Commit Graph

15995 Commits

Author SHA1 Message Date
Alberyk
00ba1282c3 Changes how pain checks works in game (#5978)
This pr creates a new check, can_feel_pain, it checks for the NO_PAIN flag, if the target is under influence of mind altering drugs or strong painkillers. This check replaces all the species procs and fixes somethings, like people under the influence of pain killers still getting knocked out from pain and etc.
2019-01-27 13:48:12 +02:00
Alberyk
481f916369 Makes black kois less lethal (#5972)
At the request of the vaurca writer, makes black kois faster and less lethal.
2019-01-27 13:26:44 +02:00
Alberyk
4813a3c600 Adds two vaurca markings (#5971)
This pr adds two vaurca markings at the request of the vaurca lore writer.
2019-01-27 13:22:01 +02:00
Alberyk
b067cf2b4e Fixes recorders translating mice and cult speak (#5955)
This fixes recorders being able to translate languages like cult, neither translate simple animals message, with some exceptions.
2019-01-26 18:14:18 +02:00
VTCobaltblood
3982da12d0 Adds a new drink (#5947)
rscadd: "Added a new drink recipe, Martian Special, made with 4 parts coffee and 1 part pepper."

No new sprites added, the glass is the same as the coffee glass. No special effects either it's just shitty coffee
2019-01-26 18:13:59 +02:00
OneOneThreeEight
e94b8d7dda Fixes the blaster pistol not fitting in holsters (#5984)
Fixes #5887 , for certain.
2019-01-26 18:02:53 +02:00
Conspiir
b80b9595d8 Onions and Garlic oversight (#5981)
Fixes #5941
2019-01-26 14:05:01 +02:00
VTCobaltblood
25835c0852 REALLY makes black jackets unbuttonable (#5970)
#5911 was poorly (read: not) tested, and didn't actually work due to closed state being unspecified, producing an error message upon attempting to unbutton. This is a fix. smh reviewers
2019-01-23 23:12:55 +02:00
Alberyk
76b743a986 Adds the Aut'akh unathi (#5919)
* Base work for the unathi robot subspecies.

* Adds metabolism species, kidney vars, and the robot unathi organs.

* Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here.

* First autakh implant power.

* Fixes the organs action button this time.

* Finishes more implants, and interactions with flashs and vaurca.

* Prepare for great changes.

* Drops the real bomb, boss.

* He who fights with monsters.

* Far more work into augments and limb removing powers.

* Limb verbs should be good now.

* A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case.

* Probably the last work on implants.

* Some extra touches.

* Some tweaks to the species.

* More fixes and adds kyre's sprites.

* More runtime fixes.

* Fixes the species name too.

* Fixes travis.

* Updates this file too to work with the new tools procs.

* Adds changelog

* Fixed changelog.

* Unathi hair and lore description.

* Some tweaks to this too.

* Locks away them for now, they will be released after we got all the events and etc done.

* Changes this chemical.

* Fixes an airlock runtime.

* Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning.

* Organs removal changes; can't take out the organ if it is too damage.

* Restricts them back again.

* Robotic organs now have the proper icons and names.

* Adds sprites for their organs and some extra tweaks.

* Fixes this missing icon.

* emp should also now hurt assited organs.

* Tweaks more organ related things.

* Fixes the head not being properly set as well.

* Fixes their flags.

* fixes the flag for real this time.

* Poze's review.

* Changes the au'takh organ buttons to don't be animated.

* Helps with adminbus or something.

* Fowl's requested changes.

* Fixes a typo.

* Robotic limb's brute and burn mods are now controlled by the limb model.

* Fowl's changes once more.

* Stops some spam.

* More grammar.

* No eal.

