Commit Graph

1862 Commits

Author SHA1 Message Date
Geeves
da7bb8392c Raging Mages: A Magistake (#9891)
Added a new gamemode, Magistake, where a group of four rookie mages take the skipjack on a joyride to the station.
    Magical staves now show their ammo on the HUD.
    Magic missile no longer targets fellow magic users.

Note to maintainers: This should be added to the server's config after being merged, to allow it to happen in Secret.
2020-09-19 13:43:28 +03:00
TheDanseMacabre
43c5919307 Danse's Gun Changes 2: With a vengeance (#9878)
* joe

* Update bullets.dm

* Update boxes.dm

* Update automatic.dm

* Update minigun.dm

* Create dansemacabre-woodmanstillbad.yml

* Delete dansemacabre-woodmanstillbad.yml

* I'm stupid

* Update highly visible and dangerous weapons.dm

* Update bullets.dm

* Update bullets.dm

* reverts bluestocks

* Delete blaster_cabine.dmi
2020-09-19 12:12:18 +02:00
Hockaa
b0e097a047 Pulsing/mending the Particle Accelerator activation wire now shows currect user information. (#10008) 2020-09-15 20:45:52 -03:00
fernerr
2bd22d9471 Fixes burglars spawning with raider items (#9993) 2020-09-14 12:45:13 -03:00
Geeves
af44e8eb19 Blueprint wires (#9961) 2020-09-14 10:59:55 +02:00
Werner
6b3212d52b Security Blasters - Ill be back edition. (#9932) 2020-09-12 00:42:35 +02:00
Alberyk
bd1b602a37 Unapologetic Tesla Suit Buffs (#9929) 2020-09-11 18:51:41 +02:00
Alberyk
e089338105 Reworks NanoTrasen medals (#9889) 2020-09-08 15:42:47 -03:00
Snakebittenn
91cf62f8db Loadout Trim II: Electric Boogaloo (#9871) 2020-09-07 10:28:35 +02:00
Wowzewow (Wezzy)
2caaaa6f5e Suit refactor, fixes and general cleanup (#9862) 2020-09-07 10:27:33 +02:00
fernerr
d36a78471e Increases raider starting loadout diversity (#9839) 2020-09-03 11:00:25 +02:00
Geeves
a24d2ce434 Adminspawn Cultstuff (#8296) 2020-09-02 10:49:57 +02:00
MarinaGryphon
f060df8b24 Cooking Update: Cooking Moona (#9454) 2020-09-02 10:49:14 +02:00
sadkermit
36dc8a5220 Chemical Improvements & Tweaks: Side-effects, overdoses, and more. (#9708) 2020-09-01 14:29:40 +02:00
Hockaa
737c201738 Fixes compressed matter implants + allows items to be retrieved from them. (#9829) 2020-09-01 14:03:59 +02:00
Werner
dddd452ed8 Cargo Order Logging (#9797) 2020-08-31 21:15:51 +02:00
Geeves
9c78a92200 Cargo Vaurca (#9783) 2020-08-30 18:11:56 +02:00
Geeves
4551b8b7bc Cargo Fluff (#9781) 2020-08-28 16:15:08 +02:00
Chada-1
02f436ce3d Uplink chem cost reductions #2 (#9711) 2020-08-24 13:58:55 +02:00
Alberyk
13f303ce81 Removes mesons and material scanners from the station (#9726) 2020-08-24 13:58:14 +02:00
Alberyk
59a3ed600b Bad Moon on the Rise: A Farewell to Arms edition (#9715) 2020-08-22 11:22:56 +02:00
kyres1
73a73c4e23 Adds ninja hardsuit selection (#9631) 2020-08-11 11:38:54 +02:00
mikomyazaki
4de53f1d56 Replaced all instances of armour/armoury with armor/armory (#9593) 2020-08-06 20:57:30 +02:00
Geeves
194594c14c Bug Mask Bug Fix (#9588) 2020-08-04 13:53:34 +02:00
mikomyazaki
cad5a637d7 _SendSignal now sends arguments properly to INVOKE_ASYNC (#9550) 2020-08-02 16:31:29 +02:00
Alberyk
f355996128 Adds megacorps troopers loadout (#9517) 2020-08-01 22:53:11 +02:00
Erki
5a7f76f492 Update a custom synths SQL query (#9530) 2020-07-30 18:54:53 -03:00
Chada-1
439802c3d7 More 'borg/AI rephrasings safeguard edition (#9475) 2020-07-29 17:35:35 +02:00
HouseOfSynth
80c0337430 Deadman implant (#9440)
* Deadman implant

