Commit Graph

7993 Commits

Author SHA1 Message Date
Matt Atlas
a3e432f51f fixes republicons bleeding (#8767) 2020-04-27 12:27:44 -03:00
Matt Atlas
403e4d06f3 Restores armor fullblock RNG. (#8726)
Should be a decent fix for the issues with raiders and mercs not having much armor.
2020-04-27 11:17:11 +03:00
Geeves
ea61e44cea Floating Messages Layering Fix (#8756) 2020-04-27 01:13:03 -03:00
Alberyk
51e4e35760 Removes hulk green overlay and makes them properly immune to pain (#8742) 2020-04-26 22:31:03 -03:00
Matt Atlas
de84ad0b31 Fixes ghost follow links (#8759) 2020-04-25 22:45:18 +03:00
ParadoxSpace
f6a6ff7d43 Unapologetic Diona Nerfs: Part 2 of 8274 (#8403) 2020-04-25 16:59:32 +02:00
Geeves
01c26be826 Floating Messages (#8724)
What's the worst that could happen?
2020-04-25 16:13:24 +02:00
Matt Atlas
77d8844eb2 Ghosts can now jump to emotes, better follow links, ghosts can now see where someone ghosted. (#8677) 2020-04-25 16:00:56 +02:00
Matt Atlas
15bcc0f6d5 Radials, Tooltips, RCD and Borg Selection (#8710) 2020-04-24 17:00:30 +02:00
Geeves
629bc3fd64 Modular Computer Quickfix (#8735) 2020-04-24 02:11:38 +02:00
Doxxmedearly
27b4c946ae Simple animals forbidden foods (#8706)
Adds a way to forbid certain animals from eating certain foods.
Right now applied to cows who, upon eating chicken eggs left on the ground, produce dough inside themselves, and also eat that.
Applied it to chickens, too, but since they don't have hunger enabled, there won't be any noticeable difference. Just sort of a precaution for the future
2020-04-23 19:28:03 +03:00
Alberyk
7d86fdf901 Cyberpunk 2462: augments for real this time (#8113)
This pr adds an augment option to the loadout, that by using copious amounts of shitcode, allows players to spend their snowflake points into becoming total powergamers cool augmented cyborgs.
Also, make a couple of changes to allow all limbs to host internal organs and interact with them in surgery.
2020-04-23 19:27:53 +03:00
Alberyk
1649ee1290 couple of stuff. 2020-04-22 13:52:51 -03:00
Alberyk
60552d11c4 fixes stuff, i guess. 2020-04-22 13:17:19 -03:00
Alberyk
cbca45cb93 Bugfixes: wrist computers, candy reagent, pAI double cards and borg icon (#8719)
-fixes being unable to remove wrist computers by click and dragging
-fixes tajara candy not replacing reagents
-fixes pai being carded/killed creating extra cards
-fixes a borg icon having a wrong direction
2020-04-22 11:36:34 +03:00
Werner
0476566688 Borgo sprite selection animation update. (#8636)
* Colored Robots!

The Treadmate and Landmate series + A couple of recolored Basic sprites.

* Create RecoloredLandmate.yml

* Update robot_modules.dm

* Update RecoloredLandmate.yml

* Update html/changelogs/RecoloredLandmate.yml

Done on request by Arrow

Co-Authored-By: Werner <Arrow768@users.noreply.github.com>

* Update aurorastation.dme

* The SD-MAD (Neat little hoverbots)

* Fren sprite updates by request.

* TC-Drone Bugfix

* Just readding something that was lost eons ago.

* Changelog for the bugfix.

* Maint. Drone overlay fixes.

* Update RecoloredLandmate.yml

* The dottening

* Initial PR for the icon animation.

* Updated for this PR.

I wish it were easier to change the changelogs' name.

* Fixed the "

Forgot a " 👀

* Changelog Update

* Deleting the changelog

* I was distracted by Opossums

* Removing this weird overmap thing

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2020-04-22 00:06:30 +02:00
Geeves
9147cd5f67 Footprints (#8690) 2020-04-21 18:06:54 -03:00
Chada-1
cbd985e77e Refactoring 'borg overlay stuff back to add_overlay (#8705) 2020-04-20 21:24:02 +02:00
Werner
b58a4b6c22 Fixes various runtimes (#8702)
* Fixes runtime:

type mismatch: "30" -= 0
proc name: playsound to (/mob/proc/playsound_to)

* Fixes runtime:

Cannot read null.name
proc name: Toggle Underwear (/mob/living/carbon/human/verb/toggle_underwear)

