Commit Graph

3461 Commits

Author SHA1 Message Date
Lohikar
1423250412 Update DMM Suite (#2711)
Updates the DMM Suite from /tg/ upstream, adding the ability to load tgm format maps, tick-checks, and better compatibility with SSatoms / Initialize().

Also adds some framework for random ruin generation, though it is not functional yet.
2017-06-15 12:41:45 +03:00
NanakoAC
17850e797e Box Nibbling Rework (#2131)
Currently, a mouse gnawing open a box to get its contents generates about a screen's worth of chatspam. And the same applies to eating a box of raisins or similar large meal. I feel this isn't appropriate for the size of the creature nor the severity of the act. In any case ive come up with a better method.

Main attraction of this PR, is that the box nibbling no longer uses visible messages, it only outputs to chat once, when it finally ruptures. In the meantime, any nibbling which doesn't break the box will instead shake it around and make a nibbling sound. Shaking code stolen from locker resist
Mice nibbling things is a quiet clicking noise, easy to ignore. so its unintrusive
Update: I've now extended this to all animal nibbling, not only boxes, but also on food too. To cut down on chatspam from small animals eating things.

The result of this change is that a creature eating a box or a meal is simultaneously easier than before to notice, if you care about it. And easier to ignore, if you don't care.

Also included, two bugfixes:

Re-adds the reverted console canpass behaviour that was lost a couple patches ago
adds a little robustness fix to animals, to deal with an issue where they were getting their stat set back to 0 without properly waking up. still not sure why it happens but now the icons will properly update when they do
2017-06-15 12:32:40 +03:00
skull132
a6b9bdd508 Merge branch 'master' into development
# Conflicts:
#	code/modules/mob/living/silicon/pai/pai.dm
2017-06-13 13:44:41 +03:00
NanakoAC
0310a7cba8 PAI Access Fix (#2707)
Fixes a bug that gave PAI's all access.
It seems at some point silicons were changed to use an internal ID, and pais were given that same ID which had all access.

Changed it so their internal ID only has basic access and rerouted pai ID functions to it. This restores them to intended functionality, that is: They can only walk in public areas, and wherever their master has access, once the master has scanned their ID
2017-06-13 13:37:24 +03:00
Ron
ecb8a31443 Tweaks the transformer (#2692)
Does some tweaking and fixing to the transformer.
Fixes #2634
Fixes #2635
2017-06-12 23:14:15 +03:00
Alberyk
912738129b Bug fixes; resomi language, bloody hand and feets, suit cooling and more (#2653)
Fixes #2652
Fixes #2276
Fixes #1975
Fixes #1590
2017-06-10 19:58:20 +03:00
Lohikar
4cf407ea33 More stack icons (#2654)
Top is a stack over 2/3 full, middle is between 1/3 and 2/3 full, bottom is under 1/3 full.

Also converted stacks to use Initialize().

affected stacks:

Ointment
Bandages
Steel Sheets
Plastic Sheets
Glass Sheets
Plasteel Sheets
Reinforced Glass Sheets
Leather
Wet Leather
Hide
Sprites from /tg/.
2017-06-10 09:30:18 +03:00
Lohikar
7eac158f6c Fix constructed borgs being utterly broken (#2632)
New() was runtiming since it can't pass named arguments.
2017-06-06 22:58:20 +03:00
Lohikar
6878459216 Convert ion trails to new effect system (#2618)
Converts the ion trail effect to use SSeffects instead of a spawn-loop for processing, as well as makes it also manifest on openturfs instead of just space.
2017-06-05 11:15:07 +03:00
Alberyk
264b12ce42 Adds more sounds (#2590)
Adds sounds for turning on flashlights, flares, flipping coins, shuffling deck of cards, using lighters and zippos, drills, sonic jackhammers, bikes and some weapon related sounds.
2017-06-04 13:32:49 +03:00
Alberyk
e8cbf0fe50 Adds violin destruction (#2575)
Attacking people with the violin will not break said instrument. Also, shooting bottles will now break them as well
2017-06-03 11:32:37 +03:00
Synnono
ebaffcfaf5 Synnono Meme Foods Recipe Expansion (#2567)
Adds 26 new recipes (18 Microwave, 5 Oven, 3 Fryer) to the kitchen, including curries, dank (and sliceable) brownies, and bear meat recipes!

