02:13 +01:00
Matt AtlasandGitHub 72c968eba6 Genericises rotate() on objects. (#8430) 2020-03-17 17:17:42 +01:00
GeevesandGitHub 92fb1ad96b Airlock Electronics QoL (#8416) 2020-03-16 18:15:27 +01:00
Wowzewow (Wezzy)andGitHub f71314e726 Mesmetron Fix (#8400) 2020-03-09 17:04:25 +01:00
kyres1andGitHub c3cda2806b Adds rival corp voidsuits (#8389) 2020-03-08 00:17:01 +01:00
Wowzewow (Wezzy)andGitHub 5387d4cf47 Glove small resprite, inhands and some cleanup (#8372) 2020-03-07 16:00:47 +01:00
ParadoxSpaceandGitHub e02e1398a9 Random Colored Silversun Shirts (#8325) 2020-02-26 01:19:49 -03:00
GeevesandGitHub a0659d99f2 Cultification Additions (#8319) 2020-02-24 12:58:15 +01:00
mikomyazakiandGitHub 21f348ec57 Adds a unit test to check for any missing initial icon states (#8332) 2020-02-23 02:43:12 -03:00
mikomyazakiandGitHub 0e849e40d6 Fixes roller bed rack icon. (#8298) 2020-02-18 21:37:08 +01:00
fernerrandGitHub 6dd1fbda22 Adds some new tile types, grates. Fixes #3332 (#8263)
This pr adds some assets that are not mapped in yet, but are to be used in future projects among other things.

Added a new type of linoleum, rubber carpets, dark/light metal grates. Added some proper footramp damaged states.
Makes blue/green (circuit/strata) tiles craftable somehow like requested here, though via autolathe instead.
Blown up footramps will no longer result in a 'Fix me!' icon appearing.
2020-02-17 20:42:05 +01:00
mikomyazakiandGitHub 6074224d00 dreamchecker (#8233)
Implements dreamchecker plus fixes all errors
2020-02-16 20:42:32 +02:00
AmoryBlaineandGitHub 12f723ff72 Balaclava sprites (#8213)
* Revert "Merge remote-tracking branch 'origin/master'"

This reverts commit 024d03016a.

* Revert "Revert "Merge remote-tracking branch 'origin/master'""

This reverts commit 891878324f.

* Balaclavas sprites added, and coded.

Most are dormant and unused.

* Changelog

* Renamed changelog
2020-02-11 07:51:55 +01:00
fernerrandGitHub d13a6058ec Remaps the Srom, adds a bunch of map assets that were used during the skrell arc (#8175) 2020-02-10 17:43:54 +01:00
ce89a23f63 Ports footstep sounds from Bay (#8182)
* New glowstick and sink sounds

also tidies up some code here and there

* pop

* now you're fixed

* forgot to clean this up

* tiding up

* Ports footstep sounds from Bay

also climbing stairs has a sound now

* changelog

* Update code/modules/mob/living/carbon/human/human_movement.dm

Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human_movement.dm

Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human_movement.dm

Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>

Co-authored-by: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>
2020-02-10 17:09:46 +01:00
Wowzewow (Wezzy)andGitHub bdfdefba6c Adds new sounds to buckling, helmet and closets (#8188)
Also tweaks the coffee machine vending sound.
2020-02-10 13:51:39 +01:00
Wowzewow (Wezzy)andGitHub ea7dac76b6 Merge branch 'master' into cool_footsteps 2020-02-08 02:41:34 +08:00
TheDanseMacabreandGitHub 75e9e92cdb Remake of #8134 (#8148)
* Add files via upload

* Update pistol.dm

* Update security.dm

* Add files via upload

* Create dansemacabre-revolverswillbecrushed.yml

* Forgot the ammo
2020-02-04 13:19:40 +01:00
wezzy da9906c4f9 Merge remote-tracking branch 'upstream/master' into cool_footsteps 2020-02-03 06:25:44 +08:00
wezzy ccb6fc850e Ports footstep sounds from Bay
also climbing stairs has a sound now
2020-02-03 06:20:41 +08:00
Wowzewow (Wezzy)andGitHub b4ad63fb26 New glowstick, sink, and joint relocation sound (#8131) 2020-02-02 13:17:51 +01:00
Wowzewow (Wezzy)andGitHub 48e4227b24 adds new window cracking and message formatting (#8132)
also adds some consistency of glass sound naming schemes
and any glassbreak noises properly uses the list now in sound.dm
2020-02-02 13:12:46 +01:00
wezzy 150750962b tiding up 2020-01-31 19:19:26 +08:00
wezzy 85ea764042 forgot to clean this up 2020-01-31 04:55:38 +08:00
wezzy 48c01c8b92 New glowstick and sink sounds
also tidies up some code here and there
2020-01-30 06:34:34 +08:00
AlberykandMatt Atlas 78dc67f1c4 Fix girders not being destroyed by mobs that can break walls. (#8106) 2020-01-27 09:13:40 +01:00
Matt AtlasandGitHub 3f87bb63ee Medbay Job Reshuffling (#7986) 2020-01-25 11:15:04 +01:00
Matt AtlasandAlberyk 21faef9c11 You can now damage walls and girders with weapons + misc tweaks. (#8006)
You can now destroy girders and walls with powerful items. It might take some time, though, and you'll probably be better off deconstructing it unless your weapon is strong.
Two-handed weapons no longer have that awkward Wielded sticking in front of the name when you wield them.
Girders now report their damage status on examine.
2020-01-24 19:36:06 -03:00