* Fixes runtime:

invalid view size
proc name: get mobs and objs in view fast (/proc/get_mobs_and_objs_in_view_fast)
2020-04-20 16:04:36 +03:00
Matt Atlas
d403ee314d More combat/gun/medical tweaks. (#8615) 2020-04-19 14:28:33 +02:00
Baa
a5067a20d2 Stops Mine Drones from bleeding (#8679) 2020-04-18 03:45:16 -03:00
Matt Atlas
a50e0333c0 Ports recoil improvements from Nebula. (#8661) 2020-04-17 12:36:04 +02:00
Chada-1
45e17440e4 Glow In the dark 'borgo eyes. (#8641) 2020-04-16 18:14:53 -03:00
Baa
63bb8c7c44 Allows drones to screw things. Fixes #8650 (#8651) 2020-04-16 14:48:32 -03:00
Baa
ea86a5f4b4 Allows drones to pull pipe meters. Fixes #2497 (#8652) 2020-04-16 14:47:53 -03:00
Chad
eca9163e95 I was distracted by Opossums 2020-04-15 04:24:33 -05:00
TheGoret
69d658cb17 Edit and add new hairstyles (#8630)
* new and edit of hairstyles

* wtf github
2020-04-11 14:50:12 +02:00
Geeves
4be2fc6768 Schlorrgo Kicking (#8620) 2020-04-10 15:35:36 -03:00
Chada-1
44b543d351 Initial PR for the icon animation. 2020-04-09 00:21:29 -05:00
HouseOfSynth
e87f6e45ba Sheet Loader Changes (#8605) 2020-04-08 12:10:43 +02:00
Geeves
d065bb6c01 Golem Name Things (#8595) 2020-04-06 16:01:31 +02:00
Geeves
760595049a Common and Entertainment Keys (#8541)
Standard Encryption Keys now come with both Common and Entertainment channels in-built.
2020-04-05 21:16:07 +03:00
Matt Atlas
2e5fdf970c Landmark Shuttles (#8512)
The lifeless live again. Or in this case, what never actually lived here.

Ports Baystation12/Baystation12#17460 probably for real this time. What this allows us to do is create shuttles on runtime and make shuttles easier by just making landmarks and a shuttle instead of areas and shuttles. Also allows runtime landmark creation via flares or whatever AND allows shuttles to use different landmarks at will.

I removed most of the overmap stuff, I think. It shouldn't be hard to slam it in whenever we need to.

Changes:

    "Shuttle code has been completely reworked."
    "Shuttles can now be modified to have more than one destination."
    "Shuttles now have a takeoff sound."
    "You can now throw mobs against walls to damage them. A lot."
    "You now need a neckgrab to throw mobs."
    "BEING UNBUCKLED DURING SHUTTLE LAUNCH IS DANGEROUS! Don't do it."
    "Adminghosts can now interact with all shuttles."
2020-04-05 21:15:31 +03:00
Matt Atlas
1cdd65d76f Succumb Fix (#8547)
* Succumb Fix

* some dablage

* better formula

* fix

* Update code/modules/mob/living/carbon/human/human.dm
2020-04-05 17:29:49 +02:00
Alberyk
8463300224 Cold War Arc Release: Hearts of Plasteel Edition (#8585) 2020-04-05 16:31:56 +02:00
Geeves
a1c11d4275 Update code/modules/mob/living/carbon/human/human.dm 2020-04-05 10:25:19 +02:00
Geeves
2604dc86b7 fix 2020-04-04 21:59:06 +02:00
Geeves
5d0d77a7d4 Vaurca Bite Nerf (#8508)
Vaurca warriors now need a choking grip to mandible bite someone. Doing the attack drops the grab, preventing a headbutt. The hard cooldown has increased to five seconds.
2020-04-04 13:13:45 +03:00
Geeves
21e32113d1 Ladder QoL (#8575) 2020-04-03 15:36:20 -03:00
Geevies
816ba2d9d0 better formula 2020-04-02 15:11:39 +02:00
Geevies
9791eb0e3b Fixes get_total_health 2020-04-02 14:55:38 +02:00
Geevies
560a9cf686 some dablage 2020-04-02 14:50:15 +02:00
Geeves
a1b699bba5 Janitorial Hologram Cleaning Fix (#8569) 2020-04-02 00:59:34 +02:00
Doxxmedearly
131baa9674 Chem Adjustments, Fixes, and Additions (#8554) 2020-04-01 23:34:28 +02:00
Geeves
b84e22bbbf Non-verbal Ghost Hearing Fix (#8570)
Ghosts can now hear non-verbal speaking from afar without stars appearing.

Fixes #7749
2020-03-31 17:50:24 +03:00
AveryThePanda
661c92769a Auto stash before rebase of "refs/heads/AnimalChanges" (#8530)
Changes capital animal names to lower case, except for proper names like Ian, Chauncey, etc.
2020-03-30 22:05:03 +03:00
Geevies
64a29831cc Succumb Fix 2020-03-28 21:12:57 +02:00
Geeves
eb1ada07d9 Admin Ghostrole Fix (#8525) 2020-03-27 18:28:54 +01:00
Geeves
c365d761fe Unarmed attack fixes (#8509) 2020-03-26 21:42:49 +01:00
Geeves
ebadb532ad Late Join Ghost Role Things (#8466) 2020-03-26 21:18:30 +01:00