* Skull's review.
2019-01-23 19:27:44 +01:00
VTCobaltblood
ec6760ce5f Leather jackets can now be unbuttoned (#5911)
As well as their corporate version.
2019-01-22 22:40:31 +02:00
ParadoxSpace
9fd00a5551 More Unathi Horns (#5948)
some more frills & horns from paradise. touched up myself. also unrestricts facial hair for female lizards. why this was restricted i 'll never know.
2019-01-22 22:40:04 +02:00
Conspiir
00fe168c81 Buckets: Quiet Edition; Beakers: Small Handwriting Edition (#5956)
Prevents this: https://puu.sh/CwRrc/f4d0cbd55d.png

Also slightly expands how much writing you can put on a beaker. As someone that often works with beakers, flasks, and vials, you'd be amazed the amount of information you can shove on even an Eppendorf tube.
2019-01-22 22:29:54 +02:00
VTCobaltblood
6043f1da28 Makes scarves recolorable, and fit on overwear (#5912) 2019-01-19 22:46:48 +02:00
VTCobaltblood
581bb5fa3b A new hairstyle + Unathi hair fix (#5946)
rscadd: "Added a new hairstyle, Low Bun."
bugfix: "Unathi Mohawk should work again."
2019-01-19 22:46:31 +02:00
OneOneThreeEight
20b7dcc752 Buffs ore summoners (#5849)
Allow me to explain in the event someone potentially complains about this.

Each vein of ore in a single tile drops roughly 5 bits of that ore type. It doesn't matter if it's diamonds, coal or whatever else.

The problem with this, however, is that the ore summoner is only adjusted to grab 10 bits of ore and nothing else, making it inefficient and useless to buy in the mining vendor.

This was changed because of 'performance problems' (whether this is true I have no idea) but only 10 bits of ore is just ridiculous in my opinion, because it means it'll only draw from 2 veins mined out, which is not effective in the slightest. You'd be better off using the ore magnet right now.

Of course, this change hopes to change that so that this isn't a useless item to buy from the ore vendor and to (somewhat) restore it to its former glory. Albeit with a sanity check.
2019-01-16 23:19:22 +02:00
Mykhailo Bykhovtsev
94f215c014 Fixing Z level cable update and substations (#5937)
Oh boi, this one is a tiny in terms of lines, yet a huge impact. It absolutely solves problem with powernet bug of cables not updating through Z levels properly. Spend lots of time and especially intellectual effort to debug this thing and finally comparing Bay's code and debugging ours showed that lines 359 and 364 should be power_list(T, src, 12) because that stands for marked and we have unmarked cables.

Fixes Z level update of cables, now it updates them properly. So the substations work. Fixes #5165 , Fixes #5883 , Fixes #5655

Fixes mapping of cables

Increases charge of runtime SMES

Adds Z powernet to runtime levels for debug and tests

Adds Z level supply pipes and vents for debugging and tests
2019-01-14 10:55:46 +02:00
Dwago
72de15b5af Fix's the bug with the corgi dogs, makes mice butcherable. (#5818)
rscadd: "Add mice to the butcher list"
bugfix: "Fixed the infinite corgi glitch by modifying the recipe to require corgi meat
2019-01-13 20:08:50 +02:00
Werner
e21c130ae0 Adds the game_id to the connection_log table (#5839)
Adds the game_id to the connection log table and changes the queries to use parameters.
2019-01-12 21:22:19 +02:00
Alberyk
c69166ade3 Bugfixes: custom item icons and Jotun wreckage fixes (#5931)
-fixes some issues with the latest custom item sprites
-fixes the jotun wreckage name
-fixes #5936
2019-01-12 21:08:47 +02:00
VTCobaltblood
5387075b1d Knives now eyestab (#5922)
All knives (including the trench knife, which was previously a sword, and now has lost its ridiculously low chance to parry) have been moved to the knife datum, which are defined by their ability to eyestab, and be concealed in boots. The butcher's cleaver and the meat hook are no longer considered knives - the cleaver is now a hatchet, and the hook is a regular weapon.
The tactical knife has been buffed, and deals 18 damage, to be superior/equivalent in power to the steel bat, considering that it's an illegal/hidden item.
2019-01-11 23:09:20 +02:00
Alberyk
74507cae05 Custom items 07/01 (#5924)
This pr adds the following items:

Mira's alchemist attire
Ameline's Dominian Culinary Dress
Qrqil Qrrzix's Cane
Krin's outfit
Aavs' mask
Paul's glasses

It also make the code better, by using to_chat and other minor changes.
2019-01-11 00:21:38 +02:00
Conspiir
6af3c35a1e Small Bugfixes (#5915)
When you click the security records console with an ID, it no longer gives you the violent message of you hitting it. You just put the ID in, like a normal person.

