Commit Graph

12926 Commits

Author SHA1 Message Date
Mykhailo Bykhovtsev
c63583e17e Turrets sounds and accuracy update (#6665)
Turrets now use max accuracy value between gun or projectile accuracy which also gets 25% more bonus. Making turrets more accurate than people.

    Turrets now have deploy, retract and rotate sound effects.

Extracted from #6505
2019-07-09 19:29:42 +03:00
Alberyk
ef77276969 Fixes #6689 (#6691) 2019-07-08 19:30:35 +03:00
Werner
95e93f1555 Fixes #6683 (#6685) 2019-07-08 01:52:07 +03:00
Werner
b55d1434c7 Revert "Disables ERT on Revolution" (#6681)
* Revert "Disables ERT on Revolution (#6574)"

This reverts commit 8a6059e1dd.

* Adds a changelog
2019-07-07 20:50:43 +02:00
Kaedwuff
40ec8de932 Balance: Absorb DNA cooldown (#6492)
On request from a staff member, I have implemented a delay on using Absorb DNA. Changelings will be unable to use the ability for a full minute after successfully completing it.
2019-07-07 21:26:21 +03:00
ParadoxSpace
8a6059e1dd Disables ERT on Revolution (#6574) 2019-07-07 20:13:17 +02:00
Alberyk
61e274ca3b Fixes this being able to absorb the same dna over and over as changeling. (#6647)
What it says in the title, now you can't steal someone's dna over and over as a changeling and just gets a lot of easy points.
2019-07-06 22:08:04 +03:00
Werner
f8ce8d584e No Round End (#6346)
No longer displays a message and votes for transfer if the mercs/raiders move their shuttle back to the base.
2019-07-06 11:11:33 +03:00
ParadoxSpace
f447e175a9 New Vaurca Antennae (#6648) 2019-07-06 00:24:32 +02:00
ParadoxSpace
6916089d4e Replaces Mice w/ Rats (#6625) 2019-07-06 00:03:35 +02:00
OneOneThreeEight
456d52ee1c Unapologetic Chaplain Buffs (#6654)
https://forums.aurorastation.org/topic/12258-give-the-chaplaincounselor-the-hypnosis-watch-and-trauma-plushie/?tab=comments#comment-116990 Feedback thread.

Adds the mesmetron pocket watch, trauma plushie and Freud's quack book to the chaplain's locker.
2019-07-05 09:19:33 +03:00
Mykhailo Bykhovtsev
df4ccdd7b4 Bugfixes (#6664)
Fixes #6504

Fixes #6508

Modular guns can now be used for turret construction

bugfixes were seperated from: #6505
2019-07-05 09:17:54 +03:00
Lady Fowl
99bc56fc39 Borg Adjustments (#6600)
balance: "Medical borg's are now able to handle tanks, breath mask's and organs with chem gripper."
    tweak: "Renames Hunter Killers to Military Frames."
2019-07-04 22:35:43 +03:00
Geeves
1087bc9aaa Medical Nerf: Handheld Adventures (#6542)
Modifies the Handheld Health Analyzer's readouts a little.

Firstly, it displays if someone is malnourished or dehydrated.
Secondly, it changes the numerical damage values you get if you scan someone into words, this prevents doctors from screaming "OH YOU HAVE 0.3 TOXINS", which doesn't really make sense in any term of lore standards. I guess. Lmao.
Thirdly, it removes the weird "Anatomical damage detected" lines, because those are literally just repeats of the damage values you're already getting.
2019-07-04 21:19:20 +03:00
Alberyk
ad9caa77ae Adds a couple of lore themed mercenary gear loadout (#6644)
Adds a bit of what is related here: https://forums.aurorastation.org/topic/11941-antagonist-rework-20/