Adds 2 new reagents: Space Spice, a condiment found in the kitchen flour closet and used in many of the new recipes, and Brownie Mix, a dry mix of flour, sugar and cocoa that serves as the base for brownie recipes and doesn't conflict with other baked recipes.

Adds sprites for new foods, as well as new trash sprites for dumplings and brownies.
2017-06-02 16:39:24 +03:00
Alberyk
681a658890 Replaces all references in game of the exodus with the nss aurora II (#2555)
Fixes #2501
Also, using cameras won't show exodus anymore
2017-06-01 19:47:18 +03:00
Alberyk
a1b11731ec fix planting c4 in open turfs (#2539)
Fixes #2468
2017-05-29 23:39:05 +03:00
Alberyk
b490769175 Adds netgun, haywire rounds and gun related fixes (#2456)
-adds the netgun, replacing the syndicate cyborg energy crossbow with a downgraded mounted version, and giving the heisters a chance of getting one of those in their random gun spawn
-fix the meteor gun, giving it a new sprite and fixing the wrong icon state on the projectile
-ports emp/haywire rounds from baystation, only .38 and 12 gauge rounds
-fix the action button of the am rifle not wielding it
-gives the wizard staffs tech levels
-removes the xray crate from cargo
Fixes #1923
2017-05-29 22:41:38 +03:00
skull132
a3ec0cf45d Better SQL prepared statements (#2474)
The system used to be of complexity O(n^2). Essentially two for loops running per every argument. Which ended up being surprisingly slow (there were instances where I saw the argument parser as using quite a lot of CPU time).

This replaces it with a more linear algorithm. It's somewhere near O(n) where n is the length of the unparsed query. Which is more stable and faaaster. This comes with two changes, however:

Parameters inside the query now have to be delimited from both sides with : (colons). The alternative to this would be to use something like $n or just assume that space marks the end of a marker. Only the former is workable, the latter would break a few queries already.
Arguments in the argument array no longer have to be prefixed by : (colons). So, while in the query you would write :thing:, you'd initialize the array of args as: list("thing" = somevar). It could be made to work without it, but eh, I think this is fine.
Argument validation is slightly weaker. What I mean by this is that with the old system, unused keys would result in an error. This is no longer a thing. Missing keys will still result in an error, however.
One more improvement: double delimiting removes an edge case where if key A partially covers key B, depending on the order, key A would mangle key B.
Updated and tested all queries that I could find. So this should be good.
2017-05-29 21:17:41 +03:00
LordFowl
a5d7d50a69 Mining Fixes II (#2517)
Seismic Charges are now much cheaper.
KA can now fit into suit storage and the explorer's belt.
Several more items can now fit into the explorer's belt.
KA's with multiple installed modkits can now properly be turned into a RIG module, which keeps said modkits.
RIG thermal drills now work properly.
Mining drones should now spawn with a jetpack.
Mining drone ore bags are now much larger, as they cannot drag crates.
2017-05-28 23:53:27 +03:00
skull132
11edd7e548 Loads-a-fixes for dev (#2515)
Fixes #2488 .
Fixes #2489 .
Fixes the bug of dying upon spawn.
Fixes new player recognition.
2017-05-28 21:23:05 +03:00
skull132
22c7748336 Merge branch 'master' into development
# Conflicts:
#	code/game/machinery/computer/shuttle.dm
#	code/game/machinery/doors/firedoor.dm
#	code/game/objects/items/weapons/weaponry.dm
#	code/modules/admin/admin_attack_log.dm
#	code/modules/admin/admin_verbs.dm
2017-05-27 20:11:54 +03:00
skull132
fd6a8305a5 Letting skull touch logging is now strictly haram (#2476)
Turns out. I did a bad.
2017-05-27 18:56:22 +03:00
Alberyk
c598c84fae Loadout, clothing fixes and additions (#2467)
-adds turbans at some people's request
-adds the forensic technician's allowed roles to sec related custom loadout
-fixes shoes having two species_restricted vars
-add species restrictions to galoshes and the like
-changed how the force var works on the shoes, regular shoes have 0, boots have 3 and combat boots/magboots have 5
-adds nitrile gloves after a forum request
2017-05-27 12:41:10 +03:00
Werner
101b251c93 Various Bugfixes (#2463)
Fixes #2291 
Fixes #2046 
Fixes #2454 
Lazyfix of #726
2017-05-27 12:40:18 +03:00
skull132
547e78d93c Implement powersink surge (#2452)
Implements suggestion https://forums.aurorastation.org/viewtopic.php?f=21&p=78011 in the following fashion:

Powersinks explode ~18 minutes after being placed on normal SMES setup. Obviously more input from engineering will make this process go faster.
Upon reaching their capacity, they will now cause a larger area power surge. The surge will smash all lights belonging to APCs within close to moderate proximity, and call EMP act on all connected powernet items that are within range (severity depending on distance). All of those items have a small chance to cause a minor explosion as well, primarily because EMP act is fucking whimpy.
2017-05-27 12:25:47 +03:00
Alberyk
e71299699e Adds more mixed gamemodes and make them votable (#2420)
-allow voting for most mixed gamemodes, with exception of bughunt and infection
-adds crossfire(merc and heister), also adds a raider frequency to don't mix them with mercs
-adds siege(rev and merc)
-adds visitors(ninja and wizard)
2017-05-26 22:15:32 +03:00
skull132
266f8c1d7d Unnecessary File Roundup (#2315)
Spotted these two in #2309 .

Will most certainly conflict as well once it's merged, so I can wait a little on it.
2017-05-24 02:55:30 +03:00
Lohikar
3be27b9efa Merge SSnanoui & Nanomanager (#2427)
Merges the NanoUI subsystem with Nanomanager, as well as cleans up some nanomanager code.
Most of the files in this commit are changed as a result of removing the nanomanager global in favor of the SSnanoui global.
2017-05-23 16:33:00 +03:00
LordFowl
8c119edefd Miningedits (#2363)
Does some mapping stuff, re-arranges mining. Adds catwalks.
Noises the open space sprite somewhat, effect could definitely be improved.
Adds a ghosttrap to mining drones
Adds holes to holes
Fixes some of the airlocks
2017-05-21 22:12:06 +03:00
Ron
790480c8da Removes all \red and \blue's (#2309)
Removes all \red's and \blues in favor of span classes. \red things that were bold were replaced with danger because it's warning but bold.
2017-05-21 12:07:57 +03:00
Alberyk
fe396373c6 Changes wizard checks and fix wizard apprentices (#2307)
-added a check to see if the mob is a wizard or apprentice
-replaced the faction check with the new check
-fixed wizard apprentices, also giving them a book with three spells uses
-you can now cast cure major wounds on yourself
-reduces the brain damage caused by swap
Fixes #2047
2017-05-21 03:44:16 +03:00
skull132
a498a8988c Improve Open Turf Traversal (#2337)
Aims to improve open turf traversal and interaction by doing two things:

If a mob is wearing magboots and has enabled magboots, they are now unable to walk onto an open turf. This includes open space turfs. It makes magboots useful again for miners, on the asteroid!
If a mob is wearing a jetpack with jetpack stabilization enabled (and the jetpack active), they can walk onto the open turf but will not fall down. They can now also, simply by having the jetpack active, move upwards. Keeping stabilization off in this stage will allow them to pop-up and down if they want, leading to hilarity.
Touches mob/proc/Check_Shoegrip() and makes it more useful + more used.
2017-05-21 03:07:41 +03:00
skull132
efee411ad7 Merge branch 'master' into development
# Conflicts:
#	code/modules/modular_computers/computers/modular_computer/damage.dm
2017-05-20 19:18:35 +03:00
Lohikar
4ade21551e Processing tweaks (#2295)
changes:

Converted some objects that were using the processing_objects list + a processing var to the START/STOP_PROCESSING macros and SSprocessing.
Converted a spawn to a timer.
Fixes #2294.
2017-05-20 18:51:07 +03:00
Ron
5de06206e7 More bug fixes (#2305)
Fixes #2296
Fixes #1904
Fixes #2303
Fixes #2285
Fixes #1753
Fixes #1649
Fixes #789
Fixes #1779
2017-05-20 18:41:26 +03:00
Alberyk
6dea99eb64 Loadout, clothing and accessories update and additions (#2267)
-turn some custom items into regular ones, their original owners will keep their more snowflake version, at tishina's request due to this new policy: https://forums.aurorastation.org/viewtopic.php?f=25&t=8087
-fix the mercenary's voidsuit and the radsuit having exposed hands in their mob sprites
-fix the iaa rig having no sprite when deployed
-adds flannel shirts/jackets that strudel was asking me for months
-adds a medical webbing and drop pouches versions of the webbings
-brings back the IAC armband from old code
-adds pink lipstick