Adds deadman implant and fixes some cargo bounty indentation that I broke without touching or something

* Please love me Travis

Fixes the changelog issue.

* Update code/game/objects/items/weapons/implants/implant.dm

Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com>

* Update code/game/objects/items/weapons/implants/implant.dm

Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com>

* Update code/game/objects/items/weapons/implants/implant.dm

Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/uplink_kits.dm

Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com>

* Recommended changes.jpeg

thanks doxx!!!

Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com>
2020-07-28 17:11:24 +02:00
Chada-1
d7e680a575 Full rename of all real chems to bone apple tea'd versions. (#9400)
As a continuation of #9389
As a bonus, any drugs that mentioned their IRL counterpart in their description now describe their predecessor as ancient, and the new ones as modern. The biggest difference here is just the Antihistamine which was given a full new name. They're similar enough that they'll be recognized (most of them) but different enough for us to call our own and not care what the real medicines are/do since these are our sci-fantasy versions just inspired by them.
2020-07-26 13:19:41 +03:00
Chada-1
a58ff0d4f3 'Borg AI law phrasing fixes. (#9453) 2020-07-25 11:58:21 +02:00
Chada-1
b27d9b02a5 Stationbound Law Rework (#8957) 2020-07-25 02:33:13 +02:00
mikomyazaki
6963ba6482 Makes passing arguments to elements work. (#9436)
The components port #8890 only partially implemented a later tg PR #49098 suggested by ninjanomnom here. Missing an important part that affected elements. The result of that was that it wasn't possible to pass any arguments other than the element datum to AddElement().

This PR adds the missing bit, which are the changes in the linked PR here and makes passing arguments to elements work properly.

And another unrelated missing bit that doesn't affect anything (yet)
2020-07-24 11:14:04 +03:00
kyres1
9e486ce599 Dominian gear update/dresses (#9367)
Adds a Dominian mercenary loadout, finishing off the main Human factions that can be represented via mercs.

Also, adds two Dominian dresses to the loadout (the Dominian clothing selection) and fixes the description of the Himeo cap.

The weirdest part of this PR is the 80 melee resists on the Dominian RIG. The other stats have been lowered to compensate for this (given it's meant to be a melee-centered suit) but let me know if the stats aren't to your liking, and I'll be willing to change them.

The Dominian mercenary kit gets 4 voidsuits, the RIG, 4 energy cutlasses and 4 resprited energy shields. The resprite just turns them red.

