Ports a buuuuunch of circuits from Polaris.
Allows metabolic siphons and internal energy siphons to consume power to feed their host.
Ports /tg/ circuits too while I'm at it.
Increases base size and complexity for circuits. You're all adults. Hopefully. Don't abuse it.
Ports the integrated circuit detailer.
this resprites some weapons,
namely the butterfly knife and switchblade to not be comically oversized
(you know, they're...concealable.)
tweaks some other sprites too, like the handles of polearms and the stunbaton
this doesn't change how they look from afar, they're practically the same in glance value
riot shield taken from Eris (and tactical shield is a modified version of that)
made ebarrier use same colors as eshield (this makes more sense, honestly)
Remaps the representative office fully to be more fit for purpose and the kitchen partially as well as some parts of maintenance.
The changes to the kitchen allows two chefs to work more easily together without bumping into eachother, triples their actual seating which their lack of has been a common complaint and brings the cutlery vendor closer to the front to ease the process of actually serving customers.
As reported here (fixes#6895) the Vaurca Consular Officer didn't get a mission fax, as (from what I understand) their custom post_equip function overwrites the one that sends the fax. The custom function now also sends this fax message.
-limits how much brain damage black k'ois can cause
-phoron does not hurt people with the black k'ois parasite anymore
-black k'ois plants have their proper name now
-k'ois parasite now gives tech levels
This PR makes buttons leave a message in chat. Really. That's all. I don't know what else to say here. Putting out a PR without a description feels dumb. But I can't give a better one.
refactor: "Traps have been refectored code-wise to work like chairs/beds. Hence eliminating craptons of bugs." Fixes#6667
spellcheck: "Fixed spelling in messages from traps."
There are six turrets around the telecommunications area.
2 should be controlled by one controller, the other our by a second one.
There was a problem where neither controller correctly set their 'control_area', resulting in players only being able to turn off the first two turrets, and never the four other lethal ones.
This fix sets the correct 'control_area' for both the controllers, resolving this issue.
Adds shoe layer switching also i'm stupid and forgot to put commit messages
also im extra stupid n00b with svn and github and made oopsie with my other PR because I made these changes to the branch I was using for hair tying
Edit: to clarify, this is a verb added to shoes which allows its wearer to toggle whether the icon goes underneath the 'pants' or over them (default).
Adds in hair tying for human species based on the length var.
I'm not sure how this will affect hair tugging. As it currently stands, it changes the h_style. Be free to crack on with that bc i suck or somthing idk
The evil will finally be defeated.
This takes security borgs out of the game entirely. They bring pretty much nothing to the table, in terms of either roleplay or positive influence to the station.
Also, combat and syndicate modules now have cuffs.
The liver's ability to deal with toxins was super ultra giga-bad. This lead to damage that was pretty annoying to deal with, and definite round-enders for Vaurca.
This PR adds a tolerance level to livers, and gives Vaurca and Vox livers a higher tolerance to toxins, that being up to 20 toxins. It also minorly boosts all the other species' tolerance to 5 toxins, rather than 3.
Vaurca get the toxin chemical added to their bloodstream when they breathe in oxygen, so damage will persist if you start breathing phoron after having no oxygen for a bit. Get to medical ASAP if this happens, anti-toxin will nullify the liver damaging process completely.
With this update, you have slightly more leeway with lag and mask switches.
This pr adds some depth to the citizenship and religion choices at the character setup.
Citizenship will now affect your loadout and mission as a consular officer.
Religion will now affect your chaplain's religion name, bible name and sprite.
Selecting any option will bring a small lore pop up for citizenship and religion choices.