skull132
8447395d85
Vampires - Immunity to disease
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Vampires are now immune to disease.
2016-05-18 21:50:41 +03:00
Mustafa Kalash
45627709d3
Fixes #12785 . Sets next_spawn after the game starts and attempts to autospawn after world.time passes next_spawn.
2016-05-18 21:20:32 +03:00
Akrilla
5c4af8dd7e
Compile error fix.
2016-05-18 18:01:26 +01:00
Akrilla
fdcf42ab0a
Fix for cleanbot lag, and a quick rewrite of search loop.
2016-05-18 17:45:09 +01:00
skull132
b1af6d4086
Conflict Resolution
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# Conflicts:
# interface/skin.dmf
2016-05-18 17:26:08 +03:00
skull132
79044f3597
Merge pull request #308 from Akrilla/cold-slimes
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Slimes take damage when under their cold threshold.
2016-05-18 15:25:33 +03:00
skull132
8e675f756f
Merge pull request #307 from Akrilla/necrosis-fix
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Fixes #284 : Necrotic organ repair fix
2016-05-18 15:25:08 +03:00
skull132
529a3ea6e3
Merge pull request #300 from ArcBotSS13/spectrometer-fix
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Fixes spectrometer not accepting coolant
2016-05-18 15:21:56 +03:00
Akrilla
f2da3a0d04
Slimes take damage when under their cold threshold.
2016-05-18 13:04:08 +01:00
Akrilla
a853a3cf73
Fix for necrotic surgery.
2016-05-18 12:40:48 +01:00
skull132
5bbc831f31
Merge pull request #302 from MissBrightdawn/development
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Coffee Machine: Update 1
2016-05-17 23:46:45 +03:00
ArcBot
ac18daf303
Tweaks to report bug for Skull.
2016-05-16 17:22:35 -04:00
ArcBot
f5e4d0eca2
Adds the report bug button again.
2016-05-16 16:29:29 -04:00
Akrilla
35a2b6a9e9
Small change to remove the 'is' prefix from poses.
2016-05-16 15:37:41 +01:00
Akrilla
d118a83bea
Fixes heartstop logic with certain chemicals, no longer flat lines.
2016-05-16 15:37:22 +01:00
Akrilla
2e422fb869
Fixes certain chemicals allowing random movement in space.
2016-05-16 15:36:50 +01:00
Brightdawn~
7740b81fbc
Coffee Machine: Update 1
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This is only the beginning of the Coffee machine updates and new
recipes!
2016-05-16 11:04:10 +01:00
ArcBot
9a11c728a8
Fixes spectrometer not accepting coolant
2016-05-15 16:37:20 -04:00
skull132
aec33074de
Merge pull request #285 from LordFowl/development
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Vaurca Changes + Map Batch
2016-05-15 21:00:17 +03:00
skull132
310fadf562
Merge pull request #298 from LordLag/master
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Changes Reroute
2016-05-15 20:53:45 +03:00
skull132
6287b3be66
Merge pull request #253 from skull132/sql-new-fix
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Fixes #255
2016-05-15 20:40:44 +03:00
skull132
ce041cf297
Antag Count Balancing
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Should make scaling of antags proper. At the start of the round, it updates the initial_spawn_target of each active antagonist template in relation to the player count.
The initial_spawn_target will never be lower than the initial_spawn_req, or higher than the hard_cap. It'll default as necessary.
2016-05-15 18:10:50 +03:00
skull132
66e31b3ee2
Vampire - HUD icons
2016-05-15 15:51:54 +03:00
skull132
6db7d7f00f
Vampire - Frenzy Messages & Modification
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Isntead of random probability ticks, the messages are sent every X seconds, depending on how close to frenzy you are. Easier to control the spam that way.
Also cleans up the feed code with easier accessing of vars, and makes feeding reduce frenzy.
2016-05-15 15:40:10 +03:00
skull132
e6ac0a534b
Vampire - help verb
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Adds a malf AI-esque help verb to all vampires. Lore blurb included!
2016-05-15 03:25:04 +03:00
skull132
c20fd96200
Vampire - Frenzied Grapple
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A frenzied vampire can grapple a random victim. Puts them into aggressive grab if possible.
2016-05-14 21:04:13 +03:00
skull132
4b654cf880
Vampire - Logs
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Logging. Fucking. Everything forever. Reeee!
2016-05-14 19:49:09 +03:00
skull132
869e32ae8d
Vampire - Failure Feedback
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Adds feedback for failed vampire_can_affect_target() checks. So a vampire knows why they cannot interact with another subject.
