Commit Graph

20557 Commits

Author SHA1 Message Date
NanakoAC
1ecd7629ae Safeties for sprays, fixes #403 (#516)
Pepperspray no longer makes a spraying sound when the safety is on
Spraybottles can now be locked with an alt click
2016-07-05 23:33:56 +03:00
NanakoAC
b6eee04dac Welding Tool tweaks (#517)
Welding tools can now be used to burn paper
The upgraded and experimental welding tools will now fit in a toolbelt. Upgraded renamed to advanced.
Fixed and implemented the Experimental Welding Tool, which has a regenerating fuel supply. Can be produced in R&D, requires 4 research in engineering and materials.
2016-07-05 22:59:21 +03:00
Alberyk
e0f7a0ef36 Changing galatic common back to Ceti Basic (#476) 2016-07-05 21:48:58 +03:00
Bedshaped
2c4e3ce19a Adds an option to use templates from the WI in command reports (#474)
90% of the work here was Skull's since I had no idea how to access and pull information from the DB.
It's also a semi-fix for #433
2016-07-05 21:23:09 +03:00
Alberyk
fe50c59d19 Adding unique drinks from old code (#452)
Porting some unique alcohols from the old code.
2016-07-05 21:21:48 +03:00
LordFowl
1cfb3086de Preference edits (#473)
Makes several lorefriendly changes to chargen.
Permits numbers in chargen naming for the benefit of IPCs.
Permits chargen fluff to be viewed via employment record consoles and ID cards.
2016-06-30 02:35:20 +03:00
skull132
a71410a126 Fixes a runtime error when feeding borgs (#500) 2016-06-30 00:29:16 +03:00
LordFowl
29eb1b6642 Fixes #468 (#469) 2016-06-30 00:28:44 +03:00
skull132
dd94d6b92a Fixes #464, fixes #465, fixes #466 (#499)
No more negative frenzy.
LIs restrict social abilities (presence and dominate).
Also adds a notify parameter to vampire_can_effect_target. This way, the vamp doesn't get notifications in passive loops, such as Presence.
2016-06-30 00:20:25 +03:00
skull132
672ad7708a Revert "Markup fixes - round two" (#492) 2016-06-29 08:43:47 +03:00
skull132
deaef46435 Resolves #486 (#490)
Fixes mark-up to be better: not break URLs, and permit escaping.
2016-06-29 00:16:25 +03:00
NanakoAC
b0f7a54aa3 Fixes #477, fixes #478, fixes #481 (#483) 2016-06-28 00:14:36 +03:00
Alberyk
9c6393a12d Small bookbag and janibelt fix (#463)
Now you can carry seven books into it.

