Commit Graph

2069 Commits

Author SHA1 Message Date
Fire-and-Glory
3664d5e674 Fire's update of alien hardsuit tweaks (#2706)
tweak: "The Tajaran variant of the AMI has been modified following complaints of their feet being 'literrrally not shaped for the boots'."
tweak: "The Unathi stealth rig looks a little less like a ninja suit and a bit more like the stealth rig. (didn't have the heart to do the Tajarn&Skrell rigs)"
tweak: "Low-profile changes have been made to a couple other alien RIGsuits."
2017-06-15 12:34:36 +03:00
NanakoAC
17850e797e Box Nibbling Rework (#2131)
Currently, a mouse gnawing open a box to get its contents generates about a screen's worth of chatspam. And the same applies to eating a box of raisins or similar large meal. I feel this isn't appropriate for the size of the creature nor the severity of the act. In any case ive come up with a better method.

Main attraction of this PR, is that the box nibbling no longer uses visible messages, it only outputs to chat once, when it finally ruptures. In the meantime, any nibbling which doesn't break the box will instead shake it around and make a nibbling sound. Shaking code stolen from locker resist
Mice nibbling things is a quiet clicking noise, easy to ignore. so its unintrusive
Update: I've now extended this to all animal nibbling, not only boxes, but also on food too. To cut down on chatspam from small animals eating things.

The result of this change is that a creature eating a box or a meal is simultaneously easier than before to notice, if you care about it. And easier to ignore, if you don't care.

Also included, two bugfixes:

Re-adds the reverted console canpass behaviour that was lost a couple patches ago
adds a little robustness fix to animals, to deal with an issue where they were getting their stat set back to 0 without properly waking up. still not sure why it happens but now the icons will properly update when they do
2017-06-15 12:32:40 +03:00
NanakoAC
a8b9ae0022 Window Booping Fix (#2691)
A minor issue that's annoyed me for a long time;
This PR adds ON_BORDER support for attack animations and atom facing, causing you to face and strike in the correct direction when dealing with border objects on the same tile as you. Previously these things would fail and do no animation/facing change

Afaik, border objects really just means single pane windows and windoors right now.
2017-06-15 12:31:20 +03:00
skull132
a6b9bdd508 Merge branch 'master' into development
# Conflicts:
#	code/modules/mob/living/silicon/pai/pai.dm
2017-06-13 13:44:41 +03:00
skull132
a1b0a66b62 Changelogs, 13JUN2017 2017-06-13 13:41:23 +03:00
NanakoAC
0310a7cba8 PAI Access Fix (#2707)
Fixes a bug that gave PAI's all access.
It seems at some point silicons were changed to use an internal ID, and pais were given that same ID which had all access.

Changed it so their internal ID only has basic access and rerouted pai ID functions to it. This restores them to intended functionality, that is: They can only walk in public areas, and wherever their master has access, once the master has scanned their ID
2017-06-13 13:37:24 +03:00
Ron
74aa276a00 Makes gun closets unmovable unless certain tools are used (#2700)
For a gun closet to be moved a screwdriver and wrench has to be used on them in that order.
Fixes #2690
2017-06-13 02:26:39 +03:00
skull132
e4423761ef Admin & Staff adjustments (#2529)
Features:

 Removal of BOREALIS (python module) as it's not used.
 Removes ToR ban feature in lieu of IPIntel.
 New BOREALIS config to alert staff if server starts as hidden.
 Adminhelps now inform admins on discord if dibsed (when they were sent to discord anyways).
 Adds hub visibility to the server access control panel.
 Adds mirror ban spotting via ban panel. It now redirects to the linked ban if one is found.
 CCIAA now get alerted as to how many of them are online and active when receiving faxes and emergency messages via Discord.
 Removed unused C/C++ libraries. The socket_talk module is a generic UDP shipper, of which Arrow implemented a better version. lib nudge is not even compiled for use. lib_nudge module is uncompiled and no longer used, as we use cURL for the bot.
 Removed depracted APIs and config settings related to the previous point.
 Whitelisted jobs now appear properly in the job selection window as [WHITELISTED].
 Job ban reasons can now be viewed from player preferences window.
 Await admin approval for final CCIAA requests and implement. RIP CCIAA.
 Fix age bans for jobs and antags (dynamic ones, ofc).
 Implement https://forums.aurorastation.org/viewtopic.php?f=18&t=8283
2017-06-13 01:37:44 +03:00
Werner
613cdda4fd Allow Service Borgs to use cooking containers (#2699)
Fixes #2685
2017-06-12 23:15:44 +03:00
Werner
eab6ec1d28 Alternative Borg Hypo Fix (#2623)
This is a alternative solution for the borg hypospray issue.