2016-05-14 18:51:21 +03:00
skull132
1bd3b2c064
Vampire - Full Power
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Gaining 650 total blood will grant a vampire full power.
At this moment, this enables a vampire to:
* Veil step while dragging victims along
* Instantly dominate people
* Affect chaplains and other vampires (who are not at full power yet)
2016-05-14 18:18:42 +03:00
skull132
69f168870a
Vampire - Enthrall rework
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Works on grabs now, as opposed to just target selection. Makes more sense this way.
2016-05-14 17:48:38 +03:00
skull132
6276a18dfb
Vampire - Draining Fixes
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The victim is now perpetually stunned while being fed upon. Also gives them feedback on what they remember (specifically, they don't remember being fed upon IC).
2016-05-14 17:42:16 +03:00
skull132
6be763fc8f
Vampire - Enthrall and Embrace Fixes
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Stops spamming the thrall with a screen full of messages.
Should make the embrace work properly on all roles.
2016-05-14 17:16:14 +03:00
skull132
399ad21b68
Vampire - Feedback and Typos
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Provides better feedback to the vampire on powers that take a bit to activate.
2016-05-14 17:07:06 +03:00
skull132
6b7d2c7656
Vampire - Weil Valk Fixes 2
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Bad pointers were causing compile errors.
2016-05-14 17:06:20 +03:00
skull132
37988ef009
Vampire Fixes - Veilstep, veil walk, bats
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Veil step now works specifically with shadowed tiles.
You can now exit out of veil walk by toggling the ability again.
Bats will no longer attack the person who spawned them, or his thralls.
2016-05-14 16:27:50 +03:00
skull132
33a4764792
Vampire - Feeding fixes
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Runtime error fix for eating SSDs.
Makes monkeys, dead people, and SSDs give usable blood instead of total blood. This makes it easier for the vamp to recover from a frenzy.
2016-05-14 15:24:23 +03:00
skull132
9388d92fb9
Fixes Initial Frenzy
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Newly spawned vampires get 30 units of blood to use hypnotise with. This also fixes them gaining frenzy right off the bat.
2016-05-14 15:16:33 +03:00
skull132
8d91352941
Fixes Power Addition
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Vampire power instances were not properly generated, they are now.
2016-05-14 15:14:47 +03:00
skull132
1caff18271
Vampire - Frenzy
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Implements frenzy mechanics.
Frenzy is usually triggered by chaplain actions, or by being low on blood. It gives you the hulk gene and augments your vision, effectively turning you into a relatively powerful hunter.
To het out of it, you need to consume more blood.
2016-05-14 15:04:12 +03:00
skull132
1004a53814
Vampire - status flags as opposed to binary toggles
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Swaps out a slew of individual binary toggles for a single status bitfield. Easier to manage this way.
2016-05-09 20:31:16 +03:00
skull132
a8bb090cee
Presence - emote list populating
2016-05-09 15:10:51 +03:00
LordFowl
9390feffef
Vaurca Compatibility Patch
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Attempt to make Travis recognize my damn work.
2016-05-05 20:39:11 -04:00
LordFowl
f85e66640b
Compatibility Patch
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Modifies grown.dm, station.dm, snacks.dm, and preferences.dm to be
compatible with the latest devbuild.
2016-05-05 20:32:40 -04:00
LordFowl
818c3a484f
Fixing Preferences
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Manual fix to preferences.dm
2016-05-05 20:08:06 -04:00
LordFowl
c7ca0887e7
Vaurca Changes
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Various vaurca-based changes, as detailed in the changelogs.
2016-05-05 19:10:05 -04:00
skull132
41433240bf
handle_vampire() update 1
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Integrates frenzy while being in the chapel area.
2016-05-05 23:23:11 +03:00
skull132
496e01bc15
Vampire Thrall Fix
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Forgot to add the thrall to the master's datum list.
2016-05-05 23:10:59 +03:00
skull132
317f6c6610
Remove Old Vampire Defines
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These are no longer used. Bye-bye.
2016-05-05 23:10:36 +03:00
skull132
91db04eb3f
Vampire Progression
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Implements the power datums and adds vampire progression. Balancing needs to be done later in the game.
2016-05-05 23:10:15 +03:00
skull132
92847d06b3
Ban System Update - better mirroring
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Mirrors have been updated to actually fetch the active mirror, as opposed to using an old mirror and referencing that, and then letting the banned individual through.
You can also now view the mirrors for a ban.
Also denies entry for people who for _some_ reason lack a computer ID or an IP address. The former can be done by using a specific wsock32.dll in your BYOND bin to bypass bans.
2016-05-01 13:47:33 +03:00