Pretty much, adds a couple of gear crates that mercenary teams, seeking to do a lore related gimmick, can buy by pooling their crystals. Right now, it is just adds a couple of human related factions, such as eridani, sol alliance, elyra and the frontier.
2019-07-04 21:13:17 +03:00
Geeves
080023d25f Unapologetic Manhack / Viscerator Nerfs (#6645)
Removes the flashing effect on manhack grenades. It lasted around two to three seconds, making escape nigh impossible.
    Made manhacks do a random number between 10 and 15 damage.
    Made manhacks easier to click on by giving them a small invisible square around their sprite.
2019-07-03 21:05:17 +03:00
Alberyk
d04533698b Fixes two missing sprites (#6651) 2019-07-03 18:18:28 +02:00
Alberyk
7e60ffe03e Fixes suit cyclers having no sprites (#6655) 2019-07-03 18:18:02 +02:00
fernerr
2cbf007acc Increases the amount of cutlery/glasses/trays available in the kitchen vendor (#6633) 2019-07-03 17:25:34 +02:00
fernerr
92e5c89ee8 Adds the ability to lay out towels flat on the ground (#6631)
After seeing in the recent beach episode that players had to deal with only being able to relax on folded up towels, I've added a verb to them that lays it out flat on the ground instead. When you pick up the towel it turns back into its regular self again.
2019-07-02 22:23:07 +03:00
alsoandanswer
91806023be Suit storage unit sprite refactor (#6596) 2019-06-30 20:53:15 +02:00
Alberyk
61a939e3c1 Changes how telescience works and teleportation damage nerf (#6588)
This pr changes how telescience works; instead of just teleport things with zero risk or consequences, telescience will now create two portals, one in the telepad, and the other in the location.

Why?
Telescience has always been a really problematic part of the game, causing a lot of fuckery over the ages. It is pretty much riskless, besides some possible explosion, limb loss or whatever if you fuck up, but if you somewhat knew what you were doing, you could steal shit, and just teleport bombs or whatever upon your victims.

Now, telescience has some risk and difficulty attached to it. Since, for the scientist to steal/kidnapp/save someone, they must enter the portal, which puts them in the location of where they want to reach. It is also possible for the people that can reach the portal to end in the telescience lab, allowing for some counter play.
2019-06-30 15:29:40 +03:00
Erki
997925cb9b Removes the ingame text asking heads of staff to ahelp upon disconnect (#6620)
I've never seen this provide any meaningful information. We can generally track this easily enough if required, otherwise it's just noise anyways.
2019-06-27 21:26:44 +03:00
alsoandanswer
53c5ff67a5 Fixes #6567, tidying up glass code and #6575, #6577 (#6576) 2019-06-25 17:39:04 +02:00
Werner
cede754944 Also removes the ckeys of antagonists (#6621)
Fixes a oversight in #6610
2019-06-25 00:05:27 +03:00
Alberyk
539fc8ea4e Ports makeshift splints (#6603)
This pr ports makeshift splints from polaris. You can make them with rods and duct tape, they can only splint arms and legs.
2019-06-24 19:45:12 +03:00
Geeves
b83369be42 Fixes ambitions to actually appear at roundend (#6608)
The issue emerged that Aurora doesn't actually give antagonists objectives, so the if statement was never fulfilled. This places ambitions outside the if statement. If an ambition is set now, it will display like this (minus the objectives of course):
2019-06-24 14:40:15 +03:00
VTCobaltblood
d97d890fcf Added drinking glasses and bottles to the autolathe (#6589) 2019-06-21 19:35:21 +02:00
Geeves
df590aa4d3 Changes fireaxe to only cleave when wielded (#6548)
As an engineering main that had to make use of the fireaxe to deal with biohazards, it got old fast when someone entered your range while you were swinging and you decapitate them with the might of Zeus. That can still happen, but, if you know you're gonna be swinging when people are around, you can do it with only one hand to prevent multi-decapitation.

Besides, how well can you drive a fireaxe through multiple bodies if you're only using one arm?