As suggested by various players, this removes the cooldown again and replaces sleeptoxin with tramadol.
That would serve the purpose of reinforcing the behavior that the medical borgs are not designed for combat, but still allow them to operate on patients if they need to.
2017-06-10 17:23:34 +03:00
Lohikar
4cf407ea33 More stack icons (#2654)
Top is a stack over 2/3 full, middle is between 1/3 and 2/3 full, bottom is under 1/3 full.

Also converted stacks to use Initialize().

affected stacks:

Ointment
Bandages
Steel Sheets
Plastic Sheets
Glass Sheets
Plasteel Sheets
Reinforced Glass Sheets
Leather
Wet Leather
Hide
Sprites from /tg/.
2017-06-10 09:30:18 +03:00
Alberyk
0e977d08e6 Ports baystation character preview system (#2630)
Ports the bay's character preview system, which is far better to observe aesthetic changes in the character creation, also solves the issues such as markings don't showing up at the character selection menu.
2017-06-09 15:14:24 +03:00
Alberyk
17354e5109 Ports body markings from polaris (#2607)
Ports the body marking system from polaris. And I think I got all the SQL related procs.
2017-06-06 00:43:45 +03:00
Lohikar
95fdd6f925 Kitchen tweaks (#2570)
changes:

Reduced power usage of oven and fryer.
Reduced warm up time of oven and fryer.
Oven now heats up to exactly 200C instead of to 198.85C.
Fixed some issues with cooking appliances' sanity checks.
Recipe datums are now initialized once instead of per-appliance.
Moved some cooking verbs to the Objects tab instead of a null category.
2017-06-05 11:20:55 +03:00
Synnono
5d5f3ca7d1 Dynasty Spessmen 8: Extreme Dressup (#2601)
Adds red, blue, green, and purple cheongsam dresses as contained sprites.
Adds red, blue, green, and purple dress flats for these dresses, as well as white and black versions for other clothes. These are also contained sprites.
Adds cheongsams and dress flats to the custom loadout. Cheongsams are added to 'dress selection' and flats have their own 'flats selection.'
Replaces loadout reference to "mai_yang" icon for the white cheongsam with a contained sprite in cheongsams.dmi for consistency. The white cheongsam sprites are unchanged.
2017-06-04 20:35:46 +03:00
skull132
08fc62966d Spider updates (#2562)
CHANGES:

Spiders will no longer create massive stacks of cocoons under dead comrades. Fixes #2448
Limbs infested with spider eggs will now take longer to burst. When they do burst, the limb is gibbed.
Infested limbs will give out more warning now past a certain stage.
Modified the spider event. The moderate severity one will now no longer spawn nurses, so they can't multiply.
Added a major severity spider event. It spawns more spiders than the moderate severity one along with nurses.
2017-06-04 19:55:18 +03:00
Alberyk
264b12ce42 Adds more sounds (#2590)
Adds sounds for turning on flashlights, flares, flipping coins, shuffling deck of cards, using lighters and zippos, drills, sonic jackhammers, bikes and some weapon related sounds.
2017-06-04 13:32:49 +03:00
Alberyk
e8cbf0fe50 Adds violin destruction (#2575)
Attacking people with the violin will not break said instrument. Also, shooting bottles will now break them as well
2017-06-03 11:32:37 +03:00
Synnono
ebaffcfaf5 Synnono Meme Foods Recipe Expansion (#2567)
Adds 26 new recipes (18 Microwave, 5 Oven, 3 Fryer) to the kitchen, including curries, dank (and sliceable) brownies, and bear meat recipes!

Adds 2 new reagents: Space Spice, a condiment found in the kitchen flour closet and used in many of the new recipes, and Brownie Mix, a dry mix of flour, sugar and cocoa that serves as the base for brownie recipes and doesn't conflict with other baked recipes.

Adds sprites for new foods, as well as new trash sprites for dumplings and brownies.
2017-06-02 16:39:24 +03:00
Werner
f59d810fc4 Automatic CCIA Announcements (#2564)
Automatic Announcement of CCIA General Notices

Should come to about 12,5% with the current weight
2017-06-02 01:15:09 +03:00
Alberyk
19c449b336 Buffs plantbgone to don't be useless (#2563)
Buffed the toxin damage of plant b gone, not back to old levels, but enough to be far more useful and noticiable.
2017-06-02 01:13:29 +03:00
Ron
32204aabaf Borg Hypospray Change (#2547)
This makes the borg hypospray take 3 seconds to inject someone.