When the update goes into master, I will make another pr fixing the custom item paths and etc.
2017-05-17 13:49:47 +03:00
skull132
a073f5c111 Merge branch 'master' into development 2017-05-16 14:46:36 +03:00
Ron
85bd1a69f6 Bug Fixes (#2282)
Fixes #2125
Fixes #2048
Fixes #1690
Fixes #1689
Fixes #1667
Fixes #1089
Fixes #1971
Fixes #1848
Fixes #1190
Fixes #2139
Fixes #2111
2017-05-16 13:57:30 +03:00
Alberyk
67d0eadd4c Fix species without mouths being able to chew on hands while cuffed (#2279)
Pretty much check for the lack of mouths in the user, so, that will stop ipcs and other species without mouth to chew on their hands to get off cuffs.
2017-05-16 09:45:01 +03:00
Ron
fa64b7cf7b AI Malfunction Update (#2193)
Incorporates many of the things from: https://forums.aurorastation.org/viewtopic.php?f=18&t=7845.
Added several new features to the Malf AI gamemode based on the thread above.
2017-05-15 22:20:40 +03:00
Alberyk
fdb4badc65 Adds detective access and tweaks the explorer's belt (#2260)
-adds detective access, only used in his own locker
-adds some mining items to the list of things that one could store into the explorer's belt
2017-05-14 13:22:22 +03:00
Werner
6e35029341 Fixes the contract uplink (#2204)
Right now its not possible to view the details about of a posted contract due to two bugs.

This PR fixes these bugs.
2017-05-13 12:51:42 +03:00
Lohikar
f702f99f14 Openturf throw fix & minor refactors (#2203)
changes:

Thrown objects will now fire Entered() on the turf they land on. As a result, they will now fall if they land on an openturf.
Openturfs now queue an icon update if something falls down.
/obj/item/weapon/ore_radar converted to use SSfast_process instead of a spawn loop.
Converted hand-held tanks' New() to Initialize().
Note: This PR allows grenades to be thrown down openturfs.
2017-05-13 12:35:40 +03:00
Lohikar
2f7a4651fc Misc fixes & tweaks (#2202)
changes:

Syndie hardsuit/voidsuit helmet lights now emit green light, the same color as the lights on the helmet's sprite.
Welding tools now use SSprocessing instead of the obsolete processing_objects list.
Converted some spawns to timers.
Fixes #2201.
Fixes #2162.
2017-05-13 12:35:22 +03:00
Lohikar
6ef9191275 Kill airlocks' process(), SSpower, and misc. performance tweaks (#2175)
changes:

Airlocks no longer tick (exceptions: firedoors, uranium airlocks)
Airlock commands run before round-start are queued to run at round-start.
Airlock commands that failed to run are scheduled to try again in 2 seconds with timers.
Callbacks can now be registered with SSticker to run at round-start in a non-blocking way.
Added a new subsystem (SSpower) for handling power-related functions. Currently doesn't do a whole lot, but this will likely eventually change.
RCON functionality has been moved from SSmachinery to SSpower.
The global cable list has been moved into SSpower.
Powernet sensors no longer process purely to keep themselves in the global machines list, instead they are added to a list in SSpower.
Power terminals no longer pointlessly tick.
Removed some variables from SSticker that weren't used by anything.
Holographic overlays such as those used by consoles are now cached.
Xenoarcheology setup is now tick-checked.
ZAS now uses post-fire timing.
The req_access and req_one_access lists are no longer initialized by default on all /obj types.
Openturfs will only emit starlight if they are bordering a non-openturf dynamically lit turf.
Powernets are now stored in SSpower instead of being a global.
The global mouse list is now stored in SSmob instead of being a global.
Fixed some weirdness in APCs' Destroy() caused by a merge.
SSwireless now pre-bakes to reduce round-start processing.
SSwireless no longer uses processing queues.
2017-05-11 22:19:51 +03:00
skull132
bdd9a14c1b Merge branch 'development' into map-development 2017-05-03 21:04:38 +03:00
Lohikar
f6dc33a465 Newmap - SMC, Openturf, Arrivals Controller, and Mine Turf Improvements (#1958)
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.