You can put your ID directly into the ore processing console (like you can with every other ID console) instead of hitting it with your ID like a spaz and then having to go into the interface and click the "Insert ID" line to put your ID in. (The line is still an option, like with other consoles.)

The RIG module press lets you put your to-be-pressed item inside without having to hit it with the item along the way.
2019-01-07 21:17:18 +02:00
Alberyk
68c9a53148 Adds new three dishes (#5907)
This pr adds three new dishes, and two recipes, at the request of a player that made those sprites.
2019-01-07 20:45:20 +02:00
VTCobaltblood
c004e0dd24 Renames Nervousness to Stuttering (#5906) 2019-01-07 01:02:38 +02:00
Mykhailo Bykhovtsev
70824906c5 Live Animal Traps (#5744)
In summary:

changes path of beartrap to make it a generic trap

Updated paths everywhere

Adds small trap, can capture mice, lizards, chick and spiderlings.

Adds medium trap, can capture cat, diyaab, monkey, yithian, pengiuns, chicken, nymph. Sometimes even maintainence drones, spiderbots and PAi.

Adds large trap, that is dense object. It cannot be picked up and releases animal in the opposite direction from a user. It can capture: medium size animals like dog, spider, carp, goat, cow, shark, fox, bear, cavern dwellers, and other kinds of Xenomorphs.

Adds medium trap, can capture Medium-sized mobs such as Diyaabs, Cats, Monkeys, Yithians(?), Nymphs, the occasional wandering pAI and Maintenance Drones.
2019-01-07 00:16:02 +02:00
BurgerLUA
1b12e26c66 Reworks Limb Gibbing Mechanics (#5330)
Overview
Limb gibbing mechanics on Aurora were pretty bad. For melee weapons, it was RNG based and somewhat fair because it was actually based on mechanics. For bullets, it used custom snowflake code that was just absolutely insulting. It didn't really regard armor like most servers, and unlike most servers, if your feet are gibbed you're sideways until it's fixed.
2019-01-05 16:50:29 +02:00
Conspiir
da17b9b6a7 Fingerprint Cards can go in Folders (#5868) 2019-01-05 00:52:52 +01:00
Dwago
d8030f83d2 Resolves cryotubes randomly acting as death traps (#5899) 2019-01-05 00:31:52 +01:00
Alberyk
ae2cf5ebf5 Allows icelance rifles to be equipped with bayonets (#5895) 2019-01-05 00:17:09 +01:00
Erki
f29506a45a Leave any sanity you had at the door step (#5885) 2019-01-03 19:08:54 +01:00
Werner
bccea1462e Updates the bluespace artillery. (#5878)
* Updates the bluespace artillery.

Cleans up the code a bit and adds new capabilities

* Code Quality + Changelog
2019-01-03 01:11:22 +01:00
Alberyk
bc0e06bfe4 Fixes whispering verbs (#5894)
This should fix the bug that caused whispering messages to be improperly formatted.
2019-01-02 21:00:38 +02:00
Conspiir
f8bc8c0c61 Adds Steamed Crab Legs (#5869)
Allows chefs to make "steamed crab legs" which is just plain tasty.

Crabs drop crab legs when butchered (testing shows they drop 3 from the gibber).
10u water, 1 spread, 1u salt, 1 crab legs makes steamed crab legs

I made a box of 5 crab legs (in a similar fashion to the clams) that are meant to be orderable from cargo. Crabs aren't exactly common on Aurora, after all.