Associated thread: https://forums.aurorastation.org/viewtopic.php?f=18&t=8197
2017-05-31 11:43:46 +03:00
skull132
c95cca4cd8 /tg/ style observer follow links (#2534)
Adopts the /tg/ style of ghost follow links. This is to make clicking them a less of a PITA when you're a ghost. All links tested as functional and properly formatted.
2017-05-29 23:03:19 +03:00
Alberyk
09243fa0ff Chemical overdose changes (#2444)
People gon' die.
2017-05-29 22:41:21 +03:00
skull132
36dfee27eb Leg actuators for RIGs (#2421)
Preview: https://kama.skullnet.me/index.php/s/GsEdb7q733nO1LK

Okay. These modules allow you to fall from any height without taking damage. As long as your suit is powered and they're enabled, anyways. Secondly, they allow you to leap! Civilian grade allow you to leap 4 tiles, military grade ones (syndicate + ERT commander) allow you to leap 7 tiles and to also grapple people (Vox leap feature).

On top of that, if you middle click on the tile you're on with them selected, you will try to leap upwards. If the tile you're facing above you is a solid (non-open turf, but not dense either), then you will start to climb onto that tile. Civilian grade model isn't powerful enough to jump you there fully, so you gotta spend 4 seconds grappling for your life. Get interrupted in that time, you fall. Military grade models hop you instantly.
2017-05-29 01:29:35 +03:00
skull132
c9e5c8b5c4 Support/efixes (#2481)
Fixes for testing:

No more runtimes from greeting
Blue ahelps return, electric boogaloo
Maybe fix spawning errors
2017-05-28 02:44:20 +03:00
Werner
101b251c93 Various Bugfixes (#2463)
Fixes #2291 
Fixes #2046 
Fixes #2454 
Lazyfix of #726
2017-05-27 12:40:18 +03:00
skull132
4678b8bbcc Implement signatures (#2098) 2017-05-27 12:39:22 +03:00
skull132
547e78d93c Implement powersink surge (#2452)
Implements suggestion https://forums.aurorastation.org/viewtopic.php?f=21&p=78011 in the following fashion:

Powersinks explode ~18 minutes after being placed on normal SMES setup. Obviously more input from engineering will make this process go faster.
Upon reaching their capacity, they will now cause a larger area power surge. The surge will smash all lights belonging to APCs within close to moderate proximity, and call EMP act on all connected powernet items that are within range (severity depending on distance). All of those items have a small chance to cause a minor explosion as well, primarily because EMP act is fucking whimpy.
2017-05-27 12:25:47 +03:00
AgentWhatever
f0a86ee764 Added the L and R indicator on certain target selection huds (#2462)
Because they were missing.
The one for cyborgs in particular.
2017-05-26 14:36:28 +03:00
skull132
7039840323 Implements IPIntel, Panic Bunker, and custom access control (#2436)
What it says on the tin.

IPIntel and BYOND account age relating panic bunker settings from TG. Also implements methods for potentially tagging VM users. Ontop of all of this, creates a spiffy UI for admins with R_SERVER to adjust the settings of the entire suite at runtime.
2017-05-26 13:26:58 +03:00
skull132
ea071a4b24 Makes removable labels a thing (#2440)
Not sure if this is the best use of a variable! But in special cases, initial(name) doesn't work. And this is the next safer option!
2017-05-24 20:50:11 +03:00
Alberyk
e757a3268d Reworks Lichdom (#2292)
Instead of just turning the wizard into a skeleton with the resurrection proc, the lichdom spell will now create a phylactery, bound to the wizard. When the lich dies, he can use a skill to return to the phylactery, where he will come back after to life some time. If the phylactery is destroyed, the lich will be unable to return to life. Trying to use dark resurrection without a phylactery will result in the lich's body being dusted.

Also, adds a new sprite for the wizard book.
2017-05-20 20:40:08 +03:00
Lohikar
58b953a3fc Cross-Z Lighting (#2281)
This PR edits the lighting engine's turf selection algorithm to also include turfs below openturf tiles, allowing for cross-Z lighting.

changes:

Lights now will now shine down Z-levels when they light up an open turf.
Commented-out openturf starlight pending making it not pummel SSlighting.
Openspace overlays are now only queued if they are not already in the queue.
Lighting overlays will now also update their associated openturf overlay on update if they have one.
Removed an old unused message from the asteroid generation subsystem.
2017-05-20 14:24:04 +03:00
Alberyk
df0911c116 More unathi/tajaran/skrell hardsuit sprites (#2283)
Adds helmets and suits sprites for tajaran, unathi and skrell(skrells just get helmets) for the stealth suit, medical rigsuit, janitor ert hardsuit and heavy asset protection hardsuit.
2017-05-17 13:54:25 +03:00
Alberyk
6dea99eb64 Loadout, clothing and accessories update and additions (#2267)
-turn some custom items into regular ones, their original owners will keep their more snowflake version, at tishina's request due to this new policy: https://forums.aurorastation.org/viewtopic.php?f=25&t=8087
-fix the mercenary's voidsuit and the radsuit having exposed hands in their mob sprites
-fix the iaa rig having no sprite when deployed
-adds flannel shirts/jackets that strudel was asking me for months
-adds a medical webbing and drop pouches versions of the webbings
-brings back the IAC armband from old code
-adds pink lipstick