* this is probably important

* Remove cascade disabling SSgarbage

* Fixed a bug where dust() did not qdel the target mob

* Misc fixes

* Fix decals surviving break-to-plating

* Subsystem flag tweaks

* Apparently subsystems are new'd before config is.

* Fix paper icons

* Speculative fix for insane lag

* Better machinery stat

* Make organs not use SSoverlay

* Misc bugfixes & tweaks

* Nightmode fixes

* Changelog for SMC

* Port /tg/'s improved MC crash handling

* Add some more SS Recover() procs

* supply_controller -> SScargo

* More New() -> Initialize()

* pAI and robot construction overlays

* Fix cargo unit tests

* Merge the DMM Suite's atom/New() into atoms_init

* Lighting pre-baking

* Lighting initialization logging

* Fix some bad SS init orders

* Fix SSlighting logging; rename Processes to MC

* Speculative fix for insane GC lag

* Prebaked openturf/icon_smooth & fix lighting prebake

* SS init status; SSatoms LATEQDEL

* Fix bug with MC init stat panel

* Fix parallax

* Misc

* Ignore SS_NO_DISPLAY during init

* apparently this is important

* REEEEEE

* Image GC fixes; broadcaster radio-new sanity

* RCON Cleanup

* Move pAI recruiter into subsystem

* Move global solars list into sun subsystem

* Make chickens not use a global

* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup

* Speed up space init a little

* Fix bad timer flags on floor drying

* Subsystem panic-restart verb for mins

* Explosion speedup

* Minor subsystem & MC logging tweaks

* SSopenturf improvements

* Make pipenet actually initialize (whoops)

* Minor tweaks

* Implement lighting rounding

* comments are hard okay

* Minor lattice tweaks

* Fix some timer issues & better closet init

* Timer sanity

* Request console tweaks + Storage init sanity

* Minor SSmachiner RCON improvements

* Further reduce world-start timer count

* Standardize subsystem logging

* Garbage hard delete profiling from /tg/

* Timer hang detection & recovery

* Log machines that sleep in process() and fuck up SSmachinery

* Fix an issue with external airlocks sleeping in process()

* Failsafe logging

* Minor tweaks

* Revert "Request console tweaks + Storage init sanity"

This reverts commit 98d3579e35.

* Re-implement RC changes

* Fix SQL FT saving

* Fix SSmachinery sleep in disposals

* Minor SS tweaks

* Paper fixes

* Blood drying fixes

* Merge gameticker and SSticker

* Minor global list init cleanup

* Lagcheck biogenerator & bags

* Tweak SScargo init order; RIG Initialize()

* Caching tweaks

* Remove rogue comma

* Initialize fixes

* Lighting destroy cleanup

* Fix emagging airlocks

* Initial SSicon implementation

* Tweaks & Fixes

* Fire + Air alarm queued icon updates

* Overlays + Queued icon cleanup

* Runtime & background fixes

* Kill some meaningless set statements

* Kill some image qdels

* Bump up lighting rounding val

* Fix adv. scanner destroy runtimes

* Remove unneeded icon update limiting

* Move icon smoothing into helpers

* Show a warning if DM 510 compiles without memory leak hack enabled

* Re-organize subsystems & MC defines a little

* Airlock SFX

* Log of Changes

* Make SSicon_update disable itself when not doing anything

* Fix respawn verb runtime when used early in server-init

* Add more information to MC's stat_entry()

* Replace direct refernces to gcDestroyed with QDEL* macros

* plant_controller -> SSplants

* More plant tweaks

* Add more humor to changelog

* Move parallax globals into SSparallax

* Lighting responsiveness tweaks

* Fix parallax init order & better MC init panel stat

* Make mobs GC

* More overlays + Remove intercom spawn()

* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.

