Commit Graph

12926 Commits

Author SHA1 Message Date
William Lemon
6684fcb8d9 D100fix (#6483) 2019-05-23 22:57:26 +02:00
fernerr
7ec85635e5 A round of sprite improvments/additions. (#6363)
This pr aims to implement a bunch of the work done by Amoryblaine (found in this thread https://forums.aurorastation.org/topic/11698-amorys-sprites/)

    Adds new sprites for the tactical gear available in cargo.
    Adds new, green, sprite for the military belt, the old red one is added as a specific syndicate variant.
    Improves the sprite of the ushanka, adds the old one as a variant by request.
    Adds rolled down sleeves states for two sol uniforms, adds sol tactical helmet and heavy armor vest.
    Adds a TCFL jacket to the loadout.
    Changes the flipped sprites of most caps to be leaning rather than straight.
    Makes the visors of biosuits transparent.
    Recolours the security biosuit from orange to pale blue.
    Recolors the hip holster to be black.
    Makes the tactical gas masks eyes transparent.
    Tweaks the red and blue bandanas to be less bright.
    Adds some missing balaclava sprites, Improves the look of rolled up balaclavas.
    Makes the security berets more fitting with the standard blue one.
2019-05-23 09:16:55 +03:00
Mykhailo Bykhovtsev
c41b1b72a1 Making bullets and tachyon penetrate closets (#6449)
This Pr makes any bullet or tachyon projectiles penetrate closets. Upon penetration each mob inside of locker will get damaged by the projectile.
2019-05-23 00:10:58 +03:00
alsoandanswer
e340e796c8 New Janitor sprites and other stuff (#6466) 2019-05-22 20:52:53 +02:00
Werner
3323a4a95f Adds a admin verb to manually get the logout report (#6377) 2019-05-22 14:18:39 +02:00
alsoandanswer
4d83d1a568 Sound fixes again (#6467) 2019-05-19 16:23:13 +02:00
Werner
6d8a94d408 Simulated to Unsimulated (#6410) 2019-05-19 16:22:54 +02:00
Kaedwuff
f652293fa2 Moderate shoes update (#6381) 2019-05-19 16:14:45 +02:00
Conspiir
f659fa096c Creates a Preference toggle for Drop Sounds (#6397) 2019-05-19 15:49:14 +02:00
alsoandanswer
0c0bd572e8 Sprite fixes (#6468) 2019-05-19 15:34:32 +02:00
Mykhailo Bykhovtsev
b720b6cc7b Updating IntelliCard Examine (#6415) 2019-05-19 15:34:06 +02:00
Alberyk
d973f15083 Fixes a lot of duplicate objects (#6447) 2019-05-14 17:26:47 +02:00
Alberyk
3a8e751ec7 Adds more flags (#6412) 2019-05-13 21:15:06 +02:00
Mykhailo Bykhovtsev
71a03e3775 Fixing mobs and turrets (#6444) 2019-05-13 19:15:56 +02:00
Kaedwuff
6ecdf0c812 Fixes #6425 (#6436)
Per #6425 pointing out that you can click chalk, I discovered that the creator of #6393 neglected to bother coding in exceptions for all illogical children of the pen item in their rush to add in new memes.

Fortunately, I have cleaned up the mess.
2019-05-12 23:42:37 +03:00
Alberyk
1ea6097bd0 Secures plushie diversity. (#6413) 2019-05-12 13:21:09 +02:00
Karolis
d22da55cc3 External authetification saga continues (#6417) 2019-05-11 21:50:34 +02:00
Alberyk
e64c85e644 Adds description_fluff to tajaran items in game (#6408) 2019-05-11 21:26:18 +02:00
Karolis
9e5b158f0b Fixes on charachter bug. (#6421) 2019-05-11 09:13:32 +02:00
Dragos Andriciuc
45e2a0614d New Gibson Banner (#6396) 2019-05-09 22:45:45 +02:00
SonicGotNuked
ec7948a0ee The great hydroponics belt (#6347)
REASON

I bloody hate how I have to throw all my crap into my backpack and I don't have a belt that can store my crap onto my belt slot. This aims to have a hydroponics belt be added via the lockers and bio-thingy.