Sidenote: I wanted to do this with other weapons as well, but my brain is simply too small to comprehend what the hell's going on with half of them, so, I'm just sticking with the fireaxe for now.
2019-06-21 20:33:42 +03:00
Geeves
911d511133 Fixes Mechs not checking wallets for ID (#6595) 2019-06-19 22:30:42 +03:00
Alberyk
f636425d74 Removes an unused species (#6585) 2019-06-19 18:19:36 +02:00
Geeves
41d5f592ee Unapologetic Mounted Sleeper Nerfs (#6582) 2019-06-19 17:34:36 +02:00
fernerr
77c262e9a2 Security and Central command uniforms sprite overhaul (#6560) 2019-06-18 00:28:53 +02:00
Alberyk
85ff01ecf8 Fixes rig actuators and leaping causing people to do flips (#6580) 2019-06-16 22:19:35 +03:00
Erki
5b1ccc9796 Fixes (#6573) 2019-06-15 00:04:57 +02:00
alsoandanswer
e004413c18 adds cool animations (#6533) 2019-06-14 17:53:58 +02:00
Alberyk
2d4cac126f Simple animal update (#6553) 2019-06-12 23:47:22 +02:00
Geeves
a2e14a1e86 Experimental Welders regen buff (#6550) 2019-06-12 19:32:59 +02:00
fernerr
c97045ba28 Replaces grenade sprites. (#6546) 2019-06-12 18:43:09 +02:00
Karolis
4aa3a5aa10 Adds bluespace borg (#6507) 2019-06-09 14:29:12 +02:00
SubberTheFabulous
e069502e41 Adds bear plushies (#6519)
Adds brand new bear plushies and literally nothing else.
2019-06-05 23:18:12 +03:00
Ron
ad51121a10 Sanitizes record searches and TCOMs input (#6528) 2019-06-04 00:14:05 +02:00
Werner
b13aa1d497 Removes the Schoolgirl Uniform (#6513) 2019-06-03 23:26:20 +02:00
skull132
c2d6f6f055 Logging 2019-06-03 01:26:32 +03:00
fernerr
f7a824dbd2 Fixes ashtrays being invisible. (#6524)
Fixes #6523
2019-06-02 22:30:40 +03:00
alsoandanswer
0ba36f1828 Refactors objects.dmi and items.dmi, and a few more little things (#6487)
Refactors objects.dmi and items.dmi

Adds some more uses to glass jar - now you can use it as a tip jar AND a reagent container!
you can also see reagents inside like a beaker

also improves sprites for wrapping paper and the pocketwatch

This basically makes it easier for future sprite improvements
2019-06-02 19:12:54 +03:00
Alberyk
3364afda2e Adds two new space ruins and more cool stuff (#6477) 2019-06-01 19:27:09 +02:00
Mykhailo Bykhovtsev
035a89da67 Malf new ability of hacking maintenance drones (#6379) 2019-05-31 23:10:48 +02:00
fernerr
52e7726b23 Replaces the sprites of hivebots and enhances/fixes their behaviour (#6262)
Replaced the hivebot sprites (Thanks to Kyres1) as suggested in this thread. https://forums.aurorastation.org/topic/11610-hivebotspace-bear-resprite/

    Hivebot beacons now spawn in as one of three different variants, their only difference right now is the type of defensive weaponry they use. (Rapid firing taser, Radioactive/toxic beam or an incendiary beam)

    Hivebot beacons keep track of their spawned bots, halting further spawns if the number of existing bots becomes that of the max allowed.

    Added a red variant of the hivebot sprite, to easily differentiate between the melee and ranged variants

    Hivebots are now affected by emps.

    The timer now works properly, the hivebots will all not spawn at once.

    New: Added a snoozing var, that if set to 1 will not allow the beacon to spawn bots until it has spotted an enemy. Will possibly be used in future mapping stuff related to dungeons and the like.

The balancing is something I'm torn on and will likely tinker with further in the future, pending feedback.
2019-05-29 21:28:59 +03:00
Mykhailo Bykhovtsev
ba2a601b92 Turrets vs Hostile lifeforms. Plus turret upgrade (#6183) 2019-05-25 13:52:32 +02:00