When the update goes into master, I will make another pr fixing the custom item paths and etc.
2017-05-17 13:49:47 +03:00
skull132
a073f5c111 Merge branch 'master' into development 2017-05-16 14:46:36 +03:00
skull132
d28d04d5ee Changelog, 16MAY2017 2017-05-16 14:46:17 +03:00
Ron
85bd1a69f6 Bug Fixes (#2282)
Fixes #2125
Fixes #2048
Fixes #1690
Fixes #1689
Fixes #1667
Fixes #1089
Fixes #1971
Fixes #1848
Fixes #1190
Fixes #2139
Fixes #2111
2017-05-16 13:57:30 +03:00
Lohikar
5cec2cfa6d More discreet shells (#2272)
changes:

Shells Frames' species no longer show up on examine. They can still be detected via. other means such as checking pulse, health scanners, or them being damaged.
IPC Tags are now located in the head instead of the groin.
Note: This does not affect tags showing up on examine. They must be manually removed from the shell to completely disguise their examine text.
2017-05-15 22:23:06 +03:00
Ron
fa64b7cf7b AI Malfunction Update (#2193)
Incorporates many of the things from: https://forums.aurorastation.org/viewtopic.php?f=18&t=7845.
Added several new features to the Malf AI gamemode based on the thread above.
2017-05-15 22:20:40 +03:00
LordFowl
20c1ca90b5 Lifts and more (#2269)
Changes the main access lift into two seperate lifts. Should vastly decrease congestion.
Changes the AutoLocker into an AutoDrobe, a floor mounted pad that does what the autolocker did instantly. Should solve round-start confusion.
Fixes a handful of bugs.
Off-topicedly, pretty much doubles Vaurca starting phoron, adds more phoron to K'ois and K'ois byproducts while removing more K'ois from raw K'ois. Adds a moderately expensive K'ois bar to the snack vendors for until I can figure out how to code phoron suppositories.
2017-05-15 18:52:39 +03:00
skull132
410e6511ba Changelogs, 14MAY2017 2017-05-14 23:41:39 +03:00
Alberyk
4dcfa0d9fa Fix manhacks attacking traitors, pirates and mercenaries (#2268)
This should fix manhacks attacking traitors, heisters and mercenaries, and yes this was tested.
Also fix ipcs being able to repair themselves with cable coil.
2017-05-14 23:40:19 +03:00
Lohikar
5cb1284cee New IV sprites (#2123)
Added new IV drip sprites from Bay.
2017-05-13 20:47:42 +03:00
Lohikar
6cf332bfa7 Merge voting controller into SSvote (#2183)
changes:

Merged the voting controller into the voting subsystem.
Changed the voting UI to use /datum/browser.
Converted /datum/browser to use HTML5 & attempt to use edge if available. All users of the browser datum have been confirmed functional with Edge.
Changed the ChemMaster to use SSassets for resource download.
2017-05-13 12:37:43 +03:00
LordFowl
29fbbdfe16 More alternate titles for chaplains (#2103)
Resolves: https://forums.aurorastation.org/viewtopic.php?f=18&t=7779

May recieve more content as lore-developers reply to my ping.
2017-05-03 22:15:11 +03:00
NanakoAC
26a35147cc Poison Balance Tweaks (#2075)
A small tweak patch to fix some odd balancing issues with certain chems. Generally homogenising the poison chems to have less instakill options and see a little more use from the less common ones

Majorly nerfed polytrinic acid, because it was lethal at 5u dose
Majorly nerfed mercury, it was a 30 second kill and its available in the dispenser.

Minorly nerfed a couple of other things, mostly standardisation - factoring in removed where it wasn't before. doing flat effects every metabolism tick is generally bad. This was the issue with mercury.

Buffed the base metabolic rate of poisons. its still generally extremely slow

Buffed lexorin by removing the (irrelevant) brute damage and adding some extra oxyloss instead (doesn't heal due to the losebreath effect). This should make the changeling's death sting not entirely worthless.
2017-05-03 22:08:14 +03:00
skull132
bdd9a14c1b Merge branch 'development' into map-development 2017-05-03 21:04:38 +03:00
skull132
c35762a801 Merge branch 'master' into development 2017-05-02 21:43:35 +03:00