Also, it'll add a belt that defines hydroponics, and has a few things added to it so it gives you a reason to use it instead of the regular utility belt.

Also, I'm removing the chemical-grenade restriction to cleaning from the janitor belt. Now it can hold all grenades, same with this new belt.
2019-05-09 20:27:48 +03:00
Werner
87efc6aea3 Fixes Space-Ruin Issues (#6404)
* Fixes Space-Ruin Issues

Fixes Load-Time and Lighting issues on the Space Ruins by moving the loading of the ruins into Atlas

* Reworks the space ruin loader

It´s now based on a json file which allows to set the weight of the ruins, add various tags with a specified weight and restrict the maps the ruin can be used in

* Fixes compile warnings

* Change z-levels in aurora.dm

* Moves the SubSystem

* Changes the player_levels back again since the away mission is now loaded after the z expansion
2019-05-09 01:12:28 +02:00
alsoandanswer
1bab746d17 adds new sounds (the not stupid version) (#6307) 2019-05-05 23:51:08 +02:00
Kaedwuff
3e4c5c8e09 Adds Drafting Chalk (#6301)
* Chalktime

* Now more chalkable

* Now public access.

* typofix

* stfu lohikar god

* redundafix

* arrowfix
2019-05-05 23:41:50 +02:00
Alberyk
6393c26326 Adds a system for random explorable space sites (#6320) 2019-05-05 23:37:03 +02:00
Mykhailo Bykhovtsev
15640f0286 Lohikar's bugfixes (#6364) 2019-05-05 23:06:48 +02:00
Erki
0d8541898e no more murder okay (#6373) 2019-05-04 23:34:26 +02:00
Werner
899a8d5c9a Two small bugfixes (#6376)
* Fixes the upgraded mech fabricator not processing the next queue item despite having sufficient materials.
* Fixes the wrong airlocks being used at central.
2019-05-04 13:44:04 +02:00
VTCobaltblood
a0045fdb86 A new skrellian plant, and associated stuff (#6340)
Adds dyn, a Skrellian herb. Renowned as a medicine, its juice has mild anti-toxin properties identical to how powerful tea was before Burger nerfed it; lower than tea because Arrow considered old tea to be too OP, and any beverages made from it do too. Seeds are available both in the garden and hydroponics, and the plant may occasionally contain actual dylovene in it.
The new drinks are the raw juice of the herb, a tea (1 juice to 4 water), and an icy/fizzy iced tea thing (1 juice to 2 ice to 2 soda water). The last comes as a soda can in the vendor, and a carton of juice is available at the bartender's boozemat.
This is the first in a series of PRs expanding upon skrellian cuisine/drinks.
2019-05-02 00:44:53 +03:00
Mykhailo Bykhovtsev
81e7f29878 Reworking Bot API and optimizing for loops in admin code (#6355) 2019-05-01 14:14:26 +02:00
Dwago
6185afa827 Bug fixes (#6358)
bugfix: "Fixed cult armor hiding shoes."
bugfix: "Fixed Dragos synth sprite due to complaints of the flicker."
bugfix: "Fixed shell ipc gender issues."
bugfix: "Fixed some oversights in clerical borgs, removed there stamp at direction of synth lore dev."
Fixes #6132
Fixes #6082
2019-05-01 13:59:01 +03:00
Mykhailo Bykhovtsev
abfe06afbf Kinnetic Accelerator fixes and changes (#6323)
KAs now account for atmosphere the shot is fired at. Reducing damage if inside of atmosphere. Maximum damage for KAs to living being is capped at 50 per shot. Fixes #6318

KAs AOE now damages anything in its range. It looses 25% of damage per tile from the center out of center tile damage(100 -> 75 -> 50 -> 25 -> 0...).

Mechs KAs damage was increased, and AOE of 5(That is a lot!) tiles was added. Keep in mind that AOE will damage mech itself if in range. Regular mech KA damage is now 40 per shot. Burst KA damage is now 25 per shot(that is 75 in total).

