- rscadd: "Incompatible applications are no longer downloaded via the presets."
- tweak: "Reduced/Adapted the size of various applications."
- tweak: "The investigations / generic wristbounds are now enrolled aswell."
- tweak: "Selecting a unenrolled device in the loadout no longer gives you the advanced version of it."
- tweak: "Adapts the modular computer news browser to work with our news system"
This pr adds an augment option to the loadout, that by using copious amounts of shitcode, allows players to spend their snowflake points into becoming total powergamers cool augmented cyborgs.
Also, make a couple of changes to allow all limbs to host internal organs and interact with them in surgery.
Adds a new security armband and the detective uniforms to loadout. Adjusts the default grey and tan investigator uniforms to have their ties/accents be blue in order to fit in better with the rest of the department. Also fixes the Ftech uniform's pants. This also changes their names to "Tan investigator's uniform" and "grey investigator's uniform" due to both roles being able to wear the outfits. This also removes that green trenchcoat I made because frankly it wasn't very good.
Re-adds the former redsec winter coat as a generic red winter coat. It's the same coat from the picture on the Empire of Dominia wiki page.
Doesn't count as standard security uniform, and doesn't carry any armour values like the security winter coat whatsoever, either. But I guess Necropolis contractors could get away with it.
On the occasion of The Trinary Perfection rework, a religion tab has been added to the loadout. All clothes related to this religion are available in this new tab.
In the future, it can also be used for other religions.
The sexy, more fashionable red field beret alongside the blue, less sexy dress one.
Removes the armor from the field/sentinel berets, as I'm sure the PR wouldn't fly otherwise.