The solo mercenary kit gives you 1 voidsuit, a shield, a cutlass, and that's it.
The RIG is below, armed and unarmed.
2020-07-22 23:20:54 +03:00
mikomyazaki
7d9492f500 Tidies up APC code (#9391) 2020-07-22 18:49:54 +02:00
Joshie
fb8af14858 Renames all instances of "Norepinephrine" to "Inaprovaline" (#9389)
It was a mistake to use real life chemicals on the grounds of "realism", especially when the chemical doesn't actually act realistically to how it does in real life. With the removal of the Inaprovaline medication as well, we can return the name to Norepinephrine, which was originally called Inaprovaline anyway.
2020-07-21 17:57:44 +03:00
Geeves
592d2cc708 Holographic Ammo Display (#9250)
Added a holographic ammo display, that provides the number of bullets left as a number next to the sprite.
    Added the HAD to the devices and tools uplink, as well as to cargo under Zavodskoi.
    Fixes a bug with gunshot residue when certain gloves are worn.
2020-07-20 20:55:00 +03:00
Wowzewow (Wezzy)
89eb38177a The awesome fancy box update which looks super epic, immersive and cool (#9331)
rscadd: "The cookie snack now contains cookies, like the mint and gum packs. They've also been added to the rations box selection."
    rscadd: "Gum packs, mint packs and the cookie snack from the vending machines visibly open when clicked on."
    rscadd: "Gum packs, mint packs and the cookie snack can be crumpled up when empty. If you really wanted to, you still can crumple it with things inside, so long as you're in harm intent."
    rscadd: "Odd boxes, such as candle boxes, donut boxes, crayon boxes and egg boxes can be folded and unfolded from cardboard sheets."
    rscadd: "Donut boxes, egg cartons and cigarette packets visibly open when clicked on. Alt-click to close."
    rscadd: "Mints actually have a proper taste description now."
2020-07-18 00:10:53 +03:00
Geeves
2b81cdd077 Better UIs (#9355)
Improved the UIs of: Memories/Notes, cult tomes, autolathes, biogenerators, chem heaters, wizard spellbooks, cryopods, soulstones, space heaters.
2020-07-18 00:10:28 +03:00
Matt Atlas
3babdc4c1b Fixes ghost emote spam (#9353)
Mobs created to use for ghost appearance were dummies instead of mannequins, which made them process. Epic.
2020-07-13 19:18:30 +03:00
Geeves
40c2e7109b Not Butts Hacking (#9236)
Hacking no longer requires you to hold the tool (wirecutters, multitool, signaler) in your active hand, just that the tool is in one of your hands. This applies to cyborgs as well.
2020-07-12 17:00:37 +03:00
Geeves
33ad8096fb The Great Spanning (#9320)
This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
Geeves
576cf187ec Space Wizard Chameleon Gear (#9251)
Space Wizards and their Apprentices now spawn with chameleon clothes that only they can change the appearance of.
2020-07-10 22:31:21 +03:00
Geeves
6616048bcc Robot Code Overhaul (#9304) 2020-07-07 18:58:27 +02:00
Wowzewow (Wezzy)
a4c8f4b8dc Onehanded cigs, and a bunch of other stuff (#9279)
Surprisingly, doesn't really change that much user-facing side.

For some stupid reason, cigar cases were using a rehash of cigarette packet code for no good reason. So I just made it a parent item, and it works just fine.

also added a tooltip to share the rather obscure feature of putting a cigarette in your mouth.

resprites the tajaran cigarette packets to more accurately match where they come from
2020-07-05 18:34:07 +03:00
Geeves
37f6af089d Burglar Fixes (#9237) 2020-06-29 17:16:31 +02:00
Geeves
05f6e81c60 Lowpop Antag: Burglar (#9193)
Added a lowpop gamemode called 'Burglars', featuring a new type of antagonist, a mix between a heister and a traitor. Neutered for lowpop fun.
    Added a mixed gamemode, 'Conflict', which is heisters and burglars.
2020-06-29 09:35:18 +03:00
Geeves
40421b0c94 Some Antag Things (#9091)
Added sharpened bear traps, a mechanical trap that ignores armour in the clamp action, to the Stealthy and Inconspicuous Weapons uplink.
    Added closet teleporters to the Stealth and Camouflage Items uplink, a device that start linked and can be attached to closets to set-up a teleport network. Step inside and close the door to teleport.
    Pushing a wall to try and find a secret entrance now takes a few seconds of touching and feeling.
2020-06-24 23:08:32 +03:00
Matt Atlas
de38551038 Revert "Ports Bay's stamina/sprinting intent system. (#8805)" (#9182)
This shit is just full of issues that keep popping up and frankly I can't be fucked to deal with them.

Note: I'll probably do the same thing again but very simplified later on. This iteration is a mistake in how much of a mess it is, unfortunately.
2020-06-23 20:07:06 +03:00
Geeves
188226e986 EMT Default (#9175)
EMTs are now the default role Paramedic role, with Paramedic being the alt-title, as Paramedics are EMTs with more certifications and training.
2020-06-23 15:20:48 +03:00