Bumps Travis Byond version to 512.1467 since it includes good fixes for DD and client.
2019-04-27 01:59:02 +03:00
Werner
3c8d4b6f8d Window for Fake Announcer (#6345)
The fake, captain and announcements now get a larger window so you can more easily see the message you are about to send
2019-04-26 01:25:38 +02:00
Kaedwuff
030b3cdba3 Ling Hotfix (#6351) 2019-04-25 08:23:51 +02:00
DrHobo2
a75e9c1428 Lathe Updates (#6070)
Added some handy things to the Autolathe, with material costs for some objects.
Following items were added: cable coil, hand labeller, basic stock parts, engineering debugger, and the implanter when it's hacked.
2019-04-24 08:50:18 +03:00
ParadoxSpace
56e32b30fb Aut'akh Limb Crate (And Others) (#6310) 2019-04-23 00:23:18 +02:00
fernerr
d6a70f0325 Replaces hydroponics closets in Xenoflora with xenobotany ones. (#6180) 2019-04-22 18:46:53 +02:00
Baa
cbbb50e012 Fixes a typo for malf AI (#6326) 2019-04-22 00:27:15 +03:00
Alberyk
e8062bf0ec Adds toothpaste and toothbrush (#6317)
This pr adds toothpaste tubes and toothbrushes, you can get them in the loadout and the surface bathroom. Toothpaste works like alcohol to vaurca. A couple of vaurcan drink recipes are also added at the request of their lore writer.
2019-04-20 23:02:53 +03:00
Kaedwuff
34bcb59a65 Chaplain Buffs (#6246)
-Adds an aspergillum, which will hold up to 10u of liquids, such as holy water, and spray out out to adjacent squares, such as those occupied by filthy vampires. It also makes a pretty jingle sound when you do so. The sprite was provided by Dronz.
-Removes the buggy null item box, and replaces it with obsidian shards that can be reassembled at will to whatever null item shape you crave.
-Null items can now be mounted on poncho backs
-Some backend updates to spraybottle code that will let you change the sound effect of a spray-object if someone makes one in the future.
2019-04-20 22:59:14 +03:00
William Lemon
4e365c0eaf NTSL2+ (#6256)
Warning! Big Scary Change!
NTSL2+ is a re-work of NTSL.
The goals of this rework are to remove worries regarding server load, and make it impossible for a malicious program to crash the server.
The result is an asynchronous daemon based interpreted language, called NTSL2+.

The Daemon in question can be found Here

Features:

Programming Language worth considering a programming language
Limit-able execution - Unable to hold the server up
Runs on Modular Computers
Shitty in-game networking.
Players can finally write their own laptop programs I cannot stress that enough.
2019-04-20 18:24:04 +03:00
Alberyk
64d01ce20b Bug fixes: vaurca items, survival items fix and message spam (#6311)
-fixes #6232
-fixes a couple of problems with the new vaurca loadout items
-fixes intoxication message spamming people
-fixes #6265
-fixes #6261
-fixes the legion rig having no back sprite
-fixes #6314
-fixes #6297
2019-04-18 21:38:14 +03:00
Baa
4b512a7822 Overhauls Soap! (#6279) 2019-04-16 15:11:02 +02:00
Alberyk
3055461468 Adds aut'akh cloning (#6298) 2019-04-16 03:55:24 +02:00
VTCobaltblood
9095da0b79 Adds primitive cubes to biogenerators (#6278)
Adds monkey, stok, farwa, neaera and v'krexi cubes as biogenerator products. Current price is 500 points. This should make non-monkey cubes less rare.
2019-04-14 19:58:08 +03:00
Alberyk
aa70b6cffb Changes how clumsy checks are handled (#6299)
This pr adds the is_clumsy check, that checks if the mob has the mutation or if they are drunk enough. This fixes a bug where mobs would still have the clumsy mutation due to drinking.
2019-04-14 19:45:45 +03:00
Mykhailo Bykhovtsev
6028d262d1 Reverting increased prices for vending machine (#6276)
This PR reverts #5986 since it was a temporary PR. This PR is made before-hand just to be ready for lore to get a green light.
2019-04-13 03:07:43 +03:00
ParadoxSpace
436b4864ab removes dermal armor patch (#6268) 2019-04-11 23:10:03 +02:00
VTCobaltblood
ba80004bbc Fixes hydro overalls being white (#6277) 2019-04-11 21:56:50 +02:00
Alberyk
d94a8a85b4 Adds more vaurca related xenogear loadout options (#6252) 2019-04-10 23:12:30 +02:00