* Update changelog

* Mob GC tweaks

* Del() cleanup

* Fix insomniac ZAS connection edges

* Minor pAI cleanup

* Convert more things to SSoverlay; fix duplicated overlay in field gens

* SM Bluespace turf tweaks

* Update SSgarbage debug globals list

* Human-type qdel tweaks

* Subsystem suspension; stat_entry improvements

* SQL Statistics cleanup

* Fix runtimes with ambrosia

* More disable() -> suspend(); fix nightmode again

* Human qdel fix; minor tweaks

* Update turbolift to work with StonedMC

* Make lifts use timers instead of a subsystem

* Make SSassets start earlier

* Convert the radio controller into a subsystem

* Fix some missing CHECK_TICKs in asteroid generation

* MC stat tweaks; make shouldnt_see a typecache

* Kill some redundant debug-controller entries

* radio_controller -> SSradio

* Better SSgarbage hard-del logging from /tg/ upstream

* Logging tweaks + GELF

* Misc client caching improvements

* Slime SSoverlay

* Oven icon fixes

* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.

* Holder tweaks + Welding tool Initialize()

* Fix some bad subsystem logging

* Fix suit cooling units spawning without cells

* Starlight tweaks

* Gibber infinite gib fix

* More SSoverlay stuff

* Make crates use CUT_OVERLAY_IN

* Make SSarrivals suspend instead of disable

* Make openturf use split/phased tick checks

* Speculative fix for unwet timer runtimes

* Blood overlay tweaks/fixes

* Update crusher to play nice with SMC + SSoverlay

* Openturf improvements and fixes

* Minor turbolift tweaks

* Lighting performance improvements + ChangeTurf tweaks

* this is probably important

* Fix wall weld noises on changeturf

* More ChangeTurf tweaks

* Explosion tweaks

* Pre-game lobby tweaks

* Openturf tweaks

* Prevent admins from starting the game before init finishes

* Fix Travis

* Kill an unused var

* Fix ChangeTurf runtimes on openturfs

* Fixes

* Browser datum fixes, asset caching

* Update changelog

* Changelog

* Lobby tweaks

* Ticker tweaks; kill ticker var

* Further lobby tweaks

* Cascade tweaks

* air_master -> SSair

* Reduce overhead from radio autosay

* alarm_manager -> SSalarm

* bomb_processor -> SSexplosives

* corp_regs -> SSlaw

* ZAS overlay fixes

* Small wall icon optimization

* Fix effects master

* Assembly tweaks

* Megavend fixes

* Shuttle fixes

* Camera alert performance improvements

* Fix some world.log spam from lighting overlays

* Fix some Initialize() procs

* Openspace responsiveness tweaks

* Make HE pipes animate through openturfs

* Kill a spawn
2017-05-02 14:40:40 -04:00
Alberyk
0f472d3818 Gun, sword and janitor ert additions (#2142)
-changes the one handed pulse rifle to be a pulse carbine and a pulse pistol, also removed a lot of useless vars from it
-changed the pulse destroyer to fire in bursts
-added some new flavors of sword with their own sprites
-added some new on hand and back sprites for some guns
-added the janitor ert hardsuit, not anywhere yet
-fix #2137
-fix the anesthetic tank having no sprite on the back
-ghetto shotgun and pistol chances of failure are now random when they are created
2017-05-01 20:20:22 +03:00
skull132
a5848c2802 Merge branch 'development' into map-development
# Conflicts:
#	baystation12.dme
#	code/game/objects/random/random.dm
#	code/game/turfs/turf_changing.dm
#	code/modules/mining/ore.dm
#	code/modules/mob/living/silicon/robot/robot_modules.dm
2017-05-01 01:07:56 +03:00
skull132
c197ce34fc Merge branch 'master' into development 2017-04-29 01:51:38 +03:00
Werner
5288898c78 Crusher for the new map (#2127)
* Crusher for the new map

* Use Power

* Updated the sprites

* Pre-Start Time change and more messages

* Added Changelog

* Update app_presets.dm

* Sprites for the maint hatch. And some overlay changes

* Fixed maint hatch not closing
2017-04-28 16:33:02 -04:00
skull132
77c7e23ebe Port initial Bay12 object listener fix (#2106)
Port of Baystation12/Baystation12#13264

Large PR to put into Master, but the bug is really annoying and since it affect a traitor item, an often used one, I'll take the risk.

Fixes #1956
Fixes explosives implants and lawgiver not working.
2017-04-19 10:15:19 +03:00