changes:
rscadd: "Ported a new chat system, Goonchat, that allows for cool things like changing font style, size, spacing, highlighting up to 5 strings in the chat, and DARK MODE."
rscadd: "Repeated chat messages can now get compacted. You can disable this in goonchat settings."
rscadd: "You can change icon style to any font on your system."
tweak: "The game window has been altered a bit to adjust for this."
rscdel: "Removed skin style prefs as they are no longer used."
Converts reagents to use typepaths instead of IDs.
Centralises reagent spawning in a lot of places to use reagents_to_add instead of a variety of custom methods or initialise overrides.
First, cycle speed of all NTSL2+ programs has been increased by a factor of, on average 10. Cycles are much faster than I gave them credit for in my original pull.
Secondly, a bug in which programs could bug out and appear on multiple computers should have been squashed.
Thirdly and most importantly, NTSL2+ can now talk to Integrated Electronics via the Subspace Transmitter Part.
when net.subscribe("channel"){print(message)} and net.message("channel", "contents") can be used for this.
You can now put flags on windows without bashing them.
Compartmental circuit kits no longer display pickup error messages when you put it back in the big box.
Fixes#8185
Also light ICs no longer produce UV for Dionas to bask in
Light ICs now project a cone like flashlights rather than an omnidirectional light
Fixes the integrated circuits list item editing. Before, half the functions were broken (not allowing in-place modifications of any kind), the other half unused. This PR fixes in-place editing and adds buttons for selecting items to edit.
Part 1 in the "why my impact wrench no wrench bolt" saga
tl;dr for end users: combitools / impact wrenches now work on everything their non-powered versions do (except mechs and RIGs, tune in next time on dragon ball Z for that)
essentially all this PR does is murder every istype() check possible that could use a helper function instead, most notably many pen checks with ispen(). it also repaths combitools and powerdrills to /obj/item/weapon so they aren't instantly taken out of contention by half of the known attackby() prompts
I already squashed a couple runtimes here and there from the pen changes and it's possible I missed another because pencode is another scourge upon our lives
Shocker circuits had a complexity of 10, zero power draw per use, and general crap that allowed you to stack 9 of them inside a single device. Did they need a straight deleted from the code? Nah. They need some adjustment and I'll figure out how to do that.
They should be at least somewhat better then a stun baton, but they'll be a pain in the ass to keep charged if you're using them. Perhaps I'll figure out how to limit it by only allowing a single of these circuits into a device.
Fixes a myriad of issues with circuits:
Fixes scanners not working with circuit clothing.
Fixes buttons etc. not working with circuit clothing.
Fixes circuit sensors not working, period.
Fixes my accidental deletion of the temperature sensor aspect of the reagent sensor circuit. :'(
Fixes circuit gloves and glasses not triggering properly.
Makes it so that anchored items cannot be picked up. (Risky? Maybe!)
Ports a buuuuunch of circuits from Polaris.
Allows metabolic siphons and internal energy siphons to consume power to feed their host.
Ports /tg/ circuits too while I'm at it.
Increases base size and complexity for circuits. You're all adults. Hopefully. Don't abuse it.
Ports the integrated circuit detailer.
Issue:
A previous exploit by me was haphazardly implemented. I had assumed that the IE printer could only print items of the two types. Turns out, not the case. Result: printer can't print half the shit is should.
Solution:
Implement proper sanitazation. I found out that all printable items are in the SSelectronics list. So I implemented /obj/item/device/integrated_circuit_printer/proc/can_print(build_type) to check if the build_type is represented in the list of items of the current category.
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;
All << is converted into to_chat().
* Base work for the unathi robot subspecies.
* Adds metabolism species, kidney vars, and the robot unathi organs.
* Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here.
* First autakh implant power.
* Fixes the organs action button this time.
* Finishes more implants, and interactions with flashs and vaurca.
* Prepare for great changes.
* Drops the real bomb, boss.
* He who fights with monsters.
* Far more work into augments and limb removing powers.
* Limb verbs should be good now.
* A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case.
* Probably the last work on implants.
* Some extra touches.
* Some tweaks to the species.
* More fixes and adds kyre's sprites.
* More runtime fixes.
* Fixes the species name too.
* Fixes travis.
* Updates this file too to work with the new tools procs.
* Adds changelog
* Fixed changelog.
* Unathi hair and lore description.
* Some tweaks to this too.
* Locks away them for now, they will be released after we got all the events and etc done.
* Changes this chemical.
* Fixes an airlock runtime.
* Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning.
* Organs removal changes; can't take out the organ if it is too damage.
* Restricts them back again.
* Robotic organs now have the proper icons and names.
* Adds sprites for their organs and some extra tweaks.
* Fixes this missing icon.
* emp should also now hurt assited organs.
* Tweaks more organ related things.
* Fixes the head not being properly set as well.
* Fixes their flags.
* fixes the flag for real this time.
* Poze's review.
* Changes the au'takh organ buttons to don't be animated.
* Helps with adminbus or something.
* Fowl's requested changes.
* Fixes a typo.
* Robotic limb's brute and burn mods are now controlled by the limb model.
* Fowl's changes once more.
* Stops some spam.
* More grammar.
* No eal.
* Skull's review.