* Fixing janitor's belt

Now it probably has enough space
2016-06-26 03:34:07 +03:00
skull132
17f8a390a9 Fixes #458 (#459) 2016-06-25 01:25:18 +03:00
LordFowl
ba2997d231 Fixes #454 and Hivenet (#453) 2016-06-25 00:38:12 +03:00
skull132
9400104bf5 Fixes wonky feedback messaging for guns (#456)
Also fixes guns consuming 2 projectiles.
2016-06-25 00:09:36 +03:00
Alberyk
1b83381f82 Small derringer fix (#455) 2016-06-25 00:09:26 +03:00
skull132
d402f879fc Hotfix - Markup (#450)
No more breaking of links.
more options.
2016-06-24 22:21:26 +03:00
skull132
24a33c59ef Fix lighting quick (#449)
Fixes an amazing bug.
2016-06-24 21:47:09 +03:00
skull132
8c3de9ccd2 Apparently we're talking Siik'maas (#448)
Changes the default Taj language to Siik'maas
2016-06-24 17:21:21 +03:00
skull132
bdb040bf9f Hotfix - Vaurca Language Removal (#447)
You used datums instead of text.
2016-06-24 17:09:13 +03:00
skull132
f60d46f2ba Unban Reason When Lifting Bans (#446)
Unbanning staff will now be prompted to enter a reason for lifting the ban. The log of a ban being lifted will now also be entered into the player's notes.
2016-06-24 16:29:11 +03:00
LordFowl
56e288e910 Vaurca Content 2 (#426)
Vaurca hivemind language added.
Vaurca appropriate name generator added.
Tied Vaurca language to their neural socket organ.
Added a method for non-Vaurca to intercept the Vaurca hivenet so long as they construct the correct item.
Sprites for Vaurca organs.
Neutered all Vaurca.
Cutting open a Vaurca for surgery now requires heavier equipment.
Injecting a Vaurca with a syringe now will take time.
Adds various Vaurca cosmetic items available via loadout.
Adds a few new burst-fire weapons exploiting the burstfire fix - obtainable via research or adminbus.
Ports the ability to stick heads on spears from Paradise-code.
Added an error message when trying to bite someone before the cooldown expires.
Removed spoken Vaurca language.
Heavily nerfed K'ois' properties.
Halved the nutrition value of nutriment, returning it to old-code state.
Nerfed the damage dealt by bite, while reducing the cooldown.
Fixed burstfire weapons spamming attack messages when fired, allowing for more automatic weapons.
Fixed Vaurca player ability to select coloured eyes.
2016-06-24 14:55:44 +03:00
skull132
740c0efb0b Fax Alerts (#445)
Makes fax machines and request consoles ping a set of linked PDAs upon the receipt of a message. You can link your PDA with any of these machines through the UI.
2016-06-24 14:51:51 +03:00
Bedshaped
b104c36ccb Fixes #402 (#443) 2016-06-23 19:20:37 +03:00
skull132
83253fc1f7 Chat markup (#441)
Enables you to use Skype/Discord style mark-up in OOC, LOOC, and IC chat.
2016-06-23 16:44:33 +03:00
skull132
b70cbfac22 Version Bump to 510.1347 (#438)
Updates the TravisCI config to use the latest stable BYOND release.
Adds client version control taken from /TG/station.
Updates the recommended version for hosting.
2016-06-23 14:45:15 +03:00
skull132
fa128c7294 510 - Fixes Blindness (#440)
Removes the blindness due to outdated overlay control.
2016-06-23 14:45:01 +03:00
skull132
02b42862c1 processScheduler Update to 510 (#398)
Updates code to be 510 compile compatible.

Also introduces the new updates to the GOON processScheduler, which should make for better gameplay and less lag. Specially on high population.
2016-06-23 02:47:12 +03:00
Alberyk
6dfd6bf3a0 Adding an improvised shotgun (#420)
The shotgun code and how to build it.
2016-06-23 02:26:54 +03:00
Alberyk
e115df45b0 Resolves #171 (#393)
Those hairstyles existed in old code, Sue sprited them.
2016-06-23 02:25:43 +03:00
NanakoAC
cc3570f16f Armourpockets (#404)
Added pocket slots to most armours that didn't have them. 2 slots for vests, 4 slots for coats and fullbody suits. Improved useability of the Tactical Armour internal holster, it functions like a uniform-attached holster now.
2016-06-23 02:25:06 +03:00
NanakoAC
6b5d8e196e Buckled/medical machine tweaks (#359)
More tweaks to how buckling and putting people into medical machines works. Standardised between mousedrop/grab versions, fixed the duplication bug ocurring with operating tables.
2016-06-23 02:24:39 +03:00
Alberyk
8ff246ae13 Adding more barsigns (#421)
Adding more barsigns sprites that the bartender can select.
2016-06-23 02:19:03 +03:00
Alberyk
703b3ca15a Fixing heist not ending when the shuttle docks on cc (#399)
Fixing heist not ending when the shuttle docks.

Also, adding extended round description to the gamemodes missing them.
2016-06-23 02:18:48 +03:00
Alberyk
0914d1701f Autotraitor, ling and vampire job restrictions (#396)
Adding captain, hos and iaa to restricted job and regular sec jobs to protected.

