Commit Graph

778 Commits

Author SHA1 Message Date
Alberyk edd11d37c3 Aut'akh unathi fixes: limbs and loadout (#6091) 2019-02-24 12:17:19 +01:00
VTCobaltblood 6943069eec Adds a TCFL beret to loadout (#6057) 2019-02-24 00:30:03 +01:00
Werner b823b4eb05 Converts jobs and admin equipment to use outfits (#5827)
Converts the jobs and admin equipment to use outfit datums.
2019-02-19 23:58:05 +02:00
ParadoxSpace a8fb8606e1 adds more dumb unathi shoes (#6025)
adds some more durable caligae as to not literally wear sandals to drop wrenches upon. adds differing tajaran and unathi sprites to fit their different feet. makes unathi feet durable.
2019-02-11 23:10:34 +02:00
Mykhailo Bykhovtsev f83895cb82 Fixing runtimes V2 (#6006) 2019-02-11 01:05:12 +02:00
VTCobaltblood 1d46140dba Sprite tweaks (#6026) 2019-02-10 03:24:20 +01:00
VTCobaltblood 0427b3ebea Hoodie rework & resprite (#5998)
Hoodies have been resprited to be less ugly, and now also function in a similar way to winter coats, i.e. actually having a hood. In addition to that, they can still be opened and closed. They're also recolorable in the loadout.
The hood icon not being colored is a known issue, but I'm not sure how to fix it. This affects roughly nothing except for the UI.
The PR also makes a slight tweak to my cardigan sprite for it to be less ugly.
2019-02-03 20:40:52 +02:00
ParadoxSpace 720d6263a4 Xenowear Update (#5846)
Adds footwear for clawed xenos, as well as a selection of capes for Skrell.
2019-01-28 19:41:06 +01:00
Werner 51f22bf851 Removes Cloaks (#5504) 2019-01-28 18:43:19 +01:00
Alberyk 76b743a986 Adds the Aut'akh unathi (#5919)
* Base work for the unathi robot subspecies.

* Adds metabolism species, kidney vars, and the robot unathi organs.

* Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here.

* First autakh implant power.

* Fixes the organs action button this time.

* Finishes more implants, and interactions with flashs and vaurca.

* Prepare for great changes.

* Drops the real bomb, boss.

* He who fights with monsters.

* Far more work into augments and limb removing powers.

* Limb verbs should be good now.

* A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case.

* Probably the last work on implants.

* Some extra touches.

* Some tweaks to the species.

* More fixes and adds kyre's sprites.

* More runtime fixes.

* Fixes the species name too.

* Fixes travis.

* Updates this file too to work with the new tools procs.

* Adds changelog

* Fixed changelog.

* Unathi hair and lore description.

* Some tweaks to this too.

* Locks away them for now, they will be released after we got all the events and etc done.

* Changes this chemical.

* Fixes an airlock runtime.

* Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning.

* Organs removal changes; can't take out the organ if it is too damage.

* Restricts them back again.

* Robotic organs now have the proper icons and names.

* Adds sprites for their organs and some extra tweaks.

* Fixes this missing icon.

* emp should also now hurt assited organs.

* Tweaks more organ related things.

* Fixes the head not being properly set as well.

* Fixes their flags.

* fixes the flag for real this time.

* Poze's review.

* Changes the au'takh organ buttons to don't be animated.

* Helps with adminbus or something.

* Fowl's requested changes.

* Fixes a typo.

* Robotic limb's brute and burn mods are now controlled by the limb model.

* Fowl's changes once more.

* Stops some spam.

* More grammar.

* No eal.

* Skull's review.
2019-01-23 19:27:44 +01:00
VTCobaltblood ec6760ce5f Leather jackets can now be unbuttoned (#5911)
As well as their corporate version.
2019-01-22 22:40:31 +02:00
VTCobaltblood 6043f1da28 Makes scarves recolorable, and fit on overwear (#5912) 2019-01-19 22:46:48 +02:00
Werner e21c130ae0 Adds the game_id to the connection_log table (#5839)
Adds the game_id to the connection log table and changes the queries to use parameters.
2019-01-12 21:22:19 +02:00
Erki 2daef5c6b6 Announcing live test PRs (#5857)
* Implement one.

* REVERT ME LATER

* Initial implementation dooonnee.

* log

* Fixes

* Lazyness squared
2018-12-31 03:55:16 +01:00
Werner 7a03f16d1c Fix Logging Error (#5823) 2018-12-23 01:28:51 +02:00
Werner af0a4df520 Better antag tracking (#5816)
This PR moves the tracking of the antagonists from the char spawn to the assignment and removal of the antag status.

It should properly account for all antags that are added/removed via the add_antagonist / remove_antagonist verbs
2018-12-22 23:42:47 +02:00
Werner b063e58471 Removes the natural philosophers wig (#5814)
Removes the natural philosophers wig from the loadout
2018-12-22 23:00:01 +02:00
Werner a5af06ea3d Xenogear Groups (#5791)
Groups the Xeno Gear into different Loadout groups.

