As reported here #6909 there were a few Requests Consoles that didn't have correct Department names.
This pull request fixes that, sets proper Department Types for a few Request Consoles and also makes the Requests Consoles' names more consistent in general by adding the 's' to 'Requests' everywhere.
Fixes#6909
At request of kyres
-removes hunter seeker borgs
-removes the synthetic intelligence movement armband
-give the unique robotic tools to the borgs, so their cool sprites will not go unused
* Cleans up the Database.
Changes the charset to utf8mb4
Changes the collation to utf8mb4_unicode_ci
Adds foreign keys to various tables that use the ckey
Cleans up various inconsistencies (key used in a ckey field, wrong dates, ...)
Changes the columns in ss13_cargo_items that hold json to JSON
* Corrects Migration Number
* Only drop tables if they exist.
* Attempts to please travis
* Moves another comment
* Moves the sol swords out of energy and into misc
Probably not the most elegant way to do this, but drinks don't have a mix_message anymore (except the ones made with enzyme), so the "The solution begins to bubble" no longer pops up. Their sound upon mixing is also just the default sound for adding a reagent.
Ports a buuuuunch of circuits from Polaris.
Allows metabolic siphons and internal energy siphons to consume power to feed their host.
Ports /tg/ circuits too while I'm at it.
Increases base size and complexity for circuits. You're all adults. Hopefully. Don't abuse it.
Ports the integrated circuit detailer.
this resprites some weapons,
namely the butterfly knife and switchblade to not be comically oversized
(you know, they're...concealable.)
tweaks some other sprites too, like the handles of polearms and the stunbaton
this doesn't change how they look from afar, they're practically the same in glance value
riot shield taken from Eris (and tactical shield is a modified version of that)
made ebarrier use same colors as eshield (this makes more sense, honestly)
As reported here (fixes#6895) the Vaurca Consular Officer didn't get a mission fax, as (from what I understand) their custom post_equip function overwrites the one that sends the fax. The custom function now also sends this fax message.
-limits how much brain damage black k'ois can cause
-phoron does not hurt people with the black k'ois parasite anymore
-black k'ois plants have their proper name now
-k'ois parasite now gives tech levels
This PR makes buttons leave a message in chat. Really. That's all. I don't know what else to say here. Putting out a PR without a description feels dumb. But I can't give a better one.
refactor: "Traps have been refectored code-wise to work like chairs/beds. Hence eliminating craptons of bugs." Fixes#6667
spellcheck: "Fixed spelling in messages from traps."
Adds shoe layer switching also i'm stupid and forgot to put commit messages
also im extra stupid n00b with svn and github and made oopsie with my other PR because I made these changes to the branch I was using for hair tying
Edit: to clarify, this is a verb added to shoes which allows its wearer to toggle whether the icon goes underneath the 'pants' or over them (default).
Adds in hair tying for human species based on the length var.
I'm not sure how this will affect hair tugging. As it currently stands, it changes the h_style. Be free to crack on with that bc i suck or somthing idk
The evil will finally be defeated.
This takes security borgs out of the game entirely. They bring pretty much nothing to the table, in terms of either roleplay or positive influence to the station.
Also, combat and syndicate modules now have cuffs.
The liver's ability to deal with toxins was super ultra giga-bad. This lead to damage that was pretty annoying to deal with, and definite round-enders for Vaurca.
This PR adds a tolerance level to livers, and gives Vaurca and Vox livers a higher tolerance to toxins, that being up to 20 toxins. It also minorly boosts all the other species' tolerance to 5 toxins, rather than 3.
Vaurca get the toxin chemical added to their bloodstream when they breathe in oxygen, so damage will persist if you start breathing phoron after having no oxygen for a bit. Get to medical ASAP if this happens, anti-toxin will nullify the liver damaging process completely.
With this update, you have slightly more leeway with lag and mask switches.
This pr adds some depth to the citizenship and religion choices at the character setup.
Citizenship will now affect your loadout and mission as a consular officer.
Religion will now affect your chaplain's religion name, bible name and sprite.
Selecting any option will bring a small lore pop up for citizenship and religion choices.
Spawns the rescue pods survivors with a GPS
Gives a ID to the pod-smuggler
Removes the prefix/suffix from the entered name if someone accidentally enters it
Makes the appearance changer configurable (so it´s possible to determine by spawnpoint what someone should be able to change about the char)
Makes the first part of the name prompt configurable
Adds species overrides for ghost-spawner equipment.
Fixes a bug with belt items being spawned twice.
* Added a drill to the survivor pod
* Fixed a bug which caused a spawner with unlimited slots to disable itself after the first spawn
* Fixes a bug with the CCIA Equipment. #Fixes #6844
* Added a verb to despawn to admin mobs
* Removed the human respawn delay from the visitor/pod survivor
* Prevents Tajara/Unathi from becoming checkpoint guards to avoid the shoe/gloves issue
Loads custom synths from json or SQL as opposed to a txt file. Adds support for multiple borg sprites, ai chassis and custom ai hologram sprites as opposed to one sprite per player. Adds the ability to use custom pai sprites
Makes initial size bigger
Removes 0's from non admin panel
Adds VV button back
Makes all the buttons not so crammed in basic themes
Makes search field autofocus