Also tree people can't be vampires anymore.
2016-06-23 02:17:35 +03:00
Alberyk
36cacd28a4 Gun update (#387)
This pull adds bolt actions rifles, they are like pump shotguns, with the capacity for 5 7.62mm bullets.
Also adds a 7.62mm clip in the hacked autolathe. Raiders have a chance to spawn with one.
2016-06-23 02:16:57 +03:00
NanakoAC
27ff6d3e4c Borg Jetpack Overhaul (#341)
Somewhat rewrote the cyborg jetpack to be an internal component instead of a software upgrade. this allows it to be removed or destroyed, and to work without putting something in the borg's inventory. Also fixed it, it was broken. Cyborg jetpack can now be installed on a wider array of borgs that have reason to go EVA: Crisis, security, engineering, construction (also the unused combat borg, incase that gets re-enabled)
2016-06-23 02:16:37 +03:00
NanakoAC
6d0f8388a7 Medical HUD useability improvements (#413)
- bugfix: "Medical huds will now properly update as wounds heal
passively, or when bandaged"
- rscadd: "Added a new Medical HUD state between 70 and 100%, to better
recognise very small amounts of damage"
- rscadd: "Medical huds will no longer show the healthbar on crewmembers
who are at full health"
- rscadd: "Added a healthbar fadeout effect for when someone heals up to
100% while you're watching"
- tweak: "Medical huds now update more frequently"
2016-06-23 02:16:06 +03:00
NanakoAC
8a4bf1d738 Alt-attack and trays (#394)
Added alt-attack function to held items/weapons, triggered by holding alt while clicking. Opens a lot of future possibilities. Works for cyborgs too. Only trays use it right now.

Overhauled trays to be useful and not-broken. See changelog for specifics.
2016-06-23 02:14:55 +03:00
skull132
d3d53a9c4d Config Age Restrictions (#437)
Backports the old age restrictions system from old code. Age restrictions can now easily be applied by simply modifying a text file.
2016-06-23 02:13:43 +03:00
NanakoAC
e179215a1b Laptop Camera Reset Fix (#410)
Laptop camera monitors will no longer reset the scrollbar position after every click.
2016-06-23 02:13:26 +03:00
NanakoAC
049c9f9b90 Smallcreatures (#380)
Most small animals can now be scooped up, including mice, lizards, chickens, chicks, kittens and walking mushrooms. All scoopable animals now have an individually appropriate size set, which determines whether they can fit in pockets/boxes/backpacks/trashbags, etc.

Small animals now have a density of zero, allowing them to move under people, or be walked over, without blocking the tile.

Scooped critters can now be petted or crushed while held in your hands, using help/harm intent.

Drones and nymphs can now be petted while not-held They are picked up by dragging them onto yourself.

Dead cats can be picked up.

Tabby cats now look correct when held in hand.Medical Records Laptops and Employment Records Consoles are no longer solid. Creatures that can walk on tables, can walk on them.
2016-06-23 02:05:46 +03:00
skull132
5d85c7c06f Merge remote-tracking branch 'origin/master' into development 2016-06-22 10:56:26 -04:00
skull132
4432cfa69c Fixes #369, #357 (#436)
while() loops now properly kick you out when you et knocked unconcious (presence).

And they can be toggled off if you lack the blood required to activate them.
2016-06-22 17:50:16 +03:00
NanakoAC
cd012f1055 Skrell are immune to slipping (#362)
Skrell are now immune to slipping on wet floors, due to eons of evolution towards balancing in amphibious environments. A minor/situational mechanical bonus.

Approved by Loow
2016-06-21 16:02:25 +03:00
Alberyk
11126fff4a Fixes #321
Fixes wet floortiles never drying. Ported from Polaris.
2016-06-20 19:00:31 +03:00
Alberyk
2a262cd234 Porting book bags (#390)
Adding books bags, also the librarian starts with one.
2016-06-20 17:53:58 +03:00
Alberyk
bfcb0a4207 Adding military and janibelts (#391)
* Adding military and janibelts

Adding the syndicate and janitor belts from the old code.

* Belt sprites

* Adding more sprites

* Adding changelog.

* Adding the janitor belt to the janitor's locker

* Mercenaries start with the belt on spawn

Because I have no idea how to merge map things.
2016-06-20 17:53:44 +03:00
NanakoAC
e70157ebfc Botany Tweaks (#389)
Watering hydroponics trays with a bucket of water will no longer waste
the excess water.
Fertilizer bottles now contain 60u. Amounts in vendors and biogenerator
cost adjusted appropriately
2016-06-20 17:34:30 +03:00