WilliamMurdoch and GitHub
141a2faba0
Fixe Flag Burning ( #9792 )
...
* Fixes Flag Burning
* changelog
2020-08-27 07:35:12 +03:00
fernerr and GitHub
a015493260
Fixes a problem with weapon_and_ammo ( #9791 )
2020-08-26 14:35:05 -03:00
mikomyazaki and GitHub
828fd9eb61
Raider random vendors will spawn without their scan_id lights on ( #9773 )
2020-08-26 11:01:28 +02:00
Alberyk and GitHub
a91816fb38
Fixes being unable to dismantle girders, tables and the like ( #9787 )
2020-08-26 10:32:53 +02:00
Matt Atlas and GitHub
7bec3db5f4
Adds more quality of life for bartending. ( #9630 )
2020-08-26 02:36:15 +02:00
Geeves and GitHub
052b65ae0d
Material Deconstruction ( #9377 )
2020-08-25 11:52:35 +02:00
MarinaGryphon and GitHub
87e071fce5
Replaces \gender to fix metagaming issues. ( #9745 )
2020-08-25 11:46:34 +02:00
Wowzewow (Wezzy) and GitHub
772d1f3d5c
Adds new push sounds, makes all punch sounds use the proper one in sound.dm ( #9675 )
2020-08-24 14:04:38 +02:00
Cyantime and GitHub
1a8940bbd8
Adds defines for species and bodytypes ( #9707 )
2020-08-24 13:59:24 +02:00
Alberyk and GitHub
cd55cfd7eb
Makes so that vr chairs don't work without power ( #9725 )
2020-08-24 13:58:31 +02:00
Alberyk and GitHub
13f303ce81
Removes mesons and material scanners from the station ( #9726 )
2020-08-24 13:58:14 +02:00
fernerr and GitHub
45c14c2863
Tweaks some asteroid dungeons, adds a new one ( #9732 )
2020-08-24 13:57:40 +02:00
Alberyk and GitHub
59a3ed600b
Bad Moon on the Rise: A Farewell to Arms edition ( #9715 )
2020-08-22 11:22:56 +02:00
Wowzewow (Wezzy) and GitHub
baca20621f
New generic pickup and drop sounds ( #9701 )
2020-08-21 22:33:00 -03:00
Wowzewow (Wezzy) and GitHub
bf18696df3
Fixes mop not updating inhands when wet ( #9724 )
2020-08-21 14:42:44 +02:00
Alberyk and GitHub
12d8ca9885
Fixes the canned fatshouters meat having the wrong trash ( #9731 )
2020-08-21 14:41:41 +02:00
fernerr and GitHub
b9db49aded
CC-zlevel flattening, Antag base refurbishment, bugfixes and more ( #9686 )
2020-08-19 10:24:25 +02:00
Erki and GitHub
e5034aed01
VueUI ports: part 84.1 ( #9568 )
2020-08-17 11:25:09 +02:00
Geeves and GitHub
f80f79dbb1
EMT Uniform ( #9651 )
2020-08-17 11:16:33 +02:00
TheStryker and GitHub
4afd2cb88c
Adds zippo lighters and a colorable trenchcoat to the loadout. ( #9665 )
...
* Fixes high skirt.
* Lighters and Trenchcoats
* Himeo Zippo, Cross Zippo
* Adds support for different lighter flames.
* Lighter in-hand sprites
* Merges .dmis with adds ninja hardsuit selection #9631
* More trenchcoat fixes
* The last iteration of the trenchcoat, I swear.
* Removes redundant code for lighter sounds.