Requested and created by Jackboot.
I am just supplying the PR.
2018-12-19 09:24:59 +02:00
VTCobaltblood d56e7384cb Various clothing additions (#5731)
Various clothing additions, including bowties, cardigans and layerable t-shirts.
Evening gloves, waistcoats, swept skirts, short skirts (renamed to pencil skirts) and labcoats are now recolorable in the loadout.
Winter boots have been reworked and added to the loadout, designed to match the winter coats. They also now have a super secret and probably useless advantage over other boot choices.
2018-12-12 13:24:05 +01:00
Erki 8ed080af92 Fixes #5712 (#5714)
* Fixes #5712
2018-12-08 11:36:08 +01:00
ParadoxSpace 942817230f IPC Xenowear (#5691)
Big McThankies to Kyres McSpankies for the sprites. All of them are cosmetic except the headlights, which are basically a slightly better penlight.
2018-12-04 22:37:37 +02:00
VTCobaltblood aeb13183cb Dress shirts, skirts and suit jackets (#5694)
- rscadd: "Added dress shirts to loadout. Are an accessory, recolorable, significantly resprited from chef's uniform. Also added dress shirts with rolled up sleeves."
  - rscadd: "Added a casual skirt and a long skirt to loadout. Both are recolorable."
  - rscadd: "Added recolorable suit jackets to loadout, resprited from IAA suit jackets."
  - tweak: "Removed items made obsolete by these additions (khaki skirt, blue/purple suit jacket) from loadout. They still can be spawned in."
2018-12-03 10:31:55 +01:00
ParadoxSpace 72ff52f2e6 Unapologetic Headtail Buffs (#5665)
Adds Very Long and Very Short headtails, as well as a bunch of garments. 
This change also brings the Skrell sprite in line by severely darkening it, making colors more accurate.
2018-11-29 08:46:26 +01:00
Alberyk a190c5bde5 Bug fixes -botany, robotics and random events (#5614)
* Bug fixes.

* Fixes more bugs.

* Adds changelog

* Fixes two more issues.
2018-11-16 18:20:40 +01:00
ParadoxSpace ceaafa50ac actually adds hos cloak (#5505) 2018-11-04 23:09:41 +02:00
Werner 86a9f5cb48 Merge branch 'upstream-master' into upstream-development 2018-11-04 13:49:40 +01:00
Erki a6be2156f8 Travis Musings (#5116)
Bumps Flyway.
Moves a script that should be a code check to the code checks.
2018-11-03 23:36:36 +01:00
ParadoxSpace 85fe79ac11 Adds Hair Pins (#5474)
Adds (read:ports) a few hair pins, a few hair bows, more hair flower pins, and flower crowns. Make a wood circlet, then apply sunflower/poppy/harebell seeds to make a flower crown.

This PR also fixes department jackets, and finishes up by adding a sec cloak (and hos cloak) and sec jacket.
2018-11-04 00:29:12 +02:00
BurgerLUA 1b10bb1fe5 Temperature Reagent System (#5423)
Overview
This is the github WIP PR for the reagent system project. This is for other developers and users to track progress of the code if they're curious about it, as well as to show that it actually works.
2018-11-04 00:17:40 +02:00
Werner 2447da3d6e Adds additional logging to figure out what causes NULL job entries in the db (#5494)
Adds additional logging to figure out what causes NULL job entries in the db
Adds logging of the alt_titles the chars join with.
2018-11-01 11:42:48 +02:00
VTCobaltblood 76dcd0a128 Lighter tweaks (#5479)
Zippo messages are no longer red. For those who want to opt out of the zippo flavor text spam, but still have a lighter at loadout, the cheap lighter has been added in there. The zippo's description has been tweaked so that it's slightly more obvious that it's going to spam flavor messages.
2018-11-01 01:48:43 +02:00
Dwago 4af7467a1c IAC Clothing (#5407)
* Added a variety of IAC related sprites and made into items.
* Adds IAC to loadout with medical restrictions.
2018-10-23 20:22:49 +02:00
Erki 1c332bf571 Admins are no longer kicked for using proxies (#5383) 2018-10-08 21:20:13 +03:00
skull132 16eae6c246 Merge branch 'master' into development
# Conflicts:
#	html/changelogs/.all_changelog.yml
#	maps/aurora/aurora-4_mainlevel.dmm
#	maps/aurora/aurora-7_roof.dmm
2018-10-07 01:33:20 +03:00
Alberyk a39399ff4c Tajaran fashion: the revolution strikes again (#5356)
This pr adds more fashion related options to the tajaran species, with a special focus on the religious side, as well a new hairstyle suggested at the forums: https://forums.aurorastation.org/viewtopic.php?f=18&t=12019
2018-10-06 11:50:15 +03:00
Alberyk 69f92be449 Another fashion update: dress, medical gown and fannypack edition (#5296)
-adds some new dresses ported from polaris and tg to the custom loadout, at some players request
-adds the medical gown, replacing the white jumpsuit in patient's closet, suggested here: https://forums.aurorastation.org/viewtopic.php?f=18&t=11622&
-adds fannypacks to the loadout
-adds some xeno hardsuit sprites, ported from polaris
2018-09-30 22:15:02 +03:00
Dwago 297d581350 Added a customizable evening gown from Polaris Code (#5315)
* Added a customizable evening gown from Polaris Code