Sprites for the legs and the dish are thanks to Meowy with minor photoshop editing from myself.
2019-01-02 19:11:22 +01:00
Mykhailo Bykhovtsev
17495ab318 Diona Gestalt Chirp and Chirp Song. (#5860)
* Chirping and song

* Changelog
2019-01-01 13:12:01 +01:00
Alberyk
37b4af9bcf Separate xenos gloves and shoes from their rig suit sprites (#5877)
* Separate xenos gloves and shoes from their rig suit sprites.

* Adds some ipc missing suit sprites too.

* Fixes the stealth ipc suit icon.

* Fixes the var.

* Adds changelog
2018-12-31 13:33:03 +01:00
Conspiir
b6fb3f50b9 Throw Paper Balls (#5879)
* paper ball fix

* changelog
2018-12-31 13:13:25 +01:00
Erki
989ec01db3 Fixes (#5870) 2018-12-31 03:55:31 +01:00
Erki
2daef5c6b6 Announcing live test PRs (#5857)
* Implement one.

* REVERT ME LATER

* Initial implementation dooonnee.

* log

* Fixes

* Lazyness squared
2018-12-31 03:55:16 +01:00
Alberyk
746772f1c1 Some foreign legion fixes. (#5874) 2018-12-31 01:01:25 +01:00
Werner
9918c4185b Adds a entry and exist log to the shard dream (#5831)
logs and messages the mins if someone enters / exists the shard dream
2018-12-30 18:39:55 +02:00
Werner
26f58054f9 Adds emp act for viscerators (#5832)
* Adds emp act for viscerators

* use a timer

* Lose the target and bump the time
2018-12-30 16:57:22 +01:00
Alberyk
ed0297a697 The Tau Ceti Foreign Legion (#5779)
This pr adds the Tau Ceti Foreign Legion, at the request of the lore team, to replace/be an alternative to the ert.
2018-12-30 12:06:21 +01:00
Kaedwuff
293aefab0d uncanny valley (#5866) 2018-12-30 03:37:49 +01:00
Alberyk
347b63cbf5 Wizard tweaks and fixes (#5850)
-removes mind control and golem summon from the battlemage, so they can't be a robust combat focused wizard that can also create a legion of followers

-fixes an issue with mind control not taking in consideration the target moving away

-increases the golem spell cooldown
2018-12-30 02:44:00 +02:00
Conspiir
d6e7766821 Moves Ambrosia vulgaris and Reishi from Contraband (#5812)
This makes vulgaris and reishi publicly available in accordance with their recent legalization a month ago.

(This one is for you, Diggz)
2018-12-30 01:27:27 +02:00
Conspiir
dab8a9f9e7 ChemHeater Circuitboards can be Researched (#5858)
* Adds Chem Heater to R&D

* changelog
2018-12-29 02:52:20 +01:00
Conspiir
4f3be8d5d4 Various Cooking Recipe Fixes (#5859)
* candles can go in the oven

* spaghetti and meatball ampersand removed

* Pancake description update

* Cheese toast accepts nutrispread

* Fixes birthday cake, truffle, and pancake recipes

* changelog
2018-12-29 02:37:20 +01:00
Werner
92d5ce758c Include the gamemode in the discord fax announcement. (#5841)
Includes the Game Mode in the discord announcement for new faxes sent to the CCIA channel.
2018-12-28 19:23:21 +01:00
Werner
782cebfb32 Rejuv reverts husk status (#5774)
Rejuv also reverts the husked status.
2018-12-28 19:21:55 +01:00
OneOneThreeEight
8a9b1fd4e8 Lawgiver balance adjustments (#5826)
* Changes the stun projectile type from a beam to an electrode. Didn't really make sense why it was shooting stun rays instead of stun 'bullets.' Essentially a flexibility nerf.

* Changes the gun charge consumption for burst firing down from 150 to 50. This is because burst-shooting should be consuming 50 each anyway, making the burst-fire option more useful, since it only had 13 shots when burst-fired previously. This is essentially a buff.

Everything else pertaining to Lawgivers is unchanged.
2018-12-28 01:07:22 +01:00