* Decapitalization of ZIPPO LIGHTER
* Made a set_flame_light proc
* New zippo color system: variable edition
* set_flame_light proc destroyed
2020-08-16 12:23:51 +02:00
Wowzewow (Wezzy) and GitHub
7114d3525f
More new sounds and fixes equip sounds ( #9464 )
2020-08-12 11:17:39 +02:00
Geeves and GitHub
08964ec3f3
Hardsuit and Pickaxe Bugfixes ( #9594 )
2020-08-11 12:17:33 +02:00
fernerr and GitHub
2280992904
Makes centcom airlocks unhackable via door hacking tools, be affected by ex_act or emps ( #9660 )
2020-08-11 12:04:51 +02:00
Matt Atlas and GitHub
c7c5d44a97
Reworks stasis, reshuffles life order, makes gases use defines. ( #9409 )
2020-08-09 13:20:06 +02:00
mikomyazaki and GitHub
573a7c8cd5
Random item spawners no longer spawn documents ( #9646 )
2020-08-09 12:23:39 +02:00
Doxxmedearly and GitHub
6ec4b4be66
Huniefix ( #9643 )
2020-08-09 12:23:18 +02:00
Wowzewow (Wezzy) and GitHub
9c5ff423bf
adds rfd-s radials ( #9575 )
2020-08-08 18:24:55 +02:00
Wowzewow (Wezzy) and GitHub
8d9a3c1c6b
Fixes cigarette pipes spawning infinte ashes and no more lighter spam ( #9579 )
2020-08-06 21:26:42 +02:00
Geeves and GitHub
010de3fc9d
Radio Things ( #9487 )
2020-08-06 21:13:03 +02:00
Geeves and GitHub
4777208aac
Borg Unbuckle ( #9597 )
2020-08-06 21:00:02 +02:00
mikomyazaki and GitHub
4de53f1d56
Replaced all instances of armour/armoury with armor/armory ( #9593 )
2020-08-06 20:57:30 +02:00
Wowzewow (Wezzy) and GitHub
a9c018c30d
fixes fancy boxes not updating icon on init ( #9618 )
2020-08-06 11:43:57 +02:00
mikomyazaki and GitHub
61d710e9d6
Splitting stacks no longer sometimes makes the new stack full. ( #9604 )
2020-08-04 02:45:10 +02:00
mikomyazaki and GitHub
389efceb84
Makes sure cigarette consumption rate is higher than MINIMUM_CHEMICAL_VOLUME ( #9581 )
2020-08-03 11:46:30 +02:00
Geeves and GitHub
164066be9e
Slime Clean-up ( #9515 )
2020-08-02 16:02:58 +02:00
Snakebittenn and GitHub
09cc511d56
Adds Additional Jackboot Styles ( #9520 )
2020-08-01 22:10:16 -03:00
mikomyazaki and GitHub
37c574b8fe
Labourer's Choice cigarette packet doesn't go invisible when opened ( #9552 )
...
Fixes #9549
Taj card was throwing off the count to determine icon state.
2020-08-01 20:43:02 +03:00
Matt Atlas and GitHub
0254194029
Fixes the mounted RFD-C not working. ( #9560 )
2020-08-01 12:41:59 -03:00
mikomyazaki and GitHub
0d7ab9bd66
Pipe painters can be used on /obj/item/pipes that are not secured to the floor ( #9519 )
2020-08-01 12:00:03 +02:00
Doxxmedearly and GitHub
e63da66c69
Implant phrase tweaks ( #9488 )
2020-07-30 19:17:03 +02:00
Wowzewow (Wezzy) and GitHub
4b1faebb80
adds crushing cans on your head and bottle flipping ( #9340 )
2020-07-30 11:59:28 +02:00
Geeves and GitHub
e8102248c3
Construction Stuff ( #9379 )
2020-07-30 11:33:18 +02:00
mikomyazaki and GitHub
eb4ee55e22
Nitrile gloves box now has a description. ( #9507 )
2020-07-29 12:05:39 -03:00
80c0337430
Deadman implant ( #9440 )
...
* Deadman implant
Adds deadman implant and fixes some cargo bounty indentation that I broke without touching or something
* Please love me Travis
Fixes the changelog issue.
* Update code/game/objects/items/weapons/implants/implant.dm
Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com >
* Update code/game/objects/items/weapons/implants/implant.dm
Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com >
* Update code/game/objects/items/weapons/implants/implant.dm
Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com >
* Update code/game/objects/items/weapons/storage/uplink_kits.dm
Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com >
* Recommended changes.jpeg
thanks doxx!!!
Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com >
2020-07-28 17:11:24 +02:00
HouseOfSynth and GitHub
00ebe0a0cb
50DPS Urinal fix ( #9471 )
2020-07-28 17:09:14 +02:00
Doxxmedearly and GitHub
d4bbf2f60e
Bedsheet Bedbugs ( #9481 )
2020-07-27 17:04:17 -03:00
Doxxmedearly and GitHub
aa80dd4f2e
Invisible gib bugfix ( #9489 )
2020-07-27 16:23:25 +02:00
Alberyk and GitHub
370e7036bf
Fixes the zweihander having no sprite ( #9476 )
2020-07-26 19:04:41 -03:00
Chada-1 and GitHub
d7e680a575
Full rename of all real chems to bone apple tea'd versions. ( #9400 )
...
As a continuation of #9389
As a bonus, any drugs that mentioned their IRL counterpart in their description now describe their predecessor as ancient, and the new ones as modern. The biggest difference here is just the Antihistamine which was given a full new name. They're similar enough that they'll be recognized (most of them) but different enough for us to call our own and not care what the real medicines are/do since these are our sci-fantasy versions just inspired by them.
2020-07-26 13:19:41 +03:00
mikomyazaki and GitHub
3f2a515a8b
Changes all cases of update_icons(), updateicon(), UpdateIcon() etc. to update_icon(). ( #9432 )
...
update_icons(), UpdateIcon() and updateicon() are now changed to be update_icon().
Many interactions expect a target to have an update_icon(), so they should all be the same.
Also fixed some stuff that was using relative pathing, along the way.
2020-07-26 12:28:36 +03:00