* Added changelog, better spriting work

* fixed desc
2018-09-30 13:39:47 +02:00
Alberyk bcf64d28c1 Adds more vaurca loadout items (#5280)
Added some vaurca masks at the request of their lore dev to the loadout.
2018-09-27 00:00:56 +03:00
Mykhailo Bykhovtsev c1899d967b Bug fixes (#5290)
Newscaster no longer keep photo in them after you take it out. Fixes #5216
    Added missing cameras in the bar. Fixes #5207
    Added two emergency O2 wall lockers to the bar and kitchen. Fixes #5241
    Fixed reference in red track pants(was referring to blue). Fixes #5276
    Beepsky/ED209 now stop moving after they are being disabled. Fixes #5244
    Cyborgs can not open/close curtains. Fixes #5284
    ED 209 no longer fires from long distance, but gets closer if target is too far away to shoot.
2018-09-18 03:31:07 +02:00
ParadoxSpace 330865d6bf Cloak Fixes (#5234)
Gardener can now select service cloak, you can now hide your tail when wearing a cloak/poncho. This offended me on a spiritual level.
2018-09-07 20:42:57 +03:00
Panter 9725d1d756 Corrected all occurrences of the typo 'recieve'. (#5236)
I replaced all occurrences of the typo 'recieve' with the correct spelling 'receive'.
2018-09-06 19:41:29 +02:00
BurgerLUA e0430c1bdc [REVIEW ME PLS] Battle Monsters Card Game, or the last* PR. (#5141)
Overview
Adds Battle Monster cards. Battle Monsters is a collectable card game clone like Yugioh or magic the gathering. Players can purchase card packs and use them in games with actual rules to them.

Checklist
Card Generation Framework: 100%
Sprites: 80%
Game Rules: 90%
Deck Framework: 5%
Monster Cards: 20%
Spell/Trap Cards: 5%
Obtainable Status: 0%
2018-09-02 20:54:27 +03:00
Alberyk 277843f887 Merchant changes. (#5177)
-adds the changes suggested in this thread: https://forums.aurorastation.org/viewtopic.php?f=18&t=11795
-renames the department jackets to look better in the examine
-reduces the price of toy guns and sets a price for vehicles in the worth list
2018-08-30 21:59:39 +03:00
Alberyk e950f6b5fd Add new chemicals (#5168)
Adds new drugs:
-Red Nightshade: a drug that induce a berserk-like status, you see only red, can smash windows, stuns go away slower and etc
-Paxazide: a medicine that induces pacifism on the target, like the mutation
-Spectrocybin: a hallucinogenic that has a small chance of giving a glipse of the other hidden to mere mortals, can be found in a mushroom variety

Adds a new secret chem:
-Bottled Lightning: causes a tesla zap when in contact with someone's blood or when splashed on the ground

Also removes some broken/unused plants.
2018-08-30 20:09:08 +02:00
skull132 a910ded29b Merge branch 'master' into development 2018-08-11 21:41:05 +03:00
ParadoxSpace 2cd60e90f7 Ports Shitloads of Fashion From Polaris (#5058) 2018-08-08 21:30:14 +03:00
Panter ecbeada84b Fixed the 'Uniform, NavyBlue (Warden)' in the character loadout actually being a duplicate 'Uniform, NavyBlue (Security Officer)'. (#5108) 2018-08-07 21:24:52 +02:00
skull132 b6e8ae4d53 Merge branch 'master' into development
# Conflicts:
#	code/modules/reagents/reagent_containers/inhaler.dm
2018-08-05 20:29:03 +03:00
ParadoxSpace f1dd7d562d Adds HUD aviators (#4961)
Adds HUD aviators, they can be toggled onto HUD mode or just appearing as aviators. Security variant transforms from security HUD to flash protection. In turn, I've taken away their default glasses in exchange for these. This also adds civilian sunglasses to the loadout for fashion purposes.
2018-08-05 20:23:40 +03:00
Alberyk 4cd7b99e43 Board games update: chess edition (#5013)
-updates the board to be a little better, porting bay updates to it
-adds chess pieces as well, ported from bay too
-you can now drag the board to yourself to hold it, instead of having to drag it everywhere if you want to move it
-added chess and checkers kits to the loadout
2018-08-